Silures

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About Silures

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    Crystal Citadel

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  1. No palm trees perluheese but more tree varieties (I know we had more once, that was a fine update iirc, just more again thx) 2nd thoughts, although the tree update path has been trodden before so should be easy to replicate, it also means more wood types etc which seems like a more or less unwanted thing now. Plenty of these ideas are cool though so a generic +1
  2. I'd like to see these if just for the interkingdom highwayman scenarios. It can be a good way forwards for the game to have them, 4 horses with the mentioned speed ans perhaps damage buffs. Not too fast but able to maintain high speed due to the light nature of the cargo. IDK what sort of carriages were around in early medieval times though, would hate to see a Victorian one in there just to have something lol Google has a few nice images of medieval carriages but there was no suspension back then so they look like the wagons we have. Maybe a reskin then.
  3. Well I think the OP has some good points. It would be good for the game if AH got some love in the form of a smallish rework and update. Bales might be part of that if any dev can see better ways of making it interesting. Perhaps not bales for bales sake but as part of something better, +1
  4. A few things like this Wurm is slow to put right. Bout time tho, bout time. +1
  5. "roughly 125-130 unique outfits" I'm glad to hear this but how is that possible? Guess I've missed a few updates if there are indeed that many possibilities. Good work cataloguing them too.
  6. So a setting in configurations could turn this off, absolutely +1. Shame it causes so much stress to you.
  7. +1 pvp reasons indeed but that should be overcome with balance somehow. Make unis comparable in combat cause they're just slain for the horn atm. Also other reasons to take the time to keep and ride them would be nice, it is a fantasy world.
  8. sb as an ingredient I do like the sound of, no reason not to have that lol
  9. I'd rather see momentum take you further based on speed or something more realistic than what we have at least. Sadly I think Wurm has it's happy spot with horses on slopes and it will take a 'better' bit of coding to change it. Oh how sweet to see a horse start scrabbling for ground after 2 slope tiles and just about gain ground or jump down a slope to slide and jump again instead of stop dead. Much more dangerous play there but I'd love it if these dynamics were fixed I'm sure. Which dev would take this on and am I even right or do we have the best option now?
  10. I love the sentiment behind this but there are countless other pets in Wurm to be had. Sadly as in life, we outlive our pets usually and pet death is just something that teaches the young how to grieve. Now, if there was a qualifier for this such as an ability of high taming skill, I'd give it a +1 because most skills could use further development. I wouldn't hold your breath for this but I must admit it hits the spot when it comes to cutesy additions. Not quite a +1 here.