Bloodreina

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Bloodreina last won the day on March 4 2021

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About Bloodreina

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  1. One year later, back in the game and still looking.
  2. My name is Octavia and I'm an 18 years old (so no longer a jail bait - lol) girl from Moldova (a small ex-soviet country from the Eastern Europe), but I'm now living and studying in Romania (a slightly bigger country also in Eastern Europe), so besides English, I also speak Romanian, Ukrainian and Russian. I love outdoors activities (like hiking and camping), endurance sports (finished my first marathon at 14 and my first ultra this year) and computer games (my main game is Hearthstone which I played semi-competitively). I tried the game a few years ago, when I was about 12, but I found it too complex for me at that time, so I gave up on it, but kept checking the forums every now and then and always had in mind to try to come back when I'd be older, so when the game was launched on Steam I jumped in the wagon, set myself a small deed and here's the story of my adventures so far:
  3. Deed: The Hermitage [1850,965] with guard towers in the corners at about: - [1825,990] - [1875,990] - [1825,940] - [1875,940]
  4. Two things (if you allow me): 1) I definitely don't want to minimize the effort that @Etherdrifteris doing here, but I think total number of deeds is somehow a better representation of the health and activity level of a game, because they're actually one of the very few money sink so it not only gives an image at the population level, but also at the money being poured in. The big advantage? It is already public information and much less prone to seasonal fluctuations - a player may take a break and that's ok, but if a player leaves his/her deed disband then (s)he's probably not coming back. Also, a random player just trying the game, not so important, but if they make a purchase and place a deed they're much more likely to stick around. I don't know if the image looks brighter or bleaker from this perspective, but I think it's at least worth considering it (and maybe compare it with the population trend to see if there's a correlation or not). 2) To all the people, and especially @elentariwho come with suggestions about (radically) change the game. Guys, I'm sure that you care about the game and the only reason why you're suggesting changes is because you want to see it thrive. But please consider that those of us that are here (in the current conditions) are here maybe just because we enjoy the things as they are. I chose Wurm because I like what it has to offer, not because of lack of alternatives. If I would have wanted a different game experience, I would have probably chosen another game from the plethora of (sanbox) MMOs out there. So, devs, if you're following up, please don't make radical changes just because a vocal minority requests them. Consider the voice of the rest of us, which silently vote with our wallet every single month, that we enjoy what you created here and that we want you to keep up with whatever you're doing (well, a little extra communication wouldn't hurt, but other than that I really love the game).
  5. And here's the plan for the foreseeable future. Main objective of the month (that will define the month in the timeline): Still really none, since I'm just catching up with things, so I'll probably continue to split my time between small maintenance tasks and just accommodate back with the game. Secondary objectives (some might and will probably pass into the next months): 1. Try to craft myself a meditation rug of a higher quality (as high as possible) to allow me to get the questions for level 11. 2. Craft back my set of tools, armor, weapon (and the crates) that I lost during lost during my travel to the realm of shadows and improve them to 30+ QL. 3. Once I'll have these back, since I now have all the gathering skills at 50+ skill, go cut some woods and mine some iron ore, so I have enough materials at skill cap quality and improve all my belongings to 50 quality. 4. Craft some crate racks and more crates in order to be able to better organize my crates with mats / resources. 5. Start my small-scale breeding program for horses, donkeys and eventually bisons (the last one is still under a big maybe). 6. Surface mine that stubborn mainland area that is too close of my island, which should also give me some extra mining skill; as a side quest I'll also have to craft some new large crates to store the mined shards in them (maybe enough of them to replace the one that got lost and refill my corbita). 7. Learn how to make higher QL coffee so I can be sure that I can burn all my SB during the weeks when I have a busy IRL schedule. 8. Keep cooking the food that I need, so I can slowly level up hot food cooking and eventually get to the point where I can get better CCFP. 9. Keep working on at least one of the three boats that I have in work in the moment (probably the second corbita, because skills are not high enough yet for the knarr or caravel). 10. Craft a wagon as soon as I'll have the minimum required skills. I'd be grateful if you could give me any feedback, point any flaws you think it has or suggest me better priorities! Thanks in advance!
  6. January 12th, 2022 60 hours of playtime, which means I'm now at a total of 660 hours (27.5 days) of playtime so here's a new activity report. What's new - I finally got to 70 meditation skill (my third skill after digging and carpentry to reach this milestone) and I now only wait for time between questions to pass so I can reach that long desired level 11 on the Path of Knowledge (I'm level 10 now, up from level 8 at the time of the initial post). - I managed to get myself a few pairs of wild bisons and wild donkes, and thanks to some very nice people (@Keridwyn, @chaosmeowand Emeraude) also a pair of wild horses and I start breeding them; I know it will be a long journey, but at least I got the first step. That also means I crafted my first (two) creature cages. - I managed to replace most (if not all) of my metal tools and improve them to 30+ QL and as a side effect I saw both my smithing and blacksmithing skills raising over 30, to 31.51 and 45.27 respectively (which allowed me to also craft a bee smoker). Wooden tools are next in line for crafting and imping and will hopefully be done during the next 60 hours. - I took part in the Winter event and, starting from scratch, I managed to raise my archaeology and restoration skills quite a lot, to 46.65 and 39.10 respectively and also crafted myself an archaeology journal for tracking future findings. - I have completely exposed that stubborn mainland area that is too close of my island (and used the dirt to raise a few extra tiles of land from the sea) and started to surface mine it a bit, but just a little bit. I still didn't made my mind if I'll try to keep a natural look or build my deed like a square, walled in fortress of some sorts, but for now extending it a bit can work with both goals. - I raised my beverages skill a bit (to 17.35), just enough to be able to make my own coffee and enjoy ten extra minutes of sleep bonus per day. To help with this I also crafted a small barrel rack and about a dozen small barrels to store all the fruit juices and oils that I obtained during said "grind". - I achieved some nice milestones regarding characteristics: both mind (30.40) and body stamina (30.11) are now above 30. Probably there were a few other (small) achievements, but that's the one I could remember now; for the next time period I'll try to note them down so I can better track them. Also, in terms of skill gains milestones, here are the ones worth mentioning: - Got to characteristic level 30 in mind - Got to characteristic level 30 in body stamina - Got to skill level 70 in meditation - Got to skill level 60 in miscellaneous items - Got to skill level 30 (and later 40) in archaeology - Got to skill level 30 (and later 40) in blacksmithing - Got to skill level 30 in restoration - Got to skill level 30 in smithing - Got to skill level 30 in stone chisel What I have achieved so far (from the start) - Managed to set my deed on the spot that I dreamed at ever since day one. - Built four guard towers on the corners of my deed (and one more on the old deed), so I can keep the predators at bay. - Crafted a set of basic tools to replace the starting ones that I dropped on day one, and after my return started to work on a new set since the old ones got lost (crafted most, if not all, the metal ones far now, with the rest following in the future) - Crafted a set of leather armor and a weapon so I no longer walk around in undergarments. - Built a small shed, with a bed inside, so I can start getting sleep bonus. - Learned to make coffee so I can get ten extra minutes of sleep bonus every day. - Joined a religion (so I can enjoy follower bonuses), made an altar, and leveled my faith to 30. - Started to meditate, joined Path of Love and reached level ten, got to skill level 70, then switched to Path of Knowledge where I'm again on level ten right now. - Got to 21 body control (so I can ride horses), 23 body strength (so I can load items) and 30 mind logic (so I can queue three actions instead of two); also got to 30 body strength so I'll no longer be a leacher if I'll attend any more dragons slayings (although this will probably not happen again since all the travel takes too much time for a casual player). - Crafted a small sailing boat, a rowboat and three large carts (one fully equipped with rafts and another one fully equipped with large crates) so I can move freely across the map. - Crafted a corbita and load it with about 30 large crates (so I left space for a BSB, a FSB and a few rafts) so I can carry bulk goods across the map. (unfortunately the crates got lost during my travel to the realm of shadows so I'll have to recraft them) - Crafted quite a few FSBs and BSBs (about 30 totally), a small barrel rack and about a dozen small barrels, as well as some large crates to store my mats (sorting them based on ql already). - Crafted a forge (so I can smelt my ores), an oven (so I can cook my meals), two larders (so I can store my food), and a few bee hive (to capture the bees from a wild hive found on my deed). - Crafted a spirit castle and had a friend come over and enchant it. - Got myself (again) a pair of wild horses and a few pairs of wild bisons and wild donkeys so I can resume my horse breeding project. - Found a dog, tame it, so I now have a loyal companion to follow me around my deed. - Improved my items as much as I was able to based on my mats ql (that was about 30 ql for wood and cloth items, 20 ql for leather items, 10 ql for stone items and, please don't laugh, 5 ql for iron items) and I plan to eventually improve them all to 30+. (since unfortunately many of the items got lost during my travel to the realm of shadows that's on hold for now 'tlll I manage to recraft them) Characteristics and relevant skills Characteristics (all of them): - Mind: 30.40 (was 28.68) --- Mind logic: 37.68 (was 35.56) --- Mind speed: 20.85 (was 20.78) - Soul: 25.67 (was 25.12) --- Soul depth: 29.14 (was 28.56) --- Soul strength: 23.92 (was 23.56) - Body: 36.89 (was 34.65) --- Body strength: 34.52 (was 32.93) --- Body stamina: 30.11 (was 29.05) --- Body control: 29.71 (was 27.27) Skills (all those above 30): - Archaeology: 46.65 (NEW) --- Restoration: 39.10 (NEW) - Climbing: 38.02 (was 37.35) - Pottery: 31.03 (no change) - Mining: 51.86 (was 50.28) - Digging: 85.96 (was 84.41) - Smithing: 31.51 (NEW) --- Blacksmithing: 45.27 (NEW) - Tailoring: N/A --- Cloth tailoring: 33.20 (was 32.74) - Masonry: 55.55 (was 54.65) - Nature: 54.13 (was 53.22) --- Gardening: 50.78 (was 50.54) --- Foraging: 55.31 (was 55.11) --- Botanizing: 46.93 (was 46.56) --- Farming: 36.46 (no change) --- Meditating: 72.63 (was 69.88) --- Animal husbandry: 52.27 (was 51.76) - Fighting: N/A --- Aggressive fighting: 42.67 (was 40.60) - Miscellaneous items: 61.81 (was 59.13) --- Shovel: 64.27 (was 62.14) --- Pickaxe: 55.37 (was 53.46) --- Repairing: 56.31 (was 54.22) --- Hammer: 32.92 (was 30.05) --- Stone chisel: 32.68 (NEW) - Axes: 37.89 (was 37.79) --- Hatchet: 35.45 (was 35.20) - Knives: N/A --- Butchering knife: 31.72 (was 30.46) - Woodcutting: 57.20 (was 57.12) - Carpentry: 71.11 (was 70.41) --- Fine carpentry: 36.65 (was 36.45) --- Ship building: 34.60 (was 34.50) Deed plan Deed plan: https://imgur.com/a/ECcuuen
  7. Starting bid: 80s Increment (minimum): 1s Reserve: none Buyout: 120s (but I might entertain any offer over 100s) Private bids: Not allowed Sniper Protection: 30 minutes
  8. Starting bid: 10s Increment (minimum): 50c Reserve: none Buyout: 20s (ridiculous) Sniper Protection: 30 minutes
  9. Thank you all for the warm welcome back! This (the great community) is probably the thing that I missed most about Wurm.
  10. Nevermind... seems you didn't listen and went with the the cast netherless...
  11. Thank you a lot for the very nice words! *hugs* Now to answer your comment, I definitely don't intend to grind or sell any products or services, so it's really not about that. However, I do enjoy to have some targets and see progress being made (although I try to focus on progress made in terms of achieved goals, not in terms of raised skills).
  12. And, finally, here's the (updated) plan for the foreseeable future. Main objective of the month (that will define the month in the timeline): Still really none, since I'm just catching up with things, so I'll probably continue to split my time between small maintenance tasks and just accommodate back with the game. Secondary objectives (some might and will probably pass into the next months): 1. Try to craft myself a meditation rug of a higher quality (as high as possible) to allow me to get the questions for level 11. 2. Craft back my set of tools, armor, weapon (and the crates) that I lost during lost during my travel to the realm of shadows and improve them to 30+ QL. 3. Once I'll have these back, since I now have all the gathering skills at 50+ skill, go cut some woods and mine some iron ore, so I have enough materials at skill cap quality and improve all my belongings to 50 quality. 4. Craft some crate racks and more crates in order to be able to better organize my crates with mats / resources. 5. Start my small-scale breeding program for horses, donkeys and eventually bisons (the last one is still under a big maybe). 6. Surface mine that stubborn mainland area that is too close of my island, which should also give me some extra mining skill; as a side quest I'll also have to craft some new large crates to store the mined shards in them (maybe enough of them to replace the one that got lost and refill my corbita). 7. Learn how to make higher QL coffee so I can be sure that I can burn all my SB during the weeks when I have a busy IRL schedule. 8. Keep cooking the food that I need, so I can slowly level up hot food cooking and eventually get to the point where I can get better CCFP. 9. Keep working on at least one of the three boats that I have in work in the moment (probably the second corbita, because skills are not high enough yet for the knarr or caravel). 10. Craft a wagon as soon as I'll have the minimum required skills. I'd be grateful if you could give me any feedback, point any flaws you think it has or suggest me better priorities! Thanks in advance!