RELEASE Date 15.09.2017 @8pm CET
What is solace?
Solace is part of a new cluster of servers we plan to release, it is the heart, soul, and beginning of the cluster. It is a Pure PvE server built around the idea of bringing value, balance and a reliable economy to Wurm Unlimited. It is expanding as a heavily modded server, created for players that want a long term play style, no quick gains here folks.
How do we intend to create a unique experience and achieve the goals above?
We plan on using a few tools that will be made public on our website to track the creation(faucets) and the destruction(sinks) of the resources in the game. This will be supported by more mods as we go along and interest continues to rise.
The core principles to achieve this are all built to ensure longevity and counter the inherent inflation that Wurm. We will do the following to support our:
Treasure Map chests
Expansion of deeds (variable costs as money supply inflates)
Purchase of Trader goods via Merchants (money is destroyed)
Stable Master costs
Player to player trade
Bounty mod (from kings coffers)
Cross server trading
Rare Ore creation
Low chance on mining
Treasure Map chests
Rare Ore Destruction
Nerf to repair skill (removing More ql for repair, requiring more to re-improve)
increased decay off deed
Increased channeling difficulty
Dragon & Drake creation
Untampered drop rates
Keep what you loot on events(rather than all being gathered and made into sets then full sets handed out)
Sole source is killing dragons
Dragon and Drake Destruction
Increased Channeling difficulty
Increased decay off deed
Decreased the chance to create Rare items
Low chance to attain bone from sacrificing a rare.
Low chance of bone in treasure map chest
-armed goods creation
Reduced farm yield via lower skill gain(mod will replace this)
Slower crop growth(encouraging larger Deeded farms)
General Item abundance (Reduces item recycling via old deeds disbanding)
Decreased Building decay off deed
Increased item decay
Weapons and Armour
Rebalanced Weapons to fit different styles
Improved viability of all weapon types
Armor rebalance DR v Glance/evasion system.
Iron plate added
Added speed boost to cloth and leather boots (protected feet are reassuring to run in)
Steel weapons have a 5% damage bonus
Addy Bonus buffed to 25%
These are only a few of the methods we will employ, and a general idea of how we intend to manage our economy of items, money and rare goods. Some of these changes may seem strange or do not make too much sense here, but there will be a Q&A section on our website to expand on the reasoning behind this further. We aim to create a different approach and style than most Wurm Unlimited servers, i expect more changes will follow to enhance this further.
Armour & Weapons Mod
Extensive and Ongoing balance work to:
Rework of all weapons
Damage (generally increased)
Swing timers (generally slower)
Rework of all armors
DR v wound types
Glance/evasion rate v wound type
reworked damage armors take from wound types
Increased Glance/evasion greatly on lower armors
Combat Flavour Text Mod(Combat Log enhancement)
Added new Tiers of swing strength
Added new Tiers of damage
All GM actions recorded and Uploaded to website
All bans publicly recorded
Economy & Item Graphs
Daily, weekly and monthly graphs for Silver/gold in circulation
Daily, weekly and monthly graphs for items on server
Features & Other mods
21 all body stats
Large Wooden Shield 30ql
Leather Armour 30ql(minus chest)
Chain Jacket 30ql
Flint & Steel 50ql
Rope x2 10ql
Carving Knife, shovel, saw pickaxe and rake 25ql
Cotton x3 10ql
Skills & Crafting:
Custom Skills (slowest is repairing)
Iron plate added to crafting option(has own stats)
Unlimited faith gains 20 minutes apart
Priest restrictions apply (adds more value to enchants).
Skill Gain lowered.
Unlimited mediates per day 10 tiles apart.
No timer to advance.
Storage, transportation, and movement:
Bulk Storage capacity doubled
Bag of holding spell added
Boat speed increased
Larger boats benefit more from the wind
Cloth and leather boots increase movement speed
Stable Master mod for converting animals to tokens
Unlimited size buildings for maximium storage
Skill gain reduced
6-day growth cycle
45 Actions per wall
Chance to mine Rare Ores
Chance to produce Treasure Map
Quest driven style of following the map to the treasure
Ambushing mobs drop loot at higher tiers
Loot increases based on ql of map
I expect this list to expand as the beta period gets closer to an end. We will not be doing ANY server wipes but may be some skill adjustments in worst case scenario. The beta period is for data collection and feedback on the systems we have put in place. Major changes may occur during this phase, it is expected to last 1 Month.