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About Grumpysmith

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  • Birthday 07/11/1953

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    Epic Buena Vista / Colorado, USA


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  1. Updates the current pvp community want

    @Sinduskre: sink. In the majority of the games I've played its a container (space ship, sailing ship, tank, etc.) that gets blown up and is completely lost or some % is salvagable. Here it is the character that is destroyed and recreated completely. The container armor is just dropped to the ground. I don't see any good way to assess loss based on that. However, loss based on a very small % chance that a blow will shatter or damage an item beyond repair should be feasible and would mimic real life. As well in RL nothing is truly repairable forever. Metal weakens with age, with use, with repairs. It thins due to rust, gets brittle due to bending and welding (which is what blacksmithing does). The game already tracks damage due to use and non-use for each created piece in the game. Set a lifetime damage total where once an item has passed it, it can no longer be repaired. The metal can be smelted back into usable lumps, leather and cloth just get tossed. It is insane that I can find a boat or maul at 99% damage, click repair a couple of minutes later I have a perfectly good item. I should get a message that says "Sadly the item was too damaged and crumbled into dust". In this way during a fight the armor and weapon stays intact, taking damage and protecting as well as it can until the fight is over. Once over it is determined if the piece is too damaged to be repaired. Would you risk your life on a breast plate that had 3 2" spear holes that had a patch placed over them?
  2. Epic, Complete 180°

    +1 to the OP's post. Except, the whole default God/Religion still needs a rework,spells to work, spell visualizations and balancing. I have yet to see any discussion or action on this matter in something like a year.
  3. Blossom reconstruction - pay no attention to the mess

    Important to note that you can use a portal to get to Blossom on Pristine from epic. But there is no ability to portal back to epic from Pristine because the Blossom portal is gone. I built a portal to the north of Blossom, just off of the perimeter so I could return to Epic. Obviously, if you have a portal other than at Blossom that you use, you can still use those.
  4. Glass-making

    I'd like to be able to craft spy glasses, binoculars, or something similiar. My transferred toons from Epic to Freedom had to leave their spyglasses behind. I don't think there is any mechanic for me to earn another one on freedom. So it's either create a new toon, premium it for a year and trade it, or buy one off the market from someone's alt, or just live without it. Brass or Tin (Tin to differentiate it from the reward), couple pieces of glass. Using jewelry skills.
  5. Drum Roll for Affinity rolls

    +1 If it is just a note in the even tab I will likely never notice the affinity change. To much stuff scrolling by on a busy day.
  6. Remove Valrei Creatures When Mission Ends

    I suggest that the Avenger of the Light ( and I assume the other servers have Avenger of the Dark) avatars should despawn after the mission that created them is closed. On epic we just went through a long process to reduce the number of Drakespirits and Eaglespirits on the server. Now there are new monsters that are as fast as the spirits, are not stopped by deep water, and have a very large aggro range. Unlike the spirits they can't go through walls, but I suspect they can bash walls down. Like Nogumps, they are reasonably easy to remove by someone with good archery skills and a guard tower to engage them. However, there is no reason to hunt them once the mission is over, as they don't drop anything of value ( that I've heard about), not even a Val Item for saccing like all of the other mission monsters. So over time these monsters will grow in numbers and create the same problem as we had before, just a different monster. New players have no chance against them, they can't swim away from them, they hold aggro for a very long time and a new player isn't going to be able to out run them even if they can ride a wild horse. I see no purpose for them once the mission is closed other than to harass players. I mean, do you really not want new players on Epic?. So Please DeSpawn Them at mission close.
  7. Server Crossing Ferries

    Chaos is a PVP server. A player in a slow boat with a defined route would be a sitting duck unless given protection. If players, or items, where given safe passage while on a ferry it would provide a very safe way of moving stuff on and off the server. Stuff leaving for Freedom is, as I understand it, a sore point for many people. Now I've never set foot on Chaos, so if people wanted the ferry system, it wouldn't bother me. But being able to move stuff on and off of a pvp server with complete safety and no ability to be intercepted, seems to me to be completely against the concept of a pvp server.
  8. Server Crossing Ferries

    +1 But I'd suggest having a ferry dock at each route end point. For pristine this would be 2 ferry docks. As Qwyn suggested these two docks should be connected by the buggy suggestion. At row boat speeds it would take forever to get from one end of Freedom to the other, so I would suggest sailboat. Or has an alternative, a Corbita tied in not only with the buggy suggestion but also with the wagoneers with fees set high enough to encourage entrepenaurs to continue to provide quicker, more convenient delieveries. The ferries should not cross to Chaos, and have no place on Epic.
  9. Make transfers from Freedom to Epic one-time only

    Sadly, I can see no reason why any new player would or should choose to start playing on Epic. According to the dev's, the transfer from Epic to Freedom was a one time deal based on the characters and their skills on that date which is now in the past. Which means that no new player, who starts on Epic, will be able to transfer their skills in the future to Freedom. For a fun thing to do, with no real consequences, jumping from Freedom to Epic will be great for Freedom players particularly new players, and for old players who want to test their metal against No Gumps and the other Valrie creatures not found on Freedom. For myself, I've started a small deed on Freedom where I will grind body stats on my characters for the time being. I still go to Affliction when possible to help out. But I've stopped working on my deed there as there is no point for it now. As far as whether or not the transfer should be both ways all the time or a one time shot deal either way, I'd have to say make it a one time shot. Turn off continuous transfer of skills, I'll go back to my home on Affliction.
  10. Personally, anyone who is able to communicate effectively (even if not perfectly) in 2 or more languages has my respect. Anyone capable of communicating effectively in two or more languages where the alphabet ( probably not the correct word) like Russian and English has my absolute utmost respect for the mental gymnastics they must go through. So salute to all you multi-lingual people.
  11. Valrei International. 046

    Forgot to mention another suggestion that has been suggested and suggested again and again ---- Pack Horses or Mules with Panniers
  12. Valrei International. 046

    Thank you for both the Saddle Bags and the Changes to Lurker in the Dark.
  13. who wants a map reset for elevation

    -1 Simply, I don't think that a reset at this time will be beneficial. They have effectively eliminated the need of home servers on epic with the recent changes by making Freedom the skilling location for Epic. Epic is dead as it was originally conceived, may as well eliminate the home servers, join Ele to the Freedom cluster the same as Chaos is now. It'l make the crafters happy to have a bigger consumer base to sell their wares. Perhaps, after the religion/priest stuff is done and the dust has settled from the death of the home servers then revisit the issues around the pvp island resets, reboots, combining or other options. But tearing everybody's stuff down now, and then possibly doing again possibly in 6 months isn't going to help.
  14. Priest / Religion overhaul

    A long time ago, 4 or 5 player god ascensions, I made a post basically stating that player gods should never have been full gods. They should have been placed on the Val map as ascended mortals, if they survived they should have ascended as demi-gods and granted 2 or 3 spells. Lore Priests could then pick one or two of these Player demi-gods to worship along with one of the lore gods. The priests can in this way round out their spell list, the main priests of the lore gods wouldn't be eclipsed by the new RNG created god spell lists, you wouldn't have the domain issues you have now. The Lore would still be intact as to the reasons the gods and their faithful fight. At this point, I don't know if anyone even reads the lore or if the lore is even still available to be read. It probably doesn't even matter anymore. I really can't wait to see how the devs are going to balance all of these gods, and then keep them balanced as new gods are added. For myself I believe that the Devs have heroically set before themselves tasks which are "Sisyphean" in nature. I wish them all the best, as the World of Wurm rests on the shoulders of these Atlas Devs.
  15. Thanks, Vynora

    While the Gods seem to like our prayers, they also seem to have an affinity for our worldly goods. Libila has smiled benevolently on me many times during my many falls from high places, when I have sacrificed worldly goods that she likes. Generally when I have been overly generous with my sacrificing she has graced me with kindness, healing my wounds, giving me favor and food. Gods love gifts, something to try the next time misfortune befalls you. Grumpy