I'm always down for saying "Proph, you don't know what you're talking about". It's probably obvious to others, but feels nice to say. To be fair, I don't think Rolf had anything to do with it. It was merely a "we should do this so they'll stop crying". We care about your feelings
As for PvP changes - it's a nice read. I can say I'll bring it up, but that's all I can say. We've said it a number of times. We are focused on other projects at the moment. Don't bump this for two months and then cop an attitude that "the devs never do anything" when we've been openly stating where our focus is. It just makes it look like you can't follow the bouncing ball.
AS A PLAYER
One thing I *will* point out, especially about removing features: There's usually two sides. I would probably enjoy a server where the meta is more rounded, which is pretty much what this is suggesting. Moon metals were always too easy to dominate on Chaos in my opinion and I never agreed with a certain kingdom view of "all moon metal goes to the kingdom". It creates some unwarranted elitism when the point is to just have fun and clang crap together until someone falls down. Yet there's usually two sides - the side that has it and the side that doesn't. The fact that one side is allowed to dominate it at all means there's an imbalance in my mind. Something else my kingdom never agreed with me on. Yet I can understand how that side can feel like they're being punished for "winning" if it's removed or if the balance is restored. So the question is - who is "winning"? Who has the easy access that isn't bumping this thread? Anyone? No one? I'm asking seriously as I don't play PvP anymore.
That said - another thing is, how long until that's also "boring"? How long until folks leave again and only return here to take more pot-shots at game play they've essentially asked for, meanwhile demanding more be done? Simplifying the game play means that there's a chance of it becoming more stale. Raids on Chaos were 10-20 people flinging rocks at 2-4 people patching holes. If they even logged in. What does it look like on Epic right now?
AS A DEVELOPER
I look at PvP as a complex system. When you're dealing with a complex system, it's easy to look at one part of it and say "There's your problem!" without considering the system as a whole. This system by its very nature is made up of everything from the players together in their kingdom, the mechanics in the server, to the players on the other side that they're fighting. If players on one end of the system are given too much, the players on the other end will no doubt be unhappy, and vice versa. It's up to the middle bit of mechanics - which in of itself is a complex system - to try and help keep everything balanced.
When I see ideas, they tend to be looking at a very small area of concern. This idea has to do with the things that were added to try and make Epic more "epic" and in turn added more "meta", essentially. But what is the bigger picture? How many folks have played through the changes Budda implemented? I see conflicting accounts here - some saying moon metal is required, others pointing out that armor was reworked. I, myself, hobble around in a silly plate set still. So could some of this be just a lack of exploring the changes already made? There's also the idea of managing expectations. Right now it seems like the PvP community's expectations are all over the place. Hence the toxic commentary at times and the unhelpful "devs don't do anything" posts that only serve to demoralize us as a team. Would it help if we did what some other games do and consider PvP "seasons"? This way working up to changes that will be in effect for a specific amount of time before they change again? I think it would serve better than having the News posts trolled every 3 months for 3 months before another round of PvP updates go in.
Just some thoughts. No filter and all. Forum mods - if they call me stupid, it's not staff bashing.