Rathgar

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Everything posted by Rathgar

  1. When I log into any other game, and the server shows 300-400ms of lag, I expect the gameplay to be complicated. So I am baffled to see "people", claim that 1000ms is "no lag", and thats the best condition the server has been in. Most multiplayer games would kick you if you had that kind of latency!
  2. Neighbors are afull, the one neighbor I like, lives across a big body of water and sporadically shows up in local. The rest of the neighbors I ignore as much as I can (hardly see them, despite being surrounded). As for the forest... comunal off-deed space, if you can agree on your vision with your neighbors its a nice thing. But I have to say that if I deed a spot, and you complain that I cut the trees on my deed, I can tell you right now my inmediate reaction would be to tell you to f*** off. However, if I turned the forest into a 300 slopes pit of bare stone, that would be something diferent, having the forest not be 100% made of mapples.... Ether, I think you are in the wrong for getting upset over that.
  3. @Retrograde Whats the official word on exploiting game mechanics? (like the case explained in this thread clearly is).
  4. You broke the quotes there. And its silly that you have to join PvP to get a statue. I get it that to you guys is either some monetary gain, or the illusion that people might go to Chaos to get a statue and end up joining PvP and weee!! PvP is saved!! but sorry, no. Thats silly.
  5. -1 it CANT work without a major overhaul of the whole religion/magic system.
  6. That is all I needed to know. And seriously, keeping exclusive content would be all nice and peachy, if the servers didnt connect, but they do. Thats a very nice idea, how about this one instead, keep the libila colossus for PvP, but separate PvP from PvE completely. Then watch PvP wither and die in a couple of months.
  7. There is a million things to do to help trade. Keeping a statue specific to one server is not one of them. You just want to be able to sell unfinished crap so freedom pays for your escapades, trying to pass it as caring for the wellbeing of trade in general is shameless.
  8. Would be a great time to put donkeys ingame.
  9. +1 to disabling the follower check. And regarding unique content for PvP servers, they have PvP, thats whats unique to them.
  10. +1 to pack animals And different animals (or animals with diferent traits) could dictate how much weight it can carry
  11. +1 to decaying +1 to deeding over +1 to bashing
  12. +1 to permadeath, I see the allure. The rebuttal about people hiding under a rock when they have 1 life left seems plausible too.
  13. I dont think it was taken out because of gameplay difficulty, but because of some bug in one of the updates. I wasnt around when it happened, but that is what I heard.
  14. +1 When I started laying ther was tree collision, and after I took a break, when I came back it was gone, and I inmediately missed. It felt horrible to have those ghost trees. I cant wait for collision to come back!
  15. Uno más en Deliverance.
  16. Thats the reason why I was talking about AI and not just buffing stats, wich are two different things. AI is the behavior of the mob, other than a complete rehaul of the fighting system (wich will never be done) there isnt a lot more that can be done to make it more interesting. PvP is not an option and is not the topic of this thread.
  17. First of all, you once again that sstupid thing of quoting some extreme that no one mentioned, like 30-50 mobs. maybe you are not a troll, maybe you are just kind of dumb. Secondly, people already go AFK with nothing hurting them, I suck at fighting, I never focused on fighting, I can go AFK and nothing will kill me, I can travel from one edge of the map to the other with absolute impunity, wich works for me, but people who like adventure might find it extremely dull. The reason I can go AFK and live, is because if a mob wanders into range to attack me, its always a single mob, and it has absolutely no regard for its life, it does not behave like an animal or insect, it behaves like a mob from a 1985 Atari game, but more predictable. Rifts or stuff like it are not a solution to ANY problem in this thread, in fact it would only create more problems, like the current rift mechanics do. The one thing we agree on, is that poorly geared or new players cant handle several mobs at once, and there is a myriad of solutions to that issue. The first solution was implied both in the OP and in my previous posts, have the mobs behaviour, or mobs themselves be related to the time of day, travelling by day could be made safer by any of many options, less aggro range, slower mobs, certain mobs being inactive during the day etc. And Finnn, before you say that I want most mobs to disappear during the day and only spawn champions during the night, no, thats not what I wrote.
  18. Whips

    -1 it can only be used for cruelty and bad publicity. And knowing the PvP community from the forums, nothing positive can come from it.
  19. You misunderstood completely, thats why it sometimes looks as if you are trolling. I never said that mobs should have their stats buffed depending on the player, just their behaviour. Ill give you an example to avoid further confusion, A single Aged Spider might avoid a player who is on the upper 70s of fighting skill and/or with fully enchanted gear. Another example would be, in the same situation, if the player is wounded, the same spider might attack that same player, or if there are multiple spiders and a single player in the area, etc. I was always talking about AI behaviour only. Another example would be mobs hitting and retreating if they have numbers in their favour, or mobs stalking players from a distance untill theres several of them to attack. Is it any clearer now?
  20. Im not particularly interested in new mobs per se, but new types of behaviour, or behavioural modifiers depending on time of day, season, terrain, estimated strenght of the player, etc. Nobody asked for 5x faster trolls, if anything you are trolling a perfectly reasonable and otherwise serious suggestion thread with your nonsense.
  21. Now THAT is a good idea, completely different from the OP. If there was a benefit to offset the penalty of gelding, something palpable and comparable, like, say... an extra trait, possibly a speed one, that only gelded horses get. But crippling horses for the sole pourpose of catering to a greedy merchant, thats still -1 for me
  22. The problem with the market, is that its one directional, just like you say. Old players sell to new players. Even if its bulk goods, an old player will use alts with higher skills to produce resources exponentially faster than a new player. This is because each player (except for priests) can do everything simultaneously without any kind of penalty. Because of that, players who have already spent some time in the game will never need something from a newer player. The only real, permanent fix would be to block how many accaunts one can log simultaneously, and a skill system like Ultima Online, where you could be anything you wanted, but not everything at the same time. For those not familiar with the system, you woud have a list of skills similar to Wurm, wich you would increase by doing the apropiate actions. With the big difference that all your skill points combined, could not be higher than X, in the server I used to play it was 750. So you could level up 7 skill to 100% and 1 to 50%, or any combination you saw fit. Of course such a change will never happen in Wurm, so my guess is we will always be stuck with this one way, class divided market.
  23. Im loving this thread! I started playing Wurm as an alternative when the UO shard I was playing at closed, and I found the skills list to be suspiciously similar, so I stayed. Watching all those UO familiar places come to live in 3D and in an engine I grew so familiar with is incredible! I hope it all goes well, and that you eventually open the server for people to play in, with a UO ruleset. (750 skill points, no terraform, etc.)
  24. That is not true, in fact there have been a lot of suggestions for cosmethic items in the cash shop. More designs to choose from for banners, wagons, etc. would be an excellent idea. Probably in the shape of a skin, and not as an item. Maybe even a "paint bucket" with a certain ammount of charges that you can use on banners, wagons, tabards, etc.