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Emoo last won the day on December 4
Emoo had the most liked content!
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4397 RareAbout Emoo
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Emoo
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[02:59:06] You have just received the title 'Bloody'!
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Thanks so much everyone for the kind messages!
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As the title says - 100 Medium Maul today! Thanks to all the crew who cheered me on and hooked me up with gear and enchants.
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Update Failed (Error: All attempts failed for META-INF/MANIFEST.MF)
Emoo replied to Shiraek's topic in Client Bugs
Same problem here. Hopefully they extend a day on the bonus Exp weekend, such a waste. -
For anyone interested I made a full video breaking down the updates and giving my thoughts: Overall though, pretty happy with most of the proposed changes. Will be interesting to see if the team can execute on what they've outlined!
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We are back (v5)
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Thanks everyone who took the time to put thoughts and feedback here and on Youtube to help with the algo! I'd like to work more with my editor (some of you will know him as DaemonDan) to produce more of these styles of videos on different aspects of the game. Obviously there's some demand to look into aspect of the PvE vs PvP aspects of the game and having played both extensively I think I can do a reasonable job on this! I'd also like to look more into Wurm's history and look at key moments in time. Eg. When all servers became pvp or how Wurm Online got it's name etc. If you have suggestions for different topics or even have screenshots or resources that might help please feel free to post here or reach out via forum DM! Thanks!!!
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As the title says, is the game worth playing 2024 for new players or old players to come back to? I made a 11min video on the topic which while it doesn't dig deep into any particular aspect I think I touch on the biggest facets regarding the question. What are other folks thoughts? How does Wurm stack up against other MMO's and Sandbox titles in 2024?
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+1 it makes no sense that weekly group collaborative content can be stopped by a single player more interested in fast tracking their journal goal than other players who actually want to complete the content as intended. Afaik the early burning of hearts was added to allow groups of players too small to defeat a full rift to finish them and still get some reward. To uphold this burning of hearts should only be possible if: there is less than 10 players in local AND/OR if a rift has been active for more than 2hrs on the current wave
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To be clear I wasn't making a judgement as to whether directing players to NFI was good or bad. I was merely sharing a perspective that I hadn't properly seen discussed that Wurm likely is incentivized to keep directing players to NFI. Whether or not this is a bad thing is entirely down to personal interpretation and there's reasonable arguments to make on both sides.
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That only makes sense for already established or partially experienced players. I am talking about truly new players to the game. And none of them is joining NFI because they already understand they can more easily make in game currency. There is simply no way they can know that so it cannot be factored in as a decider. What is a new player likely going to do? Look to buy some land, purchase some basic equipment of course. How will they pay for that? A small amount of players will find out they can earn in-game currency working for other players and earn it that way A larger amount of players will find out they can earn in-game currency working for other players and quit because it's tedious as hell A majority of players will spend their IRL money on getting some basic equipment to allow them to focus on the parts of the game they enjoy To be clear for a lot of people, especially those at the top of the market in NFI who are making the money there's an understandable perception that the server is for people who don't want to spend IRL money on the game - because they don't have to. But all that money has to come from somewhere and it's injected into the economy by people purchasing it and where do people have to spend more money to get their average items and materials? NFI.
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I could be wrong but I suspect there's a big incentive for WO to drive players to join NFI. Simply because prices of the market there are x2 - x3 more expensive than SFI for a lot of things. Which makes it more likely that new players are going to spend more of their IRL money on silver. Making GCG far more money in the short run (I think there's an argument to make that it may make them less money in the medium term and about the same long term). But given how bad Wurm's player retention is, focusing on squeezing new players for every bit they can makes sense.
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Four months later and it looks like not much has changed
Emoo replied to Thorinoakshield's topic in Town Square
This feels like an argument over semantics. An investment is never guaranteed to make you money, you're just assigning funds hoping they'll return a profit. A "speculative investment" is typically referred to with a higher risk investment (but is a type of investment non the less). The reason I believe the shareholders of GCG are "Investors" as opposed to "Speculative Investors" is because a lot of them have backgrounds in Dental, Hospitality and participation in other companies that have zero relation with GCG's core business practices. Not only that but GCG lacks the trading volume both historically and currently for me to consider it to be properly volatile. Additionally GCG's now moved away from things like App Development and Game Crates as part of their core business to focusing on Wurm, which is simply a much better fundamental business that actually brings in revenue as opposed to developing an app or service that will bring in a big future profit (aka. less speculative). But even if you disagree with how I define things it still doesn't change the question at the end of my post - will they have the stomach to stick with Wurm once they're actively losing money?