Bloodreina

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  1. Awesome advices, but unfortunately not really applicable in my case. While on plan (and have it even started) a corbita requires quite a lot of skills and mats (you mentioned it too), which I simply don't have yet. A large crate requires 60 carpentry to create and I'm nowhere near that, so that is not an option yet. I do know that if I'll manage to get over this period that feels like a hard wall I'm banging my head into, where with each every solution I find three more problems raises, things would be better. But at this point it just feels I'm not making any noticeable progress and that can be really frustrating. I think WURM devs nailed it with the new player experience - in the first month or so there's plenty of things to do and progress to notice which easily keep you motivated to come for more and more. But something breaks after that. And it's not just me. I'm looking at my old alliance - at one point we were over 30 villages with over 60 active people - at this point almost all of them either quit or turned into hardcore players. There's a single person from the alliance that still plays casually (at least as far as I'm aware); so it looks like, indeed, pretty much everyone either went big (playing 4+ hours per day) or went home...
  2. This week's report and why I'm potentially quitting I've played for 12 more hours this week, reaching a total of 180 hours (seven and half days) of /playtime. Main goal was to level my woodcutting from 20.84 to over 30, but because of the whole extra work involved (hauling chopped tree at home with my rowboat, two at a time or having to transform quite a few of them in planks because the wood BSB got full) I failed big time and in a whole week I barely managed to reach 25.53 (starting, as said, from 20.84). It was the moment when I come to realize that Wurm was really not build for the casual players... as someone said in freedom chat, you have to either "go big or go home"... and since I'm not willing to make the time commitment required to go big, I'm seriously considering to just go home... Potential parting advices The fact that I failed and I'll probably quit the game shouldn't discourage other casual people from trying the game by themselves, because, at least, it was a lot of fun. Anyway, some parting advices for other casual players trying the game 1. Don't try to be a free player. Wurm is a game requiring either a time or a money investment (or, in many cases, both). If you can't commit with a lot of time, make sure to at least be willing to open your wallet. On the bright side, the cost to play is relatively low and even if you have a deed (which I'll later advice against) you can easily go along with less than 10 bucks a month. 2. Don't make your own deed, but try to join a nice village instead. I know it can be attractive (it sure was for me) to have your own piece of land, but building it up requires quite a large time commitment, which you won't be able to make as a casual player. Live in a village is much easier since you can only focus on your character (I know that's what I'd do if I would be to start over). 3. Don't make your life harder with extra challenges (like I did). Wurm is difficult and slow paced enough, so don't make it even harder. Don't beg and don't take advantage of people, but, otherwise, if someone offers to help you take on their offer and if you're worried by karma, just pay it forward to another new player when you'll can. 4. Don't try to be a jack (or jane) of all trades, but better focus on a couple of skills you enjoy. It will be more fun, it will require less resources (tools) and it will allow you to actually feel that you're getting some sensible progress even if you only have limited time. 5. Know your means and set reasonable goals for yourself. If you try to overachieve you'll end up in frustration. If you can, don't even set a goal, but just try to focus on the journey, because it can really be an awesome one. As for myself, I haven't made my mind yet... the deed is paid for a good while... I'm still lurking around... but I'm right on the verge of quitting... Characteristics and relevant skills Characteristics: - Mind: 20.66 --- Mind logic: 24.97 --- Mind speed: 20.01 - Soul: 15.94 --- Soul depth: 22.32 --- Soul strength: 20.05 - Body: 23.32 --- Body strength: 23.89 --- Body stamina: 22.93 --- Body control: 22.24 Skills (only those above 30): - Digging: 71.33 - Nature: 33.28 --- Foraging: 39.92 --- Meditating: 41.89 --- Animal husbandry: 37.27 - Miscellaneous items: 39.84 --- Shovel: 47.14 - Carpentry: 44.91 Deed plan Deed plan: https://warlander.github.io/DeedPlanner-3-web/?map=https%3A%2F%2Fpastebin.com%2FbGdecawN
  3. Since I've quit the game, this is no longer actual.
  4. My island is tiny enough to be entirely covered by the deed, so, as far as I know, no mobs can spawn on it - eventually "bear sharks", crabs or sea serpents might swim towards here, but that's a very unlikely event. Also, as said in the original post, since it is a self imposed rule and not a hard coded mechanic, I would ignore any death caused by technical glitches (crashes, disconnects, lag spikes). So yeah, that pretty much reduces the whole thing to what you said - if I would still die it would be by my own misadventure, and I really think that playing in such a way would greatly increase my immersion and my attention on the game.
  5. Dunno... just the specific topography of my deed... it's still a barren rock, and since it wasn't terraformed yet, there's no gentle, walkable path up, which means that in order to get on the upper part I always have to hit the climb button (even if just for a little bit)...
  6. Here you'll can always see the original info from the start of this thread (for now it will be just a copy/paste of the original post, but as time goes that one will always get updated with the most recent stats, while this will remain the snapshot of the original stats). What I have achieved so far Here's the list with my most notable achievements during this first week (seven days) of /playtime: - took my time and found a place that I really love for my deed - made a set of basic tools to replace the starting ones that I dropped on day one - made a 1x1 shed, with a bed inside, so I can start getting sleep bonus - joined a religion (so I can enjoy follower bonuses), made an altar, and leveled my faith to 30 - made a meditation rug, meditated to level 20 (so I can start the CDs), joined Path of Love (so I can start the CDs) and already reached level six (which means I can refresh myself now) - got to 21 body control (so I can ride horses) and to 23 body strength (so I can load items) - made a rowboat and tow large cart (one fully equipped with rafts) so I can move freely across the map - made a FSB and about twenty BSBs to store my mats (sorting them based on ql already) - made a forge (although not having a mine yet, and still rummaging for my iron) - got myself a couple of horses to breed and right now I just started breeding my second horses generation - started a really small farming plot for cotton and wemp (not vegetables because I relay on the Refresh ability from the meditation path to feed myself) - improved my items as much as I was able to based on my mats ql (that was about 18ql for wood items, about 9 ql for stone items and, please don't laugh, about 3 ql for iron items) and I plan to improve them all to 30+ - and most of all worked on terraforming my deed - I exposed all the rock above the ground and now I'm working with dredging dirt from below water on the additional tiles, to see if I find tiles where I'll can potentially rise the rock level above water with concrete Characteristics and relevant skills Characteristics: - Mind: 20.37 --- Mind logic: 24.48 --- Mind speed: 20.00 - Soul: 15.31 --- Soul depth: 22.14 --- Soul strength: 20.05 - Body: 22.77 --- Body strength: 23.46 --- Body stamina: 22.57 --- Body control: 22.16 Skills (only those above 30): - Digging: 69.55 - Nature: 31.95 --- Foraging: 37.53 --- Meditating: 40.34 --- Animal husbandry: 37.27 - Miscellaneous items: 38.09 --- Shovel: 44.36 - Carpentry: 44.40 Deed plan Deed plan: https://warlander.github.io/DeedPlanner-3-web/?map=https%3A%2F%2Fpastebin.com%2FbGdecawN Current progress projects 1. level my woodcutting from 20.84 which is right now to at least 30 (which will be kinda slow since with only a rowboat I can only haul home three trees at a time) and gather a reasonable supply of 30+ ql logs, so I'll can start improving my wood items up to 30 ql 2. level my mining from 13.39 to at least 30 (which again will be kinda slow since with only a rowboat I can only haul 40 shards home at a time) and gather a reasonable supply of 30+ ql rock shards and iron lumps, so I'll can start improving my metal and masonry items up to 30 ql 3. improve all my items up to 30 ql (which, again, will probably take quite a lot of time since my skills are really low) 4. finish dredging the edges of my island, so I can see exactly what tiles I'll can raise out of water with concrete later on 5. raise the NW corner of my deed above water level
  7. ORIGINAL POST Some of you might have read my old post and you're probably wandering why I gave up on that one and started this new one. Well, I did that because the circumstances changed quite a lot and I feel that the old one is no longer relevant and could even be misleading considering the new conditions. The good news is that I managed to come to peace with the fact that I'm a casual player and I can't play the game like most other people and I now have a healthy relation with the game, where I adapt my playtime around my real life activities and not the other way around, while the bad news is that this means even less time than I anticipated (only managed to sneak-in 18 hours of play time in the last two weeks - from 6 days and 6 hours at the end of august, to 7 days sharp right now), so that meant that I had to tweak and adapt my play style even more. The reason why I'm still posting? Same as before - to show other (new) players that are just considering WURM that they can play the game even if they're time constrained and that there are a lot of different ways they can play it, so they don't have to be afraid to choose the path that suits them best (whatever that would be), even if it a less walked one. Some background info and early decisions 1. Being such a complex and awesome game, Wurm can easily become addictive and since I always try to maintain a healthy balance between the different aspects of my life and stay in control of my time, I decided early on that it's very important for me to set some limits for my play time, so I can be sure that I don't let the game interfere with the other parts of my (real) life. And what I found out to work for me was to split my play time in two time intervals - a first one, dedicated to daily chores, for which I do my best to find time every day, but which is limited to a maximum of 30 minutes and a second one, dedicated to progress projects, for which I only log if there's any spare time at the end of the day, before bed time, after finishing everything else. Some days I might only have time for the daily chores, some other days I may end up with quite some time for the progress projects, but on average I think I should be able to clock in about an hour a day, which makes me a very casual player for a game like Wurm. 2. Since time is a scarce commodity for me, I didn't even dreamed at attempting to play the game as a F2P player, so I did purchased the new player bundle with two months of premium time and five silver coins for €11.99 and I have to say that it is a really well thought deal which I would recommend any one, since the five silvers are more than enough to allow you to set your initial deed (presuming you stay within a decent size) and another 20 silvers for €21.99 to cover any potential unexpected expenses for the foreseeable future. From now on, I plan to only pay for my premium subscription and not buy any other silver coins, since, because of my low upkeep, I should be able to easily pay it with the money I'd get from selling my sleeping powder. Jury is still on if, when my initial two months of premium time will expire, I should continue to pay month by month and not commit too much on a new game or go full in, make a large, one year purchase, and enjoy quite a hefty discount (€5.99 instead of €7.99 per month). 3. I decided to stick with a small 21x23 (483 tiles) size for my deed, without a guard, for a couple of reasons. One was that the setup cost was lower than the five silvers which were included in the initial package (exact price was 4s 83c, which included three months of upkeep) and the second one was that it kept monthly upkeep cost to one silver, which is the minimum cost anyway (any deed smaller than this would still cost one silver, so there wouldn't be any savings and basically no reason for going smaller). Also, while there was definitely a temptation to go bigger, I couldn't really justify the extra costs, since 483 tiles is plenty of space for as a single person, and as a casual player I actually doubt I'd even have time to take care of a bigger deed. 4. I made sure that I understood (and accepted) that there are a lot of people willing to invest much more in Wurm than me, both in terms of time and money and there's no way I could even dream to compete with them. That's why I decided to not even try to compare myself with anyone else, but just focus on my little place and on my personal progress, both done at a pace I'm comfortable with and that's what I recommend you all. It may look like snail speed to some (if not most) people, but, guess what... it's not important what they think, but what we think; if it brings us enjoyment then this is all that matters. My deed (where things start to get weird) I decided that, despite the many inherent disadvantages, I'd really to have a little private island all for myself... ideally I wanted an island to match as close as possible my desired deed size (about 500 tiles) - not too big (because I wanted to keep in control both my costs and my required time to maintain it), not too small, with at least some rock layer (essential) and, ideally, also with some clay (optional)... found a few amazing ones, but I was beaten to them on the land race grab race, so I could only congratulate their owners and keep searching. And just when I was about to give up, I managed to find my little paradise... it's not perfect, it's not what I wished for... it's (much) smaller than i hoped, it doesn't have any clay, but hey, it's mine and despite all its flaws I really love it! It has some rock layer, although not very much, but I'll try to see if I can raise at least a few extra tiles out of water with concrete (crazy much, isn't it? hahaha). It is located on the border between K10 and K11 on the Melody server (not the bigger island which you can see on the map that belongs to my neighbor, but the really tiny one south west of it) and here's the first deed planner export of it (I wish that I would have taken one on day one, but I didn't knew about this feature until later on, when some heavy digging/rock revealing already took place): https://warlander.github.io/DeedPlanner-3-web/?map=https%3A%2F%2Fpastebin.com%2FzxG79GU3 My play style (where things get really weird) While I definitely don't recommend this play style to other people, I decided to set some extra challenges for myself: first of all I dropped all the starting tools and started from scratch, then I decided to never use any enchants, runes or items that I haven't gathered, crafted and improved myself and, finally, in order to increase immersion I decided to play in a permadeath mode (so if I die other than because of technical reasons, it is game over for me) Talking about the distribution of my play time, I realized (only after it became a burden that almost made me quit the game) that they key to manage to make any progress as a casual player with limited play time is to try to minimize the time spent on daily chores as much as possible (to a maximum of 30 minutes per day as previously mentioned) and to not spread my resources too thin, but instead try to focus them on one mini-project at a time and only switch to a new one once the first one is open. What I have achieved so far (updated) Here's the list with my most notable achievements up to date: - took my time and found a place that I really love for my deed - made a set of basic tools to replace the starting ones that I dropped on day one - made a 1x1 shed, with a bed inside, so I can start getting sleep bonus - joined a religion (so I can enjoy follower bonuses), made an altar, and leveled my faith to 30 - made a meditation rug, meditated to level 20 (so I can start the CDs), joined Path of Love (so I can start the CDs) and already reached level six (which means I can refresh myself now) - got to 21 body control (so I can ride horses) and to 23 body strength (so I can load items) - made a rowboat and tow large cart (one fully equipped with rafts) so I can move freely across the map - made a FSB and about twenty BSBs to store my mats (sorting them based on ql already) - made a forge (although not having a mine yet, and still rummaging for my iron) - got myself a couple of horses to breed and right now I just started breeding my second horses generation - started a really small farming plot for cotton and wemp (not vegetables because I relay on the Refresh ability from the meditation path to feed myself) - improved my items as much as I was able to based on my mats ql (that was about 18ql for wood items, about 9 ql for stone items and, please don't laugh, about 3 ql for iron items) and I plan to improve them all to 30+ - and most of all worked on terraforming my deed - I exposed all the rock above the ground and now I'm working with dredging dirt from below water on the additional tiles, to see if I find tiles where I'll can potentially rise the rock level above water with concrete Characteristics and relevant skills (updated) Characteristics: - Mind: 20.66 --- Mind logic: 24.97 --- Mind speed: 20.01 - Soul: 15.94 --- Soul depth: 22.32 --- Soul strength: 20.05 - Body: 23.32 --- Body strength: 23.89 --- Body stamina: 22.93 --- Body control: 22.24 Skills (only those above 30): - Digging: 71.33 - Nature: 33.28 --- Foraging: 39.92 --- Meditating: 41.89 --- Animal husbandry: 37.27 - Miscellaneous items: 39.84 --- Shovel: 47.14 - Carpentry: 44.91 Deed plan (updated) Deed plan: https://warlander.github.io/DeedPlanner-3-web/?map=https%3A%2F%2Fpastebin.com%2FbGdecawN Current progress projects (updated) 1. level my woodcutting from 20.84 which is right now to at least 30 (which will be kinda slow since with only a rowboat I can only haul home three trees at a time) and gather a reasonable supply of 30+ ql logs, so I'll can start improving my wood items up to 30 ql 2. level my mining from 13.39 to at least 30 (which again will be kinda slow since with only a rowboat I can only haul 40 shards home at a time) and gather a reasonable supply of 30+ ql rock shards and iron lumps, so I'll can start improving my metal and masonry items up to 30 ql 3. improve all my items up to 30 ql (which, again, will probably take quite a lot of time since my skills are really low) 4. finish dredging the edges of my island, so I can see exactly what tiles I'll can raise out of water with concrete later on 5. raise the NW corner of my deed above water level Final thoughts Although I know there won't be many (if any) interested in my diary, I'll keep updating this at least once per month for as long as I'll keep playing. Comments, constructive criticism and advises are more than welcome!
  8. Transaction completed, thank you Zilly!
  9. My video card started acting funny today, so I sent it back to service; I will return to the game (and resume posting here) once I get it back. In the mean time, everyone, have a great time and may the RNG be with you!
  10. Thanks for the tip, but, since I had some leftofer lead lumps from my mooring anchor, I already did that (but I have to say that it was quite a struggle, failing about 10 actions before succeeding one) - anyway it's in the OP. I'd love to do that, but unfortunately my computer is not good enough to play at high resolution and I also have no ideas about a good "composition", hence why the deed plans - in 3d mode they look somehow like pictures... but I'll ask around and if anyone living nearby and passing by would be so nice to take some real pictures I'll sure post them here too.
  11. Just a short notice: I updated the original post with the latest changes in my play style and, starting now, I will always keep it updated with the latest achievements, skills dump, deed plan link and projects list, so if anyone is interested to not have to always scroll to the last post.
  12. UPDATE POST Just a short update because, as I hinted in my previous message, I decided to change my approach. Starting now, I'll try to reduce "chores" (maintenance work) at a minimum and try to focus as much as possible on "projects" (progress) and, in order to be able to see some results even with my time constraints, I will no longer split my time doing something else every day, but instead focus on finishing a small project, then move to the next one. And here's the list with my first "projects": 1. build enough BSBs so I can have one for every 10 ql range (0 to 9.99 ql, 10.00 to 19.99, and so on 'till 90.00 to 99.99), then some more for my dirt and sand 2. build a second large cart and fill it with seven rafts to work as a mobile "large chest" 3. level my woodcutting to at least 25 (which will be kinda slow since with only a rowboat I can only cut and haul home three trees at a time) and gather a reasonable supply of 25+ ql logs, so I'll can start improving my wood items up to 25 ql (and then have to worry about reimping 'till they drop to 20ql) 4. level my mining to 25 (which again will be kinda slow since with only a rowboat I can only haul 40 shards home at a time) and gather a reasonable supply of 25+ ql rock shards and iron lumps, so I'll can start improving my metal and masonry items up to 25 ql (and then have to worry about reimping 'till they drop to 20ql) 5. improve all my items up to 25 ql (which, again, will probably take quite a lot of time since my skills are really low) 6. finish dredging the edges of my island, so I can see exactly what tiles I'll can raise out of water with concrete later on 7. raise the NW corner of my deed above water level I'll post a new update once a project is completed and another one joins the queue (I aim to always have a list of at least five projects in the working). Anyway, enough about the future, let's see how the things look in the present. Characteristics: - Mind: 20.16 --- Mind logic: 24.23 --- Mind speed: 19.94 - Soul: 14.50 --- Soul depth: 21.92 --- Soul strength: 20.05 - Body: 22.54 --- Body strength: 23.37 --- Body stamina: 22.56 --- Body control: 21.87 Skills: - Prospecting: 14.14 - Climbing: 29.01 - Mining: 13.39 - Digging: 69.51 - Smithing --- Blacksmithing: 17.79 - Tailoring --- Leatherworking: 16.23 Nature: 30.43 --- Gardening: 22.84 --- Foraging: 36.91 --- Botanizing: 22.72 --- Forestry: 16.91 --- Farming: 14.47 --- Meditating: 36.31 --- Animal husbandry: 34.57 - Miscellaneous items: 37.65 --- Shovel: 44.28 --- Pickaxe: 15.14 --- Repairing: 26.05 --- Sickle: 14.49 --- Hammer: 13.47 - Axes: 12.45 --- Hatchet: 12.78 - Woodcutting: 20.11 - Carpentry: 40.06 --- Fine carpentry: 21.55 --- Ship building: 13.94 Deed plan: https://warlander.github.io/DeedPlanner-3-web/?map=https%3A%2F%2Fpastebin.com%2FbGdecawN As always, comments, constructive criticism and advises are more than welcome!