Leaderboard

  1. Keenan

    Keenan

    Product Manager


    • Points

      1213

    • Content Count

      2407


  2. Stanlee

    Stanlee

    Members


    • Points

      1119

    • Content Count

      508


  3. elentari

    elentari

    Members


    • Points

      812

    • Content Count

      1692


  4. DemonaNightshade

    DemonaNightshade

    Community Relations Manager


    • Points

      797

    • Content Count

      433



Popular Content

Showing content with the highest reputation since 05/20/21 in all areas

  1. 117 points
    The Freedom Isles Society for the Prevention of Cruel and Unusual Dismemberment of Dragons, Drakes, and Creatures of Royal Lineage, or FISPCUDDDCRL for short, (Game Masters) has been closely monitoring all black market activity with regards to the sales of body parts that that have been seen coming from several chop shops that have set up in the region. After much investigation,(log reading) and many doughnut heavy stake outs,(actually this one is pretty much accurate) we have witnessed and recorded events and rituals that are otherwise impossible without the use of forbidden magics!(cheating) We have known for some time that something unusual was going on and had to assemble an elite team of mercenaries and spend a huge amount of time to collect enough information to determine what is legitimate, by the mechanics, unique hunting and slaying, and what is definitely not. Some hunting groups we could clearly tell were hunting unique creatures as intended and then there was the other group... .....yeah.... During many months of detailed work of collecting physical and logged evidence, we witnessed members of this group on multiple occasions, sail onto a server, land on a section of shore, then travel directly to where we had manually placed unique creatures for monitoring. Once at the location, they stopped, looked around for a moment, then went directly back to their boat and off server. These uniques were not at their general spawn areas and were fully protected by our team. There is no possible legal way for anyone to find these protected unique creatures with the normal client and yet more than once, this group demonstrated they could via the use of a third party cheat. Needless to say we are not happy at all with these people, using a third party hack, as we consider this to be an egregious violation of our Terms of Service as well as a despicable theft of an enjoyable part of the game that the entire Wurm Online community should have equal opportunity to access. There is still some discussion concerning some of the people involved, but a rather large group has already been permanently banned from Wurm Online for profiting from these cheats while robbing our greater Wurm Online community of natural opportunities to participate in a very fun and engaging aspect of our game. Thank you for your time, Enki (Chief Bison of the FISPCUDDDCRL Lodge) (Head Game Master)
  2. 94 points
    Hello all. First, let me apologize for the lack of communication from all of us here. The fact of the matter is that we’ve all been quite busy dealing with life issues, which isn’t an excuse for not communicating. Second, I want you all to know that we hear you. It’s frustrating for all of us, customers and developers alike. Life can hit you hard, and with how small of a team we are, we simply do not have the resources to cover things like medical emergencies and deaths of friends. Things that require time off, often times suddenly and without warning. We continue to keep a keen eye on the forums for your feedback, and regardless, we are very grateful for it. We have developers, volunteers and contractors alike, who have been working diligently on new and exciting projects behind the scenes. I can’t share them yet, but I do want you all to know that work has not stopped. Slowed, yes. Stopped? Not at all. The last thing I want to say is just a reminder to everyone that we’re all people here. I’ve seen a lot of hate and vitriol thrown at staff, some of whom have nothing to do with the frustrations at hand. I’m not saying you can’t express your feelings, but I am asking for some civility in doing so. That’s all from me, Please stay safe.
  3. 90 points
    For a while, I have been semi inactive dealing with issues not relating to Wurm that has kept me from being as quick and courteous as I prefer to be with people. During my semi away time a lot has happened among the people here and what I have found on my return has me seeing blood. There are those among us harassing, and attacking the Developers and other Wurm team members which I will not tolerate. If your name is brought before me I will simply cut you loose. I will not waste my time on you anymore. At the same time I have been made aware of certain illicit activities occurring while I have been unavailable. Things like exploiting ways into sealed mines via means clearly not intended. We will hunt you down and remove you. I have not been active with Discord moderation since its inclusion into our ecosystem, but I am very unhappy with the things I hear and I will turn that around. No harassment shall be tolerated there. I will not tolerate the use of inappropriate materials, harassment, or doxxing, or anything that is improper for our environment. Make no mistake folks, I am very unhappy at all that has been transpiring, but know this, I know you have been concerned about the lack of recent public updates, and all this doom and gloom is just a mood that people feel from time to time, public updates will resume when the Dev team are ready. They are very busy and have lives too ya know. They are not all machine and computer code unlike the rest of us, and I am here to help keep the game healthy and happy. While I stand here enjoying my root beer float, a number of people's names are already being inscribed on my ban hammer. So lets see where it falls as I slowly dig through my backlog of work!
  4. 83 points
    Hello everyone! I have a significant announcement regarding the update. We are splitting the Exploration update into two updates to get everything done. These updates will be related, with the second one building on the first, but this way, we can give you all a reward for your patience and take the time needed to make something that we can all be proud of. The first update will be setting the stage by bringing a journal rework and a feature that I know many have mentioned previously: Treasure Hunts. The update will also include a new board game and some changes that help set things up for the second update. This first update is tentative for the end of April or early May, depending on how development goes. The Journal Rework With this update, the journal rework will change the Journal system based on existing plans and player feedback. First, we will be introducing several new journal tiers geared toward new players, each themed around specific skills or groups of skills. These will come with their own title and sleep bonus rewards and should introduce newer players to various tasks that can be accomplished with those skills. We also know some players have felt a bit constrained by the existing journal tiers, feeling pressed into completing goals related to types of gameplay they aren't personally interested in. In response, we will also be making changes to existing tiers to provide more flexibility to players and account for more varied play styles. Most importantly, journal tiers will no longer require every goal within the tier to complete that tier and receive any related rewards. For all existing journal tiers and the new tiers coming with this update, one goal of your choice may be skipped entirely, and the tier can still be completed. An additional goal of appropriate difficulty has also been added to each tier that existed before this update. These alternative goals can also be completed by priests and can be completed on any server. Note: We have already had some feedback pertaining to the Journal Rework from our team. We are looking to implement a "Claim" button so that you can choose when to claim your rewards. We are also open to reviewing current goals, though there may be difficulty in transferring completion between new and old goals. Treasure Hunting When getting a rarity roll on actions like mining, fishing, and digging, you will have a chance at uncovering a lost map or clue to lead you to the location of a lost treasure. These clues come in several difficulties and types, each less common and more challenging than the last. The clues will include maps to nearby or farther away locations, hot and cold clues where you are told if you are getting closer or not since your last time checking, challenging clues leading you to a specific task, etc. The map clues are items that will visually lead you to a location and will come in varying quality levels, whereas the more challenging older maps may be missing sections or have been smudged or distorted by the hands of time. More difficult clues can have more than 1 step and may have creatures guarding the locations ready to pounce on anyone who dares to claim the rewards. Some rewards will be given at the end in a chest of treasure that can contain some new cosmetic items, rare metals like seryll, glimmersteel, or adamantine, and other valuable items. And Beyond The second update will include some more ambitious goals, including goblin camps, religious sites, and another feature that I’d like to tease later. The release date for this update will be determined by how the launch of the first update goes, as the priority will be on fixing any issues that arise. Finally, I’d like to talk about our development cycle and the rest of the year. While having extensive updates is lovely, I plan to return to a time when we had more minor updates more frequently, with more comprehensive features coming once or twice a year. This way, we can keep some developers on quality of life improvements and bug fixes, and some developers pushing forward on new features. The lack of context-switching will help speed up development, and the more frequent updates will keep Wurm fresh and healthy. As I suspect Exploration will push into late spring or early summer for the second update, the rest of the year will be dedicated to the things I mentioned previously. This includes PvP (Epic, Chaos, and Defiance), new decorative options, and reviewing specific skills for improvements. Those skills will likely have meditation and another look at animal husbandry. This will also include the aforementioned bug fixing and quality of life improvements, which will become more frequent. I hope this post helps shed some light on what is coming in the future, and as always, please let us know what you think! Happy Wurming!
  5. 81 points
    Hello all! So it’s been a bumpy ride since the 28th, and due to the downtime, we will be extending the skill gain and affinity bonuses until 11:59 pm server time on Friday, November 5th. The Halloween event will also be ending at the same time. I’d also like to talk about the situation with bugs and our QA process as I understand how frustrating it is for you all to have to endure hotfixes, or often worse, the bugs they fix as well as the ones that don’t get fixed immediately. First off, I’d like to welcome Radia to the team as a QA engineer. They join Daciana, who has graciously helped with testing in the past along with her other duties. Led by Willow, this QA team will help to prevent bugs from going out and to address the bugs that are reported by you all. Please keep reporting them on the forums as it makes it easier for us to reference back to the post. We are also making changes internally to support our QA team and to reduce bugs. This includes a longer lead time for testing, more code-level tests, and dedicated time each month for fixing bugs that already exist. We will monitor the effectiveness of these changes and make adjustments as needed. Thank you all for your patience. Happy Wurming!
  6. 72 points
    Hello all! As per Samool’s post, I’ll be stepping up as the product manager for Wurm Online. Thank you for all the hard work you’ve done Samool. Working with you has been a pleasure, and I wish you all the best. I do hope you are able to bring your amazing skills back to us in the future. I’d like to start by saying that I am working on an updated road map, which may take a little more time before it’s ready, to ensure accuracy. What I can say right now is that we are shifting priorities a little: the Exploration update is still on the radar but will be pushed back to allow more time to finish and test it; in the meantime, we will be focusing on smaller suggestions, as well as some surprises for Halloween, all coming later this month. There is other content brewing as well, but I’ll leave that for teasing later! Map dumps will be coming around the New Year, as per our normal schedule, but they will include Northern Freedom Isles! Defiance will have a map dump that is delayed somewhat, with the actual delay still being determined; this is to protect fledgling villages that are still working on defenses. Finally, as a thank you for being patient with us, we will be running a 30% skill-gain and affinity bonus weekend at the end of this month. This will start with the update on the 28th of October and continue until midnight, server time, on the 4th of November (Thursday - Wednesday). Thank you all and happy Wurming! Edit: Due to some recommendations, we'll be doing a full week of bonus instead of just a weekend. This is to accommodate folks of varying play times.
  7. 65 points
    I've been one of the many that are highly disappointed and concerned at how the game is being managed right now. But, in light of recent staff statements, I am even more disappointed. Enki, your statement on seeing red read more like a threat and excuse than anything reassuring to the community that is wondering what is happening. When you say things like the staff are not robots and "are very busy and have lives too ya know", it sounds like we, the customers, are in the wrong for wanting an engaged management. That is not wrong. That is wanting what all decent and living games provide today. We are paying customers. You are here because of us. You also say "all this doom and gloom is just a mood that people feel from time to time, public updates will resume when the devs are ready", and this, to me, sounds like Wurm is not about us, the players, but about you, the staff in the background, and what is good for you. More salt in the wounds.. Otherwise, your entire statement, including the title of seeing red comes off as very threatening and very unconcerned for the player base and where it stands. If anyone was doxxed or harassed, I never saw it, but that is certainly wrong and should be punished. However, deep dissent alone certainly is not grounds for punishment, and I hope that's not what is being insinuated. It feels that way. Pandalet apologized at one point for the lack of engagement by staff and mentioned holidays in Europe, but in my experience, significant holidays were always acknowledged by the game and its management, not a cause for total neglect of the game and its players. Demona, mentioned personal issues, and of course, I feel bad for such issues. Likewise, Enki acknowledged being away for a while. So my question is if all of the staff is either on vacation or out due to personal issues, at what point is this unacceptable? It's been going on for long enough. Then we receive this damning statement from Enki, like we're being bad children for being sick of how Wurm is being run right now. Wurm is a 24/7 entertainment and service-providing business. Like any other business that makes its money in this capacity, there needs to be regular engagement and management. No other business like this can just expect to disengage but then have a happy customer base that stays infinitely happy and loyal. Wurm is no exception. Instead, we've got a contest that was totally dropped with zero results but excuses, broken animal systems with no fixes in sight, zero acknowledgement of huge dates like the Steam anniversary, no monthly updates as promised, and very little communication except to make excuses and even threaten the player base for a very legitimate state of insurrection. If I get banned for saying all this, then fine, Wurm isn't the place for me, but I very much wanted to say that the disappointment in a game I love (and an alternative digital life I've long-loved) runs deep right now. It runs even deeper when there is no sincere apology from staff, but excuses and even threats over not just shutting up and expecting nothing but what staff wants to do "when they are ready." We deserve better.
  8. 55 points
    Hi everyone, I'll be stepping down from my post as a Product Manager of Wurm Online, due to a pileup of personal issues and health problems. It has been a great adventure and I've thoroughly enjoyed working on the game I've played and loved for over a decade, but it's time someone else takes the lead as I'm not fit at the moment to do it properly. There's no better person to carry this game further than Keenan so I'm certain it'll turn out great with him at the helm - you can expect a development update post from him shortly Thanks for the chance, and see you around Wurm! Samool
  9. 54 points
    Hello all. I want to give a bit of notice on some changes happening in the next update. I wish I had more notice to give, but I feel it’s important to communicate these changes regardless. Firstly, the “twins” trait had a bug where it was able to be given to a male creature. This makes the trait on that particular creature useless as we do not have access to the father’s traits when the offspring is born. The intention was to force any offspring with this trait to be female, but a bug prevented this from happening. We have fixed that bug, and to correct the current uselessness of the trait, we will be updating any male creature with this trait to be female. The second change has to do with fountains and specifically decorative fountains. Some feedback we had was how confusing it is to have decorative fountains that show flowing water but cannot be used for drinking. With this change, decorative fountains will become wall fountains with a new model pictured below. Fountains will now show flowing water if they contain water, so to keep the same aesthetic, you can replace the wall fountains with the original fountain and put a little water in it to keep it flowing. Fountains will now also show the water animation when on a water source tile even if empty. We do not like to force changes like this upon players, but this was mostly unavoidable. The one I’m most keenly aware of is the change to decorative fountains, but I do hope that you all find the new model pleasing and can find a place for it in your designs. Thank you and happy Wurming! -- Keenan
  10. 53 points
    Hello all! Every year we’ve given out a gift to all premium account holders who ask Santa or build a Christmas tree, but we’ve added something else to enjoy this year. We will be running an event similar to what we do for Halloween, but with holiday-appropriate rewards! We’ve also extended the holiday event until January 9th to ensure everyone has a chance to enjoy it and receive a gift. About the event: You can find two new items via archaeology! You can find one new item by hunting aggressive creatures! Hell horses and summoned creatures will not give any rewards. Limited to premium accounts. We hope you and yours have a safe and lovely holiday season. Happy Holidays from Wurm Online!
  11. 52 points
    Rockcliff Cathedral on Independence Hello Wurmians, and welcome to another Valrei International! This one brings some news on the development team, as well as the unveiling of the 2022 map dumps. We’ve also got some beautiful video work done by Malena featuring each of our servers to release alongside the map dumps this year. To start off, I’d like to make a few announcements about changes to our development team. I’d love to welcome Ostentatio to a new role as a full time developer! He has been helping out on a part time basis for awhile, but is now taking on the role fully and we expect lots of wonderful things to come. He is skilled in programming and feature design, and very helpful problem solver. Another exciting change is that we are welcoming Budda back on board as a full time developer as well. Those of you who have played since before the Steam release may remember Budda and all of the hard work he has done to bring growth to the world of Wurm and shape it into the place it is today. These additions bring our full time developer team up to 5: Darklords, Bawat, Saroman, Ostentatio, and Budda. Having more full time hands on deck will help us squash bugs, release new content, and work on improving existing content more efficiently. With all of this growth to our development team, 2022 is shaping up to be an exciting year! Ever wanted a peek at another server you haven’t visited yet? You’re in luck! Malena has been hard at work making some beautiful videos featuring each and every one of our unique servers. I’m going to let Malena do the talking for this one: And, finally, our map dumps for 2022! You can find all of the fresh map dumps here: https://drive.google.com/drive/u/1/folders/0B6J_aGQ6URL8UURFN2VadWxtSWs?resourcekey=0-DuurGPuGLSABmTTu7-999g That’s all for this issue of the Valrei International! What a lovely start to the new year, it is amazing to see how much our lands have changed by the creative and hardworking hands of our community.
  12. 52 points
    Hello, Wurmians! I am happy to announce our second annual Black Friday sale, going from Wednesday, November 24 until Sunday, November 28th. Enjoy 25% off of premium and silver prices, and 30% off of one-year premium purchases!
  13. 51 points
    Base Jumpers Beware! Base Jumping into a properly locked and permissioned secure structure or enclosed area(i.e. center of donut structures) on non-PvP servers will be considered an exploit! Ever since the introduction of multi-story and bridges to Wurm Online, a method to bypass the permissions system had been inadvertently made possible. Using a tall enough structure or terrain to fall across a tile into or onto a structure or enclosed area that would otherwise be inaccessible by intended mechanics. This method has been used several times over the years, but as this goes against the intention of our sandbox, we are putting a stop to it via the rules until such time as a mechanical solution is found. Thank You, Wurm Online Team
  14. 50 points
    Hello, Wurmians, and welcome to another issue of the Valrei International! This is another one that will be a bit light on news, but still a very exciting one for me because I finally get to tell you all about something I’ve had a hard time keeping quiet about! Some time ago we re-introduced wood types influencing the look of the item. This brought a whole new array of decorative possibilities for Wurmians everywhere. Obviously, the next step would be to make stone type influence the look of things, too! The list so far includes: Stone altars, benches, brazier pillars, coffins, fireplaces, forges, all fountains, graves, kilns, ovens, smelters, spirit castles and cottages, and wells! With all of these new possibilities, you’ll really be able to decorate with detail and bring out your own personal style in any deed or structure... and finally, a use for all of those rare bricks that couldn’t be used before! Add to the ambiance of your pizza kitchen with real pottery brick ovens and fireplaces! Beautify your gardens and outdoor areas with your own personal style! Now, please keep in mind that before these end up live there may be a few changes to the look of some items. They are still a bit of a work in progress, and Saroman has been working so very hard to make sure these look wonderful by the time they reach the live servers! With all of these new stone types, there will be some changes to items that already exist. Some items such as pillars are made of regular stone bricks but have the look of marble. Kilns and smelters made of stone bricks currently have a pottery brick look to them as well. We’d like some public feedback on whether you guys would prefer us to automatically change existing smelters/kilns to pottery ones and pillars to marble ones when this update goes live, or have them stay stone and change visually to the new stone versions. Please cast your vote in the poll at the top of this post for feedback on pillars, kilns, and smelters! I would also like to leave a link to a post concerning some more fine tuning of caffeine that needs some feedback as well. We have two community hosted events this month, both on the Southern Isles. The Annual Lunalong hosted by Dracaa started today and runs until the 20th on Xanadu. And the second annual Meadhalla 2: Mead Harder will be hosted by Stanlee on the 18th of December on Release! That's it for December's Valrei International! Wishing you all a very happy holiday season from the entire Wurm Online team
  15. 50 points
    Hello! I’d like to address some of the concerns we’ve seen from you. Communication I’ve talked with Demona, who will be staying on board, and we’ve agreed that a Valrei International on at least a monthly basis is a must. Releasing one on this cadence will ensure active communication from the team every month. Animal Husbandry I won’t go into all the details here, but I will say that we have a patch we plan on releasing tomorrow that has some long-awaited fixes for breeding and animal husbandry. I’ve asked Demona to cover the details in a Valrei International, which should be going up later. As with anything, development is an ongoing process, and we will await more feedback from you before we decide on future tweaks to this system. Patches & Future Content While tomorrow’s patch will be a bug fix patch, we’re still actively working on a few significant projects and sourcing suggestions for quality of life improvements. We plan to make another post in a week or so regarding the previously detailed plans and where things currently stand. With all of that said, I’d like to thank you all for your patience and feedback. Happy Wurming! Edit: to stop suggestions getting lost in this thread, there is a separate epic channges suggestions thread running here:
  16. 49 points
    Hello all! We’re still working on the first part of the Exploration Update, which we are happy to announce will be arriving on May 31st. There are a few important things to mention about this update, however. We had previously set a date of June 28th, 2021, as the day we would sunset the old UI client. We decided to skip this due to issues with the new client. Well, Budda has been hard at work on making inroads into solving some of the more significant problems with the new client, including the performance issues many have reported. As a result, we will be retiring the old UI client on July 1st, 2022. Please make your issues with the new client known in this thread so that we can address them before this date. The thread also includes some of the changes made to the new client, which are available for testing on the Test Server. Since we will be sunsetting the old UI client, the features found in the Exploration Update will not be present in the old UI version. We will also be retiring JNLP support on the same day as the old UI client. If you use the launcher, this will not affect you. If you have issues using the launcher, please make them known in this thread. All of this is to help free us up to push forward into newer versions of Java and reduce the amount of work a client update takes due to supporting multiple versions and aging deployment infrastructure. With that being said, I wanted to talk about the recent video from Josh Strife Hayes. If you haven’t seen it, I recommend giving it a watch here. One thing I’ve struggled with since stepping up into the manager role has been determining what we’re going to be doing after this Exploration Update is complete. This is precisely why I’ve yet to release a more in-depth road map. This is not for lack of ideas; we have enough ideas to keep Wurm going for a long time between you all and the development team. It’s a matter of priority and what would be best for the game as a whole. The clear response from that review is that we need to fix what is broken, polish the rougher edges, and focus on the new player experience. I still intend for us to work on PvP and decor in the months after Exploration is finished, as I mentioned in a previous thread, and I still plan for us to review some of the skills that we have and improve on them. I believe these things can be done alongside a more “back to basics” approach. We touch on the new player experience every few years, but it’s essential to review how new players see and learn the game. I also want to check other game areas and see how a new player would approach them. Some things, like meditation, are arguably essential to the gameplay due to the bonuses but are nigh on impossible to discover without help. That is not to say that everything should be easily found out, this is Wurm, after all, but we should be doing a better job introducing some mechanics earlier on. Finally, I want to thank you all for the patience and support you have given us. The guidance and feedback from the community help shape our decisions every day. I feel we all share the same goal of keeping Wurm going and growing. Happy Wurming!
  17. 45 points
    Bugfix: Fixed a text error in the message when using pliers on a stone brick door Bugfix: Fixed spelling inconsistencies with the word ‘untame’ Bugfix: Corrected a text error in archaeology event message Bugfix: Fixed a spelling error with the word ‘unruly’ Bugfix: Fixed guards stopping before reaching their target when called Bugfix: Guards will only need to be called once, and will leave mines to come help Bugfix: Item damage will no longer occur at the very start of actions Bugfix: Led creatures will no longer get stuck in mine entrances Bugfix: Veins with greater than 10k ore will no longer be possible Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window Bugfix: Fixed mule and donkey foal sounds Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle Bugfix: Rifts on PvP servers will now start at the correct time Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands Bugfix: Fixed issues with the “chance to produce twins” trait.Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females. Creatures with this trait can now properly give birth to male offspring Twins will now be given different names from each other Bugfix: Corrupt animals can now eat grass on PvE servers Bugfix: Stopped the ‘Discard’ action from using fatigue Bugfix: Artifacts can no longer be renamed using magical ink Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’ Bugfix: Messages from ignored players won’t show in new chats Bugfix: Animals will no longer eat food from different floors in a building Bugfix: Donkeys will now be able to pull carts and wagons Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window Bugfix: Fixed a crash happening when logging out Bugfix: Fixed a sizing issue within the Inspect Animal window Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn Bugfix: Links in the launcher are now fixed Bugfix: Flame light source will now be in the correct position Change: Sons of Nogump will no longer steal the following items:Rare items Unimprovable items Items greater than 95ql Artifacts No-drop items Royal items Unique items Coins Gift items Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion Change: Pregnancy timers have been reworked:The time until an animal gives birth is now far more precise and ticks down more reliably. Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill. Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature. Pregnancy times on Defiance and Elevation are still significantly shorter than other servers. Change: Improved event messages when equipping and taking items from creatures. Change: Examine creature message improvementsExamining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits Examine messages will now use pronouns related to the creature’s sex more consistently. Some messages have been consolidated into the same line to cut down on clutter. Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing Change: Added the ability to untame creatures using the right click menu Change: Small anvils are now usable on the ground Change: Only uniques can bash walls now Change: Increased rename limits from 20 characters to 32 (for player added descriptions) Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover Change: Improved hay tile creation timer for new players Change: Brass oil lamp now has an updated model New: Halloween Event New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging. New: Added the ability to stop leading creatures by right clicking the rope New: UI additions to help players know why they may be walking slowlyWhen < 10% stamina, the stamina bar will flash When < 50% stamina and in water, the stamina bar will flash red When moving with climbing toggled, the climb button will flash When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down. New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less. New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems New: Items with skins applied will now show the name of the skin when examined New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions New: Egg laying creatures can now lay eggs on additional tile types including:Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest New: When sending mail, the event message stating the time until arrival will also display the recipient’s name New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!! New: Tweaks to FurnacesRarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces Added an event message for when fire is fading in a furnace Ovens will now burn as long as forges Fire state will now be visible for ovens, forges, and stills New: Added 3 new ways to call the guardsRight-click the attacker > Attacks > Call Guards Right-click the guard > Draft Guard Right-click the tower > Call Guards New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite) New: Added Waybread as a starter food item. This is no-drop/no-trade. New: Improved crafting weight requirement information when creating itemsAdded an event message showing the amount needed for an item Added weight required to Crafting Recipe window Added a back button the Crafting Recipe window New: Tweaks to FountainsDecorative fountains will become Wall Fountains and be functional Fountains will only display the water flowing model if they have a liquid inside When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not New: Added an option to disable the in-game Wurmpedia window New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window New: Status effects that have an accompanying spell effect will now show the power when hovering over them
  18. 44 points
    On 2021-11-25, at 16:12:42 server time, this message appeared in my Skills tab [15:12:42] Channeling increased to 100 "This could only mean one thing," I felt reasonably certain, "I might have reached 100 Channeling" I reached out to CMs and GMs and Devs, and they confirmed my suspicions: I have indeed reached 100 Channeling. Upon not receiving a title, I gave my suggestion for one: Shattered For it would be fitting that such a skill that has brought so many shatters (Rest in peace you two supreme oak rope tools and one supreme huge axe) and left me truly shattered so often would leave this mark upon me. Alternate titles for consideration were Favored, for incomprehensible amounts of favor I have consumed utilizing this skill. Magic Man, for truly I am now (and I'm an Adventure Time nerd). Volkhv, to honor the fallen. I appreciate the hard, hard work of Nineol to provide me with so much I needed, without him this grind would not have been possible. And to the rest of my alliance, without whom I would not have sought to do this silly, silly feat. In other news, some distant engine stirs What could this mead? mean what could this mean?
  19. 43 points
    Delicious things are brewing! Here's a sneak peek at coffee and tea plants, as well as some lovely new dishes coming soon to the world of Wurm Online.
  20. 42 points
    Hello Wurmians, and welcome to another issue of the Valrei International! It’s been a whirlwind of a month or so between the shift in Product Management, the QoL update late last month, and the Halloween and skill gain events that are just coming to a close. I for one am ready to settle down with a nice new cup of tea, reflect over the last few weeks, and settle back into my usual more relaxed play style, how about you? While there’s not a whole lot of news in this issue, I wanted to talk about some of the great things added and changed in the last update. There was an overwhelmingly long list of patch notes, and a lot of support from many of you with the sheer amount of work involved in bringing about these fixes and updates. Let’s take a look at a few of them, shall we? One new thing we seem to all have enjoyed so far is the addition of caffeine. With its ability to help with skill gain, many players took advantage of its benefits to make the most of their grinding time during the skillgain event. Not to mention how lovely the new accessories that came along with coffee and tea look, and how many new decor options they bring to the Wurmian’s table! Along with coffee and tea, there have been a lot of QoL updates to animal husbandry, including additional information in the Inspect Animal window. Among these changes are the addition of the rarity color to rare traits in the window, the separation of different resources that can be harvested from an animal, and an estimate on how long it will be until a pregnant animal gives birth. Chickens will also now lay eggs on several new tile types! The trait “It has a chance to produce twins” has also been fixed so that only female animals are capable of having this trait, since they are the only ones able to benefit from it. A long awaited fix is for donkeys to be able to pull carts and wagons, and many more kinds of creatures can now be hitched to hitching posts. Another thing that has made many players happy is the fix for guards getting stuck in mines, or not always coming when called. There are also three new ways to call the guards, which will hopefully help players who need some assistance receive it swiftly. We have all fallen victim to occasional laziness from the guards at one point or another! To be honest, if I were to cover all of the changes we would end up with a novel instead of just a Valrei International. You can check out the full list of patch notes here. I also wanted to remind players who’ve been around for quite some time that Malena is looking for images, videos, and interesting memories and stories from Wurmian history to be included in a celebration of 15 years of Wurm Online. You can find more detailed information on what Malena is looking for by checking out the posts below: And last, but not least, a shout out to a community event coming up for the holidays! The fourth annual Lunalong will be hosted by Dracaa next month on Xanadu, for Southern Isles residents. You can check out more details on the official Lunalong forum post below: That’s it for this issue of the Valrei International! I hope you have all enjoyed the festive Halloween events and got some goodies, as well as made progress in some of your skills during the skillgain event.
  21. 41 points
    Please for goodness sake include FARMING! The number of rolls "tending" this or that....
  22. 40 points
    It has come to my attention that there is an RMT scam doing the rounds. If you've recently posted a WTB or similar thread, you may have been contacted by a brand-new account, saying he knows a guy who has the thing you want, and you should contact his friend by email. If you do, you'll get a bit of to and fro, and then be offered something for real-world cash. THIS IS A SCAM! Needless to say, if you send any cash, you'll never see whatever it is you thought you were buying, and a similar warning goes for any personal details you share. The best is to report the PM (on the forums, you can use the report link) and then delete and ignore it. You can contact moderation staff for other channels as well. Please be careful out there! I have recently cleaned up one such account - if you received a PM notification email (with something like "I know a guy who has the XXX you want, you can email him at blahblah@gmail.com"), but then couldn't find the PM, that's because the spam account got nuked off the forums, along with its PMs. It's also worth noting that trading any game assets for real money (i.e. real money trading, or RMT) is explicitly against the rules, and will get you banned.
  23. 40 points
    @Malenawas exceedingly generous and incredibly kind to gift me this lovely bit of her art, and it's simply too beautiful for me to keep to myself. With her blessing, I'm sharing with you all.
  24. 38 points
    My favorite thing to do is any game is decorating and designing. I have seen some amazing things by other Wurmians and also come up with some nifty ideas myself. I also get asked a lot "How did you do that?!" So this thread is to show others how we achieve those very things. We are very limited in Wurm with objects to decorate with so we have to get creative! Please share below any ideas you have also seen or come up with, don't forget to tell us HOW you did it I highly recommend taking a look at this thread "Unique design ideas we've come across" by Ayuna and checking out JosuhaCalvert and KatsPurr Wurm streams when they travel across all the servers exploring other peoples deeds. The FIRST thing you need to know about is placement snapping. We all know you can place objects anywhere you like but did you know that if you hold down ALT while placing a object it SNAPS to certain places on the ground! Holding down CTRL while placing a object does the same thing but in even smaller increments. This makes stacking things so much easier. Another great way to stack things directly on top of each other is to select many items at once and then place them. If you don't move your mouse at all you can place them all in the exact same spot. You can place up to as many items as you have actions. The higher your Mind Logic is the more actions you have. To select more than one item from your inventory at once just click on the first one then hold shift and click the last item you want to place. This will highlight all those objects at once. We also know you can rotate things while holding them by using the mouse wheel, but did you know that if you hold down SHIFT while rotating you can FREELY rotate it to almost any angle you like? A lot of objects in Wurm have slots. Slots are invisible points located on objects that allow you to place other things on top of them, like tables etc. With those 4 nifty tips in mind lets get on with the ideas! (Some of these are no brainer's and things you probably already knew about, so I apologize in advance for boring you with those lol) Built in Bookcases: Build a T arch wall and then place a High bookshelf inside each side of the arch. It will give the illusion of being built in. Also for those that want to place more than the 15? allowed items on one bookcase just stack another directly over the top Did you know that you can place objects on Beds? Coffee Table: Place 4 Coffers on top of each other using the methods above. This can be tricky to do as they have slots on top so the coffer will want to be placed on top of the other coffer instead of the ground. Just move you mouse around until you find that sweet spot that allows you to place it in the same space as the other. Rotate each one around until you come up with a octagon. Vase of flowers: Place a Marble Planter (I like to stack 2 or more on top of each other for a fuller look, more on that later) then place a coffer in the exact same spot. The Marble Planter will show just enough of it to look like a vase. Flower pots and potted plants: I use Flower Pots to death lol, I also recently saw someone use the Tea Plant as a potted plant. You will be surprised how good some of the herbs and spices look out of that rack. If you take 2 different colored flower pots and then stack them in the same spot and turn one of them slightly you will get a nice full multi colored flower pot. You can use more than 2 colors or just the same color. If you place some flower pots or any object for that matter on a Small Bedside Table, you can then push it into a stone wall with a window and give it the illusion of it sitting IN the actual window. Be careful with this because if you push it too far into the wall you wont be able to grab it to move it again. Take a Small Bucket and place it in the exact same spot as a tea plant to get a different look for the planters, you can also do this with any of the herbs, spices or flowers. Curtains: This one has been a hit with anyone that has seen it so far. I got the idea from a alliance member and then just tweaked it a bit to come up with the ones I am going to show you now. Take 2 Banners and place them either side of your window. If you place them from the outside (ground level) they will sit lower, if you place them from inside on a floor they will sit higher. Push them into the wall so only one small section can be seen inside the window on each side. Make sure to push them far enough into the wall as they do move in the breeze. You can dye them any color you like too! Unfortunately this will not work for the wooden walls Arbor: Bell Cots used in making Bell towers make great arbors! Wall Signs: If you push a Large or Small Sign into a thick wall you can hide the pole and it will look like its hanging from the wall. I have seen someone get it to hide the whole sign and only show the writing too! I have never been able to get that to work but I guess it is possible Toilets: Okay this one is a bit silly but I really wanted something else in my bathroom apart from a tub sooooo I came up with this lol Its a Sandstone Altar and a empty flower pot or planter pot in front. It looks best with the sandstone altar as that matches the pot almost perfectly. You can also place a stool inside the flower pot to look like a lid on the toilet and then you can sit on it too. I just didn't like the legs poking out the bottom a little so I took it away. If stone is not your thing how about a wood loo?! Use a unfinished Beehive, a unfinished small bucket and a small barrel. Bathtub: I yoinked this idea from Joshua's Villa Updates, and I think he yoinked it from somewhere else lol. Place one of the new Wall Fountains in a wall, then just place a Huge Tub under the water. It looks like the fountain is filling the bath. You can add a stool inside to sit in it and there are actually slots on the Huge Tub to place items if you want. I have seen a grooming brush placed on one before to look like a scrubbing brush. Flower Fountain: I saw this at a disbanded deed and had to have it on my own. I added a Bell Tower to it as well. Just place as many flower pots as you want inside the bottom of either a Fountain or Ornate fountain, then place a Bell Tower over the top. easy! Add Greenery!: You will be surprised how much of a difference just a little greenery will make to a area. Use flowers, Trellis, herbs or spices to give a splash of color and freshness to your rooms. Trellis Stacking: Speaking of Trellis, if you stack 2 different kinds of trellis over each other it will give it a nice full look and add a little depth. I like to use Ivy over Rose the most. Also if you push the trellis into a thick wall JUST enough so that you hide the wooden part, then it looks like the trellis is climbing on the actual wall! More Trellis Stacking: I saw this on one of my explorations and thought it looked really nice, I then added some large planters under the trellis so it looks like they are growing out from them. Barrel Stacking: I got this idea from my ally Borstaskor. He used it to place small barrels. Place your Wine Barrel Rack on the ground grab a Empty Shelf and place your second Wine Barrel Rack on the middle shelf, then place it over the top of the first Wine Barrel Rack. I found I needed to do it in that order or the bottom rack will want to sit on the bottom shelf or you cant get the second rack onto the middle shelf while it is already over the first rack. Still Stacking: Saw this one at a friends deed. This is great if you don't have a lot of room in your Cellar/Brewery for all your stills and keeps them nice and close for easier access. Again this can be tricky as Stills also have a slot on them, so trying to place them over the top of each other will make them want to actually sit on top of each other. Just move your mouse around to find that sweet spot. Once you have your stills placed over each other (16 can be rotated in the one spot) rotate them until they form a circle, or half circle in my case, like in the image below. Shelf Stacking: The Empty Shelf is such a great object to add some extra decor to Planter racks or Amphora racks. The rack parts are all the EXACT same model. So they fit perfectly over each other. I recommend decorating the empty shelf first and then stacking it over the top of one of the others, makes it a bit easier. If I remember any others I will post them here too Happy Wurming everyone! Cant wait to get inspired from decorating tips by you all!
  25. 38 points
    Hello Wurmians! It’s been a little bit since we’ve had some news ready to share but with the first part of the Exploration Update coming soon, there are a few sneak peeks I’m able to share with you all! One of the things I’m looking forward to the most with the Exploration update is the new opportunity for adventures while looking for treasures. While this is a work in progress and treasure maps could look a bit different from this at release, I do have a sneak peek here for your perusal: For those of you who hadn’t yet seen the Development Update posted by Keenan a few days ago, here’s some more information on the Treasure Hunts! When getting a rarity roll on actions like mining, fishing, and digging, you will have a chance at uncovering a lost map or clue to lead you to the location of a lost treasure. These clues come in several difficulties and types, each less common and more challenging than the last. The clues will include maps to nearby or farther away locations, hot and cold clues where you are told if you are getting closer or not since your last time checking, challenging clues leading you to a specific task, etc. The map clues are items that will visually lead you to a location and will come in varying quality levels, whereas the more challenging older maps may be missing sections or have been smudged or distorted by the hands of time. More difficult clues can have more than one step and may have creatures guarding the locations ready to pounce on anyone who dares to claim the rewards. Some rewards will be given at the end in a chest of treasure that can contain some new cosmetic items, rare metals like seryll, glimmersteel, or adamantine, and other valuable items. You can view the rest of the Development Update here: Another new feature coming with the Exploration Update may be an exciting one for those of you who enjoyed the ability to play checkers: playable chess, featuring some of your favorite critters and deities in the lands of Wurm Which side do you like best, White or Black? We do have an Easter themed impalong happening right now, located on Deliverance and hosted by VelvetSun. Those of you on the Southern Isles are welcome to attend and enjoy the holiday weekend surrounded by fellow Wurmians! Deliverance Renaissance Festival will be holding their Second Easter Weekend Impalong, April 15th 2022 (Good Friday) 18:00 CET / 12pm EST until Easter Sunday April 17th 2022 22:00 CET / 4pm EST. For information about the event, check out VelvetSun’s post on it here: That’s it for this issue of the Valrei International. I hope to have a lot more to share with you as the Exploration Update nears completion, until then Happy Wurming, and a wonderful Easter to those of you who celebrate!
  26. 38 points
    Hello all! I’d like to give an update on the development of Wurm Online and a small look into future plans for the game. I apologize for how late this post is as well as how high-level it is. The changes in the development team that was announced in the previous Valrei International has made it hard to accurately estimate everything we’d like to accomplish. With that said, let’s dive in! For Q1, we’re still hard at work on the exploration update, which has a tentative release date of the end of March or early April. There are also bug fixes to be had and ongoing QoL changes that we’re looking to make as smaller updates. Finally, we’d like to wrap up some concerns Defiance players have had regarding meditation paths and player-made kingdoms. I feel I should address the caffeine changes and the feedback surrounding them. I’ve had a lot of people tell me that the community feels we ignored them with this, and I understand where that is coming from. We had a lot of internal discussions regarding this feature and the feedback provided, but ultimately, we decided to go with a plan very similar to what we originally posted at the start of that thread. We should have communicated better, and for that, I am truly sorry. I would like to continue soliciting feedback from the community, and I hope to do better in the future with regard to communicating on those feedback threads. As for the feature, we will continue to monitor and make adjustments where necessary. I’d like to address the release date for the exploration update as well. While the ideas were mostly fleshed out regarding the update, there wasn’t much development work put into it until somewhat recently. This was due to a number of things, but rather than rushing out a disappointing update, I made the call to push it back and do better. As for what will be in the exploration update, I’d like to leave that for Demona to introduce in future Valrei International editions. We’ll have plenty of teasers and information to share in the near future! For Q2 and beyond, we would like to focus on several things: we would like to add more building and decoration options, put attention on PvP and the needs of that community, as well as take a look over the skills we have and see where we can improve the experience of some such as meditation. There’s also work that needs to be done with regards to internal tools and external services, such as the shop. This will obviously distract us slightly from development on the core Wurm experience, but it is required for the continued support of the game. Finally, a word on VR. This was announced last year, but since then there’s been a number of things identified that must come before we can delve into the world of virtual reality. Namely, we need support for controllers, better performance from the client, and to rethink how you would interact with the world of Wurm while in virtual reality. This is not a trivial amount of work, but it brings benefits beyond enabling virtual reality support. That's all I have for now. Happy Wurming!
  27. 38 points
    Hello, Wurmians! We know you have all been patiently awaiting the release of the Northern Isles maps. Well, the time has finally come! You will now be able to view the original maps for Harmony, Melody, Cadence, and Defiance. We are still working on getting current ones up, and once we do you'll really be able to tell what hard work you all have done since colonizing the Northern Isles and what a difference you have made. Click Here to check out all of the maps we have available.
  28. 38 points
    Hi everyone, First off, apologies for the lack of communication coming from us recently. I have personally been in a life situation where I couldn’t do a good enough job to keep you all up to date, but that’s not an excuse for not being prepared for it, as we were still lacking a community manager contractor (please remember Demona was still a volunteer). Fortunately others have stepped in to help out - thanks a lot Keenan Anyways, let’s get to the things we’re working on. Obviously we’re not too happy with the current state of animal husbandry, and we’ve got multiple tweaks pending for the next update we release, including large changes to how traits are passed down (more likely to be passed down rather than replaced with random ones), lowering the chance of passing down negative traits as we’ve decided it was a bit too harsh, as well as significantly reducing the chance of getting traits not relevant to the animal, such as resource yield traits on animals that don’t produce any resources. We’re planning to release a smaller update next month, before the exploration update, and that will include those animal husbandry tweaks as well as some content additions. To fix the communication issues we’ve been having here a bit, we’ll be looking at getting some extra Community Managers on board to help with things, and until that time I’ll try to keep you all updated a bit better than how we’ve done recently. Lastly, while this might be a bit of unexpected news, it’s something we’ve teased in the past, long long ago, in one of the news posts - we’ll be starting development on adding VR functionality to Wurm, and while we can’t release any further details on it yet, we don’t expect it to derail development on the content features we’ve announced. Other than this feature, the last roadmap we posted is still relevant, and so there’s more exciting stuff to look forward to. Thanks for the attention, and keep on Wurming!
  29. 36 points
    Hiya Wurmians! It's been suggested to get a new "official" set of images for graphics used by various kingdoms over the years. Well, here it is! This was a fun project to do, and it was wonderful to see how creative the artists behind Player Made Kingdom graphics have been in designing their flags, banners, wagons, tents and tabards. Many of the PMKs in this list have disbanded (some quite a long time ago!), and not all PMKs came up with a full set of art; some are missing tents or banners or flags that never had designs submitted. Others had never submitted any graphics at all so they won't be in this list. This has PMKs from both Chaos on the Southern Isles and from Elevation on the Epic Cluster, so not all of these are possible to own in a single cluster. This is a complete gallery of all of the art so far, and I'll be keeping it updated as more PMKs come and go. Enjoy! Template Kingdoms Freedom Isles (Template Kingdom) Horde of The Summoned (Template Kingdom) Jenn-Kellon (Template Kingdom) Mol Rehan (Template Kingdom) Player Made Kingdoms Apocalypse Order Black Legion Cheese Crow Kingdom Dreadnaught Dynasty Ebonaura Empire of Mol Rehan (PMK) Heroic Libila Legion Jenn Kellon (PMK) Kenn-Jellon Kingdom of Sol Knights of Valrei Legion of Anubis Macedon Pandemonium The Crusaders The Roman Republic The Spartan Empire Valhall Descendents Valhalla Descendents Wurm University
  30. 36 points
    Attention SFI: @Shydowand I would like to formally invite you all to celebrate with us on Saturday November 20th 12pm EST- 12am EST. [11am-11pm Central][9am-9pm PST] We will be hosting a sort of non-impalong party with some competitive games, a prize raffle, free food, and fancy drinks in honor of Shydow reaching his 100 Plate Armor Smithing title. He worked very hard for this and the support from the community was outstanding, and so we'd like to give back! Some very kind and wealthy people have donated their time and gifts to our prize pool. We also received some amazing ideas for games from our community. Some games you can expect to play with us: Yellow Potion hide-n-seek, and an elite Wurm-style capture the flag. Please join us for the party, the games, and some potential carnage in the Arena. @Fabricant will be joining us after 12pm Eastern to run some exciting tasks for us, WARNING: COME PREPARED!! > Release Community Map This party spans over 2 deeds on the SE coast of Release, the main deed 'Psychedelic Sanctum'[T24] will feature the food and beverages [Located at and in front of the Psychedelic Tavern and Inn and Snack Shack] this will also provide a place for our priests to hang out safely. [Sermon Circles welcome, please organize amongst yourselves]. Across the bridge from the main deed will be 'Park N Play'[S24] a place to park your boats securely on deed to avoid decay, as well as our Capture the Flag game and the Imperial Dragonsmith Arena built for sparring and potential GM carnage. All are welcome, and we hope to see you there! Discord is Live!: https://discord.gg/bsV4h7yD Disclaimer: Zero tolerance policy for people who become rude/belligerent from consumption! P.S. neither deed is on a highway
  31. 36 points
    Don't forget to create a coffee pot, tea pot, and ibrik to help you brew some delicious new beverages! So, you’ve foraged and gotten yourself a few coffee beans and tea seeds, planted them into a pottery planter, and started harvesting tea leaves and coffee cherries? Lovely! Time to pull out the roasting pan for the coffee beans, grind up some delicious ground coffee, and enjoy a hot coffee pot of tasty deliciousness. Now that coffee and tea has been introduced, many of you have wondered what effect (if any) these drinks will have on you in game. There will be benefits to using caffeine while working on skills, but there will also be a bit of a crash for those using it (much like our zombie crashes in real life after getting all hyped up on caffeine!). The benefits and crash from using caffeinated beverages involve sleep bonus, skill gain, and fatigue. Depending on your current level of caffeination, your sleep bonus and fatigue will be consumed at an accelerated rate. This only happens when your sleep bonus is being used, but you’ll have even bigger skill ticks! This benefits players who want to get a good grind in, in a short amount of time. Don't forget to watch your fatigue with the /fatigue command in a chat tab! Caffeine will also help sober you up from alcoholic beverages, and once per server day (use the /servertime command to check what the server day is) if you take a drink of coffee within 10 minutes of logging in, you'll get 10 minutes of free sleep bonus! Beverages containing caffeine will fill up your water bar faster than normal beverages, and the quality of the beverage determines the length of time you are affected by the caffeine it provides. The weakest ones will be legacy teas made before the introduction of caffeine, followed by White Tea, Yellow Tea, Oolong Tea, Green Tea, and then Black Tea being the strongest of the teas. Coffees will be much stronger than teas and great for getting higher levels of caffeine. Cafe au Lait will be the weakest, followed by Black Coffee, Fortified Coffee, and then Kahvesi (espresso). To learn more about fatigue and what it means for you, check out this page on the Wurmpedia!
  32. 36 points
    Hello! Previously, Halloween drops were somewhat rare with the exception of trolls and goblins. This was mostly due to inadvertently making the aggressive creature pool small and the CR-based chance making some creatures have incredibly low chances for dropping loot. In order to make Halloween more fun for folks of all skill levels, the following changes have been made: A flat chance to drop has been implemented instead of CR-based. Combat drops have had their chance to drop increased. Like before, there are three loot pools with varied chances: Trolls (7%) Goblins (7%) All other aggressive creatures (5%) All loot pools use an increasing chance. Your chances improve the more you miss the roll. New items have been added to the other aggressive creature pool. The aggressive creature pool was expanded to be all aggressive creatures except hell horses and summoned creatures. To expand the accessibility of the Halloween event, items have been added to archaeology, including a special archaeology-only item. Not all items have been added to archaeology as to not dilute the pool. This works as an 8% chance to return a spooky fragment on a successful investigation action. We’ve also made drops both from combat and archaeology a premium-only feature due to the increase in drop rates. This is primarily to prevent easy farming of these items with non-premium alt accounts. I hope you have a fun and safe Halloween! Happy Wurming!
  33. 35 points
    it was first days of october 2020, my priest Wiha has about 95 shattering skill, and i've got suicidal idea, to grind it to 100 and now, after about 10 months it finally happen [23:27:35] Channeling increased by 0,000008 to 100,000000 huge thanks for everybody who helped me in that travel (too many people to write evrybody individually) a piece of curiosities: it takes from ~95 to 100: 335 sleep powders, used sleep bonus from Rite of Death 20 times, participation in 93 missions, and sleeping in bed everyday so in total about 650 hours of sleep bonus only last tick takes 44 hours and 15 minutes of enchanting I understand that I can now choose a title for that skill, so i would like to choose Volkhv (if want to know from where it comes: https://en.wikipedia.org/wiki/Volkhv )
  34. 32 points
    Hello, Wurmians! With the addition of the new Tapestry of Rockcliff, I'd like to announce the restoration of a wonderful cathedral found on Independence, originally built by Tich and Keyos and lovingly restored in Tich's honor by Belisama. It is open to the public and can be found under the shadow of Dragonfang Mountain overlooking the Inner Sea, located in the K15 square on the map. I asked Belisama for a little bit of background on the project, and this is what she had to say:
  35. 31 points
    Around 3:30pm server time on Friday, May 28th we began noticing sinkholes and spikes appearing due to tickets submitted by players. These holes and spikes were not always visible to players until after relogging into the game. After investigating, we decided to perform an emergency shutdown to prevent further damage to the terrain. Upon closer investigation, we discovered a bug in a change to the animal grazing code, which we believe to be the cause of the terrain damage. When updating a tile to reflect the change in grazing, the height must be specified. Unfortunately the wrong height was being passed in, leading to unintended changes to the terrain. Players affected by this issue should use the in-game ticket system to request help in rectifying the terrain damage. Edit: After bringing the servers online, a crash bug was discovered requiring us to bring all servers offline for a hot fix. We apologize for the inconvenience.
  36. 30 points
    The citizens of Pristine are pleased to announce a rare Goblin Dance Party to be hosted this Saturday, August 14th with Little Gobby Lynne as the star of the proceedings! Please be sure to pick your partner in advance and axe them to the dance. We don't want any bad blood and are asking everyone to bring their most festive selves! The event is located a short ride north from R17 on the lovely Southern Coast of our beautiful island! The War Bonnet Dance Queen Tiara has been claimed by your lovely hosts, but all other fabulous prizes will be randomly assigned to participants whose fighting dance skill is 70 or higher! We hope to see you all there, but please - no unaccompanied miners. (With apologies to @Stanlee- imitation is the sincerest form of flattery because you've really set the bar for public slayings - and I've never done this before help.)
  37. 29 points
    This Valentines Day our team has a gift from us to you all - a Red Dragon slaying. Bring your most romantic attire, and try to out-do this dragon with a rose in its mouth (not a goiter) Even if you don't have someone this Valentines, you can come on down to Bruce's Flying Circus at N13 - we're on the highway map - and enjoy this ba̶̞͆d̵̼̑ d̸̛͕r̶͚͓̰͑͊a̶͚̐̀͌̕̕g̸̛͍̠̯͓͕͊̈́̎̌̌͐͛ͅọ̵̢͕͖͚̥̓̃̾͌-̶̡̨̡̹̺̗͔̗͚̻̝͓̟̲̼̼̥̘͕̤͋̉͊̈̅́̉͋͜͜-̸̡̨̡̡̨̻̣͚̰̮̮͚̺̳̰̭̭̦̘͎̰̀̌͋͛̇̀̆̈́̅̋̆͌ͅ-̴̖̹̭̳̮͉̝̱̝̼̼̐̊̇͑̎̀̈́͌̆̎̆̍̚͝ͅ !!!Error!!! Red Alert Red Alert Perhaps I can explain, Wurmling I have a device called the "Psychic Dominator". There's a network of such devices spread across each server. At this time I will unleash a tidal wave of psychic energy, designed to dominate the minds on every server. There will no more free will... only my will. For you see, this is a Red Alert Dragon.
  38. 29 points
    As some of you may be aware, fewer Uniques have been turning up to slayings recently. The cause of this has been an organized strike from the Uniques Union over working conditions. Conditions for them to resume include: Safer working conditions (workplace injuries and deaths are extremely common for Uniques!) Better pay (given we don't pay them, this is quite confusing) Better working environment (last year we gave them an entire lamp! Spoiled!) Better access to food (often, this is the fault of them for refusing to eat the meat we leave on the floor. If we remember to do so) While we are in negotiations over this, we have put in hiring flyers for temporary workers. To our luck, we have found one willing to work who is unaware (or otherwise weary) of the Uniques Union! Mr or Ms Forest Giant will be joining us this Sunday (as to not conflict with the 100 PAS party also this weekend), come and give them a warm Freedom Isles greeting at Bruce's Flying Circus, N13 - we're on the highway system! Turn up early or your pay will be docked. Our Unique Artist is also on strike (something about a lack of holiday hours for him to reach 100 channeling) but just imagine the front of the Circus with pickets on the floor, with a shadow of a Forest Giant cast over the whole scene.
  39. 29 points
    With the AH update, we gained a new exciting trait to boost the speed of our horses. Something to make up for the loss of the powerful speed/draft hybrids we had an allow full-speed horses to reign supreme! Speed | It seems accustomed to water | Moves faster in shallow waters | 10 points I'll admit, if I were looking at this picture, I hope this would be the trait I'd come up with too. This was a problem immediately. Not because it wasn't a strong or cute trait, but because of what it meant for us min/maxers who are thinking about how we have to go fast, and how we'd need to design highways to allow us to go as fast as possible. You may not like it, but this is what peak highway looks like See, good design typically tricks players into doing what you want to see. Don't want loads of animals on single tiles? Disease. Want strong connected highway systems linking most deeds? Wagoners. You want every highway dug down to water? This trait. a This'll look great dug to water, I swear Worse, without this level of min/maxing, the trait is so weak that I'm still on a pre-patch horse, and the only way I see myself changing that is if I dig highways to water. So what alternative is there? Well, you read the thread title, so you know where I'm going, but here's how I got there. I thought about behaviours I have towards roads. See, to me roads are a suggestion. Anyone who knows me knows I rarely follow them, instead cutting across ways with my good sense for rideable tiles. I also don't care for wagoners - I'm no stranger to my own wagon. With these powers combined, I don't much care for roads beyond their ability to stop people terrorforming (not a typo) the area. This is especially infuriating for anyone following me who is yet to learn the server. But if the trait were changed to instead work for roads rather than water? Immediately I care about far more interesting things: heat maps of my travel, efficient highways (which is something wagoners don't care for, to comic extents). tl;dr: This change could let new horses be competitive against old ones, and reward players for designing roads around efficient travel.
  40. 29 points
    "Hello it is I, Steropes Gob, and I have an exciting new item for the marketplace. Please come to my tech demo at Bruce's Flying Circus, X17 Y31, or N13 ingame, at the time below, to witness this exciting new technology. Below you'll also find a preview to give you a taste of what we have to show you! We will be making the world a better place through integrated technologies!"
  41. 29 points
    Category: Wacky & Wild My deed on Exodus, Moongate
  42. 28 points
    Hello Wurmians! It’s been a little while since our last Valrei International, and I’d like to apologize for that and let you know we have not forgotten about you! Although things have been quiet, we have been working away in the background squashing some bugs, implementing some fixes, and working on new features and content for you all to enjoy. Thank you for your patience with us during this time! Squashing Some Bugs With the maintenance restart this week, we’ll be implementing some balances and bugfixes concerning the animal update, and a few other things. There will be a few tweaks to traits, such as a fix to make the “seems to pick stuff up” and “seems stationary” traits work properly and making less useful traits on a creature become less common (sheep with draft traits, for example). The chance to pass on dominant traits has been improved, and already existing traits in parents will be even more likely to pass on to offspring than newly generated ones. This includes an increased chance to pass on coat colors. The chance for miscellaneous traits has been reduced a bit to encourage dominant traits passing on. There will also be a fix for donkeys and mules making horse sounds instead. On top of trait tweaking, we’ve worked a bit on the feeding of animals. Creatures in caves will once again be able to eat food from the ground, and the nutrition of hay will be increased so your horses can become fat and happy on a diet of hay. We have also tweaked the pathing to food a bit and have reduced the chance of grass packing while your critters are moving around. This should cut down on some of the time spent unpacking and replanting grass and lawns. You will also now be able to breed animals when they are slightly hungry instead of needing to make sure they are stuffed to the brim before attempting to breed. While most of the update will be focused on animal husbandry changes, there will be a few other things (and a new 100 skill title!) coming with the patch. Creative Constructs Building Contest Many of you have been eagerly looking forward to the announcing of the winners in the Creative Constructs building contest. Well, the wait is over! The team has gone over every one of the wonderful entries, and your creativity was very inspiring. After a tough decision, we’ve finally found our winners. Congratulations to all of you! Combat and Defense Theme Wilczan Seriphina Thalorane Cozy Ranches and Farms Theme Miell Goldfinch LadyCygnet Place of Business Theme Annyil Kasumi Eudoxia Wacky and Wild Theme Ayaana Jaz Stanlee You guys came up with some amazing entries for the contest! It was definitely hard to pick the winners out of all of the entries we had. I will be in contact with the winners through the forums in the next few days, so watch your inbox if you're one of them! Upcoming Community Hosted Events (with a lovely Halloween theme!) Scary season is right around the corner, and with it comes two spooktacular community events in celebration of Halloween. With an event on each server cluster, everyone will have the chance to hang out with all the other boys and ghouls, BOO-gie down in arenas fighting off creepy critters, and improve items (or get theirs improved) while all the festivities go down. Festival of the Veil Impalong For those of you on the Northern Isles, you’re invited to attend the Festival of The Veil, hosted by Rogue Cathedral. This event will run on the Cadence server from the 24th of October to the 30th. For more information on this Impalong event, check out the post below! New Festival Cove's Halloween Haunted House Impalong For everyone on the Southern cluster of servers, you are invited to Independence to New Festival Cove where you’ll find a Halloween Haunted House Impalong hosted by Vooch and Thicket! This event takes place on the 22nd of October through the 25th of October. Information on this event can be found on the post below. Myself and other GMs will be there during both events to cause havoc, as usual.... Make sure to bring a tent along in the case of creepy critters galore! Of course, there will be some spooktacular happenings all around Wurm during Halloweentime whether you are able to attend a community event or not. That’s it for this issue of the Valrei International! Congratulations once again to the Creative Constructs winners.
  43. 28 points
    Yesterday, thanks to the efforts and sacrifices of Vampyr (and assists from others such as Grapekoolaid) this illustrious sea-beast has been caught ready for a public slaying! Its ferocity is only matched by its anger at the lack of car batteries in the ocean, but its scales are blue and its blood is butchery! Yes, yesterday was International Mermaid Day! Did you know that Sirens used to be commonly depicted as birds, not mermaids? Speaking of Mermaids, never a bad time to plug the UK based charity Mermaids which supports trans youths. Some people ask how to pay back my crew for the public slays - this is how. As ever, any calls for donations I make are optional - I won't ask, nor expect it. Given Vampyr's sacrifices in securing this dragon, I'm allowing the Skull to be passed off to him. This may be the last time I do this: my team is moving towards offering rare custom enchanted weapons (maybe other things, who knows) for turning over uniques to custom slays instead, so all the loot can go public! Here's the location, that's N13 on Independence, deed is Sound of Sirens - we're not on the highway network! Warning: Daylight Savings is still at it, be sure to arrive early regardless, but this timer is accurate That should be Saturday at 9PM, servertime! See you all there, Mermaiders!
  44. 28 points
    The trees are turning green The grass is turning green Even the hatchlings are turning green! This one tried very hard to not get to the slaying site - Bruce's Flying Circus, N13 (we're on the highway system)! WARNING: Due to daylight savings being active in some countries but not others, this slaying might not be when you expect! Check the timer, plan ahead, your lateness is our increased dragon hide! Oh and obligatory mention of the the Easter Impalong at Deliverence Renaissance Festival
  45. 28 points
    You know, in this day and age having good customer service is a given. People expect it all the time, and LOTS of companies fail. Wurm Staff are a cut above the rest IMMHO. I have worked jobs that expected employees to treat customers like what they say matters not, and jobs that expected a reasonable level of decent treatment of customers. Wurm Staff seem to go out of their way to help out more then any other place i have ever encountered. Their tireless work can be seen all over the place. Things like Shydow answering some of the easiest questions to look up on wurmpedia. He gets not everyone has a powerful machine or can remember the details of things. He has helped me out more then a time or two: due to the way my brain works i have to compensate for reading/writing and my memory is emotion based so details are always out the window. Or Zetheral with the memes and funny stuff in GL. hes pulled me out of a funk on more the one occasion due to me being myself. Every one of the members on this list deserve our deepest and most heart warming thanks, for keeping this community as heathy as possible. My stories are above, but others are more then welcome to share theirs as well. Thank You Staff! (lets be nice, true in game stories, no trolling please)
  46. 28 points
    Xanadu The Great Mystery! Welcome. Welcome, to Xanadu. You have chosen, or been chosen, to relocate to one of our finest remaining tourist destinations. I thought so much of Xanadu, that I elected to establish my Xanadu Department of Tourism, here, on the island, so thoughtfully provided by our benefactors. I am proud to call Xanadu my next slaying site. But first, a look at some of the popular tourist hotspots. Over the last few days I have been asking the populace of Xanadu what sites would make for good tourism, and I had no response each time. It thus falls upon me to highlight some, from my travels there. And so, welcome to Xanadu: The Great Mystery! We have: Vast mountain ranges for the intrepid mountain climbers! Big, big empties, perfect for pancake deeds! apologies to anyone there I don't know this area or what you've done with it Islands! You could put down a Wand of the Seas and it probably wouldn't even show on the map! These islands are probably as big as your home server! And of course, our very own site - the Xanadu Department of Tourism! (this is a link) Currently headed by a Black Dragon For any inquiries, please stop by our office before closing time: Please remember that this is our closing time, so for optimal results please arrive any time before then. We hope to see you on Xanadu The Great Mystery!
  47. 28 points
    I unfortunately missed my goal by 2 days. I wanted to hit 100 Platesmithing by Halloween. I did, however, hit it today: [12:53:08] You have just received the title 'Imperial Dragonsmith'! [13:23:58] Plate armour smithing increased by 0.000008 to 100.000000
  48. 28 points
    A little while ago, it was discovered that a long-time player, one of the few who settled on Celebration at its opening, passed away earlier this year in April. I reached out to his family in hopes of confirming, but I didn't receive a response. Circumstantial evidence leans heavily to the fact that Waaroku is no longer with us. Anyone who knew Waar, knew how much his deeds meant to him. He'd never let them fall. His mother posted on her social media that she was having computer issues after her son's death and needed help in order to continue the soap business. She has also posted many remembrances of him as well. He had a tough exterior, gruff demeanor and loved to push the boundaries in all the chats. He also loved to help new players and kept a public mine outside of the spawn city of Tap Dance for this reason. He was a good friend to me. I will miss him for that. As Waaroku's last deed falls, so, too, does a part of Celebration's community and history.
  49. 28 points
    Even I thought I was joking...
  50. 27 points
    Let's Dance Please join us for another party. Everyone is Welcome! Where: https://harmony.yaga.host/#1970,1139 Deed name: Reddragonparty (It is not on the highway) but not far from it. When: Credits: Special thanks to Aldurair, Syuffeael, Aleck, Votherheim, Rainbowtigress, Execution and Grumpylith for helping trap and set up the pen. Last but not least special thanks to Oriana for giving me a reason to get out of my workshop. Kind Regards, Master Weaponsmith Pantha