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Found 110 results

  1. I think if you reworked the art some for the FSB's you could make them into chicken coops where you could put the chickens and they could graze like all the other animals and the eggs would appear the the coop's inventory. I think this would make the point of having chickens good and aesthetically appealing. If anything you could make them kind of the same concept as the bee hives, where you would make the coop on a grass tile, put a chicken inside with some food until it can graze (like bees do for honey) and the eggs would appear in the inventory and stay like honey does in the bee hives. This way you could make it to where the coop has eggs in the spring, summer, fall, but hibernates in the winter like the bees. Also you could make it have either animations of chicken by the coop or just chicken sounds coming from the coop like you have the buzzing from the bee hives to save on animation and processing power.
  2. Please could we make it so that we can tame the sea creatures? If we could tame dolphins, octopi, whales and sharks, and dominate sea serpents, that would be awesome. Also can we tame spiders and lava spiders? They're the only animals that spawn as champions that you can't tame or dominate, and I'd really like to see that change.
  3. It would be really great if we could have some new tameable animals added to Wurm. Here's a list of things I'd love to see new lairs for: Badgers (can help players dig when tamed) Moose (rideable, hitchable) Salamanders (rideable) Polar bears (winter spawns) Snow leopards (winter spawns) Phoenixes (must be kept inside a house with a roof if you want to stop them flying away, have healing powers when tamed) Panthers Ducks/swans Sea horses Foxes Rabbits Minotaurs Raccoons If adding animals is going to be too difficult, it may be easier to change current animals so that they have more functions or variety in the game. Option one: Let more animals spawn from lairs (thus giving champions and other conditions) and bring back old animal lairs that have been missed since they stopped spawning. Here are my ideas: Dogs (bring back lairs) Deer (bring back lairs) Tortoises (new lairs, plus increased spawns) Pigs (new lairs) Sheep (new lairs) Hens/roosters (new lairs) Pheasants (new lairs) Hell hounds (new lairs) Better yet, let all animals spawn from lairs! Option 2: Let more of the current animals be tamed/charmed or dominated. Suggestions: Spiders (tame/charm) Lava spiders (tame/charm) Whales (tame/charm) Anacondas (tame/charm) Dolphins (tame/charm) Octopi (tame/charm) Huge sharks (tame/charm) Sea serpents (dominate) Option 3: Make or bring back more types/colours. Ideas: Unicorns (multi-coloured for different conditions) Dogs (different breeds) Cats (different breeds, including non-aggressive ones) Wolves (different colours)
  4. It would be great if we could have more lairs around! Having more conditioned animals would be great both for breeders who want to collect them, and for fighters who want the higher fight skill associated with certain conditions. Plus it would just make the game more interesting with more variety. Lairs are also useful if you want a specific animal for some reason - missions, grinding taming, breeding - as you can just keep checking that spot until more of the animal you want spawns. Plus you can move them, or destroy them, which gives players more control over which animals spawn and where. Here are some ideas: Dog Cave Tortoise Cove Hell Hound Hole Hen Hut (for hens and roosters) Pig Sty Pheasant Nest Sheep Hideout Deer Point I think eventually we should have all animals spawning from lairs, but it may be easier just to start with a seven or eight and see how that goes.
  5. well as the title says i think itd be cool to add some small trapable animals like beavers raccoons fox rabbits etc and add traps to catch them they provide butchered goods maybe be able to stuff them for decoration or add fur clothing and use their fur and pelts new types of meat for the new cooking update and it would be fun and a new trapping skill
  6. Now that animals will soon be able to cross server borders, I'm hoping I'll be able to find some of the rarer animals I'm looking on other servers and bring them over to Exodus. If anyone is willing to sell or trade, let me know! Here's what I need: French hen (Christmas animal from 2016) Any of the Christmas animals that were different on other servers. On Exodus we had French hen, bird wolf, piper hell scorpion, aquaphobic swans bison, great horned goose deer, napoleon unicorn (note spelling, I think Xanadu had napolean), ring ram, butter dog, dove tortoise, turtle pheasant, drumsticks rooster, champion purrty dancing paw wild cat. All conditioned dogs minus champion (female preferred, but will take male) All conditioned deer minus champion (female preferred, but will take male) Prices and deliveries can be negotiated, but I will pay very well for any of these.
  7. One of the main problems with the AH system currently is that there are more reasons to stay at 50 skill than there are to go above it. The chances of negative traits are a serious drawback to ever grinding it any higher, and I think this needs to change; it should be desirable to have skills higher, not lower. A good way to do this would be to add motivations that are available only at higher skills. My idea is we modify it so that names and traits that currently can't be passed down have a chance at being passed on by parents at higher AH levels. 1. Horse names or parts of names have a higher chance of passing down to offspring at a higher AH level. 2. Males can pass on conditions such as champion, greenish, etc. as well as females with a small chance at first, increasing with AH level. 3. Christmas animals can pass on their names (bird, French, piper, etc.) only at a very high AH level. 4. Over 90 AH cared for animals never die of anything (currently they drop dead for no apparent reason, even if it's not often)
  8. Please can we change the programming so that animals can cross server borders? I'm sure it's been said before, but I'm mentioning it again because it's quite a big thing and would be particularly helpful to breeders such as myself not having to start again on every new server we go to. I understand the programming part is easier said than done, and obviously this isn't going to happen overnight, but I'm hoping this issue could be given a higher priority in future. I suppose it would make sense for creatures that can't swim not to be able to cross, but we should at least be able to lead creatures over on a boat like we can do to different parts of our own servers.
  9. Cared for animals dying on server restarts has been a problem for a while, and I'm hoping we can get this fixed soon. If an animal is cared for, it's meant to be immortal in terms of age, which means as long as it's fat, not pregnant, not diseased, and on a deed with a good ratio, it should last forever, which is unfortunately not the case. I have a cared for tortoise that I happened to look at just after a server restart, and it was suddenly uncared for. I managed to care for it again before it died, but I wonder if this isn't perhaps the answer to why cared for animals sometimes die? Maybe cared for animals don't actually die, but they become uncared for for some reason after a server restart, and then die of old age? I'm not sure if the devs are aware of this, or if perhaps my one experience was a fluke, but I thought I'd make a post just in case the added information helps. Currently my deed is 3x the size it needs to be, as I have to have three of every animal I want in case of random dying, and I'd much prefer not to have to keep all the extras. Someone else also suggested that maybe the problem is that when the server is restarting and recreating everything, the animals are created first, and then the checks to see if they are cared for go off. It's possible that in the tiny amount of time that takes, an animal could die as well, though I imagine that fraction of time is pretty small, which explains why it doesn't happen all the time. Again, not sure if this helps, but I'd really like to get this issue fixed, so hopefully it will
  10. Hey everyone, I've been around in the game for quite a long time now, and have been handling animals and breeding most of the time. While I've had the chance to breed a few 5-speeder lines on different servers, I have now settled down and am getting the first 6-trait horses. I will not claim to know everything about breeding animals, but am hopefully able to help some newer players with their first own lines of animals. Contents: 1.) Which Animal Do I Want To Breed? 2.) Breeding Pens 3.) Animal Husbandry 3.1) Age & Caring 4.) Breeding, Inbreeding & Traits 5.) Fo and How Religion Helps 6.) Enchanted Grass 01.) Which Animal Do I Want To Breed? There are plenty of different types of animals you can breed in Wurm. A full list of animals can be found here.This page also gives you an overview of the required taming skill, and the fighting skill required should it attack you in order to defeat it. It also lets you know which animals can be lead without being tame. Most passive animals (animals that do not attack you) can be lead without having been previously tamed, but all hostile animals as well as some of the passive ones need taming first. I suggest starting with a type of animal that is naturally neutral and can be lead without being tame. The most common animal to be bred are horses. They are the easiest to breed in a way, as they receive names upon being born. That means you will be able to easily see who is the parent of whom and whether horses you wish to breed with are in any way related. This is important to avoid inbreeding, which you can look up in part 4 of the guide. However, if you can keep track of who is the parent of who, you can breed any other animal as well. The only other animal that is named are hell horses, which you most likely should not begin to breed with unless you are already a veteran player with high taming and fighting skill. I recommend starting with one of the following animals: - Horses - Bulls & Cows - Bison - Sheep 02.) Breeding Pens Every breeder needs a meadow or breeding pens. Both work, although I recommend breeding pens for the following reason: On a meadow, which would in real life be preferred, the animals can roam freely. Often, especially if there is a slope nearby, that results in all animals stacking up on one or two tiles, no matter how large the meadow is, thus dramatically increasing the chance of disease among them. With breeding pens, this can be avoided. The typical breeding pens are 1x2 tiles big, and contain 1-2 animals per pen. The fewer animals you have in one pen, the lower the chance of disease. The best thing to do in order to keep them all fed, is to plant seeds on flat ground tiles, creating fields. Animals will feed off of it, and even help your fields gain yield if there are not too many animals on the same field tile. That way you gain animals, and some crops, and keep your animals fat at the same time. If you have animals that eat fish or meat, you will obviously have to provide that instead of fields. The fence types that surround your breeding pens do not matter, but make sure you have enough space to lead the animal fully into the breeding pen. This is the reason the typical pen size is 1x2, as the animal doesn't follow you instantly but with abouta tile distance behind you. With a 1x2 tile there is no issue. If you decide to use a 1x1 tile as breeding pen, that works but make sure to put two gates on it, best on separate ends, so you can lead your animal straight into the pen without any further issues. 03.) Animal Husbandry Good care of your animals is important in order to avoid unwanted deaths among the animals, often caused by disease. You should groom every animal in your care at least once a day. This does not ensure your animals will not catch disease, but it critically decreases the chance, even if you have too many animals on the same tile for a while. Animals can be groomed once every hour, although you will not receive the message that the creature requires grooming until a few hours after the last time you tended to it. The Animal Husbandry skill is important for breeding. You can gain it by grooming and breeding your animals. It determines the chance of you successfully grooming and breeding your animals, and makes them shy away less often upon trying. It also determines which traits you are able to see. At 20 AH (Animal Husbandry) you can see the first, at 43 the last trait, and the "Bred in Captivity" trait, which does not really tell you more than you already know, unlocks at 83. Further more, it determines how many animals you can care for at a time. Each 10 skill give you an extra animal. 03.1) Age & Caring You can see the age of each animal by its name. Here you can find a list of all ages, and how long the animal will approximately be at that age. Animals that are Aged or older, might die if not taken care of properly, or if you are unlucky. Venerable horses are likely to die within a couple of weeks of becoming Venerable, unless cared for. Young animals, and early adolescent animals will not breed yet. It will tell you that the creature is not in the mood at that time. Just wait a few days and try again. Caring for an animal is possible by right-clicking it, and selecting Care for. This will make you specially care for that particular animal. What that does is it ensures your animal will live for a long time, much longer than normal animals. I have taken care of a horse that was venerable for a few months, and it still has not died. It is rumored that animals that are taken care of can live forever, although some people believe that they just live exceptionally long. It definitely makes sense to care for pregnant Venerable animals to ensure they do not have a miscarriage and die from that, or die during pregnancy if you want the baby. It also makes sense to care for animals you especially like, that have very good traits or whatever your reason might be. The amount of animals you can take care of are determined by your Animal Husbandry skill. You are able to care for one extra animal per 10 skill you gain. To stop caring for all animals, type /stopcaring in chat and you will not care for any animal anymore. To stop caring for a single animal, repeat the right-click and Care for process of taking of it in the first place. 04.) Breeding, Inbreeding & Traits Breeding animals can be a lot of fun. However, there are few logical restrictions that apply: The animals you breed have to be of the same type and different gender. You might laugh when reading this, but admittedly, I don't think there is anyone who hasn't tried to breed dogs with horses and sheep with pigs just for fun. Sadly, it does not work so we'll have to stick to the good old concept of breeding morally correct. One thing to watch out for when breeding is Inbreeding. Breeding a child with a parent, or breeding two siblings is considered inbreeding and therefore bad. It can result in bad traits on the newborn animal. Inbreeding is only "valid" as long as the parents are alive. As soon as they are dead, the horses that were previously siblings can be bred without a higher risk for bad traits. This is why a lot of people breed two same good horses a lot of times, and then kill them when they are venerable in order to breed their foals. However, this practise is frowned upon by a lot of players who are morally attached to the animals they are keeping, and I suggest you just get different breeding pairs to start breeding with to avoid the issue alltogether. Another thing to ensure, is that you don't breed animals that are thin. If an animal is thin by the time it is supposed to give birth, that might lead to a miscarriage. Miscarriages happen rarely but can be caused by old age or too low fat reserves. They can lead to either of three scenarios: The mother might die, the baby might die, or both might end up dead. Traits are what determines the animal's characteristics, bonuses and the market value of each individual creature. There are good and bad traits, which can increase and reduce the value of your animal. The traits most players look for in the animals they buy are speed traits, a single bad trait may make your animal unsellable already. Nobody wants animals with bad traits and pay money for them. 5-speeders, animals with all 5 speed traits, are the most common to be sold among the community. You can see a list of all traits here. Animals with bad traits are commonly not used for breeding. If you have few animals, I recommend you use them as work animals and hitch them to large carts or wagons for them to be pulled (if you don't care about the negative effects on it), or you kill / release it. If you wish to breed horses with 5 speed traits, it makes sense to breed with horses who only have speed traits, as other traits might take the place of a possible speed trait in your young animal. 05.) Fo & How Religion Helps The God commonly connected to animals, breeding and nature is Fo. A lot of players who wish to specialize in breeding and animal keeping, become a follower or priest of Fo. At first, this does not change a lot, but as you progress as a Fo priest, you gain an important ability: At 60 faith and 30 favor, you are ignored by all animals and will no further be attacked by them. As I do not wish to explain religion in this topic, I will just give you a link: http://www.wurmpedia.com/index.php/Fo where you can check out all important features. Feel free to pass me a PM if you are interested in learning more about the faith, and I'll gladly help you out with more information on this. This particular faith will allow you to be ignored by hostile animals. This enables you to breed normally hostile animals without having to worry about being attacked every single time. No other religion offers a particular bonus in breeding, but this one is very handy. It will also give you two spells, Humid Drizzle and Genesis, the first of which helps with taking care of the animals by grooming all animals within a 4-tile radius in any direction around you, and the second of which allows you to remove bad traits on your animals. 06.) Enchanted Grass Enchanted grass is something that can be created through a meditation skill on the Path of Love. You can read all about meditating and the particular path on the links provided. It is rumored to attract wild animals and have a chance of spawning wild ones, as well as provide a very good basis for your animals to feed on. Grazers can graze on it, and will ultimately turn fat after a while, same as with fields. However, the chance of the animals trampling on the tile and packing the enchanted grass is reasonably lower. Well, let me know if I have made a mistake or if I have forgotten something, but I think that's all for now! Thank you for reading. If you have anything regarding breeding you need advise with, please feel free to message me any time. (Updated 2017)
  11. I always found the name pool for horses a bit limited, so I made this mod that allows to replace or add new names, and now with a new item for custom names. Features: Add new possible names into male, female and generic name pools Completely replace the built-in wurm name pools so that only the custom names will be available A custom item, Naming Tag, craftable with a wood scrap and some cloth string, allows custom names or select one of the available random names from Wurm. The maximum characters via naming tag is 20, which is achieved at 100ql. Requirements: Ago's Mod Loader Instructions: Extract the zip file to your mod folders, configure the JPWM_OffspringNames.properties file to your desire. To change/add names, open the file at "mods/JPWM_OffspringNames/names.txt". Inside you'll find 3 categories, generic, male and female. Below those add one name per line. By default the mod will disable horse names on birth, this is to allow custom names with the naming tag, however if you wish to use the initial version functionality, just change the nameMethod to 1 (or Wurm in GUI) and alternatively disable the naming tag as well. Downloads: Version 1.1.1 (BETA) - Please let me know issues or other things with the naming tag. Version 1.0 Properties file with support for Server Mod GUI Manager
  12. Let's add minotaurs to wurm! They can spawn in caves from Minotaur Mazes as their lair, able to be dominated, and can't exist outside caves (won't walk out, will stop being led, etc.).
  13. Since we've had so many awesome updates to caves, deeds now have the option of doubling their size by letting villagers create homes and keep animals underground. I think the deed caps should reflect this, and double as well. So for example, say a deed has a maximum of 50 citizens and 20 animals (arbitrary numbers) without doubling the deed upkeep for more citizens, let's make it so that they deed can have 50 citizens and 20 animals above ground, and 50 citizens and 20 animals below ground, making the total 100 citizens and 40 animals
  14. -PLS REMEMBER, THE SUGGESTED ABILITYS & CREATURES DOES NOT HAVE TO BE EXACTLY AS SUGGESSED. THEY CAN BE CHANGED OR SOME OF THEM CAN BE PUT IN USE- I was gonna post this as a reply but then i realised i went off-topic so decided to make a new one. 1) I would like to see more neutral creatures; zebra, antelope, sheep, squirrel, rabbit, hedgehog, monkey (not gorilla), badger, mole, turtle, frog, koala, ostrich, peafowl, maybe even penguins in winter... (btw i dont see the reason why kittys are agressive, weasel could be more logical) 2) Maybe even some dangerous but neutral animals as well; elephant, rhino, giraffe... 3) Here come the best part. I want some animals in sea / lakes. its way too safe to travel with boats or ships. only a few animals can swim and those arent threatening at all if ur not walking. Shark (not a bear shark), Dolphin, Eel, Jellyfish, Seal, Whale, octopus, stingray, king crab, swordfish... can even add some piranha in random lakes. 4) If u want to add more fantasy, try; Dinasours, put back the Zombies, or some mystical creatures wich would only appear when fog is very intense... 5) Some extra hostile creatures could be nice. 6) And as a last suggestion, some new abilitys can be added on current creatures. -Web atack for hugespiders (slows ur movement speed or atack speed?) -Knock back for horses, hell horses, unicorns, bulls (gives a high dmg and throws u back a few tiles, maybe even stunns you there) -Poison atack, for scorpions, cavebugs (gives a poison dmg wich can only be cured withhealing covers maybe? ) cant think of anything else atm, feel free to add more. Those would add some serious survivability and make the game more difficult to wonder arround instead of pressing auto move button and go half afk.
  15. As the programming currently stands, you can only breed another champion from a female champion; there is no chance of males by themselves passing on the trait. As someone who breeds champions, sometimes I only have a male and no females, which is very frustrating when trying to breed more. I think that males should have at least a small chance to pass on the trait, even if it's much smaller than the chance of a female passing it on.
  16. Currently, several players with Animal Husbandry skill over 50 (even over 70) are facing the similar problem. It was noticed that animals (horses and buffalo only) die without any reasons (healthy and fat). Miscarriages happen very often and sometimes lead to death of the mother, again without any visible reasons, all animals are with good reserves of fat, they are not venerable and groomed well. In other words, we see the high animal mortality not only with the pregnant animals. It's not related with the server reboots. Wurm Unlimited: Dedicated Server - v. 1.3.5.5 Vanilla - No mods
  17. Simple and useful, just a place to hitch animals like we already do on carts, but they'll be facing the object instead of facing away from it. I suggest 2 designs: a simple pole for just one or two horses, and a wide one for several animals Like this example 'Cause fenced areas may not be what you wanted your deed to look like, and you can also put those in front of buildings to make like taverns Please support the idea to make this happen
  18. Our beloved Rageed has gone missing! Last seen in the vicinity of Alora near S-12/13. Rageed is a very important member of our village that has special needs and needs to be constantly brushed and reassured. Please help us find our horse! Ayuna is spending countless nights in suffering due to the separation which has lead to fatal wounds and continued quick shortcuts down the mountain. The terrible expedition has her scarred for life! Please assist Ayuna in recovering her horsie!
  19. Hi, how many tiles and how deep are needed to keep non Swimming animals on an Island?
  20. I know that animals staying traitors was supposed to be bug, and clearly that's been fixed, but I miss them staying traitors. I really wanted to get a traitor collection like I had on Chaos. Please could we put it back so that if they're not killed after the mission they stay traitors? That will give traitors a dual purpose again - being killed or being collected. I know wanting to kill them is more common, but I also know I'm not the only breeder who wants to collect them, and they're useless for karma purposes once the mission is over, they may as well stay traitors.
  21. I love champion animals and have a collection of them. However, I believe the current system could use some tweaking. Here are my ideas: 1. More champions! First prize would be for all animals to spawn from lairs and therefore as champions. If that would be a problem, I'd love to have a few champion animals added. Personally I'd vote for champion tortoises. 2. Make rideable champions bigger. Their size is a large part of what makes champions so awesome, and riding on a taller animal with a better vantage point would be great. 3. Make all champions leadable. I'm thinking here particularly of champion spiders and lava spiders. 4. Allow swimming champions to be led across server borders. 5. Let male champions have a small chance of passing on the champion trait if bred with a normal female (currently only female champions have a chance). It would be great if this feature could also be applied to Christmas animals, so that males could pass on their names (dove, bird, etc.) when bred with normal females. 6. Size-appropriate drops from champions. Let champions drop more meat, glands, etc. because of their larger size. I'd particularly love it if champion tortoises dropped large tortoise shells that would make shields equivalent to large metal shields - though it would need to be modified so that tortoise shields can be improved to be a truly useful function. 7. If we're going with making more animals champions, let champion horses and hell horses have a percentage chance of passing on their names at a high animal husbandry. 8. Let some of the other champions be rideable. For example, wolves are clearly too small to ride in their normal state, but champion wolves are bigger than horses and definitely look like they can be ridden. The same for rats, cave bugs, etc.
  22. I'd really love a fence that players can cross, but animals can't. Could we add that feature to woven fences? We could make it so that animals can't cross unless they're led across by a player. I wouldn't mind if a new type of fence was made for this function, but it may just be easier to modify the already existing woven fences.
  23. So aggressive animals can only be cared and branded for once they're not aggro anymore. This can usually be solved by taming or dominating, but there are some animals, such as spiders, laver spiders, sharks, etc. that you can't tame or dominate. Please could we make it so that when the love effect de-aggros these animals, they can be cared for and branded? I'd particularly like this for my champion lava spider.
  24. I know the issue of animals not being able to cross server borders is proving difficult to fix. I was thinking that while the devs are working on a proper long term solution to this, there may be a short term fix we could use in the meantime. What if there was a karma ability 'reanimate corpse'? You could kill an animal, put its body in your inventory, cross to another server, then use 3000 karma to bring it back to life. Kind of like the zombie spell, except with this the animals would be truly alive, not die after a few days, be rideable, breedable, etc. This would also be useful for those unfortunate accidents that always seem to happen, like when you kill your favourite horse by mistake, or forget to unequip your weapon when taming your other pets. It would probably need to exclude unique so that people couldn't bring nogumps and things to freedom, but for horses and other animals, as well as champion pets, it would be a good start. We can always work on better ways like animal crates in the future. I'm not sure if this idea would be easier to programme than crates or people leading animals through water across servers, but it's worth looking into. We've all been waiting a long time for this, and I'm sure I'm not the only one who'd be happy to have a temporary fix while the devs sort out a better long term method.
  25. I'm trying to keep a collection of animals, but if I don't want them to start dying from the deed ratio, I'm going to have to spend a fortune on upkeep for a deed twenty times the size I actually need it. The current deed ration is one animal per 15 tiles. 15 tiles? There is no conceivable way one animal can need 15 tiles. One animal per two tiles would be perfect. Actually, you could probably keep one animal per one tile. I have a lot of animals and I keep two of them in two by one pens, and they manage perfectly well. If we can't get rid of this, could we at least make it more reasonable? If it can't be an animal per two or three animals, at least make it one per every five? That's more than enough for one animal. The number of animals that can be on one server at a time can be modified it necessary so that plenty still spawn for everyone else who doesn't have big animal collections, I don't think anyone would complain about having more animals around - giving everything from fight skill to meat to a collection opportunity for those of us who breed them, animals are useful for all of us. I understand that having a lot of animals may make a certain deed laggy, but that should be for the deed owner and village members to decide if they are willing to deal with.