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Found 9 results

  1. If anyone has seen any of the champ hell scorpions on Release (and left it alive) please let me know! I've been searching for hours, and I can't find any I'm particularly looking for a female, but I'll take a male if that's all I can find.
  2. Can I get an official statement from someone on the Wurm team as to whether the missions spawning cool new champions from animals that don't usually spawn as champions (like tortoises, etc.) is going to stay, or is it going to be taken away with future modifications to the mission system? I'm trying to work out how best to manage my time, and if this awesome feature is going to stay (please yes!), I won't give up my life to search and die on other servers whenever a new champ spawns, as they'll all spawn on my server eventually, where I am much better equipped to look for them. However, if it might be removed in future, I'll have to put significantly more effort into finding them wherever they spawn.
  3. I love how the new missions sometimes spawn champions of animals that don't usually come in champion! I'm not sure if it's all set in advance already, but if we get a choice as to what comes next, I'd love to see champion crabs, seals and bison
  4. It would be really awesome if we could have champion tortoises! The normal ones are so cute, imagine how awesome a huge one would be. Tortoises are rare anyway, which would make champions extra special. +1 if you agree!
  5. Alot of thought has gone in to this over years of playing. What made pvp so fun on wild and why did it do so well for how small the community was? Purpose for MR and JK was control over the WL, deeds upon deeds where built to push and capture the WL. This created long term and lasting pvp not just skirmishs that epic had with hota but real kingdom building stuff. Why did this work? Champions where powerful and had a permadeath so every single life mattered, the only issue came from the lack of balls to let a massive amount of champions fight it out until they where all dead. 14 people? Champed up all at once, i personally seen this as a huge stimulation to pvp but people where concerned with the inability to compete. What non champs had over champs was infinite time, several champions did permadie. Most in very memorable ways, one for me was the blunderful death of spider's Maincorpse champion of libila. Had all those people died it would have lead the way for new champions or players to fill their place on the battlefield. However, it may have been a bit much and a new system was placed to limit champion numbers. This should have increased the worth of lives for champions but instead they removed lives. This made champions no longer valued becomming little more than a gimic something to play with nothing more. The WL became a thing only to recharge artifacts that even now most have little use or are deemed to valuable to use in open combat. 1. Restore champions to a permadeath system will create better communites and more pvp. Why? With PMK's ready to be built quickly and rather cheaply you can have more than a v k battle for ownership over the ability to create champions without fear of dying. War deeds would become a thing again with kingdoms having a goal to work on and a defence to mount. Rather than some ticking numbers that ultimatly hold little value(rank). It would breed new life in to elevation with the need to secure you respective light from the enemy. Not only to deny access to others but to remove a life from a valuable component. 3.. Make champion limits tied to land ownership. You want more champ slots claim more land. At 5% ownership per champion that would give 20 champions possible. 4. Buff champions (yes buff) as of current i personally see that champions are no long a big thing on the field of battle they require a greater value to risk permadeath. Faith above 100 or cast cost reduced Channeling difficulty made easier Bonus damage delt Higher crit chance (doubled for artifact weapons). These are just a few quick ideas. 5. (Some may not like) Disable the ability for default kingdoms to be able to create new gods. Allowing only pmks to establish gods while the kingdom is active, god that are no longer worshiped will fade away. Removing the flood and abundance of gods. This may require a system to reward current gods to remove them or enable them to create a pmk/following for their religion. Perhaps a new defaul bl kingdom could be added and some gods be divided up among them. Sadly either way pvp and godhood needs changed. This is but a few ideas to bring back some of the value that once existed on pvp. Edit: Question what a out restoring lives and people who just never leave deed after 1 life left. I think 3 respawns (4 deaths) was a good system before and should be the start and max limit of storable lives. Maybe when a champ perma kills another gods champion their god restores all their lives. It would make taking champ lives more valuable as time goes on for someone to try reset their lives. Something of that accord might work. It is also good idea to remeber with a fixed spot allocation your own kingdom may turn on you if you hold it for 1 life. However for added safety, add in requirement to be on a rank giving kill every 6 months or loose a life.
  6. I'm looking to buy a female champion dog on Exodus. If you have one and are willing to breed another to sell me, let me know!
  7. I had a Champion Wolf on deed no Templar, it was tamed and being taken care of logged in on 05/August champion deed and i had just retamed the night before anyone else have this issue after server resets?
  8. I have 4 pendulums for sale this time. All pendulums are 60+ ql and they are made of iron. Lurker in the woods can be used as an extra help when you are looking for champion creatures. 1. Lurker in the Woods has been cast on it, so it will locate rare creatures. [89] for 1s 79c 2. Lurker in the Woods has been cast on it, so it will locate rare creatures. [87] for 1s 77c 3. Lurker in the Woods has been cast on it, so it will locate rare creatures. [80] for 1s 40c 4. Lurker in the Woods has been cast on it, so it will locate rare creatures. [76] for 1s 16c (mailing fees are not included in the price) If you want to pick them up instead of having them mailed to you I'm at 7x32y, Independence.
  9. I have 3 pendulums. All pendulums are 60+ ql and they are made of iron. Lurker in the woods can be used as an extra help when you are looking for champion creatures. 1. Lurker in the Woods has been cast on it, so it will locate rare creatures. [89] for 1s 79c 2. Lurker in the Woods has been cast on it, so it will locate rare creatures. [88] for 1s 78c 3. Lurker in the Woods has been cast on it, so it will locate rare creatures. [81] for 1s 41c (mailing fees not included in the price) All pendulums sold. Thanks!