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Found 434 results

  1. As the title states: A troll literally started swimming towards me ( center of the lake). It showed the troll walking underwater as if its walking on the ground and got to me. He is now stuck in the middle of the lake, as I swam back to shore fast and he could not swim back to me this time.
  2. Hi, I'm finding horse timers misleading. Pretty often those are showing completly different numbers giving the wrong impression. It goes both ways: - Timer says: xxx hours until being able to breed; Reality - able to breed. - Timer says: READY; Reality - "not in mood" (not hungry, not right after giving a birth, don't need grooming or anything other, checking two or three times every 30 minutes). Screens below First check: Check after 8 hours: Another horse, same situation: The other thing is, that new born animals have instantly age of 2 months. Is that correct?
  3. Today while I was commandeering a boat I got a DC, upon waiting for /lotime and reconnecting all my affinities had dissapeared. I wrote in CA HELP about it and they believed it was just a visual bug on the client side and not a server side error and that the affinities should still be active, unfortunately they didnt know how I could check this so there is no real way to know for sure if they actually remained activated or not. Best, 58
  4. So I'm unsure if this is a bug or a feature, but I reckoned it couldn't help to report it anyway! I have a barn that my sheep go in in winter (I can't leave them all shorn outside in the snow!) and this has been the first winter they've used it. I'm just doing the shearing rounds, and I noticed this: [18:11:20] An aged fat sheep 'Celeste' eats some hay stack. Now I didn't put any hay in their troughs, but there is some on the floor above in the hay loft! Here is an image of the hay loft. And for the record, Celeste has never been up there.
  5. So I've noticed that ages of horses and foals are a bit odd. Now I have 90ah I can see their ages on examine and inspect, however I've noticed that some foals are older than adult horses! This is Walkingqueen, a foal born on 25/7/21. [14:42:37] You determine the age of this creature to be about 4 wurm months. This is Tailstrot, an adolescent horse born on 12/7/21. [14:43:19] You determine the age of this creature to be about 3 wurm months. It's not just these 2, these are just the first ones I found while making this post! I've also noticed that foals seems to pop out of their mums at 2 months old, however if you catch a young horse soon enough on aging up, you'll see their age is 1 month. So ages of horses don't reflect their real ages, just the time since they became adults.
  6. I had a female foal born today with a distinctly male name. I'm assuming this is not as intended! She's definitely a girl so it's not my mistake! [12:30:35] You hug the young Happysimeon. [12:30:38] She has a normal build. [12:30:38] It has fleeter movement than normal. It has lightning movement. It has very strong leg muscles. It looks unusually strong and healthy. It has a slow metabolism. It seems vibrant. It looks stationary. It has been bred in captivity. [12:30:38] Her mother is the venerable fat Stronghop. Her father is the venerable fat Starkhoney.
  7. im bugged

    so i logged on then went to move crashed and now every time i try to log on it say cant connect still moving. im on idependance. its been going on for 30mins You got disconnected from the server for some reason: <Connection denied: <You are still moving on the server. Retry in 10 seconds.>> Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: [13:11:26] [13:11:26] Preparing to enable console logging. [13:11:26] Now logging to C:\Users\USERNAME\wurm\console.jacobllent.log [13:11:26] Time is Mon Jul 19 13:11:26 EDT 2021 [13:11:26] Running client version 4.2.41 [13:11:26] client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e [13:11:26] client build time 2021-06-17 15:27 [13:11:26] [13:11:26] === System information === [13:11:26] Executing from C:\Users\USERNAME\wurm\ [13:11:26] Operating system: Windows 8.1 (arch: amd64, version: 6.3) [13:11:26] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [13:11:26] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [13:11:26] Available CPUs: 8 [13:11:26] [13:11:26] [13:11:26] === Wurm options === [13:11:26] animation_playback_self = 0 [13:11:26] ao_level = 1 [13:11:26] auto_mipmaps_enabled = 1 [13:11:26] auto_run_source = 0 [13:11:26] cavedetail = 2 [13:11:26] censor_chat = true [13:11:26] collada_animations = 4 [13:11:26] colorItemsDamage = true [13:11:26] color_black = 0.0,0.0,0.0,1.0 [13:11:26] color_cyan = 0.0,1.0,1.0,1.0 [13:11:26] color_enchant_desc = 0.5,0.5,1.0,1.0 [13:11:26] color_enchant_name = 0.0,0.5,0.5,1.0 [13:11:26] color_enchant_power = 0.0,1.0,1.0,1.0 [13:11:26] color_error = 1.0,0.3,0.3,1.0 [13:11:26] color_fuchsia = 1.0,0.0,1.0,1.0 [13:11:26] color_green = 0.08,1.0,0.08,1.0 [13:11:26] color_grey = 0.5,0.5,0.5,1.0 [13:11:26] color_lime = 0.0,1.0,0.0,1.0 [13:11:26] color_maroon = 0.5,0.0,0.0,1.0 [13:11:26] color_navy_blue = 0.23,0.39,1.0,1.0 [13:11:26] color_orange = 1.0,0.5,0.0,1.0 [13:11:26] color_outline_ally = 0.5,1.0,0.5,1.0 [13:11:26] color_outline_friend = 0.5,0.75,1.0,1.0 [13:11:26] color_outline_hostile = 1.0,0.0,0.0,1.0 [13:11:26] color_outline_neutral = 0.5,0.5,1.0,1.0 [13:11:26] color_purple = 0.5,0.0,0.5,1.0 [13:11:26] color_red = 1.0,0.0,0.0,1.0 [13:11:26] color_royal_blue = 0.23,0.39,1.0,1.0 [13:11:26] color_salve_acid = 1.0,1.0,0.0,1.0 [13:11:26] color_salve_fire = 1.0,0.0,0.0,1.0 [13:11:26] color_salve_frost = 0.0,0.0,1.0,1.0 [13:11:26] color_silver = 0.75,0.75,0.75,1.0 [13:11:26] color_system = 0.5,1.0,0.5,1.0 [13:11:26] color_teal = 0.0,0.5,0.5,1.0 [13:11:26] color_white = 1.0,1.0,1.0,1.0 [13:11:26] color_yellow = 1.0,1.0,0.0,1.0 [13:11:26] combat_world_text = true [13:11:26] compressed_textures = false [13:11:26] compressed_textures_S3TC = true [13:11:26] contribution_culling = 200 [13:11:26] custim_timer_source = 1 [13:11:26] customTimer1 = -1|-1 [13:11:26] customTimer2 = -1|-1 [13:11:26] customTimer3 = -1|-1 [13:11:26] customTimer4 = -1|-1 [13:11:26] customTimer5 = -1|-1 [13:11:26] debug_mode = false [13:11:26] defaultActions_source = 0 [13:11:26] depth_clamp_enabled = 2 [13:11:26] disable_select_all_shortcut = false [13:11:26] display_settings = false:false:0:1024:768:32:-1:false:true [13:11:26] enable_contribution_culling = true [13:11:26] enable_debugs = false [13:11:26] enable_lod = true [13:11:26] enable_seasonal_mappings = true [13:11:26] enable_shift_drag = false [13:11:26] enable_volumetric_fog = true [13:11:26] enable_vsync = true [13:11:26] enable_world_drag = true [13:11:26] event_log_rotation = 2 [13:11:26] exec_source = 0 [13:11:26] fast_yield = false [13:11:26] fbo_enabled = 2 [13:11:26] fog_coord_src = 0 [13:11:26] font_antialias = 2 [13:11:26] font_bold = 11 [13:11:26] font_default = 11 [13:11:26] font_header = 24 [13:11:26] font_italian = 11 [13:11:26] font_monospaced = 11 [13:11:26] font_static = 11 [13:11:26] fov_horizontal = 90 [13:11:26] fps_limit = 120 [13:11:26] fps_limit_background = 30 [13:11:26] fps_limit_enabled = false [13:11:26] free_look_mode_disable_on_close_component = false [13:11:26] free_look_mode_disable_on_combat = false [13:11:26] free_look_mode_disable_on_open_component = false [13:11:26] free_look_mode_sensitivity = 10 [13:11:26] game_client_thread_priority = 2 [13:11:26] glsl_debug_loading = false [13:11:26] glsl_enabled = 2 [13:11:26] gpu_skinning = true [13:11:26] gui_opacity = 3 [13:11:26] gui_skin = 1 [13:11:26] hard_mode = false [13:11:26] has_read_eula = true [13:11:26] head_bob = false [13:11:26] hide_cursor_with_ui = false [13:11:26] hide_inactive_friends = false [13:11:26] hide_menu_examine = false [13:11:26] hide_menu_no_target = false [13:11:26] hide_menu_spam_mode = true [13:11:26] hide_menu_stop = false [13:11:26] hide_onscreen_fail_messages = false [13:11:26] hide_onscreen_hostile_messages = false [13:11:26] hide_onscreen_info_messages = false [13:11:26] hide_personal_goal = false [13:11:26] high_res_binoculars = true [13:11:26] hint_texture_scaling = 2 [13:11:26] impColumn = true [13:11:26] inverse_mouse = false [13:11:26] irc_log_rotation = 2 [13:11:26] irc_notif = 0 [13:11:26] item_creature_render_distance = 3 [13:11:26] key_bindings_source = 0 [13:11:26] keyboard_layout = 0 [13:11:26] limit_dynamic_lights = true [13:11:26] loadInventoryStartup = true [13:11:26] local_list_in_event = false [13:11:26] lod = 1 [13:11:26] log_extra_errors = false [13:11:26] log_gl_errors = false [13:11:26] mark_text_read = true [13:11:26] material_as_suffix = true [13:11:26] max_dynamic_lights = 7 [13:11:26] max_shader_lights = 8 [13:11:26] max_texture_size = 3 [13:11:26] mega_texture_size = 5 [13:11:26] model_loader_thread_priority = 2 [13:11:26] model_loading_threads = 4 [13:11:26] mount_control_mode = 0 [13:11:26] mount_rotation = false [13:11:26] mouse_camera_sensitivity = 10.0 [13:11:26] mouse_smoothing = 0.0 [13:11:26] multicolor_usage = 1 [13:11:26] multidraw_enabled = 1 [13:11:26] no_brightness = false [13:11:26] no_terrain_render = false [13:11:26] no_world_render = false [13:11:26] non_power_of_two = 1 [13:11:26] normal_maps = false [13:11:26] occlusion_queries_enabled = 2 [13:11:26] offscreen_texture_size = 3 [13:11:26] other_log_rotation = 2 [13:11:26] outline_picking = true [13:11:26] player_texture_size = 2 [13:11:26] quick_keybinds = true [13:11:26] reflection_texture_size = 2 [13:11:26] reflections = 4 [13:11:26] remember_password = true [13:11:26] render_bloom = false [13:11:26] render_distant_terrain = true [13:11:26] render_fxaa = false [13:11:26] render_sun_glare = true [13:11:26] render_vignette = false [13:11:26] renderer_type = 1 [13:11:26] resident_models = false [13:11:26] save_skills_on_quit = false [13:11:26] screen_brightness = 0.0 [13:11:26] screen_shake = true [13:11:26] screenshot_file_format = 1 [13:11:26] season_override = 0 [13:11:26] send_extra_tile_data = false [13:11:26] setting_timestamps = true [13:11:26] settings_version = 14 [13:11:26] shadow_level = 0 [13:11:26] shadow_mapsize = 0 [13:11:26] shift_drag_default = 10 [13:11:26] showKChat = true [13:11:26] show_body_in_inventory = false [13:11:26] show_creature_overlay = true [13:11:26] show_detailed_hover = true [13:11:26] show_examine_world_text = true [13:11:26] show_hit_direction_indicator = true [13:11:26] show_local_world_text = true [13:11:26] show_old_menu = false [13:11:26] show_old_quickbar = false [13:11:26] show_tab_blinking = true [13:11:26] silent_friends_update = false [13:11:26] skillgain_minimum = 1 [13:11:26] skillgain_no_alignment = true [13:11:26] skillgain_no_favor = true [13:11:26] skydetail = 2 [13:11:26] sound_al_gain = 2 [13:11:26] sound_buzzlevel = 6 [13:11:26] sound_cache_enabled = true [13:11:26] sound_doppler_enabled = false [13:11:26] sound_engine = 2 [13:11:26] sound_footstepslevel = 20 [13:11:26] sound_music_level = 4 [13:11:26] sound_play_PMAlert = false [13:11:26] sound_play_UIsounds = true [13:11:26] sound_play_ambients = true [13:11:26] sound_play_buzz = true [13:11:26] sound_play_combat = true [13:11:26] sound_play_door = true [13:11:26] sound_play_emotes = true [13:11:26] sound_play_footsteps = true [13:11:26] sound_play_music = true [13:11:26] sound_play_weather = true [13:11:26] sound_play_work = true [13:11:26] structure_render_distance = 3 [13:11:26] submit_client_data = 1 [13:11:26] supersampling = 0 [13:11:26] swap_mouse_buttons = false [13:11:26] terrain_res = 2 [13:11:26] test_attach_equipment = false [13:11:26] test_mode = 0 [13:11:26] thirdPerson = false [13:11:26] tile_transitions = true [13:11:26] tiledecorations = 3 [13:11:26] togglePushToTalk = true [13:11:26] treelist_outline = true [13:11:26] trees = 3 [13:11:26] ui_font_scale = 108 [13:11:26] ui_scale = 100 [13:11:26] update_optional = true [13:11:26] use_alpha_particles = true [13:11:26] use_anisotropic_filtering = 2 [13:11:26] use_antialiasing = 1 [13:11:26] use_default_action = true [13:11:26] use_fast_clock_work_around = true [13:11:26] use_nano_timer = false [13:11:26] use_non_alpha_particles = true [13:11:26] use_phobia_models = false [13:11:26] use_tree_models = true [13:11:26] use_weather_particles = true [13:11:26] vbo_enabled = 0 [13:11:26] vg_ui_theme = 1 [13:11:26] viewport_bob = true [13:11:26] water_detail = 2 [13:11:26] [13:11:27] Setting up WurmModel Model Loader [13:11:27] Executing C:\Users\USERNAME\wurm\configs\youlo\keybindings.txt [13:11:27] Translating legacy key NUMPAD7 to KP_7 [13:11:27] Translating legacy key NUMPAD9 to KP_9 [13:11:27] Translating legacy key SUBTRACT to KP_SUBTRACT [13:11:27] Translating legacy key EQUALS to EQUAL [13:11:27] Translating legacy key ADD to KP_ADD [13:11:27] Translating legacy key NUMPAD8 to KP_8 [13:11:27] Translating legacy key NUMPAD5 to KP_5 [13:11:27] Translating legacy key MULTIPLY to KP_MULTIPLY [13:11:27] Translating legacy key NUMPAD1 to KP_1 [13:11:27] Translating legacy key NUMPAD0 to KP_0 [13:11:27] Translating legacy key NUMPAD3 to KP_3 [13:11:27] Translating legacy key NUMPAD2 to KP_2 [13:11:27] Translating legacy key DECIMAL to KP_DECIMAL [13:11:27] Translating legacy key DIVIDE to KP_DIVIDE [13:11:27] Translating legacy key NUMPAD6 to KP_6 [13:11:27] Translating legacy key NUMPAD4 to KP_4 [13:11:29] Word filter loaded: 23 [13:11:30] Starting global frame job manager with 8 worker threads [13:11:30] Starting global lazy job manager with 4 worker threads [13:11:30] Setting up OpenAL Sound Engine [13:11:30] OpenAL version: 1.1 ALSOFT 1.19.1 [13:11:30] OpenAL renderer: OpenAL Soft [13:11:30] OpenAL vendor: OpenAL Community [13:11:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [13:11:30] Generating: 128 source channels. [13:11:30] [13:11:30] === OpenGL information === [13:11:30] LWJGL version: 3.2.3 1.2.0 [13:11:30] OpenGL vendor: NVIDIA Corporation [13:11:30] OpenGL renderer: NVIDIA GeForce GTX 970/PCIe/SSE2 [13:11:30] OpenGL version: 4.6.0 NVIDIA 466.77 [13:11:30] OpenGL extensions: [13:11:30] GL_AMD_multi_draw_indirect [13:11:30] GL_AMD_seamless_cubemap_per_texture [13:11:30] GL_AMD_vertex_shader_viewport_index [13:11:30] GL_AMD_vertex_shader_layer [13:11:30] GL_ARB_arrays_of_arrays [13:11:30] GL_ARB_base_instance [13:11:30] GL_ARB_bindless_texture [13:11:30] GL_ARB_blend_func_extended [13:11:30] GL_ARB_buffer_storage [13:11:30] GL_ARB_clear_buffer_object [13:11:30] GL_ARB_clear_texture [13:11:30] GL_ARB_clip_control [13:11:30] GL_ARB_color_buffer_float [13:11:30] GL_ARB_compatibility [13:11:30] GL_ARB_compressed_texture_pixel_storage [13:11:30] GL_ARB_conservative_depth [13:11:30] GL_ARB_compute_shader [13:11:30] GL_ARB_compute_variable_group_size [13:11:30] GL_ARB_conditional_render_inverted [13:11:30] GL_ARB_copy_buffer [13:11:30] GL_ARB_copy_image [13:11:30] GL_ARB_cull_distance [13:11:30] GL_ARB_debug_output [13:11:30] GL_ARB_depth_buffer_float [13:11:30] GL_ARB_depth_clamp [13:11:30] GL_ARB_depth_texture [13:11:30] GL_ARB_derivative_control [13:11:30] GL_ARB_direct_state_access [13:11:30] GL_ARB_draw_buffers [13:11:30] GL_ARB_draw_buffers_blend [13:11:30] GL_ARB_draw_indirect [13:11:30] GL_ARB_draw_elements_base_vertex [13:11:30] GL_ARB_draw_instanced [13:11:30] GL_ARB_enhanced_layouts [13:11:30] GL_ARB_ES2_compatibility [13:11:30] GL_ARB_ES3_compatibility [13:11:30] GL_ARB_ES3_1_compatibility [13:11:30] GL_ARB_ES3_2_compatibility [13:11:30] GL_ARB_explicit_attrib_location [13:11:30] GL_ARB_explicit_uniform_location [13:11:30] GL_ARB_fragment_coord_conventions [13:11:30] GL_ARB_fragment_layer_viewport [13:11:30] GL_ARB_fragment_program [13:11:30] GL_ARB_fragment_program_shadow [13:11:30] GL_ARB_fragment_shader [13:11:30] GL_ARB_fragment_shader_interlock [13:11:30] GL_ARB_framebuffer_no_attachments [13:11:30] GL_ARB_framebuffer_object [13:11:30] GL_ARB_framebuffer_sRGB [13:11:30] GL_ARB_geometry_shader4 [13:11:30] GL_ARB_get_program_binary [13:11:30] GL_ARB_get_texture_sub_image [13:11:30] GL_ARB_gl_spirv [13:11:30] GL_ARB_gpu_shader5 [13:11:30] GL_ARB_gpu_shader_fp64 [13:11:30] GL_ARB_gpu_shader_int64 [13:11:30] GL_ARB_half_float_pixel [13:11:30] GL_ARB_half_float_vertex [13:11:30] GL_ARB_imaging [13:11:30] GL_ARB_indirect_parameters [13:11:30] GL_ARB_instanced_arrays [13:11:30] GL_ARB_internalformat_query [13:11:30] GL_ARB_internalformat_query2 [13:11:30] GL_ARB_invalidate_subdata [13:11:30] GL_ARB_map_buffer_alignment [13:11:30] GL_ARB_map_buffer_range [13:11:30] GL_ARB_multi_bind [13:11:30] GL_ARB_multi_draw_indirect [13:11:30] GL_ARB_multisample [13:11:30] GL_ARB_multitexture [13:11:30] GL_ARB_occlusion_query [13:11:30] GL_ARB_occlusion_query2 [13:11:30] GL_ARB_parallel_shader_compile [13:11:30] GL_ARB_pipeline_statistics_query [13:11:30] GL_ARB_pixel_buffer_object [13:11:30] GL_ARB_point_parameters [13:11:30] GL_ARB_point_sprite [13:11:30] GL_ARB_polygon_offset_clamp [13:11:30] GL_ARB_post_depth_coverage [13:11:30] GL_ARB_program_interface_query [13:11:30] GL_ARB_provoking_vertex [13:11:30] GL_ARB_query_buffer_object [13:11:30] GL_ARB_robust_buffer_access_behavior [13:11:30] GL_ARB_robustness [13:11:30] GL_ARB_sample_locations [13:11:30] GL_ARB_sample_shading [13:11:30] GL_ARB_sampler_objects [13:11:30] GL_ARB_seamless_cube_map [13:11:30] GL_ARB_seamless_cubemap_per_texture [13:11:30] GL_ARB_separate_shader_objects [13:11:30] GL_ARB_shader_atomic_counter_ops [13:11:30] GL_ARB_shader_atomic_counters [13:11:30] GL_ARB_shader_ballot [13:11:30] GL_ARB_shader_bit_encoding [13:11:30] GL_ARB_shader_clock [13:11:30] GL_ARB_shader_draw_parameters [13:11:30] GL_ARB_shader_group_vote [13:11:30] GL_ARB_shader_image_load_store [13:11:30] GL_ARB_shader_image_size [13:11:30] GL_ARB_shader_objects [13:11:30] GL_ARB_shader_precision [13:11:30] GL_ARB_shader_storage_buffer_object [13:11:30] GL_ARB_shader_subroutine [13:11:30] GL_ARB_shader_texture_image_samples [13:11:30] GL_ARB_shader_texture_lod [13:11:30] GL_ARB_shading_language_100 [13:11:30] GL_ARB_shader_viewport_layer_array [13:11:30] GL_ARB_shading_language_420pack [13:11:30] GL_ARB_shading_language_include [13:11:30] GL_ARB_shading_language_packing [13:11:30] GL_ARB_shadow [13:11:30] GL_ARB_sparse_buffer [13:11:30] GL_ARB_sparse_texture [13:11:30] GL_ARB_sparse_texture2 [13:11:30] GL_ARB_sparse_texture_clamp [13:11:30] GL_ARB_spirv_extensions [13:11:30] GL_ARB_stencil_texturing [13:11:30] GL_ARB_sync [13:11:30] GL_ARB_tessellation_shader [13:11:30] GL_ARB_texture_barrier [13:11:30] GL_ARB_texture_border_clamp [13:11:30] GL_ARB_texture_buffer_object [13:11:30] GL_ARB_texture_buffer_object_rgb32 [13:11:30] GL_ARB_texture_buffer_range [13:11:30] GL_ARB_texture_compression [13:11:30] GL_ARB_texture_compression_bptc [13:11:30] GL_ARB_texture_compression_rgtc [13:11:30] GL_ARB_texture_cube_map [13:11:30] GL_ARB_texture_cube_map_array [13:11:30] GL_ARB_texture_env_add [13:11:30] GL_ARB_texture_env_combine [13:11:30] GL_ARB_texture_env_crossbar [13:11:30] GL_ARB_texture_env_dot3 [13:11:30] GL_ARB_texture_filter_anisotropic [13:11:30] GL_ARB_texture_filter_minmax [13:11:30] GL_ARB_texture_float [13:11:30] GL_ARB_texture_gather [13:11:30] GL_ARB_texture_mirror_clamp_to_edge [13:11:30] GL_ARB_texture_mirrored_repeat [13:11:30] GL_ARB_texture_multisample [13:11:30] GL_ARB_texture_non_power_of_two [13:11:30] GL_ARB_texture_query_levels [13:11:30] GL_ARB_texture_query_lod [13:11:30] GL_ARB_texture_rectangle [13:11:30] GL_ARB_texture_rg [13:11:30] GL_ARB_texture_rgb10_a2ui [13:11:30] GL_ARB_texture_stencil8 [13:11:30] GL_ARB_texture_storage [13:11:30] GL_ARB_texture_storage_multisample [13:11:30] GL_ARB_texture_swizzle [13:11:30] GL_ARB_texture_view [13:11:30] GL_ARB_timer_query [13:11:30] GL_ARB_transform_feedback2 [13:11:30] GL_ARB_transform_feedback3 [13:11:30] GL_ARB_transform_feedback_instanced [13:11:30] GL_ARB_transform_feedback_overflow_query [13:11:30] GL_ARB_transpose_matrix [13:11:30] GL_ARB_uniform_buffer_object [13:11:30] GL_ARB_vertex_array_bgra [13:11:30] GL_ARB_vertex_array_object [13:11:30] GL_ARB_vertex_attrib_64bit [13:11:30] GL_ARB_vertex_attrib_binding [13:11:30] GL_ARB_vertex_buffer_object [13:11:30] GL_ARB_vertex_program [13:11:30] GL_ARB_vertex_shader [13:11:30] GL_ARB_vertex_type_10f_11f_11f_rev [13:11:30] GL_ARB_vertex_type_2_10_10_10_rev [13:11:30] GL_ARB_viewport_array [13:11:30] GL_ARB_window_pos [13:11:30] GL_ATI_draw_buffers [13:11:30] GL_ATI_texture_float [13:11:30] GL_ATI_texture_mirror_once [13:11:30] GL_S3_s3tc [13:11:30] GL_EXT_texture_env_add [13:11:30] GL_EXT_abgr [13:11:30] GL_EXT_bgra [13:11:30] GL_EXT_bindable_uniform [13:11:30] GL_EXT_blend_color [13:11:30] GL_EXT_blend_equation_separate [13:11:30] GL_EXT_blend_func_separate [13:11:30] GL_EXT_blend_minmax [13:11:30] GL_EXT_blend_subtract [13:11:30] GL_EXT_compiled_vertex_array [13:11:30] GL_EXT_Cg_shader [13:11:30] GL_EXT_depth_bounds_test [13:11:30] GL_EXT_direct_state_access [13:11:30] GL_EXT_draw_buffers2 [13:11:30] GL_EXT_draw_instanced [13:11:30] GL_EXT_draw_range_elements [13:11:30] GL_EXT_fog_coord [13:11:30] GL_EXT_framebuffer_blit [13:11:30] GL_EXT_framebuffer_multisample [13:11:30] GL_EXTX_framebuffer_mixed_formats [13:11:30] GL_EXT_framebuffer_multisample_blit_scaled [13:11:30] GL_EXT_framebuffer_object [13:11:30] GL_EXT_framebuffer_sRGB [13:11:30] GL_EXT_geometry_shader4 [13:11:30] GL_EXT_gpu_program_parameters [13:11:30] GL_EXT_gpu_shader4 [13:11:30] GL_EXT_multi_draw_arrays [13:11:30] GL_EXT_multiview_texture_multisample [13:11:30] GL_EXT_multiview_timer_query [13:11:30] GL_EXT_packed_depth_stencil [13:11:30] GL_EXT_packed_float [13:11:30] GL_EXT_packed_pixels [13:11:30] GL_EXT_pixel_buffer_object [13:11:30] GL_EXT_point_parameters [13:11:30] GL_EXT_polygon_offset_clamp [13:11:30] GL_EXT_post_depth_coverage [13:11:30] GL_EXT_provoking_vertex [13:11:30] GL_EXT_raster_multisample [13:11:30] GL_EXT_rescale_normal [13:11:30] GL_EXT_secondary_color [13:11:30] GL_EXT_separate_shader_objects [13:11:30] GL_EXT_separate_specular_color [13:11:30] GL_EXT_shader_image_load_formatted [13:11:30] GL_EXT_shader_image_load_store [13:11:30] GL_EXT_shader_integer_mix [13:11:30] GL_EXT_shadow_funcs [13:11:30] GL_EXT_sparse_texture2 [13:11:30] GL_EXT_stencil_two_side [13:11:30] GL_EXT_stencil_wrap [13:11:30] GL_EXT_texture3D [13:11:30] GL_EXT_texture_array [13:11:30] GL_EXT_texture_buffer_object [13:11:30] GL_EXT_texture_compression_dxt1 [13:11:30] GL_EXT_texture_compression_latc [13:11:30] GL_EXT_texture_compression_rgtc [13:11:30] GL_EXT_texture_compression_s3tc [13:11:30] GL_EXT_texture_cube_map [13:11:30] GL_EXT_texture_edge_clamp [13:11:30] GL_EXT_texture_env_combine [13:11:30] GL_EXT_texture_env_dot3 [13:11:30] GL_EXT_texture_filter_anisotropic [13:11:30] GL_EXT_texture_filter_minmax [13:11:30] GL_EXT_texture_integer [13:11:30] GL_EXT_texture_lod [13:11:30] GL_EXT_texture_lod_bias [13:11:30] GL_EXT_texture_mirror_clamp [13:11:30] GL_EXT_texture_object [13:11:30] GL_EXT_texture_shadow_lod [13:11:30] GL_EXT_texture_shared_exponent [13:11:30] GL_EXT_texture_sRGB [13:11:30] GL_EXT_texture_sRGB_R8 [13:11:30] GL_EXT_texture_sRGB_decode [13:11:30] GL_EXT_texture_storage [13:11:30] GL_EXT_texture_swizzle [13:11:30] GL_EXT_timer_query [13:11:30] GL_EXT_transform_feedback2 [13:11:30] GL_EXT_vertex_array [13:11:30] GL_EXT_vertex_array_bgra [13:11:30] GL_EXT_vertex_attrib_64bit [13:11:30] GL_EXT_window_rectangles [13:11:30] GL_EXT_import_sync_object [13:11:30] GL_IBM_rasterpos_clip [13:11:30] GL_IBM_texture_mirrored_repeat [13:11:30] GL_KHR_context_flush_control [13:11:30] GL_KHR_debug [13:11:30] GL_EXT_memory_object [13:11:30] GL_EXT_memory_object_win32 [13:11:30] GL_NV_memory_object_sparse [13:11:30] GL_EXT_win32_keyed_mutex [13:11:30] GL_KHR_parallel_shader_compile [13:11:30] GL_KHR_no_error [13:11:30] GL_KHR_robust_buffer_access_behavior [13:11:30] GL_KHR_robustness [13:11:30] GL_EXT_semaphore [13:11:30] GL_EXT_semaphore_win32 [13:11:30] GL_KHR_shader_subgroup [13:11:30] GL_KTX_buffer_region [13:11:30] GL_NV_alpha_to_coverage_dither_control [13:11:30] GL_NV_bindless_multi_draw_indirect [13:11:30] GL_NV_bindless_multi_draw_indirect_count [13:11:30] GL_NV_bindless_texture [13:11:30] GL_NV_blend_equation_advanced [13:11:30] GL_NV_blend_equation_advanced_coherent [13:11:30] GL_NV_blend_minmax_factor [13:11:30] GL_NV_blend_square [13:11:30] GL_NV_command_list [13:11:30] GL_NV_compute_program5 [13:11:30] GL_NV_conditional_render [13:11:30] GL_NV_conservative_raster [13:11:30] GL_NV_conservative_raster_dilate [13:11:30] GL_NV_copy_depth_to_color [13:11:30] GL_NV_copy_image [13:11:30] GL_NV_depth_buffer_float [13:11:30] GL_NV_depth_clamp [13:11:30] GL_NV_draw_texture [13:11:30] GL_NV_draw_vulkan_image [13:11:30] GL_NV_ES1_1_compatibility [13:11:30] GL_NV_ES3_1_compatibility [13:11:30] GL_NV_explicit_multisample [13:11:30] GL_NV_feature_query [13:11:30] GL_NV_fence [13:11:30] GL_NV_fill_rectangle [13:11:30] GL_NV_float_buffer [13:11:30] GL_NV_fog_distance [13:11:30] GL_NV_fragment_coverage_to_color [13:11:30] GL_NV_fragment_program [13:11:30] GL_NV_fragment_program_option [13:11:30] GL_NV_fragment_program2 [13:11:30] GL_NV_fragment_shader_interlock [13:11:30] GL_NV_framebuffer_mixed_samples [13:11:30] GL_NV_framebuffer_multisample_coverage [13:11:30] GL_NV_geometry_shader4 [13:11:30] GL_NV_geometry_shader_passthrough [13:11:30] GL_NV_gpu_program4 [13:11:30] GL_NV_internalformat_sample_query [13:11:30] GL_NV_gpu_program4_1 [13:11:30] GL_NV_gpu_program5 [13:11:30] GL_NV_gpu_program5_mem_extended [13:11:30] GL_NV_gpu_program_fp64 [13:11:30] GL_NV_gpu_shader5 [13:11:30] GL_NV_half_float [13:11:30] GL_NV_light_max_exponent [13:11:30] GL_NV_memory_attachment [13:11:30] GL_NV_multisample_coverage [13:11:30] GL_NV_multisample_filter_hint [13:11:30] GL_NV_occlusion_query [13:11:30] GL_NV_packed_depth_stencil [13:11:30] GL_NV_parameter_buffer_object [13:11:30] GL_NV_parameter_buffer_object2 [13:11:30] GL_NV_path_rendering [13:11:30] GL_NV_path_rendering_shared_edge [13:11:30] GL_NV_pixel_data_range [13:11:30] GL_NV_point_sprite [13:11:30] GL_NV_primitive_restart [13:11:30] GL_NV_query_resource [13:11:30] GL_NV_query_resource_tag [13:11:30] GL_NV_register_combiners [13:11:30] GL_NV_register_combiners2 [13:11:30] GL_NV_sample_locations [13:11:30] GL_NV_sample_mask_override_coverage [13:11:30] GL_NV_shader_atomic_counters [13:11:30] GL_NV_shader_atomic_float [13:11:30] GL_NV_shader_atomic_fp16_vector [13:11:30] GL_NV_shader_atomic_int64 [13:11:30] GL_NV_shader_buffer_load [13:11:30] GL_NV_shader_storage_buffer_object [13:11:30] GL_NV_shader_subgroup_partitioned [13:11:30] GL_NV_texgen_reflection [13:11:30] GL_NV_texture_barrier [13:11:30] GL_NV_texture_compression_vtc [13:11:30] GL_NV_texture_env_combine4 [13:11:30] GL_NV_texture_multisample [13:11:30] GL_NV_texture_rectangle [13:11:30] GL_NV_texture_rectangle_compressed [13:11:30] GL_NV_texture_shader [13:11:30] GL_NV_texture_shader2 [13:11:30] GL_NV_texture_shader3 [13:11:30] GL_NV_transform_feedback [13:11:30] GL_NV_transform_feedback2 [13:11:30] GL_NV_uniform_buffer_unified_memory [13:11:30] GL_NV_vertex_array_range [13:11:30] GL_NV_vertex_array_range2 [13:11:30] GL_NV_vertex_attrib_integer_64bit [13:11:30] GL_NV_vertex_buffer_unified_memory [13:11:30] GL_NV_vertex_program [13:11:30] GL_NV_vertex_program1_1 [13:11:30] GL_NV_vertex_program2 [13:11:30] GL_NV_vertex_program2_option [13:11:30] GL_NV_vertex_program3 [13:11:30] GL_NV_viewport_array2 [13:11:30] GL_NV_viewport_swizzle [13:11:30] GL_NVX_conditional_render [13:11:30] GL_NVX_linked_gpu_multicast [13:11:30] GL_NV_gpu_multicast [13:11:30] GL_NVX_gpu_multicast2 [13:11:30] GL_NVX_progress_fence [13:11:30] GL_NVX_gpu_memory_info [13:11:30] GL_NVX_multigpu_info [13:11:30] GL_NVX_nvenc_interop [13:11:30] GL_NV_shader_thread_group [13:11:30] GL_NV_shader_thread_shuffle [13:11:30] GL_KHR_blend_equation_advanced [13:11:30] GL_KHR_blend_equation_advanced_coherent [13:11:30] GL_OVR_multiview [13:11:30] GL_OVR_multiview2 [13:11:30] GL_SGIS_generate_mipmap [13:11:30] GL_SGIS_texture_lod [13:11:30] GL_SGIX_depth_texture [13:11:30] GL_SGIX_shadow [13:11:30] GL_SUN_slice_accum [13:11:30] GL_WIN_swap_hint [13:11:30] WGL_EXT_swap_control [13:11:30] OpenGL pixel format: 8:8:8:8 [13:11:30] OpenGL depth format: 24:8 [13:11:30] [13:11:30] GLSL version: 4.60 NVIDIA [13:11:30] GLSL max vertex uniforms: 4096 (4096) [13:11:30] GLSL max fragment uniforms: 4096 (4096) [13:11:30] GLSL max varyings: 124 (124) [13:11:30] GLSL max lights: 8 (8) [13:11:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [13:11:30] [13:11:30] Vertex/index buffer memory limit: 2048MiB [13:11:30] Starting workaround for fast running clocks [13:11:30] Using LWJGL timer. [13:11:31] Startup Phase - Initializing.. [13:11:31] Preloading builtin materials [13:11:32] Preloading builtin materials done [13:11:32] Setting up Collada Model Loader [13:11:32] Launching Collada Model Loader threads [13:11:32] Launching WOM Loader threads [13:11:32] Startup Phase - Setting up.. [13:11:32] Loading window positions from C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt [13:11:32] Loading props file C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt [13:11:33] Gui initialized [13:11:33] Startup Phase - Preparing terrain... [13:11:34] Startup Phase - Connecting .. [13:11:34] Disabling Nagles [13:11:35] Writing to C:\Users\USERNAME\wurm\players\jacobllent\logs\_Event.2021-07.txt [13:11:35] Disabling Nagles [13:11:45] java.net.SocketException: Network is unreachable: connect [13:11:45] at sun.nio.ch.Net.connect0(Native Method) [13:11:45] at sun.nio.ch.Net.connect(Unknown Source) [13:11:45] at sun.nio.ch.Net.connect(Unknown Source) [13:11:45] at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) [13:11:45] at class.Z57IpYK1wr.<init>(SourceFile:166) [13:11:45] at class.RLREeYzQcA.<init>(SourceFile:236) [13:11:45] at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327) [13:11:45] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:869) [13:11:45] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [13:11:45] at java.lang.Thread.run(Unknown Source) [13:11:53] Disabling Nagles [13:11:54] Disabling Nagles [13:11:56] Disabling Nagles [13:11:57] Disabling Nagles [13:11:59] Disabling Nagles [13:12:00] Disabling Nagles [13:12:11] Disabling Nagles [13:12:12] Disabling Nagles [13:12:22] Disabling Nagles [13:12:23] Disabling Nagles [13:12:34] Disabling Nagles [13:12:35] Disabling Nagles [13:12:46] Disabling Nagles [13:12:47] Disabling Nagles [13:12:57] Disabling Nagles [13:12:58] Disabling Nagles [13:13:09] Execution aborted at connection 0, iteration 0 [13:13:09] Run time 0s, local time Mon Jul 19 13:13:09 EDT 2021 [13:13:09] Destroying game window [13:13:09] ====== DISCONNECTED ====== [13:13:09] com.wurmonline.client.fgtPPuD8uC: Connection denied: <You are still moving on the server. Retry in 10 seconds.> [13:13:09] at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87) [13:13:09] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:970) [13:13:09] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [13:13:09] at java.lang.Thread.run(Unknown Source)
  8. From a conversation in CA HELP today; It is apparently possible to create Dishwater while failing to create a black belted vest.
  9. Hi, I made last sunday breakfast, as I did weeks ago. Same recipie, 38 ingredients, all diffenent, about 8.9kg Breakfast weeks ago give me 6-8h affinity time. Breakfast from last sunday give me 1h 15min affinity time. I tryed 12 differnet recipie, all 12 have a really short affinity time. I ask Motec, he cooked the same breakfast and had the same resould. My ingrediens list for cooking: Oven Pottery Bowl Buffalo Cheese Chestnut chopped Basil chopped Belladonna chopped Fennel chopped Lovage chopped Mint chopped Oleander chopped Onion chopped Oregano chopped Parsley chopped Pea Pod chopped Potato chopped Pumpkin chopped Rosemary chopped Sage chopped Thyme chopped Tomato Feta Cheese Ground Cumin Ground Fennel Seed Ground Ginger Ground Paprika Ground Turmeric Hazelnuts mashed Carrot mashed Corn mashed Cucumber mashed Garlic mashed Lettuce minced Fowl minced Horse Perch Pinenut Roach Salt Sardine Walnut Did you change anything in creating breakfast ? Please, change it back. I want to cook Breakfast affinity food with 6-8h again Greetings (HAR) Kupferlisa
  10. Last night I went to unhitch my Hell Horses from a cart, when I did this one of my Hell Horses shot out of the pin it was, through a unlock gate and a locked door, then it shot up the 1200 slop dirt wall and stopped at the longhouse at the top. And then today when I disembarked my Hell horse it started to run to a grass tile to graze. I started to lead it right away but I don't know if it would of ran even more far. Both times the Hell horses were not tames, they had a saddle on them, and when I checked to make sure it didn't have the traits, it did not have the roaming trait on it. this is the traits of the said Hell horses that did this
  11. While fighting mobs after the update and trying to use focus, the following happens: - Pre-patch, when I engage in combat with one creature, then target another creature, I could continue to focus against the second creature (this mainly worked when you had 2 focus and after switching targets you would lose 1 level of focus ending up on level 1 focus and then you could keep focusing from that point), that is no longer working (focus on 2nd target after switching doesn't work) - My focus level is locking at 3 and will not go any higher, my fight skill is 50 (focus lock at 3) - and by locking i mean the "eye" closes and is unclickable. I made sure to check my stamina and it was fine, i even did 2 special moves after this occurred. Either this is intentional and was left out of patch notes, or its a serious (combat breaking even) bug.
  12. I crash and crash and crash i bug and bug and bug i used to dig and dig and dig, but now i dont regen stamina, i never climb, i barely move, my buttons stop working, my windows are gone, im restarting alot. verify files my main file is always need redownload. 800mb something yes relogg fix everything but not fun when it happens 10 times in a day and game crash 3 times every startup. couldve just been really abd luck with servers aswell that day. idk. and im on steam which seem to suck guys do you even know there is a steam forum? i mean its just for show its a joke right? =p. lol https://steamcommunity.com/app/1179680/discussions/0/3101264555059976063/?ctp=1 So anyway, im gonna post the stupid log here, and this is my crash on startup log. the other bugs dont cause me to crash so theres no log of the real issue Menu buttons stop working, Cant regenerate Stamina anywhere. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [12:43:10] [12:43:10] Preparing to enable console logging. [12:43:10] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Majora.log [12:43:10] Time is Fri Mar 19 12:43:10 CET 2021 [12:43:10] Running client version 4.2.36 [12:43:10] client build# 06f9eff4b42aac80c0cf16913e06b9f00231888e [12:43:10] client build time 2021-03-11 15:40 [12:43:10] [12:43:10] === System information === [12:43:10] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [12:43:10] Operating system: Windows 10 (arch: amd64, version: 10.0) [12:43:10] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [12:43:10] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [12:43:10] Available CPUs: 4 [12:43:10] [12:43:10] [12:43:10] === Wurm options === [12:43:10] animation_playback_self = 0 [12:43:10] ao_level = 1 [12:43:10] auto_mipmaps_enabled = 1 [12:43:10] auto_run_source = 0 [12:43:10] cavedetail = 2 [12:43:10] censor_chat = true [12:43:10] collada_animations = 3 [12:43:10] colorItemsDamage = true [12:43:10] color_black = 0.0,0.0,0.0,1.0 [12:43:10] color_cyan = 0.0,1.0,1.0,1.0 [12:43:10] color_enchant_desc = 0.5,0.5,1.0,1.0 [12:43:10] color_enchant_name = 0.0,0.5,0.5,1.0 [12:43:10] color_enchant_power = 0.0,1.0,1.0,1.0 [12:43:10] color_error = 1.0,0.3,0.3,1.0 [12:43:10] color_fuchsia = 1.0,0.0,1.0,1.0 [12:43:10] color_green = 0.4,0.72,0.47,1.0 [12:43:10] color_grey = 0.5,0.75,1.0,1.0 [12:43:10] color_lime = 0.5,1.0,0.5,1.0 [12:43:10] color_maroon = 0.5,0.0,0.0,1.0 [12:43:10] color_navy_blue = 0.23,0.39,1.0,1.0 [12:43:10] color_orange = 1.0,0.58,0.04,1.0 [12:43:10] color_outline_ally = 0.5,1.0,0.5,1.0 [12:43:10] color_outline_friend = 0.5,0.75,1.0,1.0 [12:43:10] color_outline_hostile = 1.0,0.0,0.0,1.0 [12:43:10] color_outline_neutral = 0.5,0.5,1.0,1.0 [12:43:10] color_purple = 0.5,0.0,0.5,1.0 [12:43:10] color_red = 1.0,0.0,0.0,1.0 [12:43:10] color_royal_blue = 0.5,0.5,1.0,1.0 [12:43:10] color_salve_acid = 1.0,1.0,0.0,1.0 [12:43:10] color_salve_fire = 1.0,0.0,0.0,1.0 [12:43:10] color_salve_frost = 0.0,0.0,1.0,1.0 [12:43:10] color_silver = 0.75,0.75,0.75,1.0 [12:43:10] color_system = 0.5,1.0,0.5,1.0 [12:43:10] color_teal = 0.0,0.5,0.5,1.0 [12:43:10] color_white = 1.0,1.0,1.0,1.0 [12:43:10] color_yellow = 1.0,1.0,0.0,1.0 [12:43:10] combat_world_text = true [12:43:10] compressed_textures = false [12:43:10] compressed_textures_S3TC = true [12:43:10] contribution_culling = 200 [12:43:10] custim_timer_source = 1 [12:43:10] customTimer1 = -1|-1 [12:43:10] customTimer2 = -1|-1 [12:43:10] customTimer3 = -1|-1 [12:43:10] customTimer4 = -1|-1 [12:43:10] customTimer5 = -1|-1 [12:43:10] debug_mode = false [12:43:10] defaultActions_source = 0 [12:43:10] depth_clamp_enabled = 2 [12:43:10] disable_select_all_shortcut = false [12:43:10] display_settings = false:false:0:1920:1200:32:60:true:false [12:43:10] enable_contribution_culling = false [12:43:10] enable_debugs = false [12:43:10] enable_lod = true [12:43:10] enable_seasonal_mappings = true [12:43:10] enable_shift_drag = false [12:43:10] enable_volumetric_fog = true [12:43:10] enable_vsync = false [12:43:10] enable_world_drag = true [12:43:10] event_log_rotation = 2 [12:43:10] exec_source = 0 [12:43:10] fast_yield = false [12:43:10] fbo_enabled = 2 [12:43:10] fog_coord_src = 0 [12:43:10] font_antialias = 2 [12:43:10] font_bold = 11 [12:43:10] font_default = 11 [12:43:10] font_header = 24 [12:43:10] font_italian = 11 [12:43:10] font_monospaced = 11 [12:43:10] font_static = 11 [12:43:10] fov_horizontal = 80 [12:43:10] fps_limit = 60 [12:43:10] fps_limit_background = 30 [12:43:10] fps_limit_enabled = true [12:43:10] free_look_mode_disable_on_close_component = false [12:43:10] free_look_mode_disable_on_combat = false [12:43:10] free_look_mode_disable_on_open_component = false [12:43:10] free_look_mode_sensitivity = 10 [12:43:10] game_client_thread_priority = 2 [12:43:10] glsl_debug_loading = false [12:43:10] glsl_enabled = 2 [12:43:10] gpu_skinning = true [12:43:10] gui_opacity = 3 [12:43:10] gui_skin = 1 [12:43:10] has_read_eula = true [12:43:10] head_bob = false [12:43:10] hide_cursor_with_ui = false [12:43:10] hide_inactive_friends = false [12:43:10] hide_menu_examine = false [12:43:10] hide_menu_no_target = false [12:43:10] hide_menu_spam_mode = true [12:43:10] hide_menu_stop = false [12:43:10] hide_onscreen_fail_messages = false [12:43:10] hide_onscreen_hostile_messages = false [12:43:10] hide_onscreen_info_messages = false [12:43:10] hide_personal_goal = false [12:43:10] high_res_binoculars = true [12:43:10] hint_texture_scaling = 2 [12:43:10] impColumn = true [12:43:10] inverse_mouse = false [12:43:10] irc_log_rotation = 2 [12:43:10] irc_notif = 0 [12:43:10] item_creature_render_distance = 3 [12:43:10] key_bindings_source = 0 [12:43:10] keyboard_layout = 0 [12:43:10] limit_dynamic_lights = true [12:43:10] loadInventoryStartup = true [12:43:10] local_list_in_event = false [12:43:10] lod = 1 [12:43:10] log_extra_errors = false [12:43:10] log_gl_errors = false [12:43:10] mark_text_read = true [12:43:10] material_as_suffix = true [12:43:10] max_dynamic_lights = 8 [12:43:10] max_shader_lights = 8 [12:43:10] max_texture_size = 2 [12:43:10] mega_texture_size = 5 [12:43:10] model_loader_thread_priority = 2 [12:43:10] model_loading_threads = 3 [12:43:10] mount_control_mode = 0 [12:43:10] mount_rotation = false [12:43:10] mouse_camera_sensitivity = 10.0 [12:43:10] mouse_smoothing = 0.0 [12:43:10] multicolor_usage = 1 [12:43:10] multidraw_enabled = 1 [12:43:10] no_brightness = false [12:43:10] no_terrain_render = false [12:43:10] no_world_render = false [12:43:10] non_power_of_two = 1 [12:43:10] normal_maps = true [12:43:10] occlusion_queries_enabled = 2 [12:43:10] offscreen_texture_size = 2 [12:43:10] other_log_rotation = 2 [12:43:10] outline_picking = true [12:43:10] player_texture_size = 2 [12:43:10] quick_keybinds = true [12:43:10] reflection_texture_size = 2 [12:43:10] reflections = 2 [12:43:10] remember_password = true [12:43:10] render_bloom = false [12:43:10] render_distant_terrain = true [12:43:10] render_fxaa = true [12:43:10] render_sun_glare = false [12:43:10] render_vignette = false [12:43:10] renderer_type = 1 [12:43:10] resident_models = false [12:43:10] save_skills_on_quit = false [12:43:10] screen_brightness = 0.0 [12:43:10] screen_shake = true [12:43:10] screenshot_file_format = 1 [12:43:10] season_override = 0 [12:43:10] send_extra_tile_data = false [12:43:10] setting_timestamps = true [12:43:10] settings_version = 14 [12:43:10] shadow_level = 0 [12:43:10] shadow_mapsize = 1 [12:43:10] shift_drag_default = 10 [12:43:10] showKChat = true [12:43:10] show_body_in_inventory = false [12:43:10] show_creature_overlay = true [12:43:10] show_detailed_hover = true [12:43:10] show_examine_world_text = true [12:43:10] show_hit_direction_indicator = true [12:43:10] show_local_world_text = true [12:43:10] show_old_menu = false [12:43:10] show_old_quickbar = false [12:43:10] silent_friends_update = false [12:43:10] skillgain_minimum = 2 [12:43:10] skillgain_no_alignment = true [12:43:10] skillgain_no_favor = true [12:43:10] skydetail = 1 [12:43:10] sound_al_gain = 5 [12:43:10] sound_buzzlevel = 2 [12:43:10] sound_cache_enabled = true [12:43:10] sound_doppler_enabled = false [12:43:10] sound_engine = 2 [12:43:10] sound_footstepslevel = 10 [12:43:10] sound_music_level = 4 [12:43:10] sound_play_PMAlert = false [12:43:10] sound_play_UIsounds = true [12:43:10] sound_play_ambients = true [12:43:10] sound_play_buzz = true [12:43:10] sound_play_combat = true [12:43:10] sound_play_door = true [12:43:10] sound_play_emotes = true [12:43:10] sound_play_footsteps = true [12:43:10] sound_play_music = true [12:43:10] sound_play_weather = true [12:43:10] sound_play_work = true [12:43:10] structure_render_distance = 3 [12:43:10] submit_client_data = 2 [12:43:10] supersampling = 0 [12:43:10] swap_mouse_buttons = false [12:43:10] terrain_res = 2 [12:43:10] test_attach_equipment = false [12:43:10] test_mode = 0 [12:43:10] thirdPerson = false [12:43:10] tile_transitions = true [12:43:10] tiledecorations = 2 [12:43:10] togglePushToTalk = true [12:43:10] treelist_outline = true [12:43:10] trees = 3 [12:43:10] ui_font_scale = 100 [12:43:10] ui_scale = 100 [12:43:10] update_optional = true [12:43:10] use_alpha_particles = true [12:43:10] use_anisotropic_filtering = 4 [12:43:10] use_antialiasing = 1 [12:43:10] use_default_action = true [12:43:10] use_fast_clock_work_around = true [12:43:10] use_nano_timer = false [12:43:10] use_non_alpha_particles = true [12:43:10] use_phobia_models = false [12:43:10] use_tree_models = true [12:43:10] use_weather_particles = true [12:43:10] vbo_enabled = 1 [12:43:10] vg_ui_theme = 1 [12:43:10] viewport_bob = true [12:43:10] water_detail = 2 [12:43:10] [12:43:11] Setting up WurmModel Model Loader [12:43:12] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [12:43:12] Translating legacy key NUMPAD7 to KP_7 [12:43:12] Translating legacy key NUMPAD9 to KP_9 [12:43:12] Translating legacy key SUBTRACT to KP_SUBTRACT [12:43:12] Translating legacy key EQUALS to EQUAL [12:43:12] Translating legacy key ADD to KP_ADD [12:43:12] Translating legacy key NUMPAD8 to KP_8 [12:43:12] Translating legacy key NUMPAD5 to KP_5 [12:43:12] Translating legacy key MULTIPLY to KP_MULTIPLY [12:43:12] Translating legacy key NUMPAD0 to KP_0 [12:43:12] Translating legacy key NUMPAD3 to KP_3 [12:43:12] Translating legacy key NUMPAD2 to KP_2 [12:43:12] Translating legacy key DECIMAL to KP_DECIMAL [12:43:12] Translating legacy key DIVIDE to KP_DIVIDE [12:43:12] Translating legacy key NUMPAD6 to KP_6 [12:43:12] Translating legacy key NUMPAD4 to KP_4 [12:43:13] Word filter loaded: 23 [12:43:13] Starting global frame job manager with 4 worker threads [12:43:13] Starting global lazy job manager with 2 worker threads [12:43:13] Setting up OpenAL Sound Engine [12:43:13] OpenAL version: 1.1 ALSOFT 1.19.1 [12:43:13] OpenAL renderer: OpenAL Soft [12:43:13] OpenAL vendor: OpenAL Community [12:43:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [12:43:13] Generating: 128 source channels. [12:43:13] [12:43:13] === OpenGL information === [12:43:13] LWJGL version: 3.2.3 1.2.0 [12:43:13] OpenGL vendor: NVIDIA Corporation [12:43:13] OpenGL renderer: GeForce GTX 960/PCIe/SSE2 [12:43:13] OpenGL version: 4.6.0 NVIDIA 432.00 [12:43:13] OpenGL extensions: [12:43:13] GL_AMD_multi_draw_indirect [12:43:13] GL_AMD_seamless_cubemap_per_texture [12:43:13] GL_AMD_vertex_shader_viewport_index [12:43:13] GL_AMD_vertex_shader_layer [12:43:13] GL_ARB_arrays_of_arrays [12:43:13] GL_ARB_base_instance [12:43:13] GL_ARB_bindless_texture [12:43:13] GL_ARB_blend_func_extended [12:43:13] GL_ARB_buffer_storage [12:43:13] GL_ARB_clear_buffer_object [12:43:13] GL_ARB_clear_texture [12:43:13] GL_ARB_clip_control [12:43:13] GL_ARB_color_buffer_float [12:43:13] GL_ARB_compatibility [12:43:13] GL_ARB_compressed_texture_pixel_storage [12:43:13] GL_ARB_conservative_depth [12:43:13] GL_ARB_compute_shader [12:43:13] GL_ARB_compute_variable_group_size [12:43:13] GL_ARB_conditional_render_inverted [12:43:13] GL_ARB_copy_buffer [12:43:13] GL_ARB_copy_image [12:43:13] GL_ARB_cull_distance [12:43:13] GL_ARB_debug_output [12:43:13] GL_ARB_depth_buffer_float [12:43:13] GL_ARB_depth_clamp [12:43:13] GL_ARB_depth_texture [12:43:13] GL_ARB_derivative_control [12:43:13] GL_ARB_direct_state_access [12:43:13] GL_ARB_draw_buffers [12:43:13] GL_ARB_draw_buffers_blend [12:43:13] GL_ARB_draw_indirect [12:43:13] GL_ARB_draw_elements_base_vertex [12:43:13] GL_ARB_draw_instanced [12:43:13] GL_ARB_enhanced_layouts [12:43:13] GL_ARB_ES2_compatibility [12:43:13] GL_ARB_ES3_compatibility [12:43:13] GL_ARB_ES3_1_compatibility [12:43:13] GL_ARB_ES3_2_compatibility [12:43:13] GL_ARB_explicit_attrib_location [12:43:13] GL_ARB_explicit_uniform_location [12:43:13] GL_ARB_fragment_coord_conventions [12:43:13] GL_ARB_fragment_layer_viewport [12:43:13] GL_ARB_fragment_program [12:43:13] GL_ARB_fragment_program_shadow [12:43:13] GL_ARB_fragment_shader [12:43:13] GL_ARB_fragment_shader_interlock [12:43:13] GL_ARB_framebuffer_no_attachments [12:43:13] GL_ARB_framebuffer_object [12:43:13] GL_ARB_framebuffer_sRGB [12:43:13] GL_ARB_geometry_shader4 [12:43:13] GL_ARB_get_program_binary [12:43:13] GL_ARB_get_texture_sub_image [12:43:13] GL_ARB_gl_spirv [12:43:13] GL_ARB_gpu_shader5 [12:43:13] GL_ARB_gpu_shader_fp64 [12:43:13] GL_ARB_gpu_shader_int64 [12:43:13] GL_ARB_half_float_pixel [12:43:13] GL_ARB_half_float_vertex [12:43:13] GL_ARB_imaging [12:43:13] GL_ARB_indirect_parameters [12:43:13] GL_ARB_instanced_arrays [12:43:13] GL_ARB_internalformat_query [12:43:13] GL_ARB_internalformat_query2 [12:43:13] GL_ARB_invalidate_subdata [12:43:13] GL_ARB_map_buffer_alignment [12:43:13] GL_ARB_map_buffer_range [12:43:13] GL_ARB_multi_bind [12:43:13] GL_ARB_multi_draw_indirect [12:43:13] GL_ARB_multisample [12:43:13] GL_ARB_multitexture [12:43:13] GL_ARB_occlusion_query [12:43:13] GL_ARB_occlusion_query2 [12:43:13] GL_ARB_parallel_shader_compile [12:43:13] GL_ARB_pipeline_statistics_query [12:43:13] GL_ARB_pixel_buffer_object [12:43:13] GL_ARB_point_parameters [12:43:13] GL_ARB_point_sprite [12:43:13] GL_ARB_polygon_offset_clamp [12:43:13] GL_ARB_post_depth_coverage [12:43:13] GL_ARB_program_interface_query [12:43:13] GL_ARB_provoking_vertex [12:43:13] GL_ARB_query_buffer_object [12:43:13] GL_ARB_robust_buffer_access_behavior [12:43:13] GL_ARB_robustness [12:43:13] GL_ARB_sample_locations [12:43:13] GL_ARB_sample_shading [12:43:13] GL_ARB_sampler_objects [12:43:13] GL_ARB_seamless_cube_map [12:43:13] GL_ARB_seamless_cubemap_per_texture [12:43:13] GL_ARB_separate_shader_objects [12:43:13] GL_ARB_shader_atomic_counter_ops [12:43:13] GL_ARB_shader_atomic_counters [12:43:13] GL_ARB_shader_ballot [12:43:13] GL_ARB_shader_bit_encoding [12:43:13] GL_ARB_shader_clock [12:43:13] GL_ARB_shader_draw_parameters [12:43:13] GL_ARB_shader_group_vote [12:43:13] GL_ARB_shader_image_load_store [12:43:13] GL_ARB_shader_image_size [12:43:13] GL_ARB_shader_objects [12:43:13] GL_ARB_shader_precision [12:43:13] GL_ARB_shader_storage_buffer_object [12:43:13] GL_ARB_shader_subroutine [12:43:13] GL_ARB_shader_texture_image_samples [12:43:13] GL_ARB_shader_texture_lod [12:43:13] GL_ARB_shading_language_100 [12:43:13] GL_ARB_shader_viewport_layer_array [12:43:13] GL_ARB_shading_language_420pack [12:43:13] GL_ARB_shading_language_include [12:43:13] GL_ARB_shading_language_packing [12:43:13] GL_ARB_shadow [12:43:13] GL_ARB_sparse_buffer [12:43:13] GL_ARB_sparse_texture [12:43:13] GL_ARB_sparse_texture2 [12:43:13] GL_ARB_sparse_texture_clamp [12:43:13] GL_ARB_spirv_extensions [12:43:13] GL_ARB_stencil_texturing [12:43:13] GL_ARB_sync [12:43:13] GL_ARB_tessellation_shader [12:43:13] GL_ARB_texture_barrier [12:43:13] GL_ARB_texture_border_clamp [12:43:13] GL_ARB_texture_buffer_object [12:43:13] GL_ARB_texture_buffer_object_rgb32 [12:43:13] GL_ARB_texture_buffer_range [12:43:13] GL_ARB_texture_compression [12:43:13] GL_ARB_texture_compression_bptc [12:43:13] GL_ARB_texture_compression_rgtc [12:43:13] GL_ARB_texture_cube_map [12:43:13] GL_ARB_texture_cube_map_array [12:43:13] GL_ARB_texture_env_add [12:43:13] GL_ARB_texture_env_combine [12:43:13] GL_ARB_texture_env_crossbar [12:43:13] GL_ARB_texture_env_dot3 [12:43:13] GL_ARB_texture_filter_anisotropic [12:43:13] GL_ARB_texture_filter_minmax [12:43:13] GL_ARB_texture_float [12:43:13] GL_ARB_texture_gather [12:43:13] GL_ARB_texture_mirror_clamp_to_edge [12:43:13] GL_ARB_texture_mirrored_repeat [12:43:13] GL_ARB_texture_multisample [12:43:13] GL_ARB_texture_non_power_of_two [12:43:13] GL_ARB_texture_query_levels [12:43:13] GL_ARB_texture_query_lod [12:43:13] GL_ARB_texture_rectangle [12:43:13] GL_ARB_texture_rg [12:43:13] GL_ARB_texture_rgb10_a2ui [12:43:13] GL_ARB_texture_stencil8 [12:43:13] GL_ARB_texture_storage [12:43:13] GL_ARB_texture_storage_multisample [12:43:13] GL_ARB_texture_swizzle [12:43:13] GL_ARB_texture_view [12:43:13] GL_ARB_timer_query [12:43:13] GL_ARB_transform_feedback2 [12:43:13] GL_ARB_transform_feedback3 [12:43:13] GL_ARB_transform_feedback_instanced [12:43:13] GL_ARB_transform_feedback_overflow_query [12:43:13] GL_ARB_transpose_matrix [12:43:13] GL_ARB_uniform_buffer_object [12:43:13] GL_ARB_vertex_array_bgra [12:43:13] GL_ARB_vertex_array_object [12:43:13] GL_ARB_vertex_attrib_64bit [12:43:13] GL_ARB_vertex_attrib_binding [12:43:13] GL_ARB_vertex_buffer_object [12:43:13] GL_ARB_vertex_program [12:43:13] GL_ARB_vertex_shader [12:43:13] GL_ARB_vertex_type_10f_11f_11f_rev [12:43:13] GL_ARB_vertex_type_2_10_10_10_rev [12:43:13] GL_ARB_viewport_array [12:43:13] GL_ARB_window_pos [12:43:13] GL_ATI_draw_buffers [12:43:13] GL_ATI_texture_float [12:43:13] GL_ATI_texture_mirror_once [12:43:13] GL_S3_s3tc [12:43:13] GL_EXT_texture_env_add [12:43:13] GL_EXT_abgr [12:43:13] GL_EXT_bgra [12:43:13] GL_EXT_bindable_uniform [12:43:13] GL_EXT_blend_color [12:43:13] GL_EXT_blend_equation_separate [12:43:13] GL_EXT_blend_func_separate [12:43:13] GL_EXT_blend_minmax [12:43:13] GL_EXT_blend_subtract [12:43:13] GL_EXT_compiled_vertex_array [12:43:13] GL_EXT_Cg_shader [12:43:13] GL_EXT_depth_bounds_test [12:43:13] GL_EXT_direct_state_access [12:43:13] GL_EXT_draw_buffers2 [12:43:13] GL_EXT_draw_instanced [12:43:13] GL_EXT_draw_range_elements [12:43:13] GL_EXT_fog_coord [12:43:13] GL_EXT_framebuffer_blit [12:43:13] GL_EXT_framebuffer_multisample [12:43:13] GL_EXTX_framebuffer_mixed_formats [12:43:13] GL_EXT_framebuffer_multisample_blit_scaled [12:43:13] GL_EXT_framebuffer_object [12:43:13] GL_EXT_framebuffer_sRGB [12:43:13] GL_EXT_geometry_shader4 [12:43:13] GL_EXT_gpu_program_parameters [12:43:13] GL_EXT_gpu_shader4 [12:43:13] GL_EXT_multi_draw_arrays [12:43:13] GL_EXT_packed_depth_stencil [12:43:13] GL_EXT_packed_float [12:43:13] GL_EXT_packed_pixels [12:43:13] GL_EXT_pixel_buffer_object [12:43:13] GL_EXT_point_parameters [12:43:13] GL_EXT_polygon_offset_clamp [12:43:13] GL_EXT_post_depth_coverage [12:43:13] GL_EXT_provoking_vertex [12:43:13] GL_EXT_raster_multisample [12:43:13] GL_EXT_rescale_normal [12:43:13] GL_EXT_secondary_color [12:43:13] GL_EXT_separate_shader_objects [12:43:13] GL_EXT_separate_specular_color [12:43:13] GL_EXT_shader_image_load_formatted [12:43:13] GL_EXT_shader_image_load_store [12:43:13] GL_EXT_shader_integer_mix [12:43:13] GL_EXT_shadow_funcs [12:43:13] GL_EXT_sparse_texture2 [12:43:13] GL_EXT_stencil_two_side [12:43:13] GL_EXT_stencil_wrap [12:43:13] GL_EXT_texture3D [12:43:13] GL_EXT_texture_array [12:43:13] GL_EXT_texture_buffer_object [12:43:13] GL_EXT_texture_compression_dxt1 [12:43:13] GL_EXT_texture_compression_latc [12:43:13] GL_EXT_texture_compression_rgtc [12:43:13] GL_EXT_texture_compression_s3tc [12:43:13] GL_EXT_texture_cube_map [12:43:13] GL_EXT_texture_edge_clamp [12:43:13] GL_EXT_texture_env_combine [12:43:13] GL_EXT_texture_env_dot3 [12:43:13] GL_EXT_texture_filter_anisotropic [12:43:13] GL_EXT_texture_filter_minmax [12:43:13] GL_EXT_texture_integer [12:43:13] GL_EXT_texture_lod [12:43:13] GL_EXT_texture_lod_bias [12:43:13] GL_EXT_texture_mirror_clamp [12:43:13] GL_EXT_texture_object [12:43:13] GL_EXT_texture_shared_exponent [12:43:13] GL_EXT_texture_sRGB [12:43:13] GL_EXT_texture_sRGB_R8 [12:43:13] GL_EXT_texture_sRGB_decode [12:43:13] GL_EXT_texture_storage [12:43:13] GL_EXT_texture_swizzle [12:43:13] GL_EXT_timer_query [12:43:13] GL_EXT_transform_feedback2 [12:43:13] GL_EXT_vertex_array [12:43:13] GL_EXT_vertex_array_bgra [12:43:13] GL_EXT_vertex_attrib_64bit [12:43:13] GL_EXT_window_rectangles [12:43:13] GL_EXT_import_sync_object [12:43:13] GL_IBM_rasterpos_clip [12:43:13] GL_IBM_texture_mirrored_repeat [12:43:13] GL_KHR_context_flush_control [12:43:13] GL_KHR_debug [12:43:13] GL_EXT_memory_object [12:43:13] GL_EXT_memory_object_win32 [12:43:13] GL_EXT_win32_keyed_mutex [12:43:13] GL_KHR_parallel_shader_compile [12:43:13] GL_KHR_no_error [12:43:13] GL_KHR_robust_buffer_access_behavior [12:43:13] GL_KHR_robustness [12:43:13] GL_EXT_semaphore [12:43:13] GL_EXT_semaphore_win32 [12:43:13] GL_KTX_buffer_region [12:43:13] GL_NV_alpha_to_coverage_dither_control [12:43:13] GL_NV_bindless_multi_draw_indirect [12:43:13] GL_NV_bindless_multi_draw_indirect_count [12:43:13] GL_NV_bindless_texture [12:43:13] GL_NV_blend_equation_advanced [12:43:13] GL_NV_blend_equation_advanced_coherent [12:43:13] GL_NV_blend_minmax_factor [12:43:13] GL_NV_blend_square [12:43:13] GL_NV_command_list [12:43:13] GL_NV_compute_program5 [12:43:13] GL_NV_conditional_render [12:43:13] GL_NV_conservative_raster [12:43:13] GL_NV_conservative_raster_dilate [12:43:13] GL_NV_copy_depth_to_color [12:43:13] GL_NV_copy_image [12:43:13] GL_NV_depth_buffer_float [12:43:13] GL_NV_depth_clamp [12:43:13] GL_NV_draw_texture [12:43:13] GL_NV_draw_vulkan_image [12:43:13] GL_NV_ES1_1_compatibility [12:43:13] GL_NV_ES3_1_compatibility [12:43:13] GL_NV_explicit_multisample [12:43:13] GL_NV_feature_query [12:43:13] GL_NV_fence [12:43:13] GL_NV_fill_rectangle [12:43:13] GL_NV_float_buffer [12:43:13] GL_NV_fog_distance [12:43:13] GL_NV_fragment_coverage_to_color [12:43:13] GL_NV_fragment_program [12:43:13] GL_NV_fragment_program_option [12:43:13] GL_NV_fragment_program2 [12:43:13] GL_NV_fragment_shader_interlock [12:43:13] GL_NV_framebuffer_mixed_samples [12:43:13] GL_NV_framebuffer_multisample_coverage [12:43:13] GL_NV_geometry_shader4 [12:43:13] GL_NV_geometry_shader_passthrough [12:43:13] GL_NV_gpu_program4 [12:43:13] GL_NV_internalformat_sample_query [12:43:13] GL_NV_gpu_program4_1 [12:43:13] GL_NV_gpu_program5 [12:43:13] GL_NV_gpu_program5_mem_extended [12:43:13] GL_NV_gpu_program_fp64 [12:43:13] GL_NV_gpu_shader5 [12:43:13] GL_NV_half_float [12:43:13] GL_NV_light_max_exponent [12:43:13] GL_NV_memory_attachment [12:43:13] GL_NV_multisample_coverage [12:43:13] GL_NV_multisample_filter_hint [12:43:13] GL_NV_occlusion_query [12:43:13] GL_NV_packed_depth_stencil [12:43:13] GL_NV_parameter_buffer_object [12:43:13] GL_NV_parameter_buffer_object2 [12:43:13] GL_NV_path_rendering [12:43:13] GL_NV_path_rendering_shared_edge [12:43:13] GL_NV_pixel_data_range [12:43:13] GL_NV_point_sprite [12:43:13] GL_NV_primitive_restart [12:43:13] GL_NV_query_resource [12:43:13] GL_NV_query_resource_tag [12:43:13] GL_NV_register_combiners [12:43:13] GL_NV_register_combiners2 [12:43:13] GL_NV_sample_locations [12:43:13] GL_NV_sample_mask_override_coverage [12:43:13] GL_NV_shader_atomic_counters [12:43:13] GL_NV_shader_atomic_float [12:43:13] GL_NV_shader_atomic_fp16_vector [12:43:13] GL_NV_shader_atomic_int64 [12:43:13] GL_NV_shader_buffer_load [12:43:13] GL_NV_shader_storage_buffer_object [12:43:13] GL_NV_texgen_reflection [12:43:13] GL_NV_texture_barrier [12:43:13] GL_NV_texture_compression_vtc [12:43:13] GL_NV_texture_env_combine4 [12:43:13] GL_NV_texture_multisample [12:43:13] GL_NV_texture_rectangle [12:43:13] GL_NV_texture_rectangle_compressed [12:43:13] GL_NV_texture_shader [12:43:13] GL_NV_texture_shader2 [12:43:13] GL_NV_texture_shader3 [12:43:13] GL_NV_transform_feedback [12:43:13] GL_NV_transform_feedback2 [12:43:13] GL_NV_uniform_buffer_unified_memory [12:43:13] GL_NV_vertex_array_range [12:43:13] GL_NV_vertex_array_range2 [12:43:13] GL_NV_vertex_attrib_integer_64bit [12:43:13] GL_NV_vertex_buffer_unified_memory [12:43:13] GL_NV_vertex_program [12:43:13] GL_NV_vertex_program1_1 [12:43:13] GL_NV_vertex_program2 [12:43:13] GL_NV_vertex_program2_option [12:43:13] GL_NV_vertex_program3 [12:43:13] GL_NV_viewport_array2 [12:43:13] GL_NV_viewport_swizzle [12:43:13] GL_NVX_conditional_render [12:43:13] GL_NVX_gpu_memory_info [12:43:13] GL_NVX_multigpu_info [12:43:13] GL_NVX_nvenc_interop [12:43:13] GL_NV_shader_thread_group [12:43:13] GL_NV_shader_thread_shuffle [12:43:13] GL_KHR_blend_equation_advanced [12:43:13] GL_KHR_blend_equation_advanced_coherent [12:43:13] GL_OVR_multiview [12:43:13] GL_OVR_multiview2 [12:43:13] GL_SGIS_generate_mipmap [12:43:13] GL_SGIS_texture_lod [12:43:13] GL_SGIX_depth_texture [12:43:13] GL_SGIX_shadow [12:43:13] GL_SUN_slice_accum [12:43:13] GL_WIN_swap_hint [12:43:13] WGL_EXT_swap_control [12:43:13] OpenGL pixel format: 8:8:8:8 [12:43:13] OpenGL depth format: 24:8 [12:43:13] [12:43:13] GLSL version: 4.60 NVIDIA [12:43:13] GLSL max vertex uniforms: 4096 (4096) [12:43:13] GLSL max fragment uniforms: 4096 (4096) [12:43:13] GLSL max varyings: 124 (124) [12:43:13] GLSL max lights: 8 (8) [12:43:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [12:43:13] [12:43:13] Vertex/index buffer memory limit: 2048MiB [12:43:13] Starting workaround for fast running clocks [12:43:13] Using LWJGL timer. [12:43:14] Startup Phase - Initializing.. [12:43:14] Preloading builtin materials [12:43:15] Preloading builtin materials done [12:43:15] Setting up Collada Model Loader [12:43:15] Launching Collada Model Loader threads [12:43:15] Launching WOM Loader threads [12:43:15] Startup Phase - Setting up.. [12:43:16] No positions file for 0x0 [12:43:16] No position data stored for fightwindow [12:43:16] No position data stored for healthbar [12:43:16] No position data stored for missionprogress [12:43:16] No position data stored for target [12:43:16] No position data stored for selected [12:43:16] No position data stored for quickbar [12:43:16] No position data stored for toolbelt [12:43:16] No position data stored for compass [12:43:16] No position data stored for skillTracker [12:43:16] No position data stored for notification [12:43:16] No position data stored for statusEffect [12:43:16] No position data stored for skills [12:43:16] No position data stored for spelleffects [12:43:16] No position data stored for missions [12:43:16] No position data stored for achievementWindow [12:43:16] No position data stored for chat [12:43:16] No position data stored for event [12:43:16] No position data stored for inventory [12:43:16] No position data stored for Character [12:43:16] No position data stored for timers [12:43:16] No position data stored for creation [12:43:16] No position data stored for creationList [12:43:16] No position data stored for recipeList [12:43:16] No position data stored for journal [12:43:16] No position data stored for equipment [12:43:16] No position data stored for wikisearch [12:43:16] No position data stored for stats [12:43:16] No position data stored for friend [12:43:16] No position data stored for support [12:43:16] No position data stored for trade [12:43:16] Gui initialized [12:43:16] Startup Phase - Preparing terrain... [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Startup Phase - Connecting .. [12:43:18] Disabling Nagles [12:43:19] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\_Event.2021-03.txt [12:43:19] Disabling Nagles [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\CA_HELP.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\GL-Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Trade.2021-03.txt [12:43:23] Login successful [12:43:23] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [12:43:24] Starting update of login splash image... [12:43:25] Finished loading new login splash image! [12:43:30] No mapping found for hair7 [12:43:30] No mapping found for hair7 [12:43:30] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:30] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:31] Water reflection offscreen size 960x600 [12:43:32] Execution aborted at connection 1, iteration 2 [12:43:32] Run time 2s, local time Fri Mar 19 12:43:32 CET 2021 [12:43:32] Destroying game window [12:43:32] ====== CLIENT CRASH ====== [12:43:32] Unexpected crash while playing [12:43:32] java.lang.ArithmeticException: / by zero [12:43:32] at class.XDO1vU8eta.FZOk5L6Gfy(SourceFile:285) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.xHYFJrMTwk.FZOk5L6Gfy(SourceFile:836) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.Ht8j61Tv5X.FZOk5L6Gfy(SourceFile:964) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:219) [12:43:32] at class.KAOzhO17f.mMV5oPkCW(SourceFile:228) [12:43:32] at class.g9TyG9QWnB.FZOk5L6Gfy(SourceFile:287) [12:43:32] at class.gmrxAXrlHz.FZOk5L6Gfy(SourceFile:1163) [12:43:32] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [12:43:32] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [12:43:32] at java.lang.Thread.run(Unknown Source)
  13. According to the new update, Herbivores SHOULD be eating Fruit/Berries/Nuts and SHOULD NOT eat mixed grass: Change: Edibility of plant-based food items Mixed grass is no longer edible except by grazing animals such as sheep and horse Acorns are now edible by omnivores and herbivores Fruits, nuts, and herbs are now edible by herbivores such as horses and cows The opposite is ( still ) the case as before the update. Confirmed with my own Tortoises: [08:01:58] The adolescent fat tortoise 'Raphaela FF TB' seems uninterested in the acorns. [00:11:48] The adolescent fat tortoise 'Raphaela FF TB' seems uninterested in the green apple. [00:17:37] An adolescent fat tortoise 'Raphaela FF TB' eats some mixed grass. Wurm devs, please test your new features before you roll it out. That's like every dev's main focus: Testing, Testing and more Testing.
  14. So last Night I lost Some Iron ores That I Freshly mined (50-90) ores,Im Sure no one took them because that happened when I dropped bunch of unfinished crates to the same tile . I didn't Care at First Then I Came Back Today to mine some more iron it stays as separate ores till I reach 14 iron ores then they combine into 1 single pile , Meanwhile the tile next to it As soon as I mine 1 ore its a pile . If any one can Help It Will be Great . #Note: It Was Before the Valentine's Client Update. Heres a link for some pics : https://imgur.com/a/IfKhPxg
  15. Creature spawning mechanics are not working as intended, aggressive ratio settings aren't working. I'm having an issue with my server (latest stable version), I have the creature count set to 40,000 on a 4096 map with "Aggressive Creatures" set to 90%, so 10% would be non-aggressive? Yet after 5 mins from an empty creature count, there are already over the limit (10% of 40,000 = 4000) for non-aggressive creatures. Am I missing something here? *SQLitebrowser shows the same 90% ratio set in the wurmlogin.db Tests: Regardless of cap, a 40,000 (90% Agg) creature count seems to always return; Black Wolf: 3201 Horse: 2801 Pheasant: 1601 Crab: 1201 Dog: 1201 Pig: 1201 Ram: 1201 Sheep: 1201 Bison: 1300+ Dolphin: 150 Octopus: 150 etc Reduce this to 10,000 (90% Agg) and we see a similar effect in play; Black Wolf: 802 Horse: 701 Lion: 601 Brown Bear: 401 Deer: 401 Pheasant: 401 Bison: 385+ Deer: 301 Dog: 301 Sheep: 301 Crab: 101 Dolphin: 100 Octopus: 100 etc The creature Aggressive % is suppose to be 'approximate', this isn't even approximately close (closer to 40%) and we always see vastly greater amounts of non-aggressive's than aggressive's. Note: When WU came out, we had all creatures, hell horses, hell hounds, spiders in the forest etc, it was magical and fun. At some point, we started noticing less and less of them until eventually creatures like spiders, bears, scorps, lava spiders would only seem to appear near their respective dens, leaving a forest full of sheep, rams, horses, cows, bulls, pigs, wolves, lions and the rarely seen kitty, with our mines being run by cave bugs and rats only. Has someone done borked?
  16. I initiated combat with an aged slow goblin in the entrance to a tunnel, and noticed a visual distortion of bright colours that looked a bit like a cloud spell effect. I am not a magic user or even a follower, and I am not aware that goblins can cast spells. I can only assume it was a visual bug. The colours shifted and changed during combat in a jerky flickering way, and the patch of colour ended up being almost totally white. Combat continued as normal. I took some screenshots during the fight:
  17. Hey Guys, So we had now the second time that after a server restart the current missions on defiance failed and do not appear again after a server restart . Which is pretty annoying if you get to ~90% 10 minutes before server restart. From the first time i do not have a screenshot but here is one for the birdcage-case. I was taken before we hit 95+% And furthermore yesterday we had do create 300 ropes in like 15 minutes or so. The Mission didnt failed right away but keep getting updated after like 5-10 minutes of the expired timestamp. So there is something definitly buggy with the timestemps on defiance. TBH like 23 mins for a difficulty 4 mission is a bit much CM Response on the ticket:
  18. On my main (steam client) I crafted a white cloth hood cotton. I then gave it to my alt (steam) client. I put it on, didn't like the look and took it off. On the character that took the hat off, everything looks fine. But the main and a 2nd alt (regular client) they see the character now has no hair.
  19. Hi guys, I have issues with the forgot password functionality and i'm unable to retrieve my account I used to play wurm 11 years ago, but got nostalgic the "Challenge phrase" on the forgot password page is totally empty so I don't know what to do. Can anyone help me? Screenshot attached:
  20. Horses bug.

    When I enter the cave, sometimes the horses stay on the surface.
  21. Congratulations, you found a bug in the test client: <Unable to load texture data from graphics.jar:texture/sprite/leaf.png> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: [08:24:16] [08:24:16] Preparing to enable console logging. [08:24:16] Now logging to E:\games\wurm\console.AblesCain.log [08:24:16] Time is Fri Oct 23 08:24:16 HST 2020 [08:24:16] Running client version 4.2.24 [08:24:16] client build# acf109aec192adaefe1c4aea38aa6126e9f9e70d [08:24:16] client build time 2020-10-23 15:29 [08:24:16] [08:24:16] === System information === [08:24:16] Executing from E:\games\wurm\Wurm Online\ [08:24:16] Operating system: Windows 10 (arch: amd64, version: 10.0) [08:24:16] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [08:24:16] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [08:24:16] Available CPUs: 4 [08:24:16] [08:24:16] [08:24:16] === Wurm options === [08:24:16] animation_playback_self = 0 [08:24:16] ao_level = 1 [08:24:16] auto_mipmaps_enabled = 1 [08:24:16] auto_run_source = 0 [08:24:16] cavedetail = 0 [08:24:16] censor_chat = false [08:24:16] collada_animations = 2 [08:24:16] colorItemsDamage = true [08:24:16] color_black = 0.0,0.0,0.0,1.0 [08:24:16] color_cyan = 0.0,1.0,1.0,1.0 [08:24:16] color_enchant_desc = 0.5,0.5,1.0,1.0 [08:24:16] color_enchant_name = 0.0,0.5,0.5,1.0 [08:24:16] color_enchant_power = 0.0,1.0,1.0,1.0 [08:24:16] color_error = 1.0,0.3,0.3,1.0 [08:24:16] color_fuchsia = 1.0,0.0,1.0,1.0 [08:24:16] color_green = 0.4,0.72,0.47,1.0 [08:24:16] color_grey = 0.5,0.75,1.0,1.0 [08:24:16] color_lime = 0.5,1.0,0.5,1.0 [08:24:16] color_maroon = 0.5,0.0,0.0,1.0 [08:24:16] color_navy_blue = 0.23,0.39,1.0,1.0 [08:24:16] color_orange = 1.0,0.58,0.04,1.0 [08:24:16] color_outline_ally = 0.5,1.0,0.5,1.0 [08:24:16] color_outline_friend = 0.5,0.75,1.0,1.0 [08:24:16] color_outline_hostile = 1.0,0.0,0.0,1.0 [08:24:16] color_outline_neutral = 0.5,0.5,1.0,1.0 [08:24:16] color_purple = 0.5,0.0,0.5,1.0 [08:24:16] color_red = 1.0,0.0,0.0,1.0 [08:24:16] color_royal_blue = 0.5,0.5,1.0,1.0 [08:24:16] color_salve_acid = 1.0,1.0,0.0,1.0 [08:24:16] color_salve_fire = 1.0,0.0,0.0,1.0 [08:24:16] color_salve_frost = 0.0,0.0,1.0,1.0 [08:24:16] color_silver = 0.75,0.75,0.75,1.0 [08:24:16] color_system = 0.5,1.0,0.5,1.0 [08:24:16] color_teal = 0.0,0.5,0.5,1.0 [08:24:16] color_white = 1.0,1.0,1.0,1.0 [08:24:16] color_yellow = 1.0,1.0,0.0,1.0 [08:24:16] compressed_textures = false [08:24:16] compressed_textures_S3TC = true [08:24:16] contribution_culling = 200 [08:24:16] custim_timer_source = 1 [08:24:16] customTimer1 = -1|-1 [08:24:16] customTimer2 = -1|-1 [08:24:16] customTimer3 = -1|-1 [08:24:16] customTimer4 = -1|-1 [08:24:16] customTimer5 = -1|-1 [08:24:16] debug_mode = false [08:24:16] defaultActions_source = 0 [08:24:16] depth_clamp_enabled = 2 [08:24:16] disable_select_all_shortcut = false [08:24:16] display_settings = false:false:0:1024:768:32:-1:false:true [08:24:16] enable_contribution_culling = false [08:24:16] enable_debugs = false [08:24:16] enable_lod = true [08:24:16] enable_shift_drag = false [08:24:16] enable_volumetric_fog = true [08:24:16] enable_vsync = false [08:24:16] enable_world_drag = true [08:24:16] event_log_rotation = 2 [08:24:16] exec_source = 0 [08:24:16] fast_yield = false [08:24:16] fbo_enabled = 2 [08:24:16] fog_coord_src = 0 [08:24:16] font_antialias = 2 [08:24:16] font_bold = 11 [08:24:16] font_default = 11 [08:24:16] font_header = 24 [08:24:16] font_italian = 11 [08:24:16] font_monospaced = 11 [08:24:16] font_static = 11 [08:24:16] fov_horizontal = 80 [08:24:16] fps_limit = 60 [08:24:16] fps_limit_background = 30 [08:24:16] fps_limit_enabled = true [08:24:16] free_look_mode_disable_on_close_component = false [08:24:16] free_look_mode_disable_on_combat = false [08:24:16] free_look_mode_disable_on_open_component = false [08:24:16] free_look_mode_sensitivity = 10 [08:24:16] game_client_thread_priority = 2 [08:24:16] glsl_debug_loading = false [08:24:16] glsl_enabled = 2 [08:24:16] gpu_skinning = true [08:24:16] gui_opacity = 3 [08:24:16] gui_skin = 1 [08:24:16] has_read_eula = true [08:24:16] head_bob = false [08:24:16] hide_cursor_with_ui = false [08:24:16] hide_inactive_friends = false [08:24:16] hide_menu_examine = false [08:24:16] hide_menu_no_target = false [08:24:16] hide_menu_spam_mode = true [08:24:16] hide_menu_stop = false [08:24:16] hide_onscreen_fail_messages = false [08:24:16] hide_onscreen_hostile_messages = false [08:24:16] hide_onscreen_info_messages = false [08:24:16] hide_personal_goal = false [08:24:16] high_res_binoculars = true [08:24:16] hint_texture_scaling = 2 [08:24:16] impColumn = true [08:24:16] inverse_mouse = false [08:24:16] irc_log_rotation = 2 [08:24:16] irc_notif = 0 [08:24:16] item_creature_render_distance = 0 [08:24:16] key_bindings_source = 0 [08:24:16] keyboard_layout = 0 [08:24:16] limit_dynamic_lights = true [08:24:16] loadInventoryStartup = true [08:24:16] local_list_in_event = false [08:24:16] lod = 1 [08:24:16] log_extra_errors = false [08:24:16] log_gl_errors = false [08:24:16] mark_text_read = true [08:24:16] material_as_suffix = true [08:24:16] max_dynamic_lights = 8 [08:24:16] max_shader_lights = 8 [08:24:16] max_texture_size = 0 [08:24:16] mega_texture_size = 6 [08:24:16] model_loader_thread_priority = 2 [08:24:16] model_loading_threads = 3 [08:24:16] mount_control_mode = 0 [08:24:16] mount_rotation = false [08:24:16] mouse_camera_sensitivity = 10.0 [08:24:16] mouse_smoothing = 0.0 [08:24:16] multicolor_usage = 1 [08:24:16] multidraw_enabled = 1 [08:24:16] no_brightness = false [08:24:16] no_terrain_render = false [08:24:16] no_world_render = false [08:24:16] non_power_of_two = 1 [08:24:16] normal_maps = true [08:24:16] occlusion_queries_enabled = 2 [08:24:16] offscreen_texture_size = 0 [08:24:16] other_log_rotation = 2 [08:24:16] outline_picking = true [08:24:16] player_texture_size = 2 [08:24:16] quick_keybinds = true [08:24:16] reflection_texture_size = 0 [08:24:16] reflections = 0 [08:24:16] remember_password = true [08:24:16] render_bloom = false [08:24:16] render_distant_terrain = false [08:24:16] render_fxaa = true [08:24:16] render_sun_glare = false [08:24:16] render_vignette = false [08:24:16] renderer_type = 1 [08:24:16] resident_models = false [08:24:16] save_skills_on_quit = false [08:24:16] screen_brightness = 0.0 [08:24:16] screenshot_file_format = 1 [08:24:16] season_override = 0 [08:24:16] send_extra_tile_data = false [08:24:16] setting_timestamps = true [08:24:16] settings_version = 14 [08:24:16] shadow_level = 0 [08:24:16] shadow_mapsize = 0 [08:24:16] shift_drag_default = 10 [08:24:16] showKChat = true [08:24:16] show_body_in_inventory = false [08:24:16] show_creature_overlay = true [08:24:16] show_examine_world_text = true [08:24:16] show_local_world_text = true [08:24:16] show_old_menu = false [08:24:16] show_old_quickbar = false [08:24:16] silent_friends_update = false [08:24:16] skillgain_minimum = 4 [08:24:16] skillgain_no_alignment = true [08:24:16] skillgain_no_favor = true [08:24:16] skydetail = 0 [08:24:16] sound_al_gain = 5 [08:24:16] sound_buzzlevel = 2 [08:24:16] sound_cache_enabled = true [08:24:16] sound_doppler_enabled = false [08:24:16] sound_engine = 2 [08:24:16] sound_footstepslevel = 10 [08:24:16] sound_music_level = 4 [08:24:16] sound_play_PMAlert = false [08:24:16] sound_play_UIsounds = true [08:24:16] sound_play_ambients = true [08:24:16] sound_play_buzz = true [08:24:16] sound_play_combat = true [08:24:16] sound_play_door = true [08:24:16] sound_play_emotes = true [08:24:16] sound_play_footsteps = true [08:24:16] sound_play_music = true [08:24:16] sound_play_weather = true [08:24:16] sound_play_work = true [08:24:16] structure_render_distance = 0 [08:24:16] submit_client_data = 2 [08:24:16] supersampling = 0 [08:24:16] swap_mouse_buttons = false [08:24:16] terrain_res = 0 [08:24:16] test_attach_equipment = false [08:24:16] test_mode = 0 [08:24:16] thirdPerson = false [08:24:16] tile_transitions = true [08:24:16] tiledecorations = 0 [08:24:16] togglePushToTalk = true [08:24:16] treelist_outline = true [08:24:16] trees = 0 [08:24:16] ui_scale = 110 [08:24:16] update_optional = true [08:24:16] use_alpha_particles = false [08:24:16] use_anisotropic_filtering = 4 [08:24:16] use_antialiasing = 1 [08:24:16] use_default_action = true [08:24:16] use_fast_clock_work_around = true [08:24:16] use_nano_timer = false [08:24:16] use_non_alpha_particles = false [08:24:16] use_phobia_models = false [08:24:16] use_tree_models = false [08:24:16] use_weather_particles = false [08:24:16] vbo_enabled = 1 [08:24:16] vg_ui_theme = 1 [08:24:16] viewport_bob = true [08:24:16] water_detail = 0 [08:24:16] [08:24:17] Setting up WurmModel Model Loader [08:24:17] Executing E:\games\wurm\configs\Alt\keybindings.txt [08:24:17] Translating legacy key NUMPAD7 to KP_7 [08:24:17] Translating legacy key NUMPAD9 to KP_9 [08:24:17] Translating legacy key SUBTRACT to KP_SUBTRACT [08:24:17] Translating legacy key EQUALS to EQUAL [08:24:17] Translating legacy key ADD to KP_ADD [08:24:17] Translating legacy key NUMPAD8 to KP_8 [08:24:17] Translating legacy key NUMPAD5 to KP_5 [08:24:17] Translating legacy key MULTIPLY to KP_MULTIPLY [08:24:17] Translating legacy key NUMPAD1 to KP_1 [08:24:17] Translating legacy key NUMPAD0 to KP_0 [08:24:17] Translating legacy key NUMPAD3 to KP_3 [08:24:17] Translating legacy key NUMPAD2 to KP_2 [08:24:17] Translating legacy key DECIMAL to KP_DECIMAL [08:24:17] Translating legacy key DIVIDE to KP_DIVIDE [08:24:17] Translating legacy key NUMPAD6 to KP_6 [08:24:17] Translating legacy key NUMPAD4 to KP_4 [08:24:18] Word filter loaded: 23 [08:24:19] Starting global frame job manager with 4 worker threads [08:24:19] Starting global lazy job manager with 2 worker threads [08:24:19] Setting up OpenAL Sound Engine [08:24:19] OpenAL version: 1.1 ALSOFT 1.19.1 [08:24:19] OpenAL renderer: OpenAL Soft [08:24:19] OpenAL vendor: OpenAL Community [08:24:19] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [08:24:19] Generating: 128 source channels. [08:24:19] [08:24:19] === OpenGL information === [08:24:19] LWJGL version: 3.2.3 1.2.0 [08:24:19] OpenGL vendor: NVIDIA Corporation [08:24:19] OpenGL renderer: GeForce GTX 1650 SUPER/PCIe/SSE2 [08:24:19] OpenGL version: 4.6.0 NVIDIA 451.67 [08:24:19] OpenGL extensions: [08:24:19] GL_AMD_multi_draw_indirect [08:24:19] GL_AMD_seamless_cubemap_per_texture [08:24:19] GL_AMD_vertex_shader_viewport_index [08:24:19] GL_AMD_vertex_shader_layer [08:24:19] GL_ARB_arrays_of_arrays [08:24:19] GL_ARB_base_instance [08:24:19] GL_ARB_bindless_texture [08:24:19] GL_ARB_blend_func_extended [08:24:19] GL_ARB_buffer_storage [08:24:19] GL_ARB_clear_buffer_object [08:24:19] GL_ARB_clear_texture [08:24:19] GL_ARB_clip_control [08:24:19] GL_ARB_color_buffer_float [08:24:19] GL_ARB_compatibility [08:24:19] GL_ARB_compressed_texture_pixel_storage [08:24:19] GL_ARB_conservative_depth [08:24:19] GL_ARB_compute_shader [08:24:19] GL_ARB_compute_variable_group_size [08:24:19] GL_ARB_conditional_render_inverted [08:24:19] GL_ARB_copy_buffer [08:24:19] GL_ARB_copy_image [08:24:19] GL_ARB_cull_distance [08:24:19] GL_ARB_debug_output [08:24:19] GL_ARB_depth_buffer_float [08:24:19] GL_ARB_depth_clamp [08:24:19] GL_ARB_depth_texture [08:24:19] GL_ARB_derivative_control [08:24:19] GL_ARB_direct_state_access [08:24:19] GL_ARB_draw_buffers [08:24:19] GL_ARB_draw_buffers_blend [08:24:19] GL_ARB_draw_indirect [08:24:19] GL_ARB_draw_elements_base_vertex [08:24:19] GL_ARB_draw_instanced [08:24:19] GL_ARB_enhanced_layouts [08:24:19] GL_ARB_ES2_compatibility [08:24:19] GL_ARB_ES3_compatibility [08:24:19] GL_ARB_ES3_1_compatibility [08:24:19] GL_ARB_ES3_2_compatibility [08:24:19] GL_ARB_explicit_attrib_location [08:24:19] GL_ARB_explicit_uniform_location [08:24:19] GL_ARB_fragment_coord_conventions [08:24:19] GL_ARB_fragment_layer_viewport [08:24:19] GL_ARB_fragment_program [08:24:19] GL_ARB_fragment_program_shadow [08:24:19] GL_ARB_fragment_shader [08:24:19] GL_ARB_fragment_shader_interlock [08:24:19] GL_ARB_framebuffer_no_attachments [08:24:19] GL_ARB_framebuffer_object [08:24:19] GL_ARB_framebuffer_sRGB [08:24:19] GL_ARB_geometry_shader4 [08:24:19] GL_ARB_get_program_binary [08:24:19] GL_ARB_get_texture_sub_image [08:24:19] GL_ARB_gl_spirv [08:24:19] GL_ARB_gpu_shader5 [08:24:19] GL_ARB_gpu_shader_fp64 [08:24:19] GL_ARB_gpu_shader_int64 [08:24:19] GL_ARB_half_float_pixel [08:24:19] GL_ARB_half_float_vertex [08:24:19] GL_ARB_imaging [08:24:19] GL_ARB_indirect_parameters [08:24:19] GL_ARB_instanced_arrays [08:24:19] GL_ARB_internalformat_query [08:24:19] GL_ARB_internalformat_query2 [08:24:19] GL_ARB_invalidate_subdata [08:24:19] GL_ARB_map_buffer_alignment [08:24:19] GL_ARB_map_buffer_range [08:24:19] GL_ARB_multi_bind [08:24:19] GL_ARB_multi_draw_indirect [08:24:19] GL_ARB_multisample [08:24:19] GL_ARB_multitexture [08:24:19] GL_ARB_occlusion_query [08:24:19] GL_ARB_occlusion_query2 [08:24:19] GL_ARB_parallel_shader_compile [08:24:19] GL_ARB_pipeline_statistics_query [08:24:19] GL_ARB_pixel_buffer_object [08:24:19] GL_ARB_point_parameters [08:24:19] GL_ARB_point_sprite [08:24:19] GL_ARB_polygon_offset_clamp [08:24:19] GL_ARB_post_depth_coverage [08:24:19] GL_ARB_program_interface_query [08:24:19] GL_ARB_provoking_vertex [08:24:19] GL_ARB_query_buffer_object [08:24:19] GL_ARB_robust_buffer_access_behavior [08:24:19] GL_ARB_robustness [08:24:19] GL_ARB_sample_locations [08:24:19] GL_ARB_sample_shading [08:24:19] GL_ARB_sampler_objects [08:24:19] GL_ARB_seamless_cube_map [08:24:19] GL_ARB_seamless_cubemap_per_texture [08:24:19] GL_ARB_separate_shader_objects [08:24:19] GL_ARB_shader_atomic_counter_ops [08:24:19] GL_ARB_shader_atomic_counters [08:24:19] GL_ARB_shader_ballot [08:24:19] GL_ARB_shader_bit_encoding [08:24:19] GL_ARB_shader_clock [08:24:19] GL_ARB_shader_draw_parameters [08:24:19] GL_ARB_shader_group_vote [08:24:19] GL_ARB_shader_image_load_store [08:24:19] GL_ARB_shader_image_size [08:24:19] GL_ARB_shader_objects [08:24:19] GL_ARB_shader_precision [08:24:19] GL_ARB_shader_storage_buffer_object [08:24:19] GL_ARB_shader_subroutine [08:24:19] GL_ARB_shader_texture_image_samples [08:24:19] GL_ARB_shader_texture_lod [08:24:19] GL_ARB_shading_language_100 [08:24:19] GL_ARB_shader_viewport_layer_array [08:24:19] GL_ARB_shading_language_420pack [08:24:19] GL_ARB_shading_language_include [08:24:19] GL_ARB_shading_language_packing [08:24:19] GL_ARB_shadow [08:24:19] GL_ARB_sparse_buffer [08:24:19] GL_ARB_sparse_texture [08:24:19] GL_ARB_sparse_texture2 [08:24:19] GL_ARB_sparse_texture_clamp [08:24:19] GL_ARB_spirv_extensions [08:24:19] GL_ARB_stencil_texturing [08:24:19] GL_ARB_sync [08:24:19] GL_ARB_tessellation_shader [08:24:19] GL_ARB_texture_barrier [08:24:19] GL_ARB_texture_border_clamp [08:24:19] GL_ARB_texture_buffer_object [08:24:19] GL_ARB_texture_buffer_object_rgb32 [08:24:19] GL_ARB_texture_buffer_range [08:24:19] GL_ARB_texture_compression [08:24:19] GL_ARB_texture_compression_bptc [08:24:19] GL_ARB_texture_compression_rgtc [08:24:19] GL_ARB_texture_cube_map [08:24:19] GL_ARB_texture_cube_map_array [08:24:19] GL_ARB_texture_env_add [08:24:19] GL_ARB_texture_env_combine [08:24:19] GL_ARB_texture_env_crossbar [08:24:19] GL_ARB_texture_env_dot3 [08:24:19] GL_ARB_texture_filter_anisotropic [08:24:19] GL_ARB_texture_filter_minmax [08:24:19] GL_ARB_texture_float [08:24:19] GL_ARB_texture_gather [08:24:19] GL_ARB_texture_mirror_clamp_to_edge [08:24:19] GL_ARB_texture_mirrored_repeat [08:24:19] GL_ARB_texture_multisample [08:24:19] GL_ARB_texture_non_power_of_two [08:24:19] GL_ARB_texture_query_levels [08:24:19] GL_ARB_texture_query_lod [08:24:19] GL_ARB_texture_rectangle [08:24:19] GL_ARB_texture_rg [08:24:19] GL_ARB_texture_rgb10_a2ui [08:24:19] GL_ARB_texture_stencil8 [08:24:19] GL_ARB_texture_storage [08:24:19] GL_ARB_texture_storage_multisample [08:24:19] GL_ARB_texture_swizzle [08:24:19] GL_ARB_texture_view [08:24:19] GL_ARB_timer_query [08:24:19] GL_ARB_transform_feedback2 [08:24:19] GL_ARB_transform_feedback3 [08:24:19] GL_ARB_transform_feedback_instanced [08:24:19] GL_ARB_transform_feedback_overflow_query [08:24:19] GL_ARB_transpose_matrix [08:24:19] GL_ARB_uniform_buffer_object [08:24:19] GL_ARB_vertex_array_bgra [08:24:19] GL_ARB_vertex_array_object [08:24:19] GL_ARB_vertex_attrib_64bit [08:24:19] GL_ARB_vertex_attrib_binding [08:24:19] GL_ARB_vertex_buffer_object [08:24:19] GL_ARB_vertex_program [08:24:19] GL_ARB_vertex_shader [08:24:19] GL_ARB_vertex_type_10f_11f_11f_rev [08:24:19] GL_ARB_vertex_type_2_10_10_10_rev [08:24:19] GL_ARB_viewport_array [08:24:19] GL_ARB_window_pos [08:24:19] GL_ATI_draw_buffers [08:24:19] GL_ATI_texture_float [08:24:19] GL_ATI_texture_mirror_once [08:24:19] GL_S3_s3tc [08:24:19] GL_EXT_texture_env_add [08:24:19] GL_EXT_abgr [08:24:19] GL_EXT_bgra [08:24:19] GL_EXT_bindable_uniform [08:24:19] GL_EXT_blend_color [08:24:19] GL_EXT_blend_equation_separate [08:24:19] GL_EXT_blend_func_separate [08:24:19] GL_EXT_blend_minmax [08:24:19] GL_EXT_blend_subtract [08:24:19] GL_EXT_compiled_vertex_array [08:24:19] GL_EXT_Cg_shader [08:24:19] GL_EXT_depth_bounds_test [08:24:19] GL_EXT_direct_state_access [08:24:19] GL_EXT_draw_buffers2 [08:24:19] GL_EXT_draw_instanced [08:24:19] GL_EXT_draw_range_elements [08:24:19] GL_EXT_fog_coord [08:24:19] GL_EXT_framebuffer_blit [08:24:19] GL_EXT_framebuffer_multisample [08:24:19] GL_EXTX_framebuffer_mixed_formats [08:24:19] GL_EXT_framebuffer_multisample_blit_scaled [08:24:19] GL_EXT_framebuffer_object [08:24:19] GL_EXT_framebuffer_sRGB [08:24:19] GL_EXT_geometry_shader4 [08:24:19] GL_EXT_gpu_program_parameters [08:24:19] GL_EXT_gpu_shader4 [08:24:19] GL_EXT_multi_draw_arrays [08:24:19] GL_EXT_multiview_texture_multisample [08:24:19] GL_EXT_multiview_timer_query [08:24:19] GL_EXT_packed_depth_stencil [08:24:19] GL_EXT_packed_float [08:24:19] GL_EXT_packed_pixels [08:24:19] GL_EXT_pixel_buffer_object [08:24:19] GL_EXT_point_parameters [08:24:19] GL_EXT_polygon_offset_clamp [08:24:19] GL_EXT_post_depth_coverage [08:24:19] GL_EXT_provoking_vertex [08:24:19] GL_EXT_raster_multisample [08:24:19] GL_EXT_rescale_normal [08:24:19] GL_EXT_secondary_color [08:24:19] GL_EXT_separate_shader_objects [08:24:19] GL_EXT_separate_specular_color [08:24:19] GL_EXT_shader_image_load_formatted [08:24:19] GL_EXT_shader_image_load_store [08:24:19] GL_EXT_shader_integer_mix [08:24:19] GL_EXT_shadow_funcs [08:24:19] GL_EXT_sparse_texture2 [08:24:19] GL_EXT_stencil_two_side [08:24:19] GL_EXT_stencil_wrap [08:24:19] GL_EXT_texture3D [08:24:19] GL_EXT_texture_array [08:24:19] GL_EXT_texture_buffer_object [08:24:19] GL_EXT_texture_compression_dxt1 [08:24:19] GL_EXT_texture_compression_latc [08:24:19] GL_EXT_texture_compression_rgtc [08:24:19] GL_EXT_texture_compression_s3tc [08:24:19] GL_EXT_texture_cube_map [08:24:19] GL_EXT_texture_edge_clamp [08:24:19] GL_EXT_texture_env_combine [08:24:19] GL_EXT_texture_env_dot3 [08:24:19] GL_EXT_texture_filter_anisotropic [08:24:19] GL_EXT_texture_filter_minmax [08:24:19] GL_EXT_texture_integer [08:24:19] GL_EXT_texture_lod [08:24:19] GL_EXT_texture_lod_bias [08:24:19] GL_EXT_texture_mirror_clamp [08:24:19] GL_EXT_texture_object [08:24:19] GL_EXT_texture_shadow_lod [08:24:19] GL_EXT_texture_shared_exponent [08:24:19] GL_EXT_texture_sRGB [08:24:19] GL_EXT_texture_sRGB_R8 [08:24:19] GL_EXT_texture_sRGB_decode [08:24:19] GL_EXT_texture_storage [08:24:19] GL_EXT_texture_swizzle [08:24:19] GL_EXT_timer_query [08:24:19] GL_EXT_transform_feedback2 [08:24:19] GL_EXT_vertex_array [08:24:19] GL_EXT_vertex_array_bgra [08:24:19] GL_EXT_vertex_attrib_64bit [08:24:19] GL_EXT_window_rectangles [08:24:19] GL_EXT_import_sync_object [08:24:19] GL_IBM_rasterpos_clip [08:24:19] GL_IBM_texture_mirrored_repeat [08:24:19] GL_KHR_context_flush_control [08:24:19] GL_KHR_debug [08:24:19] GL_EXT_memory_object [08:24:19] GL_EXT_memory_object_win32 [08:24:19] GL_EXT_win32_keyed_mutex [08:24:19] GL_KHR_parallel_shader_compile [08:24:19] GL_KHR_no_error [08:24:19] GL_KHR_robust_buffer_access_behavior [08:24:19] GL_KHR_robustness [08:24:19] GL_EXT_semaphore [08:24:19] GL_EXT_semaphore_win32 [08:24:19] GL_KHR_shader_subgroup [08:24:19] GL_KTX_buffer_region [08:24:19] GL_NV_alpha_to_coverage_dither_control [08:24:19] GL_NV_bindless_multi_draw_indirect [08:24:19] GL_NV_bindless_multi_draw_indirect_count [08:24:19] GL_NV_bindless_texture [08:24:19] GL_NV_blend_equation_advanced [08:24:19] GL_NV_blend_equation_advanced_coherent [08:24:19] GL_NVX_blend_equation_advanced_multi_draw_buffers [08:24:19] GL_NV_blend_minmax_factor [08:24:19] GL_NV_blend_square [08:24:19] GL_NV_clip_space_w_scaling [08:24:19] GL_NV_command_list [08:24:19] GL_NV_compute_program5 [08:24:19] GL_NV_compute_shader_derivatives [08:24:19] GL_NV_conditional_render [08:24:19] GL_NV_conservative_raster [08:24:19] GL_NV_conservative_raster_dilate [08:24:19] GL_NV_conservative_raster_pre_snap [08:24:19] GL_NV_conservative_raster_pre_snap_triangles [08:24:19] GL_NV_conservative_raster_underestimation [08:24:19] GL_NV_copy_depth_to_color [08:24:19] GL_NV_copy_image [08:24:19] GL_NV_depth_buffer_float [08:24:19] GL_NV_depth_clamp [08:24:19] GL_NV_draw_texture [08:24:19] GL_NV_draw_vulkan_image [08:24:19] GL_NV_ES1_1_compatibility [08:24:19] GL_NV_ES3_1_compatibility [08:24:19] GL_NV_explicit_multisample [08:24:19] GL_NV_feature_query [08:24:19] GL_NV_fence [08:24:19] GL_NV_fill_rectangle [08:24:19] GL_NV_float_buffer [08:24:19] GL_NV_fog_distance [08:24:19] GL_NV_fragment_coverage_to_color [08:24:19] GL_NV_fragment_program [08:24:19] GL_NV_fragment_program_option [08:24:19] GL_NV_fragment_program2 [08:24:19] GL_NV_fragment_shader_barycentric [08:24:19] GL_NV_fragment_shader_interlock [08:24:19] GL_NV_framebuffer_mixed_samples [08:24:19] GL_NV_framebuffer_multisample_coverage [08:24:19] GL_NV_geometry_shader4 [08:24:19] GL_NV_geometry_shader_passthrough [08:24:19] GL_NV_gpu_program4 [08:24:19] GL_NV_internalformat_sample_query [08:24:19] GL_NV_gpu_program4_1 [08:24:19] GL_NV_gpu_program5 [08:24:19] GL_NV_gpu_program5_mem_extended [08:24:19] GL_NV_gpu_program_fp64 [08:24:19] GL_NV_gpu_shader5 [08:24:19] GL_NV_half_float [08:24:19] GL_NV_light_max_exponent [08:24:19] GL_NV_memory_attachment [08:24:19] GL_NV_mesh_shader [08:24:19] GL_NV_multisample_coverage [08:24:19] GL_NV_multisample_filter_hint [08:24:19] GL_NV_occlusion_query [08:24:19] GL_NV_packed_depth_stencil [08:24:19] GL_NV_parameter_buffer_object [08:24:19] GL_NV_parameter_buffer_object2 [08:24:19] GL_NV_path_rendering [08:24:19] GL_NV_path_rendering_shared_edge [08:24:19] GL_NV_pixel_data_range [08:24:19] GL_NV_point_sprite [08:24:19] GL_NV_primitive_restart [08:24:19] GL_NV_query_resource [08:24:19] GL_NV_query_resource_tag [08:24:19] GL_NV_register_combiners [08:24:19] GL_NV_register_combiners2 [08:24:19] GL_NV_representative_fragment_test [08:24:19] GL_NV_sample_locations [08:24:19] GL_NV_sample_mask_override_coverage [08:24:19] GL_NV_scissor_exclusive [08:24:19] GL_NV_shader_atomic_counters [08:24:19] GL_NV_shader_atomic_float [08:24:19] GL_NV_shader_atomic_float64 [08:24:19] GL_NV_shader_atomic_fp16_vector [08:24:19] GL_NV_shader_atomic_int64 [08:24:19] GL_NV_shader_buffer_load [08:24:19] GL_NV_shader_storage_buffer_object [08:24:19] GL_NV_shader_subgroup_partitioned [08:24:19] GL_NV_shader_texture_footprint [08:24:19] GL_NV_shading_rate_image [08:24:19] GL_NV_stereo_view_rendering [08:24:19] GL_NV_texgen_reflection [08:24:19] GL_NV_texture_barrier [08:24:19] GL_NV_texture_compression_vtc [08:24:19] GL_NV_texture_env_combine4 [08:24:19] GL_NV_texture_multisample [08:24:19] GL_NV_texture_rectangle [08:24:19] GL_NV_texture_rectangle_compressed [08:24:19] GL_NV_texture_shader [08:24:19] GL_NV_texture_shader2 [08:24:19] GL_NV_texture_shader3 [08:24:19] GL_NV_transform_feedback [08:24:19] GL_NV_transform_feedback2 [08:24:19] GL_NV_uniform_buffer_unified_memory [08:24:19] GL_NV_vertex_array_range [08:24:19] GL_NV_vertex_array_range2 [08:24:19] GL_NV_vertex_attrib_integer_64bit [08:24:19] GL_NV_vertex_buffer_unified_memory [08:24:19] GL_NV_vertex_program [08:24:19] GL_NV_vertex_program1_1 [08:24:19] GL_NV_vertex_program2 [08:24:19] GL_NV_vertex_program2_option [08:24:19] GL_NV_vertex_program3 [08:24:19] GL_NV_viewport_array2 [08:24:19] GL_NV_viewport_swizzle [08:24:19] GL_NVX_conditional_render [08:24:19] GL_NVX_linked_gpu_multicast [08:24:19] GL_NV_gpu_multicast [08:24:19] GL_NVX_gpu_multicast2 [08:24:19] GL_NVX_progress_fence [08:24:19] GL_NVX_gpu_memory_info [08:24:19] GL_NVX_multigpu_info [08:24:19] GL_NVX_nvenc_interop [08:24:19] GL_NV_shader_thread_group [08:24:19] GL_NV_shader_thread_shuffle [08:24:19] GL_KHR_blend_equation_advanced [08:24:19] GL_KHR_blend_equation_advanced_coherent [08:24:19] GL_OVR_multiview [08:24:19] GL_OVR_multiview2 [08:24:19] GL_SGIS_generate_mipmap [08:24:19] GL_SGIS_texture_lod [08:24:19] GL_SGIX_depth_texture [08:24:19] GL_SGIX_shadow [08:24:19] GL_SUN_slice_accum [08:24:19] GL_WIN_swap_hint [08:24:19] WGL_EXT_swap_control [08:24:19] OpenGL pixel format: 8:8:8:8 [08:24:19] OpenGL depth format: 24:8 [08:24:19] [08:24:19] GLSL version: 4.60 NVIDIA [08:24:19] GLSL max vertex uniforms: 4096 (4096) [08:24:19] GLSL max fragment uniforms: 4096 (4096) [08:24:19] GLSL max varyings: 124 (124) [08:24:19] GLSL max lights: 8 (8) [08:24:19] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [08:24:19] [08:24:19] Vertex/index buffer memory limit: 2048MiB [08:24:19] Starting workaround for fast running clocks [08:24:19] Using LWJGL timer. [08:24:20] Startup Phase - Initializing.. [08:24:20] Preloading builtin materials [08:24:20] Preloading builtin materials done [08:24:20] Setting up Collada Model Loader [08:24:20] Launching Collada Model Loader threads [08:24:20] Launching WOM Loader threads [08:24:20] Startup Phase - Setting up.. [08:24:21] Loading window positions from E:\games\wurm\players\AblesCain\windows_1024x768.txt [08:24:21] Loading props file E:\games\wurm\players\AblesCain\windows_1024x768.txt [08:24:21] Gui initialized [08:24:21] Startup Phase - Preparing terrain... [08:24:24] Startup Phase - Connecting .. [08:24:25] Disabling Nagles [08:24:27] Writing to E:\games\wurm\players\AblesCain\logs\_Event.2020-10.txt [08:24:27] Disabling Nagles [08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Alliance.2020-10.txt [08:24:28] Writing to E:\games\wurm\players\AblesCain\logs\Village.2020-10.txt [08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\Trade.2020-10.txt [08:24:30] Writing to E:\games\wurm\players\AblesCain\logs\PvP_CA_Help.2020-10.txt [08:24:30] Login successful [08:24:30] Executing E:\games\wurm\configs\Alt\autorun.txt [08:24:30] Starting update of login splash image... [08:24:31] Finished loading new login splash image! [08:24:32] Initializing font texture for Cry Uncial (16). Texture Size: 256 [08:24:34] Water reflection offscreen size 512x384 [08:26:50] Writing to E:\games\wurm\players\AblesCain\logs\_Skills.2020-10.txt [09:54:55] No mapping found for hair0 [10:13:07] No mapping found for hair0 [10:14:01] Writing to E:\games\wurm\players\AblesCain\logs\_Local.2020-10.txt [10:17:52] No mapping found for hair0 [10:18:11] No mapping found for hair0 [10:19:41] No mapping found for hair0 [10:24:52] No mapping found for hair0 [10:46:33] No mapping found for hair0 [10:48:13] No mapping found for hair0 [11:59:45] No mapping found for hair0 [12:03:36] No mapping found for hair0 [12:48:49] No mapping found for hair0 [14:51:29] No mapping found for hair0 [14:55:56] No mapping found for hair0 [15:11:28] No mapping found for hair7 [16:21:09] No mapping found for hair0 [16:35:59] No mapping found for hair0 [16:38:44] Execution aborted at connection 1, iteration 972967 [16:38:44] Run time 8h 14m, local time Fri Oct 23 16:38:44 HST 2020 [16:38:44] Destroying game window [16:38:44] ====== FAILED ASSERT ====== [16:38:44] com.wurmonline.client.fgtPPuD8uC: Unable to load texture data from graphics.jar:texture/sprite/leaf.png [16:38:44] at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:71) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:554) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:1205) [16:38:44] at class.isTfARQuiX.XwhlvVTrl(SourceFile:139) [16:38:44] at class.QdRQl5KPlV.<init>(SourceFile:74) [16:38:44] at class.QdRQl5KPlV.<init>(SourceFile:66) [16:38:44] at class.oa5e8varWZ.FZOk5L6Gfy(SourceFile:174) [16:38:44] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:552) [16:38:44] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:11434) [16:38:44] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [16:38:44] at java.lang.Thread.run(Unknown Source) [16:38:44] Caused by: javax.imageio.IIOException: Error skipping PNG metadata [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.readMetadata(Unknown Source) [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source) [16:38:44] at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source) [16:38:44] at javax.imageio.ImageIO.read(Unknown Source) [16:38:44] at javax.imageio.ImageIO.read(Unknown Source) [16:38:44] at class.isTfARQuiX.FZOk5L6Gfy(SourceFile:548) [16:38:44] ... 9 more [16:38:44] Caused by: java.io.IOException: Insufficient quota to complete the requested service [16:38:44] at java.io.RandomAccessFile.writeBytes(Native Method) [16:38:44] at java.io.RandomAccessFile.write(Unknown Source) [16:38:44] at javax.imageio.stream.FileCacheImageInputStream.readUntil(Unknown Source) [16:38:44] at javax.imageio.stream.FileCacheImageInputStream.read(Unknown Source) [16:38:44] at javax.imageio.stream.ImageInputStreamImpl.readInt(Unknown Source) [16:38:44] ... 15 more
  22. Guys . HELP ! My HATCHET doesn't have coc it and it LITERALLY doesn't increase โคด skill โœ. I ๐Ÿ‘ try all hard for 4 minutes and no skill ! This is an OUTRAGE . Game literally unplayable with tools ๐Ÿ—œ under โฌ‡ 95 coc! Frankly unacceptable that they expect ME to grind under โฌ‡ THESE conditions ... I'll be taking my mmo play time (valuable ) elsewhere ๐Ÿ!
  23. Whenever I click place by mistake with my character Ikki, which is a steam client, on Harmony, I get booted out of the game and have to log back in. Was told by a GM to post the console data here, before logging back in, which is what I am now doing. Hope this can be fixed as it is extremely annoying. Don't know if being on Linux rather than Windows has anything to do with this.
  24. "[22:14:35] He seems to have blood from the Freedom Isles." Every single character on Defiance now has the blood of freedom, the reason for this is cause the only way to access Defiance was to first go through Harmony. However this removes HotS from being able to use the HotS face templates and eye color ect, this isnt a game breaking bug as of now but many of us would want a fix for this when possible. It breaks both the immersion and the only way to tell what starter kingdom ppl used to be before having their first convert between kingdoms. I know the staff has their hands full atm but we would appreciate if this could be adressed in a near future
  25. My local tower on the freedom isle on the Harmony server has a bugged guard tower. There are visible guards around the tower, they respond to any threats by yelling at them, but no guards path to fight the creature. When an aggressive mob is brought to the tower they yell and yell but never fight. I believe (not certain) that we tried bringing the creature next to a guard and they still didn't fight. This issue has been ongoing for weeks, and multiple people have tried using the guard tower to no avail. [02:17:08] A high guard tower. It could be improved with some stone shards. Ql: 33.3338, Dam: 0.0. The name of the founder, Feirros, has been carved into the stone above the door. 'Feirros 986' is engraved in a metal plaque on the door.