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Showing content with the highest reputation since 08/09/19 in all areas

  1. 81 points
    A group of people decided to try a very despicable form of cyberbullying in a pathetic attempt to force a developer to leave the team. I have seen my fair share of disturbing things and this is one of the lowest and most disgusting events I have witnessed in our storied history. This has gone way beyond anything that can be tolerated and it will not be tolerated! These individuals have attempted to humiliate and harass a developer to get the developer to leave by threatening to release information that they mistakenly believed would be humiliating to them. First off, this is completely unacceptable behavior anywhere! Cyberbullying is a crime, and it will not be tolerated here either! Secondly, they have nothing of interest on the developer to begin with and have attempted to twist innocent information to fit their demented criminal narrative. This case was researched behind the scenes via various avenues of inquiry and logs tying everyone and their efforts together have been confirmed. The following people are confirmed to be involved with this cyberbullying ring and they will forever be labeled as Toxic Players and unwelcome in Wurm Online! Alexgopen Chromie Niki Propheteer Zehive Thank you, Enki (Head Game Master)
  2. 66 points
    Questions have arisen regarding whether the company and its parent company Game Chest Group are behind Black Lives Matter. The company will not use Wurms forum to express their political views, nor discuss or express anything that is not related to Wurm. This is why the company is by default silence in such situations, which we want you to understand that we are for a good reason. However, we believe that this is about human rights, and we do not want the Wurm members to get the wrong picture where we stand on the issue. The company and its parent company Game Chest Group, stands behind Black Lives Matter and are strongly against any kind of racism. // Robin Bäcklund CEO of Game Chest Group AB (Parent company of Code Club / Wurm)
  3. 56 points
  4. 55 points
    Greetings Wurmians! This weekend is a HUGE Valrei International, and it's a big moment for us too. This edition is where we unveil shots and features of the new UI! This UI is long-awaited and long-discussed and has gone through several iterations before being revealed today, and will likely be adjusted before live launch too. Feel free to give feedback, but keep in mind that it will probably be different once it's in your hands soon! New Windows! The first and most visual part of the new UI will be the various windows and tabs, with multiple changes including skins and functionality. Visually, the most notable change will be the removal of the existing ironwood skin, as well as classic and classic light skins. We will be replacing these with two versions, a light version and dark version shown below: (The text is scaled higher for this for easier reading, it is not the default size) Improved Tactile Feedback Along with this, we'll be providing more tactile feedback with various UI elements. Buttons will glow slightly and provide audio feedback when moused over and clicked. Inventory Search! A long wanted part of this is the ability to search within your inventory for items. The search bar down the bottom updates the inventory window dynamically meaning you can quickly type in a few letters and find that tool you need. Better Tab Control! We know that the existing tabs have been quite clunky to work with, so with this, we took the opportunity to break them all apart. All tabs will be able to float individually, dock with others, and arrange in different orders giving you total control of what you see at any given time. Improved menus We've also taken efforts to revamp the right-click menus, giving them a rounded look with a colour palette similar to our new logo design, and moving permanent context buttons to an icon slot at the top. This shift cuts down the text on each menu and provides better contrast. In-World Text! We've also been reading through many suggestions for UI updates, including the in-world text for local chat and examining items! Rest assured, this option is up to you and can be enabled or disabled in the client! Default Action Key! Another popular request over the years has been a default action key which is context-based. This addition means you can have a single key-bind change the action based on what tool you have activated, and what your mouse hovers over. In-World Interaction! Last, but not least of this is the expansion of dragging an item into containers without having to open them. We are adding the ability to interact with objects in-world and drag them into other containers, no longer needing to open a pile to move the contents it to another container, you can operate with fewer windows and a more unobstructed view. Scaling And of course, one long-requested issue is the support of 4K monitors and resolutions of varying sizes. I'm thrilled to say that this will all be coming with the ability to scale, fully supporting 4K resolutions or any personal preference! There are more features regarding the UI in the works before its launch, including showing enchants on mouse-over, a potential "repeat last action key", and much more coming soon! These are all huge changes, and we hope that these elements we have showcased here show that we are listening to what you have requested over the years and are working on improving how you interact with the game every day! We will be opening up this UI via a preview client for public testing within a month, so you don't have long to wait at all to get your hands on it! Retrograde & the Wurm team
  5. 49 points
    Hi everyone, With the upcoming Steam release there’s been a lot of questions and discussions around the future of RMT within the game. We know Steam will not allow RMT within their platform and there have been many questions about what this means to the original servers, given the talk of merging at a currently unknown point. We will go into detail below about not only what we plan on doing but also why we plan on doing it, and what you can expect from here on out in regards to it. Real Money Trading When Wurm was started, it was started with the belief that players should be able to profit from their time invested in the game. This core belief helped build the economy into what it is today. Many players have relied on this system in converting ingame assets into real world money but it does cause issues within how players interact with Wurm, and what they expect from it. With a direct, open translation of silver/goods to real world money, many players took prices dropping as views of direct loss of income, similar to being told your boss is paying you less because they hired more workers. It built many expectations of the trade in Wurm and a major focus on maximising profit even if it was not needed ingame, the excess could be sold. Value of items was inflated because they were seen as investments that could be sold off should the need arise, and unfortunately was the core reason behind a large amount of macroing cases the GM team has handled over the years. It also provides an issue where we ourselves are competing for sales with our players, with players able to sell their currency for cheaper than we could due to no overheads and taxes on it. The landscape of the internet and online gaming has vastly changed over the past sixteen years, and many parts of Wurm have remained in simply because changing it was too big a step to take. With the steps to Steam it gives us an opportunity to re-evaluate many aspects of the game that have felt a little too daunting to touch, and offers us the chance to make major changes in order to provide a welcoming environment and reduce premium and silver costs as well. Currently having RMT on the regular Wurm Online servers we would not be able to have any connection with the Steam servers, and the existing client would not be able to connect to the Steam servers. With this in mind we have made the tough decision of no longer allowing any and all RMT and account sales effective March 1st, 2020. This will include sales of silver, items for real life currency and account trades. Account trades It has been raised in many threads that account sales mean high skills never truly leave the game. This causes a huge top heavy system where high skilled accounts are sold and resold and we want to encourage new players to gain skill and take part in their community, feeling accomplishment for gaining their skills. This also occurs with accounts shared between a group of players, such as a highly skilled weaponsmith or priest that can be accessed 24/7 We want achievements to be individual based rather than adding value to an account, and as such we will also be placing a ban on account sales for ingame silver AND Real Money Trading. We will be adjusting our stance towards shared accounts. Your account may be shared on a personal basis (i.e. a family member or a close friend) but sharing your account with multiple people will be against game rules. We will also not be providing ANY assistance with account ownership disputes where the password has been shared in ANY way. Trader Mechanics Traders have long been a contentious point, with Xanadu and Jackal both disallowing traders. Initially launched as a means of offsetting the high upkeep costs of large deeds, traders have since been used as a means of farming silver from the coffers on a large scale, using minimum size deeds which goes against the original intention and is not ideal. Trader items have their benefits in being sold, but the ongoing ability to use them for means other than their directly intended purpose is something we are taking the opportunity to address. After the end of February update traders will no longer pay out silver earned from the kingdom coffers or give a portion of sales back. Instead they will now grant a percentage reduction on the upkeep of the deed they live on which cannot stack with multiple traders. We will be discussing the actual percentage over the month and have the final decision before the launch. We will also be revisiting trader prices and reducing them to account for these changes. In order to accommodate players wanting more traders on their deeds we will be reducing the minimum range between traders to 20 tiles. Traders will no longer be able to operate on land without a deed, and if they are on un-deeded land at the time of the update they will disband immediately. We know these changes may affect some who rely on the silver but we feel the deed upkeep reduction will still provide significant value while removing the ability to farm multiple traders. We’re aware these changes are major changes to mechanics and our stance on Real Money Trading. They have been controversial mechanics with many suggestions about removing them, and with the Steam launch coming up by mid 2020 we feel this allows everyone to have time to adjust to it prior toit, meaning there will be no confusion about whether we allow it. Changes to store prices This time is also an opportunity for us to adjust our store prices for both premium and silver. After the shop maintenance today our store prices will be: 5 silvers - 6.49 euro (1.3 euro per silver) 10 silvers - 12.99 euro (1.3 euro per silver) 20 silvers - 21.99 euro (1.1 euro per silver) 40 silvers - 43.99 euro (1.1 euro per silver) 50 silvers - 49.99 euro (1.0 euro per silver) 100 silvers - 99.99 euro (1.0 euro per silver) Premium time 1 month: 7.99 euro 2 months: 15.99 euro 3 months: 20.49 euro (85% original price) 6 months: 38.39 euro (80% original price) 12 months: 67.19 euro (70% original price) These prices will be the same across Xsolla and PayPal and effective after the store update. Steam server connections These changes allow us to announce something else we have been working towards, and that is how the Steam servers will integrate with our existing servers. The Steam servers and the regular Wurm Online servers will be available via BOTH clients, and simply be disconnected via mail and travel. This will mean that all servers can be accessed from Steam, as well as the Steam servers accessible via the regular client. This will still require separate accounts. Moderation This does mean that selling silver or any other ingame goods and accounts after the cut off date (1st March 2020) will lead to moderation penalties including suspension of accounts. During the last update we included several new logging tools in order to help GM’s track items and silver trades, we’ll be using this period to test it out and make adjustments if necessary. As Real Money Trading has been in the game for such a long time, we’re aware many merchant threads do mention sales of silver, as well as official comments, so we’ll be spending this month updating all of our documentation to remove it. We will also be working with players in ensuring their forum market posts are in line with the new rules, such as hiding or editing threads that include it. This is a big change for all of us, and while we've done our best to address the issues you might raise already, we will be here to answer all of your remaining questions, and Retrograde will be more than happy to discuss it during our live-stream on Sunday at 9pm UTC as usual. Regards, The Wurm team
  6. 46 points
    Less than 24 hours remain before one of the most significant steps in Wurm's history... https://www.timeanddate.com/countdown/generic?msg=Harmony/Defiance Launch&p0=%3A&year=2020&month=7&day=24&hour=17&min=0&sec=0 New lands have been discovered far to the north of Xanadu, past the misty wastes of the lost continents of Jenn-Kellon and Mol-Rehan. These lands are called Harmony and Defiance. Will you tame the wilds of Harmony, or conquer the battlefields of Defiance? Plan your journey wisely, and use these maps To assist you in your adventures all servers will have a 30% bonus skill gain and affinity chance from 19:00 CEST Friday until noon CEST Monday, then 10% bonus skill gain and affinity chance until 19:00 CEST Friday. Good luck with your travels Wurmian, you're going to need it...
  7. 46 points
    Well, the votes were clear. The names we picked the first time around did not create the inspiring feeling we were looking for, and so we took things back to the drawing board! This time, we had each dev pick two names they liked, and veto one, from those results we built a list to vote on and cast an internal vote. We then took the winning names and asked for feedback from the larger Wurm team to make sure we didn't cause another rumble of dissatisfaction. The names were then (accidentally) listed on the server listing page, which was a bit of an oopsie on our part, but the cats out of the bag now! Introducing: Harmony: PvE Named by Syhl Defiance: PvP Named by Talor Harmony and Defiance were popular choices, with 7 and 5 entries, respectively. As stated in the competition announcement, the first entry qualified as the winning result, and we're pleased to announce that Syhl and Talor were the winning entrants. The start deed for Harmony shall be named Heartland (named by DragonNoir), and the start deed for the Mol-Rehan kingdom on Defiance shall be named Rumble (Named by ChampIAN) I'd like to take the time to thank you all personally, your feedback was for the most part constructive and positive. The voting went well and we hope these names better reflect the world in which we all play in. Towards the end of this week we'll be in touch with the four winners, each getting coupons for their prize! See you soon on Harmony and Defiance!
  8. 39 points
    Allright, so I thought I'd quench some of the will I stay or will I go-rumours by starting a new thread about an idea I've had quite a while. Back in 2015 we put WU on Steam and it has worked out allright. Now sales there are dwindling but Steam remains the best place to promote and sell PC and Linux games. Trying to promote your game via Facebook or Google ads is very expensive to the point of being pointless unless your game looks and has a really triple A newbie experience. The attempts we make have very poor conversion rate. Not to mention larger expensive ads on websites which simply are huge costs per click for us. Also trying to SEO the top rated search places for sandbox games isn't easy either even if we actually show up which I guess yields some traffic. But trying to improve there won't give much bang for the buck. So I figured, how can we go about putting WO where the PC players are and words spread nowadays - on Steam? If someone searches for a type of game they'll get one hit per game instead so it's a democratic search of sorts. Free to play games are highly sought after and I think A LOT of people look for and try free to play MMOs there. Compared to finding us online and download our client via custom links and registration, on Steam we would work exactly like all other games. We would probably get a fairly stable stream of players who look for games like these and decide to try them out. I asked the other devs and while moderately to very positive they raised the same initial questions many of you will. So I thought I'll start with them and a couple of my answers and then we'll discuss the rest. Here goes: Q1) Would we be risking more fracturing of our player base? I think it would be best to start clean server/s for a couple of reasons and aim to keep it/them in a separate cluster a good while. One is that new players deserve the feeling of being a newbie among other newbies with fresh land. This means that I believe their experience and inclination to stick around could be hampered by encountering very experienced accounts and high quality items. As the servers mature we merge them into the main cluster. Exactly when this merge would take place would depend on how well the release goes. If we receive virtually no new players and it's basically a failure, the server would merge very quickly so fracturing wouldn't really happen. If, on the other hand thousands of players come we would have to consider more carefully when the right time to merge is. This would mean Wurm becomes more sustainable which surely must be good for everyone. If we are extremely lucky, we receive so many new players that we can merge earlier because the old accounts and items will be quickly dispersed among the new population (but then we're probably talking about tens of thousands of new players). Q2) Steam gets a bit fussy with real money transactions. Can we abide by Steam Guidelines? I don't see how we wouldn't abide by Steam guidelines. We aren't involved in RMT or account sales. Our players may be but that's not unusual for online games. We would look into what we can do with the Steam shop though so we support their systems. Q3) How about the code base? Won't another branch be too much to handle? We'll see about branches and code base. Basically the server shouldn't need a new branch as far as I can see. There will be new clients though but it sure must be worth it if we want to get thousands of new players. Q4) How about staffing the servers? Will there be enough volunteers around to help out? We don't know at this time. We can't require anyone to help out. Hopefully some will of course and perhaps some GM's might consider returning if they see Wurm on Steam. I'll be interested in pitching in as well at least around launch. It's also related to Q1: If it's a success there will probably be resources to staff the servers, if it's not the server will merge fairly quickly. The initial success of the game shouldn't be based on whether people get help from GM's really - the thrill of encountering Wurm should be the main attraction. I'm fairly sure there will be players to answer questions in chat channels though. When it comes to answering questions in the Steam forum, hopefully Retro can manage some there as well or we suggest they visit these forums. Depends on the pressure. Q5) Will we be able to deal with the added cost of infrastructure? I am fairly certain the amount of new players will be able to sustain the cost of at least one server. If we need more servers the revenue is good so then we should be safe from other perspectives as well. Q6) Would we release both Freedom and Epic servers? We'd start with a Freedom server and be ready to launch more. You will have to discuss moving the Epic server there but from what I gather it would help with some multi account issues and might be a good solution for that. Q7) What timeframe are we looking at? Well, we would want the client to feel really polished. There are quite a lot of improvements planned and from what I understand we're looking at around Q1-Q2 (let's say February to April sometime) next year. Okay so these are the initial thoughts I have. I am sure you have more so let's discuss more pros and cons!
  9. 38 points
    Distinguished Wurmians! Today we are thrilled to announce the launch time of the Northern Freedom Cluster and Wurm Online on Steam! Wurm Online will become available to play on Steam on the 24th of July, at 19:00 CET. That's not all! In anticipation of the launch of Wurm Online on Steam, we present the brand new trailer! When I viewed this, I was astounded at just how magical the world of Wurm truly is. The possibilities and inspiration have me excited to play on the new Northern Freedom Isles too, is anyone looking for a villager? This trailer was a long project and included many revisions. The brains behind it as always was Malena, who had this to say about it: There's more news to come soon with the revised names for the Northern Freedom Isles too, so stay tuned for that! From us all at the Wurm team, we hope you enjoy it as much as we do, and look forward to seeing you on Steam. Retrograde & the Wurm team
  10. 37 points
    The rust on metal, Crack in the wall... What starts small, Can mark your fall. Bridges collapse, As time flows by, Highways don't last, Catseyes go blind. From deepest valleys, To Wurm's high peaks, Lie ruined cities, Rotting old keeps. A Wurmian's plan, Grand or humble, In due time can All just crumble. Goals, ambitions Fleetingly burn, Greatest visions To dirt return. Magic chests, full, Try as you may, No spell or rune Holds it at bay. Mere fragments speak of ages gone by, of mastered skills, the daily long grind. Fine tales of fame, Riches and pride, One day just fade, Dissolved in time. Witness and yield! Struggle's in vain. All that you build, Decay will claim... [19:18:48] Archaeology increased by 0,000008 to 100,000000 Chosen title for 100 skill in Archaeology: Witness to Decay (if confirmed to be first and right to custom title is granted)
  11. 36 points
    Greetings Wurmians! We're back with a fresh new view of what's coming to Wurm, with major visual work being underway! New Skies Ahead Many have commented on rainbows and moons looking a little different, and there's a good reason for it! We're working on the new volumetric lighting system that we have mentioned a few times, along with breathtaking updated day and night skies! As you can see, they're gorgeous! (I hope Gaffer doesn't go mad trying to find constellations) Volumetric Lighting Volumetric lighting is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through the trees in a forest is an example of volumetric lighting, also known as God rays. And they're coming to Wurm! Part of this work on lighting is adding a lot more atmosphere to the game, improving the feeling of actually being immersed in the beautiful world we have all built here. As you can see, it adds depth to the world, and I can almost feel the warmth on my skin. Oh, wait, that's some actual sunlight creeping through the curtain, let me fix that) More UI Teases That's right! I'm here with more UI teases! This edition focuses on the new tooltips when you mouseover an item. As you do, you'll see it's material, item type, and enchants! Pressing alt while mousing over will display more detailed information. Z-fighters No, not the cartoon ones! Z-fighting is a term when textures flicker, caused by them being on the same level and the client not knowing how to display them correctly. Long-distance viewing has had a few issues with Z-fighting, and we've taken steps to address that for the future too! This fix means more beautiful views when looking out from a mountaintop across the land, and who doesn't love that! Before: After: The Team Expands! Katspurr There are many ways in which you may know Katspurr, A.K.A. Malena in Wurm. Whether it is through her work adding all the new horse textures, her VEN streams, her gorgeous encyclopedia of Wurm items and their visuals, or just her beautiful renditions of suggestion ideas! Katspurr is not just a dedicated Wurmian, she's also a games industry veteran with decades of art development under her belt, and we are THRILLED to say that she is joining the Wurm team! Katspurr has taken on a short term Art Developer role in which she will be handling various duties from new loading screens, those beautiful shots on the Wurm Steam page, and more! Darklords Darklords is a long term PvPer with a lot of experience under his belt in the world of PvP, and he's come a long way since I first met him. Late-night ramblings and testing catapulting changes, to building up the courage to join the dev team and work on bugs and tweaks and now joining as a contracted member of the developer team taking control of the direction of PvP within Wurm as well as other PvE content. Darklords is fiercely dedicated to making sure PvP is as fun as engaging as possible and will be working with you all via PvP discussion threads as he goes. The first thread is up discussing some of the changes that went live last patch, as well as discussing potential future changes too, so go check it out here: He'll also be taking on other aspects of Wurm and will be working on PvE content too. On behalf of everyone at the Wurm Online team, I'd like to welcome Katspurr and Darklords to our ranks and hope they enjoy their time here! LCM Changes This news also includes a few changes on the GM team. Firstly, after a long period as LCM Idony will be stepping down from that role. Idony has put in a considerable amount of work in ensuring that proper guidelines are created and maintained and that players and staff alike are supported. They will be continuing their role as GM, and I am very thankful for that, I'd like to thank Idony for their work as LCM and hope the post LCM madness passes quickly. Astarte Many of you know of Astarte as the GM who rescues you from a situation and promptly turns you into a sheep. Well, Astarte has taken up the now vacant role of LCM and will be working with all of the staff and players to create a welcoming environment leading up to our launch on Steam. Willow What a long history Willow has! Willow has been a community figure in Wurm for such a long time, starting the Impalong traditions, and building the terracotta army in the northeast of Independence. She has been a GM for a considerable amount of time as well, and has also had the role as Assistant Head GM, which she is now retaking! Willow will be assisting Enki on all Head GM matters, helping speed up our workload and ensure that EnkiBoT2020 continues to operate with minimal breakdowns. A big welcome to both of these fantastic and friendly GM's into their new respective positions, I look forward to working with you both! That's it from us this edition, we'll be hard at work getting things ready for the next update at the end of the month, so stay safe, excited for the future, and as always, keep on Wurming! Retrograde & The Wurm Team
  12. 35 points
    I'd just like to say thank you for all the love for the key art! Malena worked extremely hard and we are all incredibly thrilled with the result. As for the issues with server names, we hear your feedback regarding it and we want to give everyone an opportunity to share their thoughts. To gauge this and to allow everyone to have their say we will be opening a forum poll. This poll will determine if we review the names and pick new ones and allow players to vote individually on whether we will keep or change the pvp and pve names. While I do appreciate those wanting it put to a popular vote, we cannot do so and instead will work internally if a name change is the winner of the poll. Rest assured the people already named will receive prizes. If new names are sought out, the players who chose them will be rewarded as well. Expect to see the poll up shortly!
  13. 35 points
    Hi all, I have some time while the system updates to post a bit about what's going on. The original plan with Jackal was to roll it out into AWS, but due to time limitations and the growing complexity of the task, I was unable to meet that deadline. As a result I felt the old Independence hardware would be sufficient even with the lag it was causing before. My thinking was that Jackal is a fresh server with little data, so that should mitigate the lag. I was obviously wrong. In the grand scheme of things another piece of hardware was able to be utilized - all it ran was the Wurmpedia's database at the moment, so moving the Wurmpedia to AWS seemed like a good forward step. I started that process earlier, and I'm waiting on some DNS updates before I can finish it. Meanwhile it was Jackal's turn. The move was smooth actually, but due to the host having been set up quite a while ago and simply unused, the system is outdated and the server crashes at the first polling. This is why it seemed up for a moment for some people but crashed soon after. I am in the process of updating the system now to see if this corrects the issues. Should this not correct the issue, I will move Jackal back to the old hardware and work with Rolf on a better solution. I apologize for this and take full ownership of the problem at hand. More updates will be forthcoming as I have them and the time to post them. Update Hardware woes all around. It would seem the hardware I wanted to use is suffering from memory issues. That's why the server kept crashing. Even after a system upgrade, it is dying on initializing variables. The current plan of action is to get the laggy hardware back online so folks can either brave the lag or head back to Freedom while we sort this out. I'm not without a plan to resolve this however, I simply need to discuss with the team and Rolf. Thank you all again for your patience. Update 2 I'm currently working with Hetzner to replace the memory in the hardware I attempted to use today after I was able to run a memory checking tool to provide that's the cause. I was doing this while waiting for the old hardware to finish some routine tasks, which are taking considerably longer than they usually should. I believe the server just went offline to be fixed, and they quoted me 30-40 minutes to do the job. I'll post more once the hardware is back online. Update 3 In an amazing turn of events, Hetzner was able to replace the RAM of the server. I've been running a tester on it and all checks out! We'll be taking all servers down for a hot fix and then Jackal will return with all the other servers right after. This should resolve the lag!
  14. 34 points
    Hi everyone, as you’ve probably heard by know, I’ll be taking the role of Product Manager of Wurm in place of Budda. This should not disrupt development too much, but the direction of our work will change for the months leading to the Steam release - there’ll be more focus on some of the long requested QoL changes (good time to put some more in the suggestions forum!), new UI, combat changes and early game improvements. The majority of mentioned QoL and UI changes is aimed at improving the new player experience and retention, but it should also make for a much less frustrating experience for everyone while playing the game. There’s still some new content features going out soon for you to look ahead to, but that might slow down a bit for a short while. One of the features we’re planning to introduce soon is a new premium loyalty system, which is our way of saying thank you in a better form than yellow potions All of those changes will of course go to both current Wurm Online and the Steam version. Right now we aim to keep the differences between the two to a minimum, but that might still change. We’re open to the possibility of a server merge in the future, joining the new servers to the Freedom cluster, but only if it makes sense and doesn’t impact any of the servers negatively. Whatever happens, the original Wurm Online servers will get the same attention and features the Steam ones will. As previously mentioned, the Epic overhaul update that was scheduled to launch late this year is no longer on our radar, due to the work direction shift the Steam launch requires. Instead we’ll be working on incorporating those ideas into a PvP server we intend to launch alongside the Steam PvE server. I hope this clears out some of the confusion. It’s been a very busy couple of weeks here with all the announcements, but it should be smooth sailing from now on.
  15. 32 points
    We take cheating very seriously here at Wurm Online. This is a community focused game and we do not tolerate bots or macroing. If you see anyone offering any cheats for Wurm Online, ignore them, they will just get your avatar banned from the game, or worse, they are simply infecting you with malware or the like! Wurm Unlimited Modders, we do not allow WU mods to interact with Wurm Online. Please keep that in mind. We want everyone to have a good experience here and we will go after anyone trying to cheat. The following is a few excerpts from our rules. The full rules may be viewed here. https://forum.wurmonline.com/index.php?/topic/123123-wurm-online-rules/ Macro Definition: A macro is any software/hardware that automates the sending of actions to the game server without user interaction and is not permitted. A ) Key locking (IE weighing down a key on your keyboard) is not permitted. B ) Multiboxing (automated sending of actions to more than one client at the same time) is not permitted. Attendance required: Make sure to attend your game session when performing actions. If you use keybinds and send actions that finish often, make sure that your actions have desired effect before starting a new queue in case you watch TV or do something similar that steals your attention. When performing actions that you start more seldom and take a long time to finish (such as fishing or training shields) you still need to verify that you have a valid target now and then when starting the action which should be no problem. In case we notice that you are not attending the game and express prolonged robotic behavior where your actions have no effect you risk being banned for automated play. This will of course not happen when playing normally or being afk. You also have to make sure to respond to any popup questions that may occur due to such perceived automation. Punishment: First offense - Permanent avatar ban. Second offense - Loss of all avatars/accounts and permanent ip ban. - Penalties for macro abuse may be applied at any time pending GM review, even if you have discontinued abusing a macro at time of penalty. Use of the 'G' keys on a G series keyboard, mouse, or other similar product is permitted to send multiple actions simultaneously (without any default, built-in, or added delay timings) in order to fill your in game ACTION QUEUE provided you do NOT use any sort of repeat function. Cheating Definition: * Obvious abuse of any exploit, bug or other method of gaining skill/items that is not as intended. (macros are covered by the rule above) * Sniffing game communication data, trying to hack the server, or altering the client in any way. * Using any tool that directly interacts with the Wurm Online client or with the network communication to enhance game play. * Connecting to the Wurm Online game server with anything other than the official client. * Gaining champion points outside of normal PvP. (example: Draining your own or a friends deeds, or killing avatars provided only as a service for champion points.) Punishment: Varies on a case by case bases including permanent ban and loss of skills. - In the specific case of champion point exploitation all avatars involved will be banned and their deeds disbanded. Bugs & Exploits If you find an exploitable bug, you are required to report it to /support. A ) Non-exploitable bugs should always be reported in the Maintenance Buildings section of our forums. B ) Exploitable bugs should be reported to a Game Master via the /support ticket system in game. C ) PVP activity will not be interrupted by Game Master's unless a bug is deemed critical or game breaking by multiple GM's D ) Game Masters will not respond to /support tickets concerning PVP activity that they are participating in on their player avatars. If you are affected by a bug that prevents your ability to play on your avatar, or you have lost items or skills, contact /support in game. Game Masters can provide temporary solutions or instructions while the bug is evaluated and submitted to the development team for correction.
  16. 32 points
    Are you stuck at home in real life or in game? We won’t be able to fix getting you out of the house, but we can get you out of your deed to sail on over to Release and take some of that house quarantine pent up rage and slay this Harmless White Dragon Hatchling! This is a public slaying with public rolls! Don’t be shy and come on over. The event will be held on Sunday, June 14, 2020 at 1 PM PST. A timer will be provided so don’t miss it! To negate lag as much as possible for those crossing servers please arrive 1 hour early. For those on server please be advised to arrive as early as you can, lest you miss the event. The exact location will be public 2 hours before the event, but for those who come early there will be plenty to do at the meet up location at J13 Saint Absy’s Cathedral. We have a church for listening to those nasty priests but we have to pretend to listen so we can get goodies later on. There’s a chess board for those brave enough to push statues around, (Ask Elizarya for permission first). For those who don’t have a horse we will provide one and we will have plenty of food and water, just make sure to wash your hands before eating. Rules for the rolls: -Once you get a hit in please back off and allow for others to hit as I’m sure it’s exhilarating when hitting a unique for the first time or even for the 100th time. -Alts in local are fine, but please refrain from entering the slaying pen. -All those who join in the fight (and are not, themselves, alts) are eligible to retrieve loot rolled from the corpse of the dragon, as well as the corpse itself. All items attained from the dragon will be rolled. Stay until the end as we will have extra items to roll. Since the Covid-19 pandemic is in full swing we will provide clean food and water with wash basins! We will not be able to maintain social distancing during the slaying so please keep your masks on and don’t breathe or sneeze too much.
  17. 32 points
    Hi all, Most of you are probably aware that the forums have had... difficulties... lately. The issues we faced were hardware ones, similar to the issues Independence faced not too long ago. These issues were exasperated by some malicious traffic - not entirely a DDOS attack, but more like a swarming of bots. The extra traffic put a strain on failing drives which reduced disk I/O significantly. The result was a slow-down and eventual shutdown of the database. Rather than working with Hetzner on hardware replacement, we've moved the forums to AWS! Specifically we are using a LAMP (Linux, Apache, MySQL, PHP) server within their Lightsail offerings. For full transparency, I feel a quick explanation of what this means is in order. Lightsail is a "virtual private server" offering from AWS. For all intents and purposes the servers are private, though many servers can share the same hardware. This isn't a bad thing in today's world of mega servers, and it's why the Lightsail option is far cheaper than the hosting we have with Hetzner. On Hetzner we were basically on "bare-metal", which means the hardware wasn't shared. The forums and the wiki shared the host, and it was ultimately overkill for two web applications. While we're now on shared hardware, I expect performance to be close to what it was when the forums weren't acting up. If we find that the performance is degrading, we can always increase our instance size. One of the benefits of cloud hosting! Just in case it comes up as a question: When Wurm transitions to AWS it will be using full EC2 instances for hardware, not Lightsail. And yes, the Wurmpedia will be transitioned to Lightsail sometime after the coming release. For now it should still be functional as it's database is not hosted on the same machine. Only the code that drives it is and so far that's fine. Like I said though, there is a plan to transition it and retire the failing host entirely. So far the new host has been smooth for me. I'll leave this topic open for others to comment on their experiences. Edit: I should point out that there are background tasks running that may slow things down slightly. This is due to the upgrade I've also installed as part of this move. Any sluggish response should pass in another hour or two as these tasks finish. Thank you all for your patience during this.
  18. 31 points
    Hello all! I’ve made quite a bit of progress over the last week. We now have fully functioning game server instances, complete with MRTG and server stats. So the servers will have all those stats you all love. On top of that I was able to set up infrastructure for an IPSec VPN Tunnel. This VPN tunnel will allow us to uplift servers individually, rather than take all of Wurm down for a considerable amount of time to uplift all servers at once. Even more exciting is that I took the test servers down to nothing and was able to restore them from backups in a short period of time. 20 minutes for Druska, which has the Jackal map at the moment! That was a pretty nice time frame for a complete server restore. We are currently working out an uplift schedule, but I can tell you that the first server will be Jackal. We are starting with Jackal because it still needs to run to transfer folks off, and it will be a good test with minimal interruption. After Jackal we will likely begin the Freedom server uplift with Celebration. Again the schedule for this is forthcoming and needs to work around our patch schedule and time off. It’s been a long road - much longer than I had originally anticipated. A lot of the delay was the result of failing to find time, but much of the time spent on this project was sheer trial and error. We have a unique infrastructure and trying to get it right took time. Samool also helped us right-size the test servers with some memory improvements, so if you have a moment please do hop on and see how it feels. We will monitor performance of the servers we uplift and make changes to instance-size as needed. Samool also plans to monitor and make improvements to memory usage which will help with server lag overall. So what’s next? I still have the build servers and the main Wurm website to do. The latter will cause some launcher downtime so I’m being careful with this. We’re getting close though! That’s all for now. Happy Wurming!
  19. 29 points
    ne and all are invited to attend the slaying of The venerable fat fierce green dragon hatchling. The slaying shall occur promptly at 8pm UTC. The following clock has been provided for those whom may live in timezones that are not GMT, and require conversion. And it shall occur only at the location marked roughly on this map: N13 upon the isles of Release. Turning up elsewhere is extremely unlikely to incur a dragon fight. the bottom left arrow is nearest, it's on N13, I should stop using this image The rules of previous dragon slayings shall be repeated in this one: Alts in local are fine. All those who join in the fight (and are not, themselves, alts) are eligible to retrieve loot rolled from the corpse of the dragon, as well as the corpse itself. All items attained from the dragon will be rolled. All people are advised to arrive early, lest they miss the event. Washing basins will be provided to slow the spread of COVID-19 in this trying time. In the leadup to the fight, all characters are asked to wash and engage in social distancing.
  20. 29 points
    in the wake of the changes to the repair system it has come to our attention that multiple people may be in need of a support group to handle the changes we are seeing it become more common in the populace to exhibit unhelpful thinking patterns, such as "it is only when we see our motivations laid before us that we can begin to challenge or change them" - me as such we are assembling a multi-disciplinary support group to help the citizens of wurm it is located at what was the Great Release Bake Off (and still is called this) located near O13 on Release despite this name it is not a Bake Off, however refreshments will be provided activities included: art therapy - join in creating painting and murals to the repair system as it was, allowing ourselves to leave behind the idea that keeping an item at QL98 literally forever was sensible percussion therapy - let the sounds of the bells put you in the now, rather than the what was guided meditation - remember to get your 5 ticks in today. that's literally all of the guidance mindfulness lunchbox construction - subject to the mission still being there, seriously who gets the lunchbox missions done? we will, and we'll all get SB and maybe learn something primal draconic screaming - led by our very own venerable white dragon, an opportunity to Release the pent-up anger caused by this update we hope to see you there
  21. 28 points
    At 03:50 server time an issue occurred that affected the skills tables for both creatures and players. This caused an issue with reading skill data and possibly saving skill data. The issue was brought to my attention at 04:07 server time when players complained about having no skill and being unable to complete actions as a result. I had first attempted to repair the table while the server was running in order to preserve any data from skill gains that I could, but this only made the problem worse - the table seemed to have vanished due to the repair failing. Xanadu was brought down at 04:20 server time. At this point I was able to save the binary data of the skills table in order to preserve it and initiated a MySQL restart. When the database server came back online the table was restored and repaired. I verified that skill data seemed intact by picking a few players who had complained originally and finding their skills to have appropriate values. Xanadu was brought back online and available for connections at 04:50 server time. Due to this issue there may have been a period of about 30 minutes where skill ticks were not saved. I will be meeting with Samool in the morning to discuss compensation for the downtime and possible 30 minute skill loss. Most likely we will be doing 5 hours of sleep bonus on Thursday's restart. We will update to confirm the decision. Edit: Confirmed - 5 hours of sleep bonus on Jan 23 restart. Thank you for your patience.
  22. 27 points
  23. 26 points
    Some might say that I have a presence in the community. I've been vocally in support of removing RMT for the past months leading up to this news. We all knew it was coming as soon as the steam launch was announced in typical Rolf style. You'll be upset to know that actually the vast majority of people I've interacted with as a result of these discussions have been in favor of these changes. You're right though, this will cause some people to leave, however this change is made not under the intention of trying to retain people but under the intention of creating a better game for the future. There's no secret that Wurm has been in decline for a long while and Wurm needs to go where people are looking for games to play - which is Steam. It's no secret that RMT has shaped Wurm to where it is today however it IS bad for the game and this change is a good one. It is a shame for my back pocket in that going back 5 years ago my entire game inventory and toons were worth maybe 3-4k euros. Now that's basically nothing, but the basic concept that I should be able to enjoy the game for another 5 years instead of seeing a slow decline until it's servers are shut down due to expenses (which is our trajectory atm). Makes it worth the gamble, I want to see more of these big, decisive changes that will drive Wurm to a proper vision instead of a compromised wishwash, trying to make every player happy. Best of luck to anyone who leaves. Thank you for your contributions to the game and for the enjoyable memories. For those who stay, I look forward to making new memories with you all.
  24. 26 points
    Personally I ALWAYS hated the Player god mechanic. It was always broken and unbalanced, I think it's just a shame that it's taken the devs to realise this was terrible idea in the first place. Ongoing a focus on just 4 major gods makes complete sense and hopefully result in a better balanced game in the long-run both for PvP and PvE. Whilst I can understand some peoples frustrations on not being able to access some important spells (because certain player gods were more blessed than others). The fact that one god has so many crucial spells for your everyday stuff is a perfect demonstration that some were OP and others vastly irrelevant on the basis of the order of the algorithm that they were generated under. I feel like Wurm is going to be making many more of these unpopular and hurtful changes in the lead up to releasing on steam. However, looking forward. It's better to make these changes now than continue to pretend its not an issue and have continued impacts hurting the game. (This applies not just to player gods but also to many other factors of the game I hope to see changed.)
  25. 26 points
    Afraid so, I gained ptsd after the brief period we were hunting uniques. Not so much the uniques themselves but the people that we encountered along the way. Wurm used to be a mysterious place that I loved exploring and so many people I admired, respected and wanted to meet. Sadly it turned out to be a cess pit of toxic, full of selfish individuals in sad little cliquey groups, most of my friends stabbed me in the back and now Wurm will never be the same again to me. On the plus side I get to take away with me the most amazing thing, a diamond in the rough, Zorana. We met in the game and have both realised that we found what we were missing in our lives. All the proceeds from sales are going to our wedding which is in May. Therefore, I am not bitter, I thank Wurm for what it has given to me over the years and now with the final piece I shall go and live a happy life. I shall do my best to stay in touch with the few that remained true.
  26. 26 points
    The Hunters Guide of Proper Unique Creature Hunting Etiquette To maintain proper etiquette when encountering a creature of unique stature, one must always heed to sportsmanlike conduct as written below. When you discover a unique creature, you have two courses of action available to you. The first course of action is to attempt to contain the creature so that it will go un-bothered until such time as you have fattened it up for slaughter. This is by no means the best option as any unique creature can escape any confinement you build at any time of its own choosing. Under no circumstances should a contained unique on or under a deed be 'lured' out by any means outside of the intentions of the hunting party with claim. This will be classed as griefing and will net the offender/s a ban. The second course of action, and most sportsmanlike to boot, is to gather your friends, family, coworkers, and any spare un-dead you may have lying around collecting dust, and have a splendifirous slaying party as soon as possible. Children always have lots of fun playing games like 'fingers and horns', 'tooth tail toe', 'foot toss', 'tug of entrails', ' and of course playing the old classic scene from the famous 'Swamp Wars' play and pretend to be Duke Skyrunner battling Barth Tater with bloody severed arm sabers. The adults meanwhile can butcher the rare and unique creature and create wonderful stews and other fine meals from the leftovers of the creature to eat as they haggle over the dispensation of the more valued body parts of each slain creature. There is of course a third action available to you, though I am loath to mention it, but you could, in theory, turn, run away, and pretend you never saw it. With multiple hunting parties hunting down these poor misunderstood unique creatures, recently, it has become such a war for the blood and other various body parts of each unique creature that many of the people hunting them are no longer having fun at this time honored blood sport. This is where proper etiquette must be applied for all to enjoy their kill and wear it too. So, with that in mind, let's lay down some etiquette for this wonderful tradition. First come first serve! What does it mean to be the first? I am so glad you asked. Normally, first person on scene is the one to claim the unique, but arguments do arise and we need something more solid to go on at this stage. So let us start a more tangible system by which if an argument were to arise, an arbitrator can be sent out to scout the situation, and determine decisively who is first. Step 1. Commit one of these actions within range of the unique. Mine a tunnel Build a colossus Dig a dirt, heap of sand, clay, tar, lava Plant a sign Cut a tree down Build a bridge Surface mine a shard Step 2. Remember where you committed the action! If the arbitrator cannot find proof of work, then your claim will be denied. Keep in mind, the above is only necessary if there is a dispute, which will likely only happen during the first few hours of discovery, but for your own sake, commit one of the above actions should you encounter a unique creature and wish to claim it for your own group to eviscerate. Containment Protocols! If you have chosen to lay claim to a unique, what do you do with it? Kill it of course, you silly dunderhead! Since most of you will not be able to take on a unique creature by your lonesome, you should gather up a slaughter party and throw a big bash for the unique creature as soon as possible. Unfortunately, it can take time to gather a large enough group of blood ravers to attend so you may decide to confine the unique creature in a 'pen'. This of course is not really intended, and unique creatures can escape on their own volition, so if you try to confine one of these poor Wurmland denizens, do not come calling to us when it escapes to get to the greener grass on the other side. Should the unique decide to escape your attempts at confining it, it is again wild and can potentially be claimed by another, as long as they follow the above steps, if your party is not actively present to maintain your original claim. Under no circumstances should a contained unique on or under a deed be 'lured' out by any means outside of the intentions of the hunting party with claim. This will be classed as griefing and will net the offender/s a ban. Attempting to merely 'pen' a unique creature without a deed such as, using a sealed mine or a fence may work as a temporary option, but once you leave the area, any claim to it becomes invalid! The slaying! This is by far the most fun part of the event. Unfortunately, some have tried to sully the experience and so we provide you with some basic common courtesies that all should respect. Courtesy #1 – If you are not with the slayer party that has claim to the unique creature, then leave the area! Courtesy #2 – Do not bring alts into the loot drop range. Courtesy #3 – Do not steal the corpse, body parts, or loot drops from the claimant party. Courtesy #4 – Under no circumstances should a contained unique on or under a deed be 'lured' out by any means outside of the intentions of the hunting party with claim. This will be classed as griefing and will net the offender/s a ban. Going against these courtesies of etiquette will be considered an act of griefing and will net the offender/s a ban. Community slayings! There are times in which hunting parties will organize a public slaying of a unique creature to share the spoils. These are come one, come all events. No one will be turned away from these, but a certain decorum of etiquette must be observed. Courtesy #1 – Do not steal the corpse, body parts, or loot drops from the organizers of the community slaying party. Courtesy #2 – Under no circumstances should a contained unique on or under a deed be 'lured' out by any means outside of the intentions of the organizing party with claim. This will be classed as griefing and will net the offender/s a ban. This guide will be updated and adjusted to counter loopholes as more scenarios are considered in order to keep these activities in line with the spirit of the game.
  27. 25 points
    Rumble sounds... Very out of place in the Wurm world.
  28. 25 points
    Dear Wurmians, With the world currently suffering the effects of COVID-19, we know many players have been affected by this situation, whether it is by lockdown, quarantine, essential services working or reduced hours. We understand that this period is tough for many of you and that engaging with others online is all the more critical for us. During this time, we wanted to introduce a few bonuses to make this trying time more enjoyable. Chest Skin and Marks Every premium player who logs in from the 3rd of April until the 12th of April will receive 8,000 Loyalty Marks as well as an exclusive ancient large chest skin. This reward can be redeemed at any point after purchase of premium until the 12th of April. Bonus Skillgain Starting on the 3rd of April we'll be introducing our first skill gain and affinity chance bonus! From the 3rd until the 5th of April it will be a 30% bonus to both skill gain and the chance of receiving an affinity from actions for all players regardless of premium status. From the 6th until the 12th of April it will be a 10% bonus to both, so jump on and take advantage! We also have several projects in the works: A new user interface with improved functionality Volumetric lighting effects More journal tiers Reworks of several systems Moving our servers to improved hosting Launch of Wurm Online on Steam Please make sure you stay safe during these times, observe health and safety warnings and look after loved ones. We will be here continuing to work on making Wurm the best it can be. Regards, The Wurm Online team.
  29. 25 points
    Wow. > Want to make the game less spell-spam. > Nerf the counter-spell. > ??? This makes literally no sense. If the goal was to make it less spell-spam, buff/improve Tangleweave. Don't nerf it. This change exacerbates the issue you're claiming to want to solve. Now people will be able to spell spam with indifference. Any spell with a cast time below 7 seconds is now unable to be countered. The cooldown change is fine to try. It prevents overwhelming forces from shutting down the effectiveness of priests on the other side. I can get behind that. The favor cost and cast time increase is overkill nerfs. So instead of balancing around people using spells on in-game models you're instead forcing them to open up the character menu and interact with user interfaces during combat instead of targeting players. This is immediately after the new UI changes where you're allowing dragging a 3D item on the ground into a nearby container. The change was made specifically so people could focus on the 3D world and their combat log to fight instead of having to sort through janky menus and sub-menus. It's one thing if it's too strong - tackle that aspect of it. However, this instead just reverts a QoL feature and creates an inconsistency due to the new UI changes. Why can you drag an item to a container in the world, but not cast a spell on a player in the world? That just makes the game less appealing to play. This completely ignores the fact that a moving vehicle with ping/lagg introduced can easily force a character menu shut at random intervals due to client-server desync. This is a direct nerf to anyone who plays on high ping, making it significantly more difficult for them to heal their allies. There's so many things wrong with this change and it would've been better to tackle it in literally any other way. Furthermore, healing resistance being adjusted on PvP is one thing. I was actually totally fine with healing resistance increasing faster on PvP servers since it was originally designed to prevent PvE exploits. However, now you're saying that it will work inconsistently between enchants and spells? Why would that be the case? It should affect everything equally. Life Transfer shouldn't get special treatment over Scorn of Libila or Light of Fo. This is just another asterisk to put on a mechanic in the game which serves no purpose. Clearly nobody thought about how this would affect people who actually enjoyed Venom as an enchant. The whole reason for Venom/poison to have no glance rate was because it feels better and reduces RNG during combat. Even though it was less damage, making sure that nothing could glance your attacks just felt good. No longer would you swing 5 times in a row and get glanced every time. You would hit for less, but hit more often. Now, it would be one thing if there was some problem where Venom was dealing the most damage and thus overpowered. However, that wasn't the case because the other enchants applied a significant damage bonus whereas Venom had none. You traded raw damage per hit for more consistent hits. So instead of keeping Venom feeling good for those who like it you just end up returning the one combat mechanic they were trying to avoid and shove it straight back in their face without warning. Nice. Anyone with a Venom weapon they invested in is probably quite upset, and rightfully so. This change is nonsense and should be reverted outright. Even adjusting Venom to have a 20% damage bonus to counteract would not remedy this change. A unique enchant which changed how combat felt in a positive way was nerfed to obsolete, and it wasn't even the best enchant.
  30. 25 points
    As some of you might have seen, Retro announced the steam page last night/today and revealed that I had been making some screenshots for that purpose. To make my task easier, Retro and Samool helped get me set up with the tools I need to be able to make them, and so over the past couple of weeks I have been traveling around the various servers admiring your guys amazing creations and taking screenshots of the ones that felt especially picturesque. Retro already revealed some of them in the Steam page, but I thought y'all would be interested in seeing the rest of the final ones I came up with, together with what was the name of the deed and what server it was on. Below, are just a few samples. There were 41 in total. Here are a few samples, but if you want to check out all the rest, you can do so from this link: https://www.andrea.net/wurm_shots_fixes/forum/
  31. 25 points
    First of all I want to thank you for the Steam discussion we've had. Even though there are both strong skeptics and very positive opinions I have decided that we're moving in that direction aiming for a Steam release in the beginning of next year. I've been doing a road map for it and most things just have to be implemented in a pretty straightforward fashion which means we need to redirect our resources.That's why I also announce my decision to appoint a new Product Manager for Wurm: Samool. He's has worked hard on improving the look and feel of wurm, with huge improvements in client performance, massive visual features such as distant terrain, modern renderer and a lot of old desired client changes. He's been doing some server changes as well and even though he'll have a lot to learn we both positive he'll do fine.We're upping his contract and he'll now be taking a more focused approach in generally improving the game, leading to the Steam release. Myself, I'll be looking at implementing different QoL changes mainly for the Steam release but depending on your approval for the current version of the game. Buddas contract will expire in a month, and although I know many of you will miss him sorely these are the types of tough and possibly disruptive decisions I have to take from time to time. I can't say how thankful I am for him taking over the helm of Wurm back in April 2016 and for all the great work he's done for Wurm and you the players. As everyone understands. filling Buddas costume wouldn't be an easy task for anyone and therefor it's often best for a successor to do it in steps, sometimes changing parts of it and taking his or her own path. Hopefully game management won't be too disrupted though and soon move on in old wagon trails.Budda's legacy will live on in things such as the archaeology skill, the new journal system, the ability to gain affinities through pve, runes, and the new jackal server. I want to say from my heart, thank's a lot Budda and Welcome Samool!
  32. 25 points
    It's all right, my love, we can manage without a trader. We'll find a way. If you'd just wait a few more minutes, I could imp it to 80. I'm sorry, it may be more "modern", but I'm not playing Life is Feudal. It's such a drag whenever somebody founds a PMK. Enki, are you coming to the impalong or not? "I thought you said he had a knarr." "Shh!" He's getting a bit old and set in his ways. We really need a younger dev with your skills. ... and so on. (Lots more paintings here.)
  33. 24 points
    Here we are again, and its almost that time of the year again for the annual Summer Friend-A-Long! This event is brought to you by Dragon Beard Markets, the Academy Network Alliance of Pristine, and random donors like you out there! This years Event will be held July 24th to the 29th. DUE TO STEAM LAUNCH I AM ADJUSTING THE DATE FORWARD A WEEK, THE NEW DATE WILL BE July 17th - 22nd. Hopefully this window will allow most folks the chance to attend and join in and the foolery of it all. Some of you may be asking what is an Imp-along? Well basically is a community event where everyone gets together to imp and cast for each other for free! Anyone can come, anyone can help imp. Often people just come to grind there skill for free. You don't have to be able to get to 70q imps, just do what you can and someone else will finish up the work! The only real restrictions is on channeling skill to help prevent shattered items. Made some changes to the deed based on feedback. Build a whole new arena that is designed around accommodating val and jackal mobs. I build a new tower for "Wurmian Lawn Darts" this year now that I know people have no problems flinging themselves to there likely death for prizes. We have collected a massive amount of materials, cotton, body bags, booze and prizes. I hope to see you all at turn up for the fun and games this year! Were going to commemorate the new arena with something special this year.... As I always say, If you didn't die at the imp-along you did it wrong! Please keep and eye on this thread as i will be updating it regularly with details of events, changes, whatever.... Event is ended for this year! When: DUE TO STEAM LAUNCH I AM ADJUSTING THE DATE FORWARD A WEEK, THE NEW DATE WILL BE July 17th - 22nd. Where: Pristine, T16, Friendship Bay deed. Map: https://prnt.sc/jdif1w - In game Map location. Map: http://prntscr.com/svwrts - Terrain View You can also plot to Dragon Beard from any highway, then just follow the highway a few hundred tiles to the deed. Imping Materials: All materials provided will be stocked in the resource carts/wagons next to each station, the general public will not have access to the bulk of materials, please try to NOT COMBINE tiny lumps like silver, gold, electrum, and the like for imping larger items like weapons and shields. Material usage will be alot higher, and we will get alot less imps out of the total stock of that material, less used is more for everyone! If you need a refill on something please ask in local or a "Wurm Lord" for refill. This year we will be providing some higher then 70q Materials during the last few days as sort of a reward for those people who stuck around and the work flow slows down a bit more. Expect to see up to 90q Logs, Iron, and maybe leather available for further imps towards the end of the event. Getting YOUR items imped, casted or bloods mixed: So these events work because people enjoy helping each other out, but a very important catch to that is that they do not want to feel abused or taken advantage of! Thoe it may seem like things are hard to track that would be a mistake to assume. The veteran impers and caster keep a close eye on who is dropping what and taking advantage of peoples generosity. Every event I end up taking peoples items for taking advantage of others (after a fair warning, if its not obvious abuse). The veterans who help out and imp/cast at these things will not hesitate to PM me if they think there being taken advantage of and I totally encourage this. As soon as they feel taken advantage of these things are dead! NAME YOUR ITEMS WITH YOUR COMPLETE CHARACTER NAME! Nothing else is needed, just make sure you move it to the correct locations as work progresses. ANY items that are not properly named will be secured and probably forfeit since identification is difficult. Creators tag will NOT be relied on. To be clear this means bring your existing gear, not create 1 of everything for every alt and bring it for free work. LIMITATIONS: A couple of weapons, a set of horse shoes, a couple of hammers, 1 of most other items. Do not create your items on site, particularly with the higher q imping mats. The only times items should be created is to replace shattered ones. So be sure you bring everything! If you have some unique bloods you would like mixed or applied feel free to bring them as well, please keep it to 10 or less, that should be enough to completely imbue a single tool, If you would like to provide the salt then we can do more mixes. Common Mistakes: As mentioned before be sure ALL your items are correctly named with your character. Find the station relevant to the skill required for your equipment. For example Hammers in Blacksmithing, Swords in Weapon smithing etc. Most are pretty obvious. Some of the most commonly misplaced items are: Carving Knife, Sickle, and Scythe witch are actually Weapon smithing. (Cooking) Knife and Leather Knife are actually Blacksmithing. New fishing rods are Fine carpentry, and the legacy rods are Carpentry. Fishing Reels are Jewelry Smithing, with the exception of the deep water reel witch is Blacksmithing. Secured/Overflow Item Recovery: *NEW* If one of your items has been moved to overflow please ask a "Wurm Lord" to retrieve it for you. Be sure to tell the the precise name of the shelf its on so they can find it quickly! For example "Casting Overflow SW3" will tell them what floor, what corner and what shelf your item is on. To avoid having your items secured try and make sure your checking on them and moving them as needed so that other peoples work can be processed. Be patient if you need something returned, everyone is a volunteer, and there may not always be someone around to retrieve your item. Any items left over anywhere that are properly named will be mailed back to there owner shortly after the close of the event. Deed Settings: *NEW* Drop AND Take are enabled on deed outside of buildings again this year for the purposes of butchering and looting during arena events. Please keep this in mind and do not leave your possessions outside un-attended, if you move more then a few tiles away your items could be taken by anyone. Treat is as in the wild! If Trash becomes a problem I may reconsider this policy and disallow looting. Deed Bonus's: *NEW* If your a visitor of the server and want to take advantage of a maxed out enchanting and rarity window bonus you can join the village, this is also a good option of you forgot to bring a tent! If you would like to join just PM VirusMD to get an invite What is expected of you as a patron: Be polite and be respectful! Don't forget to put your characters NAME ON ALL YOUR ITEMS! Cant stress this enough. Anything not properly named is likely to be lost or stuffed in an overflow bin, and once moved with no name, there is basically no way to identify it as yours. Please try and remove your items promptly once imped/casted to avoid having your items secured in overflow. You do NOT need to label them with what cast/imp you want, just your name. Just make sure you place them in the correct container. Do NOT abuse people's generosity! Don't bring 10 or even 5 of the same item for imping/casting. The only real exception to this might be horse shoes. Anyone caught taking advantage will forfeit there items and be asked to leave. And the veteran impers do know what to look for, i removed almost 100 items last year due to abuse, and it was veterans who tipped me off. Do NOT sell items that were done for you at the impalong. Its about helping people out, not taking advantage of someone else's work to put coin in your pocket. Getting items casted is at your own risk! Thoe the priest will be required to have at least 70 channeling and demonstrate so with there 70+ title. Shatters can and will happen at an event like this. Item quality plays a big in this so if your going to get something casted, consider imping it first. If an item is shattered, and its reproducible on site, feel free to ask someone with skill to re craft it for you. You should not need to pick any items up that are not your (nor will you be able to inside a building) If your items are moved to overflow please contact a "Wurm Lord" Items are only returned to the character named on it! Also feel free to help imp items even if you don't have that skill to 70. The only real restriction is channeling. Everyone is welcome to help out! Consider this an opportunity to grind your skills and no expense to you other then time. Mats and favor are provided so go crazy imp or cast all the things! When you complete and imp or cast please call it out in local to the owner something like "/me VirusMD your pickaxe imp is done!" This should help keep things flowing particularly for items waiting to receive multiple casts. Please check on your items frequently when possible to avoid having them moved into overflow storage. What is expected as an Imper or Caster at the Friend-A-Long: Please do NOT improve items that are not correctly labeled! Instead report them to an admin to be secured. This is considered abuse since we cannot tell whos item is being imped. All of the above + PLEASE name your lumps/materials if you have to put them back in the forge etc 70+ in your imping skills of choice is recommended but feel free to chip in with whatever skills you have for imping. The final 2 days or so there will be higher q mats available for higher q imps, assuming the workflow is going smoothly. 70+ Channeling skill is required to be permitted to cast on other people's items. You should be sure to wear your 70+ channeling title Sermons: Sermons are volunteer led, if you wish to participate in the sermon group please ask for a sermon team invite in local, and get further information for slotting inside that channel. Friendship Inn and Lounge: Need a place to sleep off a hard days work? Hide from a GM (good luck), or just get out of the way? The Friendship inn and Lounge, has a pleasant little relaxation area on the room with a wide variety of booze for you discerning wurmian hooligans. The inn is capable of bedding 80 characters in 70 secure rooms with storage options. If you need a secure room for your stay please make a post requesting a room, be sure to include your character(s) names in the post. There is also a large piece of land set aside for "Tent City" Just outside the inn on the sandy beach area next to the docking (parking) slips on the East end of the event location. The Deed: The imping hall itself it a 5 floor (3 double floors) pottery building with slate/marble decor. Broken into 3 floors dedicated to various tasks. The First floor is the now the casting/sermon area, I've broken all the spells into 4 main groups, based on the spell/priests that cast it. each group has at least 2-4 dedicated altars PER priest for that category, the more common priest like Vynora/Fo. So no worries about tripping over each other at the altar! All organized into corners, In the center of it all is another ring of altars, surrounding a rare altar for the sermon goers, and the building is designed in such a way, that everyone below you should be counted as listeners for HUGE faith ticks!in the corners you will find some relaxing area's to afk/get out of the way in along with stairwells to the other floors. The second floor is for Non smithing related imps, broken into 4 main area's depending on the skill used. The 3rd is now the forge area based on feedback from previous years. Mainly smoke in the face of folks working on the second floor, the forge area is 24x forges nestled together in a large group in the center At this time we have about 1.1 Million Favor worth of veggies ready to go! Want to help chop? no? good! we don't need you!, because@ChampagneDragonis amazing and did nearly ALL the chopping, with some support from Ladygodiva! Apparently she likes doing this, so yah, amazing! Champagnedragon also does it for your precious silvers, so if you need stuff veggies, need them chopped chopped or just want some cordage, look no further then her! Great attitude, very fast, great rates. And a special thanks to the group of dedicated farmers to help with the job of growing 200k veggies.... Then 200k more when they nerfed them.... Ouch! Thanks to Almostsolitude, Morde, Dragonshearts, Ladygodiva, and prob some more I forgot about for tending the absurdly large 5 field 2600 tiles of farmland we were tending. Ship Imps: If your getting your ship improve PLEASE enable passenger for "Everyone" to help out the impers and prevent accidental drownings. The WEST end of the deed is where docks are located for people who would like there ships imped as well. Please do not park here if your ship is over 70q. Please move your ship once it has been imped help keep congestion down in the area for the impers. Ship Parking: The EAST end of the deed houses several new docking teirs that will house many ships, if your ship does not need to be impled please be sure to park on the EAST side of the deed, where "Tent City" is located just East of the Friendship Inn and Lounge. Blood Mixing: We have a large supply of source salt for potion making, so feel free to bring your bloods for mixing. Hopefully well get a couple high skill volunteers who can do them for us! Got a nice NS and Alchemy? drop me a line here or PM me if your willing to help out with mixes and imbues. Please keep the number of bloods your having mixed to 10 or less, this should be enough to get a single tool completely imbued. If you have extra source salt we can mix additional bloods with that. Staff Members Lists AKA "Wurm Lords": Materials Provided and Materials Needed: Prizes Donated: Materials Donated: Events and Games: Gratz:
  34. 24 points
    The Lunalong Building - Dracaa Greetings Wurmians! Retro here with the hottest of goss, the juiciest of news, the most scandalous of tidbits, aka the Valrei International! But first.. Patch Notes We'd be alright if the wind was(not) in our sails! No sea shanties here, but there is something coming very soon! That's right, the long wanted ability to furl sails and remove windspeed affecting the ships movement. This allows for better control when parking and also makes the docks a little nicer looking in my opinion! In the hall of the mountain farmer Also coming soon is the ability to farm underground! We'll be adding farming boxes for you to plant and grow any crop inside caves. These will be able to be built below ground as well as above ground in buildings. They are not able to be tended however. They don't need sunlight either, but that's wogic for you! UI works One of our goals with the UI update is to add scalability to text to allow for 4k monitors to be a lot easier to read, and with that we're working on allowing UI elements to be resized as you can see below To cut down on clutter within the UI the health/stamina bar will also be compacted, showing CCFP and sleep bonus when moused over Wurm Unlimited news As some have already stated, our focus for Wurm unlimited is shifting from content updates from WO to bug fixes and more modding support. We'll be adding the client modloader to the vanilla WU client which will allow for easier control of mods as well as many other features. We'll be working closely with server admins and modders via the Discord server in providing as much support as we can. While this does mean the end of content updates from us, our goal is to provide as much freedom as possible to the modders to continue to push what is possible in Wurm. Community Content The Lunalong is here! In the amazing underground halls of Kappa on Xanadu, located just near Lormere is the annual Lunalong by Dracaa, it's an amazing deed, with amazing people, and just, gosh, so amazing. There's even a maze...ing This Friday our very own Bloody Drongo will be hosting his annual fashion competition there too, so make sure to get your swimsuit body ready (or harvest one) and attend! There's a lot in the works, and our focus is on making Wurm the best game it can be over the next few months, this includes the loyalty system I have discussed as well as other features including improvements to Animal Husbandry, combat and a bunch of other things yet to hit the table. We're always looking ahead, and it looks great. Until next time, keep on Wurming! Retrograde & the Wurm team
  35. 24 points
    Finally!! I reached 100 Huge Axe today. It took a good amount of time since i relied on a decent creature population and respawn. Definitly underestimated it, especially between 99,90-100. I decided to go for the 100 around 6 months ago at skill 35. Since then i did nothing else and i mean literally nothing else in wurm then switching between the servers and fight 6-10h every day. With all the travelling around i met alot of great and interesting people, made new friends and saw many beautiful deeds out there! No creatures were harmed or killed during this grind...eh wait what? After checking the achievment window it seems that i killed around 56000 creatures in 6 months ( not sure how accurate this ingame function is though, a number of creatures arent counted on kill like sheeps etc.). Here is a screenshot of all the rare/supreme coins i gathered with all the fighting: I would also like to thank some people here: - Thanks to Simyaci and Cenotaph for improving my weapons, very reliable and perfect pricing! - Thanks to Pankivtanke for giving me information about the creature population on Pristine whenever i asked - Thanks to Zaj for shipping me over to a RoS server last minute to get my precious sleep bonus! - Thanks to all Locals who sold me some sleep powder when i was hunting and ran out of sleep bonus or helped me out when my horse died again (yea i went trough a bunch xD) I need a little break now from fighting. See you ingame o/ Warjack
  36. 23 points
    Hello friends and wurmians I am here to say to my friends(mostly) and fellow players that time has ended on my wurm life, i have met some wonderful people i will not forget , i have shared some great times and some sad times but the great far outweigh the bad for sure and i would not have had it any other way . Thrown into wurm after discovering it in a game forum i got off a google hit about sandbox games in 2013 i found this gem of a game , naked and screaming from hell hounds and trolls chasing me on release, i managed to be saved by a village and from that moment on i never looked back, my last few years was spent on Pristine and they were one of my greatest i will miss all my friends and my alliance. But my job and the farm my wife and i brought last year (1800+ acres) is very busy , i now have my own real life deed with cows and sheep(we got new lambs yesterday) and felling trees (even tried it with a 2h axe , it nearly killed me how much effort it took) and also lots of other farm activities/jobs . I want to thank all my friends i don't want to throw names out in case i miss someone and it may upset them, i want to thank the staff , we have amazing staff and our in game chat channels monitored is a real treat to see in online pve sandbox, and the help i received when i called a ticket or asked a CA question was second to none i wish wurm , players and all involved a great future and smooth and successful steam release. I was always saddened when players or friends left one day and i never heard from them or worried what happened to them, so my friends you know now i am fine and my wurm time just ran out Hugs , Toey
  37. 23 points
    In the far distance, the last popping sounds of the Blackmoor Impalong fireworks display could be heard. One by one, our friends departed Independence but not for home. No! For they came to Release. Far across the seas, their swords raised high and with the wind on their backs (hopefully). It was on this cold winter's night when every man, woman and child gathered for a sight not seen by many in their lifetime. 'Twas a great Raging Black Dragon and he had but one message... "Join me on Release for the Blackmoor Impalong Afterparty! A PUBLIC DRAGON SLAYING!" Well, who would turn down such a request! Location is the deed Knight's Rest, K18. See y'all there. Bring your party pants! *due to unforeseen circumstances of the RL variety the event will no longer be streamed on the Wurm twitch. location will be added Saturday - will be coastal location. Loot roll will be public -- one roll per RL person, must be on kill list (niarja/twitter). (ps please don't bring 3 million alts. We'd all like to be able to move, and actually leave with some scale. Please be reasonable ) Special thanks to finders and penners and live bait: Brainer, Malokai and Deri.
  38. 22 points
    Some random guide i wrote up because the actual info around for grinding is laughable at best outside of like 2 good guides and some newbies might actually think thats correct This guide assumes you'll be using the skill grinder at https://www.dreamsleeve.org/wurm/grinder/ and have a basic understanding of how to figure out effective skill+tool ql vs difficulty for some parts, and know the basis for skillgain is a roll between 1.01-39.99 (will be reffered to as 1-40 so i dont have to type it out each time). If a skill has its own tab in the grinder, use it. Types of grinding Imping - Use high ql tools and imp one item to the sweet spot (skill x .77 +23), this will give double sized ticks when you are imping above it. If you can get someone with higher skill to give you something imped this high OR can create it high ql by default, it's a huge help. If you're imping it by yourself, you'll get about 60% ticks or so double sized when imping at this point, if you have a friend with much higher skill (or a single imbued tool) keep it slightly higher than this point 100% of ticks will be double sized. Do not let timer length go over 15 seconds when sweet spot imping as this will ruin gains. You either want to imp something you'd like rare/is valuable when rare, or whatever uses the least materials, or whatever you can create high ql without skill for sweet spot imping. CoC skillgain only effects thing being used, not parent skill. So if like you're doing fine carp vs carp, imping mallet you'd get 100% carp, but imping rope tool you'd get 100% fine carp 100% carp normally, with 100 coc it'd be mallet 200% carp vs rope tools 100% carp 200% fine carp. Sweet spot changes this to 400% vs 100%/400%. It's anywhere from 25-100% more overall skill to grind with the sub-skills than the parent skills, so if you're planning to grind both to a certain point it's more efficient to grind the sub-skill first. If you cannot make the materials required to sweet spot imp, you want to imp things that are around 15-0 under your skill, depnding on your tool ql. Tool ql equal to skill you'd want 10ql under. Use the grinder to find out the perfect spot. Creation - You want your create chance to be 75% if possible, 60-80% is fine but as close to 75% create chance as possible will get you the best skillgain. Some skills have CoC tools avaliable, some don't, some might be a little more hidden(for example, coalmaking you can grind with coc kindling+log by spamming unfinished log piles, but if you were making the actual log piles you wouldn't be using coc for the 24 or whatever logs you have to attach). By default these grind much slower than other skills due to the 33% skillgain on creation/continiung. Best skillgain is around 75% attach chance for continuing, same as creation, if you use equal ql mats to what you used to create it then that's the continue chance. Alcohol increases diff but is too much actions for little benefit here imho Creating houses is fine skillgain for masonry/carp but doesn't come close to sweet spot imping. Random skills that might not be obvious/don't deserve their own paragraph Nat subs - the potency of the cover (part 1 x part 2's potency) is the diff of the item. Coalmaking - CoC kindling + logs is best, making actual piles is worse. Firemaking - unfinished torches with CoC Tar. (thanks ping) Milling - Anything till like 70, corn after that Paving - imp catseye Prospecting - prospect with 1ql, tap w each time you queue up actions, if you don't you occasionally set off old anti-macro thing that stops skillgain. if you think skillgain stopped walk to another tile coz you might have set it off. Prayer - 1ql altar all the way, prayer has super low diff, it's easier to grind as non-priest than it is priest due to faith bonus actually negatively impacting your skill tick chance. Exorcism - Low ql altars, a priest to heal you coz you will get wounds that can kill you. Ropemaking - imp fish keep net/net trap. fish one is easier to make, both use .5kg string to imp. Meditating - Start with like a 40ql rug and drop it over time to 1ql at 60 skill, don't meditate on special tiles as they'll mess with skillgain. you can get 11 at least a month before the timer for it if you're meditating 9x a day. Shipbuilding - small tackles are impable, 6.5kg, fit in inventory and can be bsb'd if you need to save logs, but a rare ship is a valuable thing you can sell for a sleep bonus fund so either are good. Cooking/baking/beverages/whatever uses cooking system - you want diff of thing being made to be as close as possible to 10 under your skill. Alcohol increases diff. Best way to grind is to get lots of forges/ovens/whatever, fill hundreds/thousands of items to be made, light them all at once and if using alcohol get yourself to good spot. turn on sleep bonus right as the ticks start flowing in. 30+ diff meals give the biggest skill tick size, anything less than that is smaller ( 1 toast which is 10 diff, has 1/3 the tick size of a 30 diff meal). Meat+veg for HFC, fruit bread for baking, spearmint tea for beverages. Shield bashing - you have to hit the shield bash for skillgain, if the bash does damage you chance to get another tick that's double sized. Low body control mobs are easier to shield bash (most passive mobs, trolls have really low BC, can combine shield bashing training with pen shield training), as are enemy kingdom alts with no armor. PVP has a super bonus to skillgain iirc so bashing alts is the fastest way, but probably frowned upon by pvp purists. First aid - Bigger wounds - higher diff healing. should be 75% of bandages to actually heal for best skillgain, haven't tested in a while. Repairing - Mallet to 50, Ring to 70, Large saddle seat to 85, chain jacket to 100 ( beaut med rugs are better 90+ but dont form piles, chain jackets are much easier to manage but you need a lot more of them). Lava is your best way of damaging to grind, 24 hours on lava gives 96 dmg so its a daily grind thing. Fishing - you want to balance fish diff vs skill+rod ql+ things on rod. Huge tick for hooking fish, small ticks every few seconds while it's hooked. When you get message that it's hooked, turn on sleep bonus then click to hook it, then turn off sleep bonus after it's caught/swims away. Balance rod ql vs fish caught so that you get around a minute of fighting on the line before it's caught/gets away. If you're catching 100% of them its too easy. Fish nets work until like 40 or so then gains drop off hard. Farming - 1ql rake, potato/cotton/wemp/rye from 1-70, oats/pumpkin/cucumber/reed/barley/carrots 60-100. wheat from 70, cabbage/corn from 85. Garlic with 80+ skill 90+ql rake is good gains too but you need more land to make up for fast rake times. Anything harvested with scythe uses coc/woa for harvesting, all other plants dont coz they use hand to harvest. seed ql+farming skill = plant speed. Forestry - Harvest is best, pick sprouts if nothing is season Gardening - imp trellis Animal taming - (assuming venerable no traits) pig till 40, black bear till 65, cave bug till 75, unicorn till 95, hell horse till 100 Animal husbandry - shearing sheep is great gains if you have lots of sheep, otherwise groom everything. Metallurgy - Brass/bronze till 60ish then electrum. Low ql lumps are a necessity. Jewelry smithing - imp iron bowls, if they go rare you can try for a rare altar vs ball which makes nothing Plate armor smithing - can imp scale which uses leather, or iron plate. Lockpicking - you want pick chance to be like 8% or so, skill + lockpick ql vs containers ql and lock ql. You can coc the lockpicks but you'll break hundreds of them grinding. Treb/catapault - Put treb/cata at base of dirtwall, wall on top of dirtwall, shoot the thing, rock lands on dirt wall next to you, pick it up, reload. Winches is diff, can't remember what diff is for trebs i'll edit it in at some point Thatching - imp thatch roof Climbing - make a drop shaft in a mine, climb up it until you run out of stam and fall down, climb up again (no fall damage in caves) Archaeology - diff depends on how many disbanded deeds are in the area, you'll need to test it out yourself, you want average frag ql of a stack of 100 to be around 25 or so for best skillgain. Around a 40ql brush at 90 skill was good for me, but that might not be good for you if you have more/less disbanded deeds in area than me. lowish ql chisel to do restoration afterwards Weapon skills - Weapon skill is based on damage dealt, and is capped at around 50% of the enemies health dealt in a single blow, so tanky mobs that you glance a lot against aren't good for skillgain whereas squishy mobs are. You want to avoid fighting trolls scorps anacondas etc *unless* you have a venom weapon and are reasonably strong *or* they're the only thing in the area, but they won't be good skill. Venom is the superior grinding enchant as it removes glance entirely means you hit more often which means more skill more characteristics more affinity chances. BT increases damage+skillgain but often takes you well over the 50% cap on skillgain, FB/FA do not increase skillgain and their damage takes away possible skillgain you could have gotten, RT increases skillgain but also increases damage dealt to the weapon itself so not good for skilling, ED is just bad and people make fun of you for having ED. LT is a contender for best skilling weapon if you're not that strong or there is a lot of mobs in the area that your natural health regeneration can not keep up with. A good skiller would be WoA (nimb if it's a 3 second swing weapon) - Venom/LT - CoC - MS. Good ql armor and weapons, a fast horse+geared up and high Web armor casts on your armor are all massive boosts to how much skill/hour you can get hunting, if anyone tells you WA doesn't work in pve or that you should use aosp in any form inside wurm online thats not a horse barding /ignore them. Shield skills - Shield skill gained is based on damage blocked, so blocking stronger mobs = more skill. Pen training you're limited to 15 minutes per mob until skillgain stops, this resets after 4 hours of not fighting the mob. Your CR vs theirs is chance for skill tick, so there's lots of variables so you'll have to play around with it yourself to find the best way. Ideally you want something you can tank for the full 15 minutes without healing, and if you're pen training, catch some angry/greenish trolls for high level. Use around a 50ql shield starting out, and once you get to 70ish skill drop it down. For grinding mobs, you want things with strong slow attacks, as you can only get shield skill ticks so often. Ideally you want to just get to 60-70ish by hunting in normal fighting and not worry about shield training until you can tank trolls for extended periods. Gathering skills - using a 1ql Mining - rock(can flatten cave roof for up to 100 mines per click if you have stamina)/iron to 70, copper/slate/lead from 60- 100. you can start with silver at 80, gold at 90, sandstone 99, lower if you use above 1ql pick but since grinding mining at this point is so slow you might need to take a few pickaxes in the mine with you to keep your idea ql level, easier to just use 1ql the whole way. You'll most likely be balancing around your characteristics instead of your mining level anyway. Digging - Digging is special in the fact that 5 slope - 1 diff so you can grind to 100 digging on moss clay even dirt if you're digging at the base of dirtwalls but for this we'll assume it's flat ground coz its easier. Leveling is 33% skillgain compared to digging, dig to pile if you're dropping it into a bsb after can trigger an old anti-macro thing that stops skillgain so i'd recommend digging to inventory. Dirt/sand/moss from 1-70, clay from 50-100, tar from 85-100. Again you'll most likely be balancing around characteristics not digging and can make dirtwalls to change diff. Woodcutting - Chopping down diff is based on tree age, cutting up is based on tree type. Most common tree types are 2-10 diff, walnut 15 willow 18 oak 20, so 1-80 you can either cut down+chop up everything with a 1ql hatchet, or cut down with a high ql hatchet, load like 60 felled trees into a wagon/have dedicated storage boats for felled trees, turn on sleep bonus and go to town with a 1ql hatchet and crates nearby to chuck all the low ql logs into for coalmaking grinds or fuel or whatever. After 80 You either want to grow a huge walnut forest (takes irl months to grow to overaged) or have a fo priest wild growth oaks trees (if you're wild growth-ing you can have them all packed together, they only kill nearby trees when they age up naturally), takes like 15 casts or so to take an area to overgrown trees, chop em all down, chuck into a wagon, turn on sleep bonus and go to town with 1ql hatchet. I'd recommend getting yourself a nice wound to grind with, as getting trees to grind with is pretty hard at this point. You can also go around deforesting everything still, but skillgain for WC drops hard after 80 skill if you're cutting down birch/pine/whatever. Channeling You want diff to be 10-25 under your skill. You want alignment to be LOW (especially at 30-70 skill, past 90 skill alignment doesn't mean anything, in the 30-70 range high alignment will mess with skilling and force you to use much harder spells than you would with low alignment+altar), you can put on a single plate glove to get the casting penalty to lower the bonus that alignment gives you. You want another gods influence to be overpowering your own gods altar. Ideally you want linked accounts, as many as you can muster, alts are good but you can probably get a couple of people to link to you at a public sermon ring. If you have 10 alts you can grind channeling to 100 non-stop with no sacrificing, but 1 alt sacrificing while you cast will increase your skill/hour a lot. Each link adds +3 to diff, and therefore increases the range of skill that you can grind with a certain spell. You can have 1+channeling/10 links in total, which gives you 10 max links at 90 skill. Libilia is the best to grind with as she gets +15% skillgain as well as 10% more favor regenerated, vynora is also good as she gets +10% skillgain and can cast wisdom of vynora on herself for sleep bonus. 10 linked vyn alts casting wisdom of vynora every 30 mins on your main priest lets you get 96m of free sleep bonus a day while giving you non-stop casting. If you're maxing out links, add 2 to each number, per linked priest you have (2 links = morning fog to 39) Fo - Morning fog to 35, acid protection to 50, dirt to 70 (can cast dirt till 80ish if you'd rather the dirt than a bit more skillgain), lurker in woods to 100 Mag - Light token to 35, frost protection to 55 (can go to 65 with it, blaze is better skill/hour but uses more favor/skill), blaze to 70 (if linking only use to 80, lurker better favor to skillgain ratio), lurker in dark/woods to 100 Lib - Bless to 35, Poison protect to 50, dark messenger to 70, lurker in the dark to 100 Vyn - Opulence to 35, Fire protection to 55 (can go to 65 with it, glacial is better skill/hour but uses more favor/skill), glacial to 70, lurker to 100 ( can cast coc/woa/aosp and sell that instead for a more casual grind) Butchering For butchering the animal, diff for meat is parts already butchered x 3, so the first one butchered is 0 diff, the next is 3 diff, one after that 6 diff, and so forth. Around a 15 diff mark is where you'd want to balance your knife ql for. Use CoC+WoA/BOTD and be full health+stam as the butcher/filet time does not effect skillgain, only how many things you butcher. For fileting, diff = damage, so ideally you want to lava the meat to high damage and counter that with a high ql knife for really fast butcher actions. From 1-60 kill+butcher+filet everything with your lowish ql knife, past 60, butcher with a high ql rare+ knife to get the most meat, gather up thousands of it, lava it all at the same time then when you get the right diff turn on sleep bonus and go to town fileting. Pre-fsb meat can be 0.6-1.2kg whereas fsb'd meat is 0.3kg so you'll get way more use out of your time fileting meat before you fsb it ( a 1.2kg meat gives 4 butchering tick chances, a 0.3kg meat gives 1). Characteristics Characteristics work similar to channeling, you want the diff to be 10-25 under your characteristics, say you were mining rock (2 diff), you had 90 str, 50 mind logic, 20 stamina. You'd get a str tick on 1.55% of mines, a mind logic on 34% of mines, and a stamina on 53% of mines. Each characteristic does its check seperately so having super high str won't impact your stamina gain for example, but if they were that far apart you wouldn't be able to grind both at the same time effectively. For imping, the diff is equal to the ql of the thing being imped ( imping 90ql tool = 90 diff = no characteristic gain for pretty much anyone). For Melee weapons, its equal to the weapon skill (90 huge axe skill = 90 diff str check = barely any characteristic gain again). CoC does not effect characteristics, i dont care if you heard in ca help that it does because it doesn't. Best way to grind each characteristic, other ways are almost always slower/require too much input Body Strength - Woodcutting to 40(will give 2x strength 1x stam ticks when using a hatchet, but no way of using this effectively past 40), mining/digging from there Body Stamina - mining/digging always, woodcutting is equal with them up to 40 Body Control - Archery or Longsword+shield(requires your attention but great gains), Archaeology(afkable) Mind logic - Panfilling, Mining/digging Mind speed - Shield training, Hunting Soul strength - Mining Soul Depth - Panfilling, Farming Grinding wounds You can freeze wounds so that they never improve/worsen might have to examine wound if you dont have high first aid its around 6-10 depending on fat layers to freeze a bad or severe, depending on your fat layers and if you're fo or not you might have to do some trial and error. Frozen wound = stamina doesn't go up past that point = longer timers = less materials used, good for things like restoration, metallurgy or anything really if you're a path of power boi. Lava gives pretty consistent wounds as does jumping off a dirt wall, so they're a good place to start one. when you're finished and want the wound gone just sacc a rare/like 50 favor worth of things and the wound will instantly heal. if you comment below just to argue rethink life
  39. 22 points
    probably a dozen years too late, but its great to see wurm becoming a game again instead of this "investment" b.s. wurm is much cheaper than most other games out there that require monthly subs, and people who threaten to quit over this is great, i'd rather have 1 brand new player dedicated to wurming as a game than 20 gold farmers with purchased accounts
  40. 22 points
    Oinky Boinky Binky Doinky come and join the stabbing party! When slain, every premium player in local will receive blood. Mixing Troll King blood with source salt will create a Ointment of Stone Cutting Loot will again be rolled among all participating slayers listed on the Niarja kill list (limit one roll per person, no alts) Location is N13. Access available by canal from North, south east and west. Location is close to the water. Deed name 'Who ate all the pies' For those who attended the last kill we had, it's a little way west along the road.
  41. 21 points
    This mod adds "large planters" similar to Wurm Online. Planters can be made from wood or stone, you can see the recipes from your recipes window (N by default) All existing crops and mushrooms can be planted in them Planters can grow rice and reed (which usually need water, and don't grow in WO planters) Planters can grow anywhere, in houses or in caves Planters follow the same growth cycle and times as fields on your server and produce similar yields If you use cropmod change your planters.config settings to match During winter planters that are outside will be visually covered with snow, but that does not affect the crops growing in them Planters can be painted by using 1kg of dye (only wood/stone parts will show the color) Magic Mushrooms Magic mushrooms are a special new mushroom, they are grown in their own type of planters and instead of sowing you throw some Source Salt in them When growing while being untended there's a (configurable) chance that they will become wilted When consumed magic mushrooms provide some (configurable) favor regeneration, karma and... other interesting effects Stumps Tree stumps can be dug up with a shovel, which will give you a stump item Stumps are used to craft magic mushroom planters and can also be just used as decorations Wicker Baskets This mod also adds some decorative baskets - empty, with cloth and with mixed and magic mushrooms All the above are craftable from shafts, thatch and some other items Empty and with cloth version can be used as containers, the other 2 are purely decorative Magic mushroom baskets emit light and particle effects All baskets can be dyed, with the cloth parts dyeable separately GM Commands Those exist mostly for testing and are only available to GM level 5. Be careful if you decide to use them on live servers. Special thanks First of all huge thanks to @Angiefor creating the silly amount of models that this mod uses. We are currently sitting on 101 unique models and probably more to come. None of that would have been possible without her. Also thanks to @Cuddlesand @Governorfor some help and moral support in the early life of this mod Requirements This mod requires serverpacks + httpserver installed and correctly working on your server and serverpacks mod on the client. Without this you will see nothing but ?-bags. On client side it's recommended to enable this setting for the full experience of eating magic mushrooms: Downloads: https://github.com/bdew-wurm/planters/releases This mod is open source and licensed under the LGPLv3.
  42. 21 points
    Greetings Wurmians! Today's Valrei International comes with special reveals and the winners of the server name competition! Besides naming the new lands, we have designated the new cluster as the Northern Freedom Isles, with the existing server cluster renamed to Southern Freedom Isles. What's in a name? And the winners are... *drumroll* Congratulations! These two players will go down in history with the ability to brag about naming these new, wild, lands of the Northern Freedom Isles. That's the key! With any great game comes amazing Key art, which is used as promo material, box art, and across social media! The lovely Malena a.k.a. Katspurr has outdone herself in creating this fantastic scene of a troll raid on a Wurmian castle! We asked her to elaborate more on her work as well as share some early concepts: Malena If you would like to use this as your desktop background, we have you covered! https://drive.google.com/drive/folders/18WH2AnZEPRDfg4EQAk-KNfSmNegfzZLf?usp=sharing We've seen a few other questions about the launch time and whether a map dump will be available so thought we'd answer them quickly below: Right now we don't have an exact time of day for the launch but expect it to be evening Central European Time. A map dump will not be available upon launch, but an in-game map will be. Target Window Icons Some of the target window icons came out early, and with the old UI looked a little... off. Rest assured, the new UI handles them much better, and we'd love to show off the full set! Check them out below: Wurm Launch Trailer! The launch trailer has been completed and is ready for release leading up to the launch of the game on Steam on the 24th, it's a fantastic trailer, and it even makes ME want to play Wurm! It's going to be amazing so keep your eyes peeled! If you haven't wishlisted Wurm on Steam already, you can do so right here! https://bit.ly/WOSTEAM Wurm keeps moving forward and we're kicking into the final gear in time for the launch on Steam, so hold on tight and keep on Wurming! Regards, Retrograde & the Wurm team
  43. 21 points
  44. 21 points
    There will be an extended downtime on June 11th at 1pm UTC while we take the servers down and move Celebration to a new hosting provider. Since this is a trial run, I will refrain from delving too far into the details of the provider and only say that I’ve been impressed with their knowledge and willingness to learn about Wurm’s needs. I’ve worked closely with them for a number of weeks now and I have confidence that we will be impressed with the result of this test. Once Celebration has been running successfully on this new provider, we will announce everything and answer any questions. I can’t wait to do a deep dive post on what we’ll be doing for hosting and how it will all work. For now, happy Wurming! Update: Celebration has moved!
  45. 21 points
    Greetings Wurmians! These past few weeks have had a fair amount of big news changes, with priests, RMT and traders all getting a look in on the “big changes of 2020” chart, but that's not all! This week we’ll touch on traders and the plans for them with the announcement of the numbers as well as a huge rework to follower bonuses as well as applying an early game curve to armour, shields and weapons, so let’s get into it! Traders As previously stated, traders will be reworked to no longer pay out silvers based on kingdom coffers and ratio, but instead reduce upkeep of the deed they are on by a fixed percentage. They will reduce deed upkeep by 20% and instead of being limited by a tile range will simply be one trader per deed. We will also be working on a limited time arrangement with the GM team to move traders from small deeds to the main deed of a player as long as they are able to prove ownership of it (ownership of the house, and deed). Undeeded traders will not be claimable. This will be available until April 1st, after that it will no longer be possible to do so. When this option becomes available Enki will make a post in the GM hall with information on how to request it We will also be adjusting costs of trader items to compensate for the inability to drain back funds from purchases and possibly adding new items to traders in the future! Racks on Racks Long requested are the addictions of saddle racks and shield racks, and they’re finally here! Quite simple in their function, they will both hold their respective items and have models for empty and full: Nice and stylish, compact too! Elevation Premium Requirements We’ve had some discussions lately about the use of free to play alts on Elevation, as well as them being killed by others, and around the original intention of Elevation being premium only. As of the update at the end of February non premium accounts logging into the Elevation server will be sent to their home server. Currently there are no PMK’s on Elevation but should any be made we will visit theoretical solutions then. Stone Strike Balance We'll be "striking" a balance for the new spell, Stone Strike too! With this update we'll be increasing the surface mining chance cap to 60 when Stone Strike is cast on a pickaxe, making it more meaningful at higher skill. Creation QoL Improvements In an effort to make the early game much more accessible, we’re implementing a feature that will remove failure to create on certain items. For these items creation will be 100%, with the ql output at a minimum of the ql of the item or 20, whichever is lower with the final cap by skill: For example, if your Carpentry skill is 17 and you attempt to create a plank, even on "failure" you will still create a 17QL plank, unless the log's QL is less than that. At 25 skill, you would create a 20QL plank on failure instead. The currently planned items are: Plank Shaft Rivets Stone brick String of cloth Large nails Small nails Rope Stone slab Hunting arrow head Thatch Clay brick Clay shingle Pottery shingle Wood shingle Yarn Rounded stone The reason behind this is to make early game such as creation of houses, fencing, and basic materials for building easier to get into and find the groove of the game. Starting out with new player gear and tools planks and nails are at best 50% creation chance, meaning not only do you need 80 planks for a 1x1, you need to go through on average 160 actions! If you can think of others that may benefit from this for new players let us know! Effective QL curve on armour, shields and weapons We’ll also be introducing an effective QL curve of armour, shields, and weapons up to 70, meaning these items at lower ql have a slight buff vs the current system. This means we can reduce the starting QL of the long sword, shield, and leather armour while they still maintain effectiveness, yet make improvement of crafted versions reward more early game. A sample of the ql changes: Actual QL Effective QL 1 20 10 34.7 20 43.6 30 50.4 40 56.1 50 61.2 60 65.8 70 70 80 80 90 90 100 100 Follower changes We’ll also be adapting how the Follower benefits work, as well as adding in a few different features to global rites! One change to be aware of is that the learner bonus of Vynora (10% to all skillgain) will no longer affect ALL characteristics. Instead characteristic skillgain will be split amongst the deities and provide a scaled bonus based on alignment to that God from 2.5% at 1(-1 for Libila) and 10% at 100(-100 for Libila) The other deities will now get a higher skill gain bonus to specific skills, while the learner bonus will apply to all skills. Fo +15% skill gain to Nature & its sub skills and Cooking & its sub skills +2.5%-10% skill gain to Body Stamina, Soul Depth scaled by alignment +40 to Taming skillcheck bonus (was +20) 20% slower food/water bar drain (was +25% food gained when eating) +1 range for Gardening/Forestry-dependent mouseover info (trees, grass, etc.) +10% QL gain when improving cloth items Priests get defensive CR bonus on steppe in addition to the other “natural” tile types Holy Crop Flower spawns will increase Grass will grow faster Vynora The 10% skill gain will no longer apply to all characteristics instead Vynora followers will now get a +2.5%-10% skill gain to Mind Logic, Mind Speed scaled by alignment 5% shorter action timer when building walls 10% shorter action timer when paving roads 7.5% shorter repair timer No more faith loss for non-priests destroying pavement/structures +10% QL gain when improving wooden and clay items Magranon +15% skill gain to Fighting subskills, all “weapon” skills and subskills, and Archery & its subskills +2.5%-10% skill gain to Body Strength, Body Control scaled by alignment +1 Offensive CR (priests in favoured terrain only gain the +2 CR) +1 range for world slope/flatness mouseover info +10% QL gain when improving metallic items Ritual of the Sun Meteor showers will occur and boulder-like meteorites will land across the server which have random metal type and can be mined directly for lumps (They will not change the terrain) Libila +15% skill gain to Religion & its sub skills, Alchemy & its sub skills, and Thievery & its sub skills +2.5%-10% skill gain to Body Strength, Soul Strength scaled by alignment Human corpses will give meat when butchered for followers +1 Offensive CR (priests in favoured terrain only gain the +2 CR) +10% QL gain when improving leather items (PvE only changes to serve as an alternative to the various mycelium/HotS benefits Libila gets on PvP servers, retaining the theme but without implementing mycelium “Consume Corpse” ability to regain health from corpses by consuming their residual life energy Only usable on non-butchered, non-damaged corpses (no hoarding old corpses for health), and when permissions would allow butchering Health gained is dependent on creature, age, condition and scales with CR Auto-targets your most severe wound, like healing spells Sets corpse as “butchered”, so there is a choice between this and butchering products When Rite of Death is in effect, Consume Corpse has a chance of triggering an effect similar to a Mindstealer enchantment 10-minute cooldown timer Rite of Death Mushrooms will spawn far more often, and on significantly more tiles PvE only changes to serve as a PvE replacement to Rite of Death’s other effects on PvP: Far less skill loss on death, similar to dying on deed Libila followers and priests gain +15% combat damage (similar to a Magranon priest) and a bonus to Consume Corpse (see above) for the duration of the rite Rite Changes We will also be making a few generic changes to how rites work as well To encourage long-term diligence instead of “grinding” them and to encourage all followers to pray from time to time instead of relying on mass-praying priests, only prayers and sermons that could cause valid Faith gains increase deity favour To offset the changes here we will be improving how deity favour is gained: Missions now give deity favour, partially scaled by difficulty of mission Prayers and sermons now give 3 times the deity favour Spell effect visible to players in status icons/spell effects window, showing which Rites are in effect and when they expire. This serves multiple purposes: Making it more clear to players when they can claim a bonus by praying Notifying players of ongoing rite-related effects, such as Vynora’s boat speed boost or Libila’s follower/priest bonus All of these numbers are considered set, but as with all features are subject to change. Taking the chance and providing the exact numbers early on allows you all to provide feedback on them and for us to make adjustments where we feel may be necessary. As usual don't consider any of this wholly firm until the patch notes! The February update looks to be a big one, and if you have any questions or comments, I’ll be going live with the Wurm Online stream at 9pm UTC to talk all about this and more, so catch me there! Until next time, Keep on Wurming! Retrograde & the Wurm team
  46. 21 points
    Our current focus is still general balancing of the game and making it more accessible to a wider range of people. And no, that does not mean dumbing it down, as some tend to assume everything that's what any attempt at making the game more approachable is. This encompasses all kinds of tweaks and larger changes that we've already introduced and some we still plan to (most remaining now being related to early game experience) For the past couple years the focus has been on new content, but for the while being we're more prioritizing the polishing and reconsidering some of the already existing features. For a more inside view, in the upcoming weeks you'll see the some more instances of the new UI changes, of which many features will be of good use to more established players as well, a VI post will soon reveal some more details. When deciding on the roadmap to the Steam release of Wurm Online, we essentially had two options - we could've introduced the major changes only to the new upcoming servers, cut off the possibility of a future merge and prevent any influx of players from the Steam release to the current server clusters, or we could introduce the changes to all of it and keep it a single unified game. We chose the second option, because we're not interested in splitting it all and cutting off the older servers already filled with players from the new marketing opportunities (which include Steam), but we were also not happy in bringing WO as it was to a possible wider audience. Wurm will always be a niche game, but we aim to widen that niche, which we really can't do without affecting the meta, and effectively making some not universally welcome changes. This has been a very change intensive couple months and we appreciate anyone sticking with us in this time - this pattern of sudden gameplay changes is not something that'll be seen for long, but we've found it necessary so far. While this depends strongly on the success of the Steam release, afterwards we'll most likely return to focusing on developing more content features, but we're still not entirely happy with the existing feature set and we'd like to tweak some stuff further on - for example, in the near future we'll revisit fishing, as while it's a good system, it does have a fair share of annoyances and drawbacks, and its complexity is a bit much for what it offers in return.
  47. 21 points
    Make no mistake, some of these "little" forum accounts, usually are longtime players who have pumped allot of time and money in Wurm over the years. I know of 3 friends, who hardly come on the forums <10 posts, but who played for 10+years extremely active. Not everybody is interested in drama-doom-gloom and hardly visit the forum, having this topic broadcasted in event makes some of them poke their forum account. There was actually a time that I stopped logging in on the forum, even stopped lurking, because I got really sick and tired of the same doomsday messages and drama over these past 10 years. So you looking down on low-post forum accounts says allot about your very narrow point of view. If my friend would come on his sub10post forum account, who is a huge fan of wurm for 10+years and raked up over 800+days of playtime, to post his positive opinion about these changes, you would just ignore the value of his post? Sorry to go off-topic, but stuff like this rubs me the wrong way.
  48. 21 points
    Hello Wurm students! Today I'll be doing a news post on the current news going around the starter areas. As you can see up top we've got our fancy new title font and style ready to rock and roll from our original, in house design team. The font cartel has long been knocking at Wurms doors, demanding that we submit to using Times New Roman or Arial and to them we say "No! We will make our own, new and original font!" Enough of that, let's focus on the most important thing....The news! Priesty Bois stand triumphant! After an overwhelming amount of angry replies and envelopes filled with smallpox, we have decided to throw the community a lifeline. Libila will be replaced on Freedom with Nacho, effective the Jan patch. We hope that those Libila fans out there understand our difficult position, but between sea creatures turning to zombies on land and the newfound mycelium farms on Celebration and Pristine, we have decided that Libila is the best God to take the fall. Journal gets more pages! With the Jan patch we will also add two new tiers to the crafter journal. I have the pleasure to be able to tell you early what one of these tiers entails and give a rough guideline what to expect in the entry after, due to it still being work in progress. Destinations Unknown Found: Create a fantastic item Improve an item beyond quality level 99 Repair 6250 fences, floors or walls Create 5000 liters of wine Catch 1000 fish Mine an exquisite gemstone Perform 100000 actions Reward: A random tome! Titles Unknown: This tier is fluid, meaning it changes depending on the player! This tier is all about the tome you win. When you win your tome, you get a single charge tome automatically used on your account with full benefits and penalties. From there, you'll finish this tier by using other tomes to advance your title until you have went through all possible combinations. Reward: The ability to choose your sorcery title! We would like to note that using the incorrect tome is likely to brick your journal, and we will not be reversing this if you do it. So you've been warned! Wurm Online follows in the footsteps of The Witcher! No, Rolf has not sold the lore of Wurm to CD Projekt Red for a few Euros! We are happy to confirm that Netflix has chosen Wurm to be the next game to get a dedicated series on their platform. Auditions for roles are still ongoing, however we can confirm that the director has already signed on to the project. Soon, we will have a thread Q&A with director M. Night Shyamalan to answer all of the questions. Confirmed roles so far are: Ryan Gosling - Protagonist Sean Bean - Deedmate of protagonist Willem Dafoe - The Goblin Leader Benedict Cumberbatch - Venerable Blue Dragon Danny DeVito - Angry Old Troll Adam Sandler - GL-Freedom jester Jim Carrey - Darwin Grant MacDonald - Oblivionnreaver Enki - Takeshi Kitano You wanna pizza me? We will be introducting pizza ovens to the game, which will take those endless amounts of sandstone and marble bricks you all have around deed. Using one of these pizza ovens adds +1QL to your pizza output, with rarity boosting that effect. Expect low market prices for these due to overabundance of rare bricks. They do look pretty though, so maybe it's time for some cool new deed decorations with them? Wurm got a 25 (s)killstreak! As a bonus way to absolutely demolish the mobs on Northern Xanadu, we will be adding killstreaks to the world of Wurm. Each kill you get with your weapon of choice counts towards a total kill count logged in event tab, and once you hit 25 kills, you can unleash your inner rage and kill everything within 25 tiles! This counter is reset each time the player is hit as a balance countermeasure, and the killstreak effect when used will give a random skill tick the same way Mindstealer would. Each mob gives a different killstreak name, so get hunting and discover your inner beast. Nacho is always watching Saving the biggest news for last, we will be removing the Libila colossus as a craftable item and replacing it with the colossus of Nacho. As there is currently no model due to our art team being too busy making Jackal skins for troll clubs, branches and mallets, we are opening the floodgates to you, the community! Design how you imagine Nacho to look each time you picture him, draw it to the best of your ability, taking as many hours as you need in your paint programs and post it here. To help your minds visualise how the demigod himself would look, I will be showing off our first submission from our very own Retrograde. We know it's pretty much already a perfect idea of how the colossus should look, but feel free to attempt to prove us wrong. Entries close in 5 days from this post going up, so get arty people. And that brings the news to a close this quarter. We hope you understand our position on the upcoming changes and will help us make Wurm the best it can be. Thank you for your patience with what I'm sure you'll agree, are the best quality of life changes you've seen posted in a news thread so far. As always, keep on Wyrming...
  49. 21 points
    Jeston's deed - Deliverance Greetings Wurmians! Retro coming in early with the news because... well, I'm a little late really. Between all the news on the forums, a month absence while I went to Australia, and getting sick after returning I've been a little awol. I'd like to thank Madnath for his "valerie international" in the meantime, it contained just enough absurdity that I had to double check I didn't write it. But enough of Valerie, I'm back and getting back into the saddle, so onward! The big forum news While I was gone the announcement of Budda being replaced by Samool was made. I just want to take the time to publicly thank Budda for his friendship and all his work, from Archaeology to Jackal and including all his bug fixes his work will continue to be used in wurm daily. With this change the roadmap announced previously has shifted a little; some things have been delayed, other things added, and plenty of reworking of our goals for the game. The big goal listed is the eventual launch on Steam. This is currently slated to happen by mid 2020 and there's a lot of work that needs doing. We aim at spending the time between now and then polishing many mechanics, adding new things to improve mechanics and lots of tidying up. It's a long time until it does launch on Steam but somehow I feel it'll go by fast One thing that's been raised is the complete separation of the servers and the reasons behind it. There's a few reasons here and there but something that is a major issue is RMT. Steam does not allow RMT in the sense that Wurm does, the sale of currency, items, accounts for real world money is strictly forbidden, and would require us to do our due diligence in ensuring it doesn't occur. Wurm is a small game that logs every currency transaction already, we would be able to abide by these requirements quite easily. However, that impacts on many existing players, and I'm sure many would be hesitant at the idea of no more sales of accounts, silver or items. If we keep these completely separate it may be possible to continue as normal, but there's also the possibility that Steam will require we remove all RMT from both sides. Now it's possible to use the Steam marketplace to sell silver, but it's not in our immediate goals to add this functionality so we can't guarantee it would be part of the Steam game. As you can imagine a step such as this would be a tough one, and a bitter pill for many of you to swallow. This is why we have not made a firm decision on allowing the outside client to connect to Steam servers. As we get closer to launch midway through the new year we'll likely be spending time talking with Steam about this and what we need to do in order to ensure we meet the requirements, but hopefully you all understand the reasoning behind it a little more. Lookin' Good Coming this week are more visual upgrades to Wurm, with the HDR post-processing setting, new shadows, and ambient occlusion! These all add better distinction between items and the ground, improve the general feel of the game, and best yet, make winter bearable! Previously: With the new post processing tweaks: Getting hitched No not me, the animals! With this update hitching posts will be added to the game. I believe this was one of the first content oriented WU mods, but we finally caught up! Creatures that can be led will be able to be hitched to these, with 3 hitching slots. Hitching posts will contain troughs that hitched creatures will feed from at the same rate they feed from a pile on the ground. Halloween! That's right, Halloween is back, and many witches hats and troll masks are abound. It's currently the same as last year, hunter mobs drop the witches hats and pumpkin shoulders while trolls drop the troll mask. Could there be something more? Watch this space (because I forgot to check with Saroman) Continuing Development Along with the news on break our devstreams have also been a little quiet. That's going to change this week with the return to Under Development, where I will discuss the game as I play it with you all, so make sure to follow us on Twitch at https://twitch.tv/wurmonlineofficial so you can catch the action! That's it from us this week, there's lots to discuss and more to come but the thing I'd like you all to take away from this is that we may not have the answers yet as we simply do not have all the facts of the moment ready. Rest assured once we know them we'll let you all know too! Until then though... Keep on Wurming! Retrograde & the Wurm team.
  50. 20 points
    My deed dropped less than 24 hours ago and some upstanding player came along and built a shed 3 tiles from where my token stood, just to steal a planted HOTA. Now, they've got the HOTA and I am left with a shed in the center of what was my deed so that I may not deed again. I've already put in a /support in, though I don't think it'll go anywhere. I've read here in the forums from others with similar thefts that have claimed that the team considers using a shed to circumvent anti-theft mechanics on PVE to be "fair game". Whatever. Another ridiculous decision in the long list of Wurm's ridiculous decisions... Standing here at the location my token once was, I am now over 3 hours in waiting for a response for my /support call. And when a GM finally does contact me, in the off chance that they're able to help and remove this shed from the center of my deed, the question begs to be answered: Do I really want to bother redeeding? Honestly, at this point, no. There are many reasons, including the ever-dwindling player base. No, I'm not rage quitting over a silly statue. But I am finally giving up, disappointed. How many are left playing this game? And out of those people, how many are not even giving a deed owner 24 hours to redeed before hawkishly building sheds inside of the deed to swoop down on valuables? And how many of them are leaving their sheds behind, as a big middle finger to the person they just stole from, blocking them from redeeding over their hard work? Please, I implore you (the remaining community) to take one thing from my post: This game is dying and doing scumbag things like tossing up (and then leaving) a shed in the middle of a village that has just disbanded, just so you can acquire a 5s item, is going to leave you with nobody left to play with. To all of those who I consider my friends, I will try to see you one, last time in-game. Some of you aren't very active so I don't know if I will get to visit everyone. For all of those that I've had good relations with, thank you for the 10+ years of fun gameplay and a great community. If any of you would like to keep in touch, feel free to add me on Steam. Send a private message if I won't recognize you by your Steam handle.