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Found 125 results

  1. I'm looking for a male tortoise on Indy. Does anyone have one I could buy or borrow? I could return it once I've bred my own, but am happy to buy it if that's easier
  2. Please can we change the programming so that animals can cross server borders? I'm sure it's been said before, but I'm mentioning it again because it's quite a big thing and would be particularly helpful to breeders such as myself not having to start again on every new server we go to. I understand the programming part is easier said than done, and obviously this isn't going to happen overnight, but I'm hoping this issue could be given a higher priority in future. I suppose it would make sense for creatures that can't swim not to be able to cross, but we should at least be able to lead creatures over on a boat like we can do to different parts of our own servers.
  3. I love how the new missions sometimes spawn champions of animals that don't usually come in champion! I'm not sure if it's all set in advance already, but if we get a choice as to what comes next, I'd love to see champion crabs, seals and bison
  4. It would be great if wagoners could deliver animals in crates within servers. I'd love to be able to send a wagoner off rather than dragging an animal all the way across a server. Especially if it's multiple animals that need to be delivered, it would save many hours of running back and forth.
  5. It would be really great if we could have some new tameable animals added to Wurm. Here's a list of things I'd love to see new lairs for: Badgers (can help players dig when tamed) Moose (rideable, hitchable) Salamanders (rideable) Polar bears (winter spawns) Snow leopards (winter spawns) Phoenixes (must be kept inside a house with a roof if you want to stop them flying away, have healing powers when tamed) Panthers Ducks/swans Doves Flamingos Sea horses Foxes Rabbits Minotaurs Raccoons Monkeys Camels (spawn in deserts) Pangolins / armadillos Bats Beavers Pandas / red pandas Mammoths Owls Mini dragons (smaller, cuter versions of normal dragons, not nearly as strong and can be tamed and penned without bashing fences; maybe give tiny amounts of loot; can be bred like normal animals) If adding animals is going to be too difficult, it may be easier to change current animals so that they have more functions or variety in the game. Option one: Let more animals spawn from lairs (thus giving champions and other conditions) and bring back old animal lairs that have been missed since they stopped spawning. Here are my ideas: Dogs (bring back lairs) Deer (bring back lairs) Tortoises (new lairs, plus increased spawns) Pigs (new lairs) Sheep (new lairs) Hens/roosters (new lairs) Pheasants (new lairs) Hell hounds (new lairs) Lava fiends (new lairs) Better yet, let all animals spawn from lairs! Option 2: Let more of the current animals be tamed/charmed or dominated. Suggestions: Spiders (tame/charm) Lava spiders (tame/charm) Whales (tame/charm) Anacondas (tame/charm) Dolphins (tame/charm) Octopi (tame/charm) Huge sharks (tame/charm) Sea serpents (dominate) Option 3: Make or bring back more types/colours. Ideas: Unicorns (multi-coloured for different conditions) Dogs (different breeds) Cats (different breeds, including a non-aggressive house cat (white and fluffy) that can eat fish and meat from unlocked fsbs) Wolves (different colours) Dragons (different colours: gold, pink, purple, silver, etc.) Option 4: More conditions. Maybe make these apply to animals that don't spawn from lairs rather than animals that do. Speedy: extra speed trait, like fleeter movement. Ghostly: can move through walls like fog spiders, though maybe make it just certain types of walls so they don't become a complete pain. Super: champion size but without the extra strength, size applies to rideable animals too. Shy: flees from people like bison, hard to catch. Rare: shiny like rare objects. Helpful: has a random chance of repairing nearby objects. Fertile: males and females can pass on the trait rather than just females. Docile: non-aggressive even for animals that are normally naturally aggro. Chameleon: blends in with background (not including outline, and maybe make the blending not perfect so they're not completely invisible). Option 5: Bring back the lighter colours for conditioned animals! It would be great if each condition had its own subtly different colour, but if that'll be too difficult, I'd be happy to have them back to being slightly lighter than normal - it makes them more interesting and easier to spot. Option 6: Make Christmas animals a yearly thing! I'd love to see more French hens and ring rams, plus some new ones!
  6. I know it was a bug that caused some animals to go rare or supreme, but please could we have it back?? Shiny rare animals would be awesome
  7. Ever since the new update, tamed animals are going mad when I try to lead them. They keep running off, while I'm still leading them. I've had two turn around, run in the opposite direction to where I was leading them, run at least 10 tiles, through multiple locked gates and into pens with other aggressive creatures. They've gotten injuries before I've managed to get them out; I'm just lucky nothing has gotten killed yet. I have to keep checking behind me, and if they randomly run off, I need to chase them down, and sometimes they'll start following me again, or sometimes I need to click stop leading and re-lead them. But then I have to get them into a pen quickly because it only takes a few seconds for them to run off again. It's fine having tamed animals just standing there, or leading non-tamed animals. Please can we fix this? I breed a lot of aggressive animals, and I need to be able to get the offspring out of the pens quickly and safely or they all end up getting diseased.
  8. I thought to ask to be able to hitch an animal to a tree with a rope, and that may be great, but would have an effect on how trees are used in the game. So how about a hitching post - it would be a post or rail that you could tie your animals to? Why this matters to me is that I have a new deed, I'm collecting animals from the area but I am not ready to fence them in - the land isn't ready. IRL, I'd just tie em up to something solid. In wurm, I have to deforest an area, and create a paddock.
  9. Hello, I was thinking about the value of horses and the dead market regarding horse breeding. I was questioning myself, what would make horsebreeding more interesting, what would value time and efford people put into it and I came to one solution: Make horses better with training! If you could train a horse to get more speed, you would give people a) something to work on, b ) something to hire people for, c) horses would become more interesting in comparison to hellhorses because they would be as fast as them without the unhitching/ biting burdens. So they could become more valued means better priced again. People that would put real efford into their horse business would stand out from those that just mass produce. Mass producing would infact make no sense anymore because you would need to much time to train all those horses up to selling status of 7th speed. My idea would mean you train a horse with riding it, (working cart horses should not become automaticly faster without any efford), maybe you would need the skill too, like 60 animal husbandry for 6th and 70 animal husbandry for 7th speed. d) This would give AH a new push because atm most people dont raise it much higher than 50 because this way they get all the speed traits they wanted without breeding useless other traits into the horses. e) You would give even training stables a chance to pop up, where someone could give their horse away for some time and get it back fully trained. f) And people would come out of their deeds more, because they need to train their horses. This way some forgotten landscapes would maybe become racing-grounds and more populated again. What do you think about this? Cheers
  10. I love the cool green glow that's been applied to goblins, crocodiles and cave bugs! I'd love to see something like this permanently in Wurm, not just for Halloween. What if we allocated certain colours to certain conditioned animals? For example, angry goblins glow green, champion unicorns are pink, etc. If it was done for just a few of the animals and conditions, it wouldn't be common, but a nice treat when you find one of the rare glowy few.
  11. It would be great if we could get a new breed of cat, a non-aggressive one - we could call it house cat instead of wild cat. Maybe one of those white fluffy ones They can help themselves to meat or fish in unlocked fsbs like real house cats do, jumping on counters and snacking, etc. That means they can be kept in a house and as long as you have food in your fsb you don't need to worry about dropping meat for it, which would make it a very attractive pet.
  12. I always found the name pool for horses a bit limited, so I made this mod that allows to replace or add new names, and now with a new item for custom names. Features: Add new possible names into male, female and generic name pools Completely replace the built-in wurm name pools so that only the custom names will be available A custom item, Naming Tag, craftable with a wood scrap and some cloth string, allows custom names or select one of the available random names from Wurm. The maximum characters via naming tag is 20, which is achieved at 100ql. Requirements: Ago's Mod Loader Instructions: Extract the zip file to your mod folders, configure the JPWM_OffspringNames.properties file to your desire. To change/add names, open the file at "mods/JPWM_OffspringNames/names.txt". Inside you'll find 3 categories, generic, male and female. Below those add one name per line. By default the mod will disable horse names on birth, this is to allow custom names with the naming tag, however if you wish to use the initial version functionality, just change the nameMethod to 1 (or Wurm in GUI) and alternatively disable the naming tag as well. Downloads: Version 1.1.1 (BETA) - Please let me know issues or other things with the naming tag. Version 1.0 Properties file with support for Server Mod GUI Manager
  13. It'd be great to have some more tameable birds in Wurm! I'd particularly love to see the following: Phoenixes Lair Sunstone, appears high on mountains, tame phoenixes have the chance to randomly heal minor wounds Flamingos Lair Flamingo Hideout, feathers make hats Doves Lair Dove Perch, tame doves can carry small items to players like a mailbox, without charge but light things only. I'd particularly love to see them carry and deliver sleep powder. Ducks Lair Duck Pond (appear in water) Swans Lair Swan Lake (appear in water) It would be great if these birds could fly, but it the programming would be difficult to that, earthbound like pheasants and chickens would be great too. If they can fly, anyone keeping them as pets would need to keep them in a house with a roof rather than just a fence pen to stop them flying away. For breeding, you can breed them by taming and leading like any other animal, but if the breeding is successful, an egg is produced immediately, that can be examined and seen to hatch in 6 days, etc.
  14. So I have been cracking out on the animal breeding and feeding for the past few months, and it seems to me that we're missing the ability to convert tall grass, or grasses we've cut and stored, into hay for animal feeding. Even if it's something as simple as changing the "pile of mixed grass" graphic into a hay bale when dropped onto a tile in sufficient quantity, that would do SO much to increase the immersion and feel of having a farm in Wurm. Or you could go as far as adding a new grass type, or an extra height level for existing grass, and new tools to accompany the hay. We already have the scythe and string, we just need pitchforks and horse drawn "mowers" (used in late 18'th century) to complete the theme. It seems to me that planting crops in order to feed our livestock is more of a bandaid around an underdeveloped aspect of the game. Hay SHOULD be the preferred method, as it's densely packed and should last longer than a grass tile being grazed. As other aspects of keeping animals rewards you for more attention paid to them, so should feeding them yourself have rewards. I know it sounds silly, but working with hay and feeding it to my grandfathers cows is one of my most vivid childhood memories. Feeding pixels isn't the same, I know, but it would add so much depth and realism to Wurm with very little effort.
  15. I've been told by multiple people that males can't pass on conditions, that they increase the chance, but the chance only exists if there is a female with the desired condition to breed with. I've just spoken to someone who has bred a champ crocodile from a champ male and an ordinary female. Did this used to be possible and it was changed? Or perhaps it's always been possible, but the chance with only a male is so much smaller that most people just think it's impossible?
  16. One of the main problems with the AH system currently is that there are more reasons to stay at 50 skill than there are to go above it. The chances of negative traits are a serious drawback to ever grinding it any higher, and I think this needs to change; it should be desirable to have skills higher, not lower. A good way to do this would be to add motivations that are available only at higher skills. My idea is we modify it so that names and traits that currently can't be passed down have a chance at being passed on by parents at higher AH levels. 1. Horse names or parts of names have a higher chance of passing down to offspring at a higher AH level. 2. Males can pass on conditions such as champion, greenish, etc. as well as females with a small chance at first, increasing with AH level. 3. Christmas animals can pass on their names (bird, French, piper, etc.) only at a very high AH level. 4. Over 90 AH cared for animals never die of anything (currently they drop dead for no apparent reason, even if it's not often)
  17. It would be great if we could see some new animal conditions. Perhaps they could apply to animals that don't spawn from lairs rather than animals that do? Though I wouldn't object to adding them to the lair spawning condition list. Here are my ideas: Speedy: extra speed trait, like fleeter movement. Ghostly: can move through walls like fog spiders, though maybe make it just certain types of walls so they don't become a complete pain. Super: champion size but without the extra strength, size applies to rideable animals too. Shy: flees from people like bison, hard to catch. Rare: shiny like rare objects. Helpful: has a random chance of repairing nearby objects. Fertile: males and females can pass on the trait rather than just females. Docile: non-aggressive even for animals that are normally naturally aggro. Chameleon: blends in with background (not including outline, and maybe make the blending not perfect so they're not completely invisible).
  18. Please could we make it so that we can tame the sea creatures? If we could tame dolphins, octopi, whales and sharks, and dominate sea serpents, that would be awesome. Also can we tame spiders and lava spiders? They're the only animals that spawn as champions that you can't tame or dominate, and I'd really like to see that change. While we're at it, we may as well make anacondas tameable as well. I don't see why there should be some animals that can't be tamed - let us tame them all!
  19. Please could we make it so that we can care for aggressive animals? Having to tame them first is fine for animals that can be tamed, but for animals that can't be tamed, you spend hours luring it into a pen, and then it dies of old age eventually. I'd love to have a champion spider that I could care for. Better yet, let us tame everything! But if not at least let us care for anything, tameable or not...
  20. I breed mostly conditioned animals. Since only females can pass on conditions, I only keep the females conditioned ones I breed and not the males. This means that the vast majority of animals on my deed are female, and I have several hundred of them. I've noticed that over the months, far more male animals are being born than female. Females are still sometimes born, but it's getting less and less. Perhaps this is just the RNG and I've just been unlucky, but I was wondering if the fact I have so many females on my deed could be causing more males to be born? Would I have better luck getting females if I had a more even proportion of females to males on my deed? I've also been getting more miscarriages than usual, despite the fact that my deed ratio is 31, and miscarriages are only supposed to become more common at 15 or less. Has the programming for that changed?
  21. Before the most recent update, conditioned animals were a slightly lighter shade of colour than normal animals (apart from champions, which were the same colour as the normal animals). Since the new update, this has changed and all animals are the same colour. Could we change this back please? It makes conditioned animals more interesting and easier to spot.
  22. I think if you reworked the art some for the FSB's you could make them into chicken coops where you could put the chickens and they could graze like all the other animals and the eggs would appear the the coop's inventory. I think this would make the point of having chickens good and aesthetically appealing. If anything you could make them kind of the same concept as the bee hives, where you would make the coop on a grass tile, put a chicken inside with some food until it can graze (like bees do for honey) and the eggs would appear in the inventory and stay like honey does in the bee hives. This way you could make it to where the coop has eggs in the spring, summer, fall, but hibernates in the winter like the bees. Also you could make it have either animations of chicken by the coop or just chicken sounds coming from the coop like you have the buzzing from the bee hives to save on animation and processing power.
  23. It would be great if we could have more lairs around! Having more conditioned animals would be great both for breeders who want to collect them, and for fighters who want the higher fight skill associated with certain conditions. Plus it would just make the game more interesting with more variety. Lairs are also useful if you want a specific animal for some reason - missions, grinding taming, breeding - as you can just keep checking that spot until more of the animal you want spawns. Plus you can move them, or destroy them, which gives players more control over which animals spawn and where. Here are some ideas: Dog Cave Tortoise Cove Hell Hound Hole Hen Hut (for hens and roosters) Pig Sty Pheasant Nest Sheep Hideout Deer Point I think eventually we should have all animals spawning from lairs, but it may be easier just to start with a seven or eight and see how that goes.
  24. well as the title says i think itd be cool to add some small trapable animals like beavers raccoons fox rabbits etc and add traps to catch them they provide butchered goods maybe be able to stuff them for decoration or add fur clothing and use their fur and pelts new types of meat for the new cooking update and it would be fun and a new trapping skill
  25. Now that animals will soon be able to cross server borders, I'm hoping I'll be able to find some of the rarer animals I'm looking on other servers and bring them over to Exodus. If anyone is willing to sell or trade, let me know! Here's what I need: French hen (Christmas animal from 2016) Any of the Christmas animals that were different on other servers. On Exodus we had French hen, bird wolf, piper hell scorpion, aquaphobic swans bison, great horned goose deer, napoleon unicorn (note spelling, I think Xanadu had napolean), ring ram, butter dog, dove tortoise, turtle pheasant, drumsticks rooster, champion purrty dancing paw wild cat. All conditioned dogs minus champion (female preferred, but will take male) All conditioned deer minus champion (female preferred, but will take male) Prices and deliveries can be negotiated, but I will pay very well for any of these.