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Found 360 results

  1. What: after transferring bulk items from/to a crate, when the action is already ended, you can not move that crate by drag&dropping from cart to crate storage rack or similar. The message is "[00:26:12] That item is already busy" This bug disappeares once i manually unload the crate. HoW to replicate: get a crate storage rack with a large crate in it, get a cart with a crate on it, transfer some items from the crate to the bulk, then back to the crate, then try to drag and drop the crates to crate storage racks.
  2. RE: My giant adorable foals... My foals are still giant and adorable, but now they both have this in their traits. [20:14:04] A foal skips around here merrily. [20:14:04] She is a bit round. [20:14:04] This creature could use some grooming. [20:14:04] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. It bears the mark of a traitor. [20:14:04] Her mother is the aged fat Kiawarrior. Her father is the aged fat Westice. [20:14:37] A foal skips around here merrily. [20:14:37] He is a bit round. [20:14:37] This creature could use some grooming. [20:14:37] It has fleeter movement than normal. It has a strong body. It has lightning movement. It can carry more than average. It has very strong leg muscles. It bears the mark of a traitor. [20:14:37] His mother is the old fat Honeypie. His father is the aged fat Flashsad. Do I need to worry about their futures being in violent crime?
  3. So I'm really not complaining cos she's huge and adorable, but my foal is huge and adorable. Was advised to post here, despite the fact that I love her the way she is! XD
  4. I asked in CAhelp a couple of times, provided this screenie the second time, no one seemed to have heard of this occurring before so i decided to post it here. On the planning stage for a bridge, the supports allow for manipulation but their graphics are missing on the interface; 280 slope - 20 slope decline 14 tiles.
  5. Dismissed a wagoner at night and moved to a new place. The old location still retains a white glow where the campfire used to be.
  6. Hello Wurmians, As of late I'm having a strange problem with my client, where it would freeze up and crash itself if other join my local. Using 16GB ram, Lowered all settings in the wurm client like water details, range items, trees I tried several versions of java newer ones older ones (all 64-bit tho) nothing seems to help. As long as no one enters my local i can play just fine, dont crash with every account entering my local but once it gets to a few accounts in local I will crash. Anyone know a way against this? After a while I noticed a pattern of only getting a crash once female toons enter local.
  7. as i am dragging in a few new players into wurm, we ran into a small bug, where the player in question was able to plan a 1x1 shack with 2 carpentry ( he didnt try to finalize at that time ). he also added another tile to the shack at 5 carp i asked him to try and finalize, he wasnt able to but the fact he could plan it is somewhat off. had this posted in CA help and it was suggested i report it here. as this was not my own character i do not have any screenshots. still worthy of a report.. greetings Dredbanger
  8. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:gui/testMaps/Ocrea.png> Please post the console log below on the wurm unlimited forums, and describe what you were doing when it happened. Before this issue I was doing a dungeon run on mythmoor prime and I examined a banner in the noob dungeon and the game crashed. Now when connecting to the server this happens. Contents of console.log:
  9. Hey, I've just created a pylon on my deed and I'm unable to rotate it. There's no option in the right-click menu even when a tool is activated. I'm not sure if it's related to the recent bug with moving items. And when I'm trying to rotate it with a bind, that's what I'm getting: [11:59:14] You may not turn that item right now. Is there anything that I can do? Or is it a bug?
  10. When I use the "shoot" keybinding (bind b shoot) by holding my cursor over an animal and pressing the "b" key (with a selected, equipped, strung, long bow and quiver of arrows equipped) it says nothing in the events tab and there is no action timer. Then if I press the keybinding again it says in the events tab "[15:20:26] After you finish shooting you will start shooting again." But still it doesnt shoot an arrow. The only way to clear these commands is to move my character which cancels the commands to shoot. If I manually right click on the same animal and select "Bow" then "Shoot" my character shoots an arrow as expected. Another player via the CAHelp chat confirmed this finding and noted that their character made the shooting animation but did not actually fire an arrow. This was on release server. Dirk (in game character)
  11. So, I have been gone a long time and would like to get back into Wurm. Installed latest Java. Clicked "Play" on the wurmonline.com website, accepted the file, opened with java. Says it's downloading client...stays that way for about 7 minutes until finally saying "Unable to Launch the Application" or something to that effect. Here is the loadout that I get from the error: <?xml version="1.0" encoding="utf-8"?> <jnlp spec="1.0+" codebase="http://www.wurmonline.com/client/" href="wurmclient.jnlp"> <information> <title>Wurm Online [Stable]</title> <vendor>CodeClub AB</vendor> <homepage href="http://www.wurmonline.com" /> <description>Wurm Online Client</description> <icon href="wurm_icon_128.png" width="128" height="128" /> <icon href="wurm_icon_64.png" width="64" height="64" /> <icon href="wurm_icon_32.png" width="32" height="32" /> <icon href="wurm_icon_16.png" width="16" height="16" /> <icon kind="splash" href="splash.gif" /> <shortcut online="true"> <desktop /> <menu submenu="Wurm Online" /> </shortcut> </information> <update check="timeout" policy="always" /> <security> <all-permissions /> </security> <resources> <j2se href="http://java.sun.com/products/autodl/j2se" version="1.8+" java-vm-args="-XX:+UseG1GC -XX:MaxGCPauseMillis=8 -XX:+UseStringDeduplication" initial-heap-size="512m" /> <property name="sun.java2d.noddraw" value="true" /> <property name="org.lwjgl.input.Mouse.allowNegativeMouseCoords" value="true" /> <property name="jnlp.versionEnabled" value="true" /> <jar href="libraries-stable/WurmClient-small.jar" version="4.0.9" main="true"/> <jar href="libraries-stable/httpclient.jar" version="4.5.3"/> <jar href="libraries-stable/httpcore.jar" version="4.4.6"/> <jar href="libraries-stable/commons-logging.jar" version="1.2"/> <jar href="libraries-stable/commons-codec.jar" version="1.9"/> <jar href="libraries-stable/pngdecoder.jar" version="1.0"/> <jar href="libraries-stable/irclib.jar" version="1.10"/> <jar href="libraries-stable/lwjgl_util.jar" version="2.9.1"/> <jar href="libraries-stable/lwjgl.jar" version="2.9.1"/> <jar href="libraries-stable/jinput.jar" version="2.0.5"/> <jar href="libraries-stable/jutils.jar" version="1.0.0"/> <jar href="libraries-stable/jorbis.jar" version="0.0.17"/> <jar href="libraries-stable/vecmath.jar" version="1.5.2"/> <jar href="libraries-stable/jbullet.jar" version="1.0.0"/> <jar href="libraries-stable/JZipUpdate.jar" version="0.9.1"/> <jar href="libraries-stable/joxsi.jar" version="1.0.0"/> <jar href="libraries-stable/jme-collada-binding.jar" version="1.0.0"/> <jar href="libraries-stable/jsquish.jar" version="2.0.0"/> <jar href="libraries-stable/slick-util.jar" version="b208"/> <jar href="libraries-stable/jogg.jar" version="0.0.7"/> <jar href="libraries-stable/WurmCommon.jar" version="1.5.0.2"/> </resources> <resources os="Win" arch="x86"><!-- Windows 32-bit java --> <nativelib href="libraries-stable/lwjgl-platform-natives-windows.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-windows.jar" version="2.0.5"/> </resources> <resources os="Win" arch="amd64"><!-- Windows 64-bit java --> <nativelib href="libraries-stable/lwjgl-platform-natives-windows.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-windows.jar" version="2.0.5"/> </resources> <resources os="Mac" arch="ppc"><!-- PowerPC Mac --> <nativelib href="libraries-stable/lwjgl-platform-natives-osx.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-osx.jar" version="2.0.5"/> </resources> <resources os="Mac" arch="i386"><!-- Intel Mac 32-bit java --> <nativelib href="libraries-stable/lwjgl-platform-natives-osx.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-osx.jar" version="2.0.5"/> </resources> <resources os="Mac" arch="x86_64"><!-- Intel Mac 64-bit java --> <nativelib href="libraries-stable/lwjgl-platform-natives-osx.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-osx.jar" version="2.0.5"/> </resources> <resources os="Linux" arch="i386"><!-- Linux 32-bit Sun java --> <nativelib href="libraries-stable/lwjgl-platform-natives-linux.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-linux.jar" version="2.0.5"/> </resources> <resources os="Linux" arch="x86"><!-- UNKNOWN --> <nativelib href="libraries-stable/lwjgl-platform-natives-linux.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-linux.jar" version="2.0.5"/> </resources> <resources os="Linux" arch="amd64"><!-- Linux 64-bit Sun java --> <nativelib href="libraries-stable/lwjgl-platform-natives-linux.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-linux.jar" version="2.0.5"/> </resources> <resources os="Linux" arch="x86_64"><!-- UNKNOWN --> <nativelib href="libraries-stable/lwjgl-platform-natives-linux.jar" version="2.9.1"/> <nativelib href="libraries-stable/jinput-platform-natives-linux.jar" version="2.0.5"/> </resources> <application-desc main-class="com.wurmonline.client.launcherfx.WurmMain" name="Wurm Online" /> </jnlp> Exception com.sun.deploy.net.FailedDownloadException: Unable to load resource: (http://www.wurmonline.com/client/libraries-stable/WurmClient-small.jar?version-id=4.0.9, 4.0.9) at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) at com.sun.deploy.net.DownloadEngine.downloadResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.LaunchDownload$DownloadTask.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Wrapped Exception java.io.EOFException: Unexpected end of ZLIB input stream at java.util.zip.InflaterInputStream.fill(Unknown Source) at java.util.zip.InflaterInputStream.read(Unknown Source) at java.util.zip.ZipInputStream.read(Unknown Source) at com.sun.deploy.net.HttpDownloadHelper.decompressWrite(Unknown Source) at com.sun.deploy.net.HttpDownloadHelper.download(Unknown Source) at com.sun.deploy.cache.Cache.downloadResourceToTempFile(Unknown Source) at com.sun.deploy.cache.Cache.downloadResourceToCache(Unknown Source) at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) at com.sun.deploy.net.DownloadEngine.downloadResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.deploy.cache.ResourceProviderImpl.getResource(Unknown Source) at com.sun.javaws.LaunchDownload$DownloadTask.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  12. I've tried using the unstable client with mixed success. I am in an area that experiences severe intermittent lag. Some have reported that using the unstable client has fixed those issues, but not for me! I've found that what would normally be a drop to 0 fps for a few moments is now a full crash. Wurm freezes, and the only way I can exit is by doing ctrl-alt-del. Unfortunately, this takes some time as my desktop also freezes and the task manager crashes! After approximately 5 minutes things are back to normal and I can restart the game.
  13. As you can see from the event log, the forge is not lit, yet there is fire, attemped to burn fuel, unable to as it is not lit, the items inside are not heating up
  14. Hello there! I apologise for my English - it's not too good without any practice here at Russia. We engaged some kind of a bug, and i could'nt find any decisions via internet, so i created an account here and started this thread... We host a dedicated server with standart adventure map. Yestarday were in the dungeon and found a rare maul there and a bone, that allows to transfer it's rarity to an item, so we made a rare adamantine longsword. Later i was attacked by a chicken and after 3-5 hits my rare maul was damaged for 5 percents! I tryed the same with adamantine rare sword and got the same result: over 3-4 damage to the sword after 2-3 chicken hits. The 3rd stage was making my old steel longsword rare by gm and trying it again - the same result. So wht can it be and who could see this before? Thanks for your replies!
  15. get that chequered box on every wall i add to my crafting window to continue
  16. On my own deed, cannot mine far corner of floor tile if south of reinforced tile. However, I could mine down the tile to the west without problem. Highlighted tile to the SOUTH of the reinforced floor: Tried mining down the far left corner of the highlighted tile: [19:52:42] You can not mine next to reinforced floors. Tried flatten: [19:53:10] You can not flatten next to reinforced floors. The paved tile is flat, so tried leveling: [19:53:36] You can not level next to reinforced floors. The three walls at the highlighted floor tile are : Rock, Iron, Zinc. Left to right. Highlighted tile to the WEST of the reinforced floor: Same paved floor tile as above. I can mine the far corners of the highlighted tile just fine, no problem. Walls around this highlighted tile are: Zinc, Zinc, Pottery Reinforced. Left to right. ********************************************* I did not test to the north or east. I had posted this in another thread regarding a ceiling bug, but thought it might be better reported separately. Feel free to delete with apologies if not. Thanks!
  17. Somehow whilst making planks I got two of higher quality than the logs I have & of different wood, with accompanying wood-scraps. I do not posses any logs of these qualities, haven't really moved in the past few hours and have only been using the birchwood logs.
  18. I have a mildly advanced game that was in mid-stream when the 1.4 update landed. I logged into the account a few days later (after the server updated to the newest patch) started mining, and discovered that instead of doing the multiple-line breakdown (taces, faint traces, etc), I now get the message: "You start to analyze the shard." "Lots of different sized rock shards. It cannot be improved." Was the Prospect skill changed in regards to how analyze works in 1.4 or is this a bug?
  19. If in one tile u put any burning object, like a: Oven, Campfire, Kiln, Furnace, Fireplace, etc and any storage object: chests, bulk, creates etc -- It will create huge server lags if start burn//smelt/cook in burning objects. I think this happens because burning objects not only count their inventory, but also the inventory of all objects in the tile.
  20. Hello again 1. Players who have Power 1 (hero) can fly and be invisible, but for some reason when they leave the invisibility - can not attack creatures in their pets, too, can not attack (no information about UnVulnerable of Power 1 I can't find) and Heros can't use commands ~#vulnerable. 2. Power 1 can fly , but if they fly on water - he loose stamina and get water wounds and can die
  21. bridge bug

    My deeds name is Land of Doom and my cordinates to indy is s10 and i make storage in the mine. when i make sandstone bridge in that mine what i use ramp to second floor start that bugging. bridges name is Mine bridge. when i try to use it with my carts or wallking that bugging much. and when i comming back to down i falling thru to carts and bridge and stucking in the bridge. i make support and gm astarde come to help my carts down the bridge and me out the bridge. we try and astarde doesnt be nothing problem to use that bridge no walklking and no with my carts but i cant wallk or ride to my carts.
  22. Hello! Have settings: Freedom, PVP On. If someone try to do illigal action (with enabled Lawful) -- Instead of a message "It would be illigal here" -- player get status "Hunted" and some error in server log: Tested on server with mods and clean server.
  23. bug

    Sup! After 1st hit(vein have 51) of any adamantine vein I get: [23:05:48] The mine is now depleted. Also Glimmersteal bugged too.
  24. Subj. Client log when do this: [11:21:05 PM] INFO com.wurmonline.console: Game loop broken due to exception [11:21:05 PM] INFO com.wurmonline.console: java.io.IOException: Программа на вашем хост-компьютере разорвала установленное подключение [11:21:05 PM] INFO com.wurmonline.console: at sun.nio.ch.SocketDispatcher.write0(Native Method) [11:21:05 PM] INFO com.wurmonline.console: at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:51) [11:21:05 PM] INFO com.wurmonline.console: at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) [11:21:05 PM] INFO com.wurmonline.console: at sun.nio.ch.IOUtil.write(IOUtil.java:65) [11:21:05 PM] INFO com.wurmonline.console: at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:471) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.communication.SocketConnection.tickWriting(SocketConnection.java:662) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:542) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:276) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1420) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:367) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:327) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:309) [11:21:05 PM] INFO com.wurmonline.console: at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1482) [11:21:05 PM] INFO com.wurmonline.console: at java.lang.Thread.run(Thread.java:745) [11:21:06 PM] INFO com.wurmonline.console: Startup Phase - Disconnected, trying to reconnect... [11:21:06 PM] INFO com.wurmonline.console: Disabling Nagles [11:21:07 PM] INFO com.wurmonline.console: Login successful
  25. Hello everyone! Today player show me one interesting situation. Player start attack tiny creature (like cat/dog etc), after creature start attacking player - he target another crature behind the fence. The player must stand at the gate(If I understand everything correctly) and in defensive stance. With this -- player always in fighting and can train defensive stance, shields, weapons, main stats (body, str,stamina, mind speed etc) via afk coz stamina never down. Schematically it looks like this: If I have enough time, I'll try to shoot the video, but it will definitely not this week UPD. m8s say me: It coz small creatures do self-stung ("bad moving") after this player regen full stamina... Dont have more information about this, but I think it's not right coz I can stay in game on week in afk and learn skills.