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Found 89 results

  1. Lately, since rifts have begun, we've been having fun displaying rift corpses on our deed next to a large highway. Unfortunately, deed permissions don't allow blocking of the "bury" action. So invariably someone comes along and buries our corpses and we don't have a display anymore. To alleviate this problem, we had a writ with an open arched wall section where we put a corpse. Unfortunately, that corpse was butchered since writs have no way of blocking the "butcher" action. It'd be great if burying things was tied into another on-deed permission. Say butchering or digging. Similarly, I don't see why someone on a writ with no rights to enter a building or pick anything up should be able to butcher corpses there. (especially when it's also on deed). Thanks for your time,
  2. I cannot find the options for editing permissions for villagers anymore! What happened, and how can I edit perms in my village? I can't let villagers dig, harvest, build, or destroy or mine or anything. They are literally doing nothing.
  3. Hi! So, I've been running a small private WU server for myself and a few friends. We can't however, for the life of us, seem to be able to get branding to work properly. We've branded a number of horses while on deed, but despite them showing as branded when examined, there's no manage / permissions options when right clicking them, nor is there an option to manage animals when the deed owner right clicks their own body, nor are we able to equip the animals (When trying to put a saddle or horseshoes on them it says "You are not allowed to do that"). I've done a bit of searching and can't seem to find anyone else having this problem. Is there something we're doing wrong?
  4. If a building is on deed and for some reason the player who owned the building stops playing, the mayor should have the option of claiming ownership of this building. There is no reason for the mayor not to have this ability, they already have the ability to demolish the building, and or allow other village members the same option. So in essence there is no security issues with the player who was permitted to put up the building up on the deed in the first place. There are many reasons for a mayor to always try and obtain the ownership of on deed buildings, but quite often this is not done as to allow the village member of a deed some responsibility and freedom in doing there own building while living in that village. Often deeds transfer hands several times and a few buildings sit there with no active ownership. I myself in the past with friends joining wurm and playing for a short time then leaving again, along with there building writs. Asking for them to hand over the writ to there first building they put up was not something I ever thought to ask them. Recently I bought a deed and the owner did not have all the writs, I spent a lot of time with catapults and mauls tearing down buildings when I decided to resize the deed, a very time consuming task and such a waste for a nice building as well. What reason is there to force the mayor and members of a village to destroy a building simply because the owner is no longer playing. Quit often the building may be very large, or perhaps so nice you would not want to destroy it in the first place, or maybe a bridge is connected to it or just a good functional building. Unowned buildings in a village leads to huge problems if the village needs to be resized or even maintained, as the mayor will not have ownership of all the buildings. Also just think of the poor folks who for whatever reason let there deed upkeep lapse, they come back to a village they will not be able to re-deed over if there is a unowned building smack in the middle of it. I have seen this happen several times over the years, with people replanting there deed the same day or even a few days after it has disbanded. I have seen a re-deed village with the token very far off to the side of its original location due to unowned buildings on the opposite side where the buildings they wanted to keep along with the one causing the problems all taking perimeter decay. What I propose is a simple solution to this problem, allow a mayor to walk up to a building that is on there deed, right click it and transfer the building to there ownership. Once done the permissions can be set for the person who originally owned the building or the mayor could just destroy it or even assign it to a new villager or just do whatever they want with it, it is there deed after all. I hear lots of talk about making wurm more enjoyable for the playerbase, well un-owned buildings in your village is anything but enjoyable when the time comes to dealing with them.
  5. If the game checked gate permissions one tile away from the gate (instead of when you're trying to push your way through it), it would mostly eliminate gate lag, which is really annoying when you're trying to get somewhere (or get away from something). Even if it means the gates graphically open one tile sooner, I would think that is an acceptable compromise. Just a thought, it would smooth out the gameplay.
  6. The other day I picked up an old, mostly decayed, unlocked, and empty BSB. The previous owner, a friend of mine, had not logged in for over 50 days. After repairing and improving the BSB back up to acceptable levels, I handed the BSB to another player. He was unable to plant it, because he didn't have 10 digging, and gave it back. I then planted it into the ground, thinking that since it came from my inventory, I would be able to attach a lock and manipulate permissions to it, however, the BSB instead said it had been planted by the original owner, and was secured to the ground, so now I am unable to move it away, or attach a lock to change the permissions. Am I wrong to think that the BSB should now belong to me, instead of this other player who hasn't even been online for nearly 2 months? Screenshots can be provided upon request.
  7. Hello there, For the second night in a row, I have had the same problem. I have a second floor room on Elizarya's deed - Saint Absy's Cathedral on Release. Her room is the first floor. There is a stairway in the hall outside the 3x3 room. When I go to sleep in the canopy bed in the center of the room, I wake up the next day in her room. Since I don't have perms to the doors to her room, I end up locked inside. While this leads to some opportunities for friendly teasing, it is definitely inconvenient if she doesn't happen to be logged on when I show up. Obviously, if I weren't a friend she could trust this could be pretty serious. My involved character is Kyleshandra. I hope this helps. On the suggestion of the CA, I will try pushing the bed as far as possible away from the doors and the stairway to see if proximity to floor openings makes a difference. If you have any further questions, please contact me here, in game, or at yumadome@hotmail.com Thank you
  8. So I have several deeds I want to work on, some I have been using non-prem alts as mayors, some have been prem once before. My latest deed I need to remove fences and want to use a catapult as it takes too long otherwise. With a non-prem alt you can not invite someone to the deed to do this work. I prem'd the alt up and joined the deed with my main, even with full permissions I still could not damage the fence with the catapult. I finally changed the writ over to my main and he can now do this. This is a bothersome problem with the permissions, as my other deeds the mayors are no longer prem and so I can not trade the deed writ back and forth to get the work done on these projects.
  9. Chiqa , Sold

    I have sold the toon Chiqa to a private buyer. I will be sticking around on Chiqqa. Please change permissions accordingly if you have given her perms in the past. Thank you.
  10. Hey Recently I ran into unexpected house permission related isses in our village. We've got an inactive villager. Before he disappeared (now 3 weeks ago) he had planned a 1x1 house on perimeter (don't ask why, I don't know). One house wall is on deed border and it has one wooden beam attached. Other three walls are just planned, not built. This wannabe house effectively blocks deed expansion in any direction because I don't have permission to modify. Problem one! Foreign house on west perimeter blocks deed expansion in east, south and north. I cannot bash that wall because, once again, I don't have permission to modify. Problem two! House is on deed and off deed at the same time. Won't decay, but cannot bash either. As per game logic, deed cannot expand over house if the mayor doesn't have permissions to modify this house. Ok, this is clear and I don't complain, that's how it should be. The house is there first, deed cannot move over (under) it. In our case, deed was there first and house was built partially on deed. This can only happen if the house owner is citizen at the time of planning and building. Thus the house should have same permission logic as any other house fully built on deed. Part of it is on deed, mayor should have permission to bash the walls OR expand deed fully over it (and then can bash). Only option I'm given right now (other than hoping the owner to come back) is to shrink the deed by two tiles, wait for this one damn wall to decay, and then expand back. This takes time and money and makes me very unhappy. Not to mention there are other citizen houses on the same border which would then also take decay damage (luckily we have permissions on them). However this doesn't sound right. What I would like to see changed regarding these two problems? 1. Allow deed expansion in certain direction if there is no direct blockage. In our case, I should be allowed to expand east, when that darn house is in west. 2. House built partially on deed and partially on perimeter should be considered as fully on deed. Thank you for reading. PS. posting it in server bugs and not suggestions section because it feels like a " Game Mechanics Problem"
  11. I have a deed where I set permissions for allies to do things, like pick up, but they can't. I set a cart for allies to access inventory and they can't. Do deeds sometimes get bugged and permissions don't do what they are supposed to? I've logged out alts and back in and still no go. Does this fix on a server reset?
  12. [14:16:15] You may not move that item right now. This is on deed with full permissions. Regardless of permissions, only the person who planted a lamp can push, pull, or turn it, including the mayor.
  13. Regardless of permissions or even if it is the mayor, objects planted by another player cannot be pushed, pulled, or turned on deed. They can be taken and replanted but then it just rotates the ownership and the other people cannot manage them.
  14. I have built a multiple level building, since the new permission update i am able to grant access right to specific rooms, where a villager wanted to live in a room. acess is working through multiple doors, all of those controlled independant. But if said vilager wants to pick up stuff inside the house it says "steal". All permissions for the house are set, he has right to pick up things inside the house, but not allowed to manage or modify the house, as i am the house owner. I tried to add the name manualy, but it didn't change anything. Logging in, relogging didn't work either. Please tell me if it is a bug, or it is simply not possible to create some kind of "hotel building" with flats for rent. Thanks
  15. So I finished my public pub and invited my friend over to check things out. He tried sitting in one of the chairs but could not interact with it. I do not want to change permissions on the building so someone could come into the building and haul everything out, perhaps we need a separate interaction permission for buildings concerning chairs, or perhaps permissions for chairs themselves such as beds have?
  16. So I have an "External Village" role set for my friends deed on my settlement "Manage Roles" section. However I still have to manually add her village citizens/alts to the permissions menu on every single building, horse, cart, wagon, ship, etc etc etc. This is INFURIATING and a super time waster. Can you please make all "External Village" villages show up on the "Manage" under "Active Permissions" menu of everything else please? Alliances show up, so why don't added External Villages? Ideally her village would show up on the list for EVERY manage menu in the game. I click a few checkboxes next to the village name for whatever permissions I want her settlement to have access to my stuff, and I'm done! No fuss no muss. I know the permission system is new and will evolve. But I really think this was an oversight and I hope it gets added. ty
  17. So if you use a bed in a house, or log out and are not added to the building writ, even if the building writ is set for alliance you will wake up outside of the house. Most case's this is not a big deal, but if the house you log out in is located on the side of a mountain the consequences could be fairly traumatic such as instant death from the falling damage bug, or simply finding yourself plunging off a cliff.
  18. People with permission to fully manage a mine door should also have the option to remove the door from the cave entrance. It makes no sense to have to bash a mine door off. It should be able to be unhinged and lifted off. Give it a long timer or something but bashing an 8200 hitpoint steel door is not a fun way to spend the day.
  19. Hmmmmm.. I have one settlement, and one house inside it's walls. I have planned the house and built all of the external walls no problem. When I try to plan the floor, I'm getting a message that the 'Guards kindly inform you that you are not allowed to do that here.' Also, carving knives aren't giving me the option to modify walls? Any ideas?
  20. I have a castle lodge where sermons are held with many different priests, both allies and others, coming and going. The only way a guest can put items into a planted BSB is to give that player permission to pick up planted items - all planted items ! This is not acceptable and strongly suggest that this permission be corrected to allow guests on the writ to put things into planted containers, without having the permission to pick up planted items (like my hota statue for example !) Thanks, in hope
  21. When you own a deed and someone else finishes a colossus on it, or purchase a deed with a colossus created by someone else, the mayor does not have move (push, pull, turn) rights nor do they have destroy option. Please allow these for the mayor of the deed the colossus is on, similar to guard towers. Thanks.
  22. Can anyone help me with this issue. I am on a dedicated server. I am in my settlement. I am the mayor. I can set the plans, finalize the building. When i "green" the mallet and attempt to add a wall it tells me, "You need permission in order to make modifications to this structure." The wiki says I can not modify the structure's permissions until it is completed (first floor at least). In the settlement deed I have all permissions for settlement. In the mayor tap under permissions on the "c" window I have all permissions to build. I don't understand what is going on here. Please help! Thank you!
  23. On the off chance while meditating before bed, i checked the permissions on my house by clicking on the wall. As a result, I raised the following support ticket: "Please advise how the player "Unknown" managed to have full permissions on my Ranch House, when he is not even a friend of mine?" The following was the CM response: [10:15:05] <Marni> Hello, CM responding to your support call 154559. [10:15:25] <Marni> Unknown is probably a free to play character that you added once and is now deleted. [10:16:52] <Baloo> nope - if you look on the members list /she joined before i did [10:18:12] <Baloo> Unknown joined 17 Dec 2013 [10:18:17] <Marni> Could be a re-used ID for the building where a deleted player used to own it. [10:18:32] <Marni> Unknown will not be able to log in for sure. [10:18:37] <Marni> You can just remove them from the permissions. [10:18:49] <Baloo> no i created the building [10:19:34] <Baloo> yes, ofc i have removed him on permissions list - what i want to know is how he got full permissions in the first place [10:21:08] <Marni> Would you mind posting this in the server bug section and I'll get Tich to have a look at it asap. [10:21:53] <Baloo> ok will post this convo there [10:22:09] <Baloo> please give me the right link where to post [10:22:23] <Marni> http://forum.wurmonline.com/index.php?/forum/28-server-bugs/ [10:22:36] <Baloo> thx, Marni - have a good day [10:22:46] <Marni> You too!
  24. In light of the trouble a citizen had with some horses (http://forum.wurmonline.com/index.php?/topic/132744-cant-ride-branded-horse-as-villager/) I think the way branded animals currently works might need a tweak. Currently, branding transfers ownership to mayor so, if a citizen brands their horse, they lose access to it until someone with "manage allowed objects" permission manually grants them permissions. It would be much better if someone with an appropriate deed permission is able to set/edit a deed's Default Animal Permissions which would be applied to all animals when they are branded. This way, if citizens are granted ride permission, they can still ride the horse they just branded. The permissions could then be fine tuned by someone with management permissions at a later date if needed.
  25. As things currently stand, you go to each gate and set it so trusted friends or friends (whichever one you choose to set) may pass. This adds the individual names to the currently managed gate. It is an easy way to get groups of people to pass gates as current gates do not work even with a deed role set for "may pass gates" (i.e. you create a deed role for a deed and tick may pass gates, yet your gates will not open for a member of this deed unless you actually added them by name to the gate individually). What is problematic is that when you add someone to trusted friends or friends later on, you have to open and manage each individual gate again, and tick the friends/trusted friend list again, to get this name you added after you allowed the list originally, to be added by name to the gates you have. The opposite of this is also true: Previously added people who were added to pass gates because they were part of your then list of friends or trusted friends, have to be manually removed from all of your gates if you are no longer friends with them. You can remove them from your friends lists but they remain on your gates. Suggestion: It would be extremely helpful and time saving tool that can eliminate a big portion of human error, if people who are added or removed from your friends or trusted friends lists, automatically updated on all the gates. The rest of this suggestion is just more clarification on the suggestion above, possibly TL:DR Add Trusted Friends or Friends as a GROUP not as individual names, to gate pass permissions (same extends to carts, ships, wherever you add these people to have access or pass or command), to allow management of groups of people to pass (or command or access), and if you remove or add someone to these groups, the permission is replicated everywhere you ticked this group to either have access or pass or command, or not. This means that this group of people will be the same as people belonging to a specific deed, where you tick a box to allow a deed to do certain thing, and people who belong to that deed can do things you allow. If you move someone to your group of people you want to allow gate pass, they should automatically have gate pass as long as they are in that group, and automatically lose it the moment they are no longer part of that group. Second suggestion: Make one tick box for all the gates on your deed, on top of the original box that pops up when you choose to manage gates, where you can choose to "clear all settings for gates on your deed" . Add to this an option to also open an individual gate and in one click clear all settings, save it for that gate, and then go back and add new permissions for that gate (say your friends or trusted friends or deeds etc.) Currently you have to go into each individual gate and manually tick deny all for each added person, then save. If you have ten people added, you have to tick ten times deny all for each gate, then click save, then find the gate again, open, add the group(s) again, save. The reason this should only be an option for gates on your deed, is that you get all the gates you have manage permissions for, on your list of gates, not just the gates actually located on your deed, so you could inadvertently clear permissions for gates on someone else's deed if you just blanket clear all the gates you have manage permissions for. Adding these suggestions will greatly enhance the enjoyment I get out of Wurm.