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Keenan last won the day on September 22

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About Keenan

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  • Birthday 07/02/1981

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  • Chaos
  • Exodus

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  1. This is not a bug. It is working as intended, even if the intention is a bit annoying at times. The suggestion to change them has been noted and we are aware of it.
  2. Hello all! As previously noted, we will be doing server migrations to Cloudnet today. The plan is to do three batches, two servers at a time. We will not be taking down any other servers except the ones being migrated. First batch: Deliverance Exodus Second batch: Release Chaos Third batch: Affliction Desertion We strongly recommend that you avoid mail and travel with the above mentioned servers until the migrations are complete. We will update this post and broadcast in-game with the status of the migrations. Expected downtime for each batch is about 1-1.5 hours. STATUS UPDATES Mon Oct 05 14:49:58 CEST 2020: Starting shutdown of Deliverance and Exodus. Mon Oct 05 15:39:12 CEST 2020: Copying data over for Deliverance and Exodus. Mon Oct 05 16:19:25 CEST 2020: Final checks before bringing servers back online. Will be a little over the 1.5 hour mark when we're back. Mon Oct 05 16:41:55 CEST 2020: Deliverance and Exodus migrated successfully and back online. Mon Oct 05 17:21:10 CEST 2020: Chaos and Release offline, data is being migrated. Mon Oct 05 17:58:19 CEST 2020: Chaos and Release are migrated successfully and back online. Mon Oct 05 18:05:11 CEST 2020: Shutdowns started for the final two servers: Affliction and Desertion Mon Oct 05 18:55:55 CEST 2020: Migration underway for Affliction and Desertion. Mon Oct 05 19:14:37 CEST 2020: All servers online! Migrations complete!
  3. There is apparently an issue with our Content Delivery Network (CDN) provider, which allows us to spread the pack downloads out globally for best speed. One work-around would be a VPN. Another would be a "hosts" file edit. On Mac and Linux it's /etc/hosts. On Windows it's C:\Windows\System32\drivers\etc\hosts. You will have to run Notepad as an administrator by right-clicking on the icon and clicking on Run As Administrator. Add this line to the hosts file and save: This should be a temporary work-around and you will need to remove this if we decide to switch CDN providers!
  4. We don't currently have any APIs, though it's a wish list item to do so in the future. How public they are and what data they offer are yet to be determined.
  5. Hello all! Tomorrow I will migrate Pristine to our new hosting provider during our restart, which shouldn't impact downtime by too much. I have been migrating servers fairly quickly, so I expect this to take 30-45 minutes. I can bring all other servers back online after updating them with Pristine's new connection information as well. Then on October 5th I am planning on doing a major migration. I will be aiming to migrate Deliverance, Exodus, Release, Chaos, and Desertion (all other servers except Golden Valley) on that day, with a follow-up scheduled should anything arise that prevents me from completing them. These should be "live" migrations in the sense that I shouldn't need to take other servers down. This is quite tricky though, as it will impact those of you who travel or mail between these servers. We will post announcements in-game, on the forums, and in Discord to alert you on when this takes place. Finally, we will be planning the migration of Golden Valley and the Wurm Online shop. I'll make another post closer to October 5th as a reminder. Until then, Happy Wurming!
  6. Hello all! Due to the lag issue Elevation was experiencing, we decided to migrate it over to Cloudnet this evening. I'm pleased to say that the migration went smoothly and Elevation is now living happily on new hardware. Pristine is next on our list as it is also experiencing lag that we suspect to be related to hardware. Tomorrow I'll be prepping the new hardware to take our servers and then Wednesday/Thursday we plan to migrate Pristine. We are still deciding on the best time to do this migration, but it will either be close to noon server time or after midnight server time, hence the Wednesday/Thursday scheduling. I'm also working on a schedule for all other servers, and I hope to have that posted soon. Thank you all, and happy Wurming!
  7. I sent you a PM for a more real-time chat if possible. Can you try logging Kadminty in now?
  8. It was. I'll mention it to the Wiki team! Thank you.
  9. It's fairly new. We just got a Wurm-themed link shortening service going. There's also which can be important too!
  10. Hi all, At approximately 13:25 server time we experienced an outage with the Independence and Serenity servers. The issue was fully resolved roughly an hour later with both servers back online. These two servers share the same hardware, and it was that hardware which sustained a failure causing both servers to experience downtime. There was no data loss in this incident, with the normal exception of creature and player position data that was unsaved at the time of the outage. We also had a secondary outage of our brand new status page, which I had hoped to use for communication during the primary server outage. That page is available here: and is a real time monitor of our system status across the board. This secondary outage was related to a database issue with our vendor for this feature and was unrelated to the primary outage. All systems are now operational again.
  11. The issue is resolved. I'll get a postmortem typed up shortly.
  12. Wurm Online Has a free to play option where your skills are capped at 20 and your account can be deleted after 90 days of inactivity. Has a premium option that costs monthly based upon the package you buy or via silver in-game. This allows you to fully skill past 20 and prevents deletion (even having had premium once prevents deletion, so you don't need to stay premium for this perk.) You play on servers hosted and maintained by Wurm Online. There have been updates made to Wurm Online that are not available in Wurm Unlimited such as client upgrades and features such as rifts and wagoners. Wurm Unlimited Separate game on Steam You host your own server locally or join a custom server hosted by someone else. Wurm Online has no control or responsibility over the custom servers in terms of rules, content, and decisions made. Your experience may vary based upon the settings and mods used on the servers you play on. It can be very different from Wurm Online.