Samool

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Samool last won the day on July 24

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About Samool

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  1. On Things Current

    The bloods currently drop from the uniques, but are unable to be used in creation of the imbues until the changes are in.
  2. Hello! Since things have been quiet from us for a while, we thought we’d update you with the list of things that we’re currently working on addressing. This is not the longer term roadmap (which we intend on sharing very soon, most likely next week), but a status on the outstanding issues that we’ll have fixes out for soon. First off, below are some of the things that will be addressed with the next update, which will happen early next week: Situation with uneven creature spawns on all servers should be fixed, and the creature cap on Defiance will be additionally raised Bug where coffers on the new servers kept being empty will be fixed (coins will again be able to be acquired through foraging etc) You’ll be able to start new characters on Defiance, straight from the tutorial portal Other than that, we’re working on fixing other issues up, as well as reintroducing features from the Southern Freedom Isles that didn’t make it yet to the new servers. Below is some details regarding the changes we’re working on: Missions and Valrei features Missions will appear on the new servers along with a Valrei update intended for Defiance, which should be very soon. Favor regeneration To help with the Channeling skillgain (and generally make casting less annoying) we’ll be introducing changes to how favor works. This will work off the previously suggested changes to allow a higher pool of pending favor to be prepared, with concerns raised in that feedback thread (https://forum.wurmonline.com/index.php?/topic/178620-changes-to-favor-gain-from-sacrificing/) being addressed - further details will appear in the patch notes. Source fountains We’re working on changing this mechanic a bit before reintroducing it to the new servers, mostly to avoid the claiming of those as has happened on other servers. Rifts and runes Rifts on the new servers will appear in a couple months - we feel the servers are not developed enough for those yet, and we would like to balance them further beforehand. Sleep bonus(es) This is coming a bit late, but as announced before, we will grant everyone 10 hours of sleep bonus to compensate for the rocky launch and the following weeks we’ve had - this will be announced a few days before it happens so everyone has a chance to use up what they have left. This will be coming together with a sleep bonus merge between Defiance and the PvE servers of the Northern Freedom Isles - your sleep bonus will cross through when using the PvP portal, so that you can use it where you want to. Moon metal on PvE (via gift packs) Pending rebalance. Imbues Pending rebalance. New UI We’re working on further improving the new UI and addressing the common complaints before removing the old UI client - among these will be improvements to the default/repeat action systems, text size settings, better chat settings and more. As you might’ve noticed, a lot of the things wait on us finalizing their balancing before introducing them to the new servers. Since this launch has allowed a lot of people to experience a fresh Wurm start, we want to jump on this chance to try and rethink some of the things that ended up as less than ideal on the Southern Freedom Cluster balance-wise. This has been more regarding the PvE side of Wurm, so here’s a fresh PvP discussion thread with some more information on that front: And to reiterate, a full roadmap disclosing some of our longer-term plans for Wurm (regarding all the servers, not just Northern Freedom Isles) will be up on the forums very soon - for now though, I hope this post clears up the current situation.
  3. There were no spawn changes added "for Defiance only". We have reverted all the creature spawn changes, and only the migration one remains in the game. We're working on something that should again bring more regionally balanced spawns to all servers, without the issues that forced us to revert that last change. We should have a solution ready for an update soon.
  4. Hotfix for this crash just went live, should work fine now if you restart your client to update it.
  5. We're not against this, there's just certain technical limitations that prevent us from adding it to non-inventory and non-bulk container windows. It's something we'll still try to add in though.
  6. All clients should again be able to connect now.
  7. We're working on this, it was meant to be the case in the first place but as we had no sufficient time to test it (since the possible differences in an account that starts on a technically different cluster), we had to make it work through the portal only first. Ability to go to Defiance from the tutorial server is coming with one of the updates soon.
  8. All settings in the Compatibility tab (launcher settings window) must be on Core for rain and snow to not show indoors properly.
  9. Please upload your console.name.log file from your main Wurm directory, or the gamedata folder if you're using the Steam client. That should contain some more information to help us debug the problem.
  10. We're working on it, it's getting a fair bit of changes so it is taking some time, but should be in soon.
  11. The reason that was visible so quickly was because the spawns were more localized as noted in the previous notes (creatures respawned first in areas that had less creatures). Right now it's again more spread around the server as it always was so the results will be spread out too.
  12. With any creature spawning changes it's important to know that the changes will not be immediately noticeable, since the spawning only happens until the max creature cap is hit, and so only once creatures are killed off around the server. Safe bet would be to wait a couple weeks and see how it looks - it should be as it was before the creature distribution changes, except no longer biased towards northern areas.
  13. That happens when the file is already in use, most likely by another instance of the launcher running in the background. Due to some issues the launcher sometimes stays running as a process, but doesn't show the window - forcing it closed through the Task Manager or restarting your computer should fix that.
  14. I'd appreciate if you would refrain from accusing contracted members of the dev team of abusing exploits to get a bit of dye - it's absurd and really does not lend itself to a civil conversation. A lot can change in a year, and while Retrograde may have been unsure if it's an exploit when talking about it a year ago, we have deemed it one now and fixed it. Exploit fixes often do not end up in patch notes, due to their sensitive nature, but we always look at it case by case and we've added it as a patch note now as we've not expected this to be such a widespread issue - it's our fault for not fixing this earlier, but we'll always act on obvious exploits that pop up, no matter how long they have been a thing in the game. There will not be prior announcements of exploit fixes either, for reasons I think everyone can understand.
  15. Retrograde referred to the quote from the edit being correct - Cadence will be connected to Harmony and Melody from the start.