Carmichael
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Carmichael last won the day on July 13 2024
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thanks for doin the math for me, i was about to do it myself. but even 7% every 10 levels is pretty high. and it's a massive difference between 50 and 90. Now granted, you should be rewarded for grinding, but that's a bit excessive considering the new player won't stand a chance if that new player has 50 str.
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according to Sindusk's PvP guide/explanation. Damage is literally the only thing that isn't on a curve at all. There's some math involved, but it is insane what the damage output is of someone with 90 vs 80 vs 70, 60, etc etc. That is literally the only thing that is uncapped. It should be capped similar to DR in my opinion, because as it currently stands. It's far too strong. Anyone can cap out the damage with stealth, but the chances of that happening is like once in a blue moon and to also hit all the wickets for it to happen in the first place.
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Hence why I wanted to add home servers to Defiance, but in reality, Epic was created to be the "arcade/easy mode" originally due to the skill curve and action timers. This was prior to all the documentation on how to grind and the release of WU code. I can see the attachment, which is also why I suggested adding it to the freedom cluster itself. But if we're being realistic, you're also not including the manpower it takes because it's a completely separate string of code they have to maintain and ensure works. Running servers is cheap, don't get me wrong. But if you have 0 players throughout the entire cluster on a Friday night, it's pretty pointless to even have the server around, because it's just a waste to maintain something that nobody other than the die hards will play, which makes up like 5% of the Defiance population that plays actively. This is at the timestamp of this post too to just prove it.... https://gyazo.com/e87187e8475d2160656b8123c90604b8 That statement is entirely false. Epic IS a PvP server whether you like it or not. It will never be a PvE server. You don't risk any hard earned affinities either on Defiance simply due to the fact of it being separated similar to like how epic is, BUT all of your freedom skills transfer between freedom and Defiance 1 to 1 aside from faith and meditation paths. If they really decided to fix Epic, because Epic is broken entirely (it's why nobody plays there in the first place), then you would see a massive shift off of Defiance most likely onto Epic simply due to the curve on skills and how much easier/faster it is to make gear. Epic used to be great, but with the time that I stopped playing after Elevation V1, it went downhill completely.
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This would be cool, as 9/10 people will run if they see someone in local versus just getting caught out. I throw it in the OP. Removing armor use I feel like is a bit extreme, like I'd like to see priests still be used, but it doesn't need to be you basically need to be a priest to either heal or cast dispell/target spells in order to be competitive. It definitely does need a rework completely, but what I put is a change is a solid temporary fix until raiding is made to be more enjoyable rather than tedious, which if we're being completely honest, will be years down the road. Adjusting the speeds to be based off body strength would work well I think? Unsure what everyone's else's opinions stand on it. I can see why it would split the community more, but it's a solid fallback if you take away starter zones. That's where my thought process sit with that. Also it would accommodate the epic players which I'd say like 95% (it's a guess) of that population sits on home servers. Right now there is no difference between the template vs PMK's other than paying 1 gold and allowing who you want into it. It's to prevent zerging/stacking mainly, but you'd get that from the template kingdoms. There isn't any incentive to expand on any land further than getting to the 2.0% for the Executioner titles to work. It also forces people to pick who to play with in their PMK's based on timezones/activity/etc etc... To prevent teaming up, it would be cool to add potential random swings to enemies around you as you're swinging on someone, it also being higher when you have loads of enemy players around you? Idk just random thoughts. Yeah of course anyone can go and PvP, but I'm talking about being competitive. Unless you're out here getting Deskjet'd with 20 fresh alts for meme, a fresh player won't do anything because for them to be somewhat useful it'll take like 1 to 2 weeks to get all the PvP related skills to at least 70 at a bare minimum for group PvP. I'm talking FS, Weapon Skills, Shield Skills, Archery. After that, currently the only realistic separation is body strength and if you're a priest or not, because the priest CR's are pretty noticeable, and BS for damage reduction and damage output. We can even bring in a tertiary of Soul Strength for Magic Damage Reduction, most people will get nuked hard until you hit about 45 Soul Strength. I definitely wouldn't be opposed to a yearly map reset at all. Everything on Defiance is already easy to make deed-wise. I have considered it, but that would be only if current PMK's stay the same if they were to be added. With the more restrictive PMK's I don't really think you'd need them.
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This is what happens when I'm bored, but it's just stuff I'd like to personally see, and after talking with a bunch of people already stuff they'd like to see as well for the most part. What to REMOVE or CHANGE prior to(easier changes): Epic Cluster*: Remove the cluster entirely Or add to NFI cluster (more difficult due to different code bases), but overall the freedom clusters don't need more servers. Chaos: Change to freedom server (easy change-- was done before) Defiance: CHANGE. New map (reason in the add section**) Remove "starter areas" CHANGE. Reverse engineer the raid timers So you can set a timer for no raids during x amount of hours versus you can only raid for like 3 hours) What it currently is: Raid Timer between x and x times= up to like 8 hours of raiding What I'd like to see: Raiding disabled between x and x times = up to like 8 hours, leaving the other 16 open to raiding Currently, raiding is far to restrictive time-wise and you can basically prevent someone from raiding if you set it during their off time. Or just straight up remove raid timers CHANGE. Reverse/Make being a priest harsh for PvP This is to remove the "Requirement" of needing to be a priest to be on a much more level playing field for PvP Negatives to potentially add (Defiance ONLY) Give you a steep negative CR for being a priest, like your (current CR)*.5=ResultingCR as an example Just simple removing the CR bonuses Make spells like Light of Fo/Scorn of Libila/Fire Heart/Ice Shard/Wormbrains a much higher difficulty to cast Remove Magranon's Damage Bonus/Resurrection Bonus REMOVE/CHANGE. Remove the Disintegrate bonus on Defiance entirely*** Or remove building/dirt wall restrictions ***Removing either Disintegrate bonuses or building/dirt wall restrictions needs to be ONE OR THE OTHER, this is a change that NEEDS to happen. It shouldn't take anyone 5 minutes to disintegrate into a deeds reinforced caves after a drain. CHANGE. Hunt of the Ancients (HoTA): Currently It's a massive waste of time for little reward Horrible quality on the lumps Defiance gets less HoTA lumps than you do on Chaos currently as well Statues are useless on Defiance You sometimes spend many hours or even days finding all the camps for the win What I'd like to see The current Rift system in the sense of areas that are pre-lit in random locations Can be the same size You're not capturing camps anymore, instead holding the area for x amount of minutes (King of the Hill type) While within the area the following spells are disabled (This is to get away from the priest meta mainly) Light of Fo Scorn of Libila Other healing spells No build zone This should include 80 tiles within the perimeter as well HoTA wins should give you 70+ql lumps only General Changes: Add a damage curve similar to the Damage Reduction (DR) curve OR a hard cap on damage Currently damage output vs damage taken is a little imbalanced due to the DR curve being "low", and the only cap on damage is the amount of body strength a player has. This is something that was overlooked for a long time, let alone mentioned. Leaving newer players in the dust in regards to damage. Not to take away from people that grind to 95+ body strength, but that type of damage is a bit too high since it is uncapped. This type of change would elongate fights a little bit more, making it less braindead target -> delete type of PvP but allow you to put some thought into it. Add the Splint armor type, plus other new armors Armor meta is pretty stagnant, need something new and fresh What to ADD that will be "NEW": *IF the Epic Cluster is REMOVED, then force a skill transfer, whichever of the cluster has the highest skill in whatever, keeps it at that skill Defiance: **IF a map reset happens, add home servers for each default kingdom all 8x8 size Jenn-Kellon Home Mol-Rehan Home Horde of the Summoned Home Have the "raider" debuffs like they do on Epic currently Add Player Made Kingdoms (PMKs) Add a limit to the amount of players that can be in your PMK Lower the requirements to create if a player limit is introduced Can increase your player cap by having x.xx% amount of land This can be a flat amount or in stages like 1.5%, 2%, 2.5%, etc... Allow the creation of PMK items on NFI/SFI based on /mykingdoms Remove local lists on PvP. Exception can be for same kingdom All I can think of at the moment, let me know what you think, like, don't like, what you'd like to see. I can edit the OP and make additions to stuff/remove stuff that may be dumb. Let's discuss/debate it.
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JK Home isn't on the list 😕
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Remove Caffeine Restlessness during skilling events
Carmichael posted a topic in Suggestions & Ideas
As the title says, during the small windowed events especially. -
First goblin camp better drop me 200kgs of scale and 200kgs of drake so I can nuke the market
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You and the GM team shouldn't be trying to keep the portal areas "nice and tidey" you should be answering actual tickets.
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Auntie Sid's Transmutation Hut, Dyeworks, and Carpet Bazaar
Carmichael replied to Sidereal's topic in Merchant Ads (SFI)
2 mailed to Breakfastbergur please!- 592 replies
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⚔️ Join Mol-Rehan on Defiance – For Blood, Honor, Fire, and Sand! ⚔️ The Mol-Rehan Kingdom is seeking new recruits for the ultimate PvP experience on Wurm Online's Defiance server! Under the banner of Magranon, god of War, Fire, and Stone, we fight for blood and honor, carving our legacy into the sands of Defiance. Whether you're a battle-hardened veteran or a fresh recruit ready to prove yourself, our kingdom offers a place where you can rise in both skill and glory. Our mission: Total conquest over the Jenn-Kellon and Horde of the Summoned kingdoms. Join us in thrilling battles, as we forge a kingdom of warriors united by their love for fire and the grit of sand beneath their feet. ? Why Choose Mol-Rehan? ? Blood, Honor, Fire, and Sand: Embrace the warrior spirit and fight for a kingdom that thrives on honor, fueled by the flames of battle and the heat of the desert. Fresh Affinities, Transferrable Skills: On Defiance, affinities are unique to the server, offering new opportunities for growth. However, skills transfer freely from other clusters, meaning your expertise can still be put to use. Meditation Paths: Paths do not transfer, giving you the chance to explore a new path on Defiance. We recommend the Path of Knowledge, as it's the only path with a fully functional level 11 ability on Defiance, offering a unique edge for those seeking faster skill gains. New Start for Priests and Items: Priest faiths and items do not transfer, ensuring a level playing field. This is your chance to start fresh, rise as a new priest of Magranon, or create your legacy with nothing but raw skill. ? Join a Strong, United Community Mol-Rehan’s strength lies not just in individual power but in the bonds of our community. We provide weapons, armor, tools, and gear free of charge to all members, ensuring everyone is battle-ready without barriers. Whether you're a master craftsman or a dedicated PvPer, our community supports you with the resources you need to succeed. ? Our Vision: Conquest and Glory Mol-Rehan’s ambition is clear: to dominate Jenn-Kellon and crush the Horde of the Summoned. These kingdoms stand in the way of true honor and victory, but with fire and determination, Mol-Rehan will rise. Together, we will fight in glorious battles that will be remembered for ages, forging a future where our kingdom reigns supreme. Magranon calls you to action. The sands are soaked in blood. Join Mol-Rehan, and claim your place in history. ⚔️ For Blood, Honor, Fire, and Sand! ⚔️ Contact us today to become part of the Mol-Rehan army and fight for conquest! Fresh blood is welcome – let us forge your path to victory together.
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No cooldowns please.... they're seriously horrible and pointless as it stands. It makes it even worse for the pvp community if there's cooldowns, you can't defend your deed if you're not on the server.
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Cooldowns are already horrible at 10 minutes especially for grabbing a rite of any kind. It takes away 20 minutes, which for some is a lot of time if you dont have time during the day to play for 12 hours. -1 to any cooldowns.
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-1 because I don't want to walk to your deed. Jk, but +1 to the idea. Too many GMs disallowing people to park their horses at starter towns and moving them. It gets annoying because they shouldn't be moving people's personal stuff or horses for "aesthetic" reasons or because some random dimwit is OCD. GMs should be responding to support tickets instead like their job description says. There should've been something in place or created instead of changing tile into lawn tiles.