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Darklords last won the day on October 14 2015

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  1. Sorry if this is the wrong section but I intend this as a call to all, I want to start a monthly prize based 3v3(or possibly more) competition. (This will be hosted in Wurm Unlimited to allow for a fair fight) Prizes 1st:1 gold 2nd:50 silver 3rd:25 Silver 4th:25 silver (All Prizes in Wurm Online Currency) Competition Date Time:Exact time to be determined before the end of December 31st Date: January 6th or 7th exact date to be determined before the end of December 31st Requirement Purchased WU Copy Decent internet Register Team by December 31st Rules Rome/Crusaders Members will be ineligible for the prize(sorry guys) but able to compete and any prize won by them would be given to the place under them and so on if they where to place.(1 single member from Rome/Crusaders makes the entire team unable to take a prize period end of story) 3v3 format 2 priests of your choice and faith level per team started at max favor(2/3 members can be a priest max) 1 Team JK Kingdom, 1 Team MR Kingdom decided by coin flip or both teams agreement, entire arena will be paved for no terraign advantage and max speed Any meditation path set to your chosen level No valrei spells period Subs for missing members are fine, we do ask you register in good faith your intended roster though(all subs must be stated in the subs section of the form max 3) Teams must wait for the designated referee to declare the start of the match with the message "~~~START~~~" in local, both teams will have at least 5 mins in a prep cave to prepare for the fight out of enemy sight to cast and prep once the start message has been posted into local both teams may leave the cave but not a second before the start message, from the time you enter the cave you may not exit until the ref calls start or else instant disqualification and a win handed to your enemy. Season 1 arena will be a 21x21 paved tallstone walled in square with random levels of terrain and obstacles such as unlocked gates that will be consistent across all matches with 2 mine entrances opposite sides. To prevent ties after 2 mins from the start all competitors will take 2 damage per second inside a starter cave, and after 10 mins from start time all competitors will take 1 damage per 3 seconds outside a cave/inside until 1 team/winner is left Looting dead enemy/friendly bodys is fine Rules/Starter Items are subject to change until December 31st upon suggestions from people, January 1st all rules and items will be 100% locked in Stats 50 all characteristics 75 all weapon skills 75 all shield skills 70 archery/bow skills 70 Channeling 60 in all other stats (All stats based on freedom no curve) Equipment: Each team has a starter area stocked with the following Equipment/Extra Items/Animals(and gear) (All equipment with a / means you get the shown amount of each set for example 1 short and 1 longsword and 1 two hand sword) 1 75QL NO Enchant Drake Chest/Legs 1 80QL, 80 WA steel plate(1 of each helm type)/iron chain/studded leather/leather/cloth set 1 80QL, 80 AOSP steel plate(1 of each helm type)/iron chain/studded leather/leather/cloth set 1 80ql 80FB 70NIMB Steel Short/Longsword/2hsword 1 80ql 80FA 70NIMB Steel Short/Longsword/2hsword 1 80ql 80FB 70NIMB Steel Small/Medium/Large Maul 1 80ql 80FA 70NIMB Steel Small/Medium/Large Maul 1 80ql 80FB 70NIMB Steel Small/Normal/Huge Axe 1 80ql 80FA 70NIMB Steel Small/Normal/Huge Axe 1 80ql 80FB 70NIMB Steel Long Spear/Halberd/Staff/Scythe 1 80ql 80FA 70NIMB Steel Long Spear/Halberd/Staff/Scythe 1 80ql 80FB 70NIMB Steel Sickle 1 80ql 80FA 70NIMB Steel Sickle Extra Items 3 Sleep powder(to activate sleep bonus) 3 Halter rope 3 SpyGlass 3 99QL 99WOA Compass 9 Cotton satchel 2 Mag/Fo/Vyn/Lib gold statuette 50QL 7 70QL Vesseled Gems 20 70ql Bow String 3 80QL 70NIMB Long/Medium/Short bow (Unstrung) 3 Quiverys 75 60QL War Arrows(40 FA) 75 60QL War Arrows(40 FB) 6 full waterskins 9 90QL Bangers and Mash 12 70QL combat potions 30 Cotton Seeds 30KG 75QL Cotton Animals 6 Normal Horses with(Fleeter, tough, strong, lightning, and carry more) 10 Pigs to drop your tame 24 80QL 80WOA Horse Shoes 6 80QL 80WOA Saddle 2 80QL NO Enchant Chain/Leather/Cloth Barding (ALL RULES/ITEMS SUBJECT TO ADJUSTMENT BASED 100% ON COMMUNITY FEEDBACK, PRIZE IS SET IN STONE) Signup (Just copy and paste the below, post the form and fill in the questions please provide both an ingame account name and a forum name if available) Team Name:(What you want to be called) Main Names:(Your main 3 team members names) Sub Names:(Your side 3 possible subs) Team Leader;(Prize distribution/team decisions will be in this persons hands PERIOD chose well) Best time/timezone:(What time/timezone the most of your main/sub team will be on) Best day:(6th/7th of January) If anyone would like to donate an additional prize the only purpose of this is to get people into competitive pvp in a safe way and any items or anything would only go back to the community(anything donated would go to season 2, season 1 prizes are set) I hope we can turn a monthly competitive tourney into a regular event, the goal of this is to get people on freedom thinking about how they can win some sweet prizes by competing in a 100% safe 100% even pvp competition. A single group is more than welcome to submit as many 3 man teams as they can we want to see everyone best on an even footing. Current Teams None
  2. Just a thought to throw out, what would a pmk do about a map reset guess we would have to pick a home server to chill on for awhile or something and convert and does our pmk disband when the server closes and disbands all the deeds like last reset(came up on twitter all the deeds disbanding). I am all for a map reset or some major changes just didn't want to leave an issue like this out of the mix if a reset does happen. Any ideas about it welcome.
  3. [02:56:07] X is with the Freedom Isles. You may not trade with the enemy. If your on chaos and try to trade with an account that has ever joined chaos even 1 time you cannot trade with them on freedom. I get around this by having a neutral alt that I trade with a freedomer than trade it to my main so its an easy mechanic to get around and it has no real use that I can see except to impede player trade. Simple suggestion, do not allow enemy's to trade if both on chaos that is a good restriction all I suggest is that if people are enemys but one is on freedom and one on chaos that the trade work as normal.
  4. It's all javascript aka client side, right click view page source. <!DOCTYPE html> <html> <head> <title>Skill Dump</title> </head> <body> <textarea id="skilldump" rows="40" cols="60"> </textarea> <br><br> <button onclick="calcChange()">Convert</button> <script> function applyCalc(epicVal){ var newVal = 0.0044135 * Math.pow(epicVal, 2) + 0.5548 * epicVal + 0.377; return Math.min(epicVal, newVal).toFixed(6); } function calcChange() { var skillssplit = document.getElementById('skilldump').value.split('\n'); var blacklist = ["Skills", "-----", "Faith", "Favor", "Alignment", "Characteristics", "Body", "Body strength", "Body stamina", "Body control", "Mind", "Mind logic", "Mind speed", "Soul", "Soul depth", "Soul strength", "Meditating"]; for(var i = 0;i < skillssplit.length;i++){ //Repairing: 73.278534 73.278534 1 var blackListed = false; for(var v = 0;v < blacklist.length;v++){ if(skillssplit[i].trim().startsWith(blacklist[v])){ blackListed = true; break; } } if(!blackListed && skillssplit[i].trim().length > 0){ var getSkills = skillssplit[i].split(":"); var getValues = getSkills[1].split(" "); getValues[1] = applyCalc(getValues[1]); getValues[2] = applyCalc(getValues[2]); var returnValues = getValues.join(" "); getSkills[1] = returnValues; var returnSkills = getSkills.join(":"); skillssplit[i] = returnSkills; } } var skillsjoined = skillssplit.join("\n"); document.getElementById('skilldump').value = skillsjoined; } </script> </body> </html>
  5. Ah right makes sense.
  6. If body stats do follow the formula for conversion or a new formula you come up with, some one pointed out if you say have 24 body strength you would end up with 16.258856 post conversion on the current formula lower than you start out with on a fresh toon, so if you do a conversion on characteristics make sure they can't go lower than what you start a new account at.
  7. Pretty sure this is a bug because if you don't do it right it won't work, but my apology if this is intended from the multi cave openings. Example video:https://i.gyazo.com/70f6f95c6a84ad4e0a103e49bfecdb78.mp4 To reproduce need to make something like this on rock and open 1 of the mines. If you leave it like this it will not work, it will say a tunnel is to close if you try to mine forward or if you try to tunnel into the other side. For some reason when you place a mine door on the the mine and mine forward it will create a second entrance on the other side without the error message.
  8. This is a very old bug most of us who have used artifacts know about and it came about due to a change ages ago. I am referring to the following section Changes to artifact charges: Artifacts still need recharging but the max recharge is 30 uses instead of 120. 10 uses are still removed automatically every week. Orb of Doom consumes 10 charges when used. Current items will have their charges set to max 30. They almost perfectly implemented this change but they missed 1 major part, when you dig an artifact up it still sets the total charged to 120 instead of the new 30 while recharging at the huge altars will only restore it to 30 meaning a fresh dug up artifact lasts much longer than a recharged one 4x as long to be exact..(In Behavior/Terraforming) if (egi != null) { egi.setLastMoved(System.currentTimeMillis()); foundArtifacts[aa].setAuxData((byte)120); } So when you dig it up fresh it will last 4x longer than you are able to recharge it to, you are only able to charge it to a max of 30 on the altar. It would be a nice balance point to finally fix this after so long I just dug up an artifact today and if you don't fix this I will be able to not recharge it for almost 4 months instead of the normal 3 weeks that is intended with that april 2015 patch. Please make all artifacts have the max of 30 because we own multiple artifacts with over 30 charges and like the original post said all ones over 30 should be set to 30.
  9. Here is the templates for the pmk textures. You can open pmk.jar(in the packs folder in client) with a zip program like winrar to add the files into it. Tabards are in players/textures of the graphics.jar file.
  10. Simple suggestion, this is getting way out of hand I think its safe to just disable new key drops from epic at this point forward till you come up with a solution for this cluster ######.
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  12. Proph asked me to post this, he said he reported it awhile ago to.
  13. Unstable worked fine for me when testing it out in the last few days, but when it went live I have had huge fps issues when running around and repeated freezing/crashing of the client with no crash log window popping up tried messing with all the gfx settings nothing seems to help. Not sure what I can do to help figure it out but currently the game is completely unplayable half the time and the other half my frame rate even with very low gfx settings is in the single digits at times.
  14. Currently when casting locate artifact there is a 50% chance to locate a pmk crown if it has no king or an artifact, if no pmk crown is on the ground/has no king it will always try to locate an artifact. My suggestion is to make them 2 separate messages, On each cast 50% chance to show a missing crown locate and a 100% chance to show a random artifact locate so a PMK dropping a crown does not punish everyone else on the server by adding another 50/50 chance on top of the 1/12 chance every 30 mins you already have to get the artifact your hunting it's already frustrating enough without locating a crown 50% of the time on top of it. Wurm University 'Memes and memeories' (0.34% land) Ruler unknown. [18:32:23] In your vision, you can only discern a shadow that carries the royal crown of Wurm University.(Message when Weya is offline holding the crown but not putting it on to become king). [09:10:44] The royal crown of Wurm University is carried by Weya. Weya is in the settlement of Polytetrafluoroethylene. (Message when Weya is online and holding the crown but not putting it on to become king). Rolls a random boolean every cast to see if it should locate a crown instead of an artifact. If it finds no crown it always default to an artifact currently. if (Server.rand.nextBoolean()) { EndGameItems.missingCrowns.clear(); final Kingdom[] kingdoms = Kingdoms.getAllKingdoms(); for (int x = 0; x < kingdoms.length; ++x) { if (kingdoms[x].isCustomKingdom() && kingdoms[x].existsHere()) { final King k = King.getKing(kingdoms[x].getId()); if (k == null) { EndGameItems.missingCrowns.add(kingdoms[x]); } } } if (EndGameItems.missingCrowns.size() > 0) { final int crownToLookFor = Server.rand.nextInt(EndGameItems.missingCrowns.size()); final Kingdom toLookFor = EndGameItems.missingCrowns.get(crownToLookFor); final Item[] allItems; final Item[] _items = allItems = Items.getAllItems(); for (final Item lItem : allItems) { if (lItem.isRoyal() && lItem.getKingdom() == toLookFor.getId()) { itemsearched = new EndGameItem(lItem, false, (short)122, false); } } } } if (itemsearched == null) { final int s = EndGameItems.artifacts.size(); if (s > 0) { final int num = Server.rand.nextInt(s); int x2 = 0; final Iterator<EndGameItem> it = EndGameItems.artifacts.values().iterator(); while (it.hasNext()) { itemsearched = it.next(); if (x2 == num) { break; } ++x2; } } }
  15. +1