McGarnicle

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McGarnicle last won the day on August 18 2018

McGarnicle had the most liked content!

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About McGarnicle

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    Villager

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  • Gender
    Male
  • Location
    Factional Fight Village - Xanadu

Accounts

  • Xan
    Griphyth
  • Acc1
    Goldblosom

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  1. Do you like the new fishing system?

    It turns out that this sequence of messages means that you clicked correctly and attempted to hook the fish. However, you failed the skill check ...so think of this like a failed action. My guess is that you can reduce how often this happens by improving the hook or possibly all the components of your fishing rod (rod, reel, hook). As well, the higher you skill gets the less frequent you will miss i guess too.
  2. You are Invited to a Puzzle Labyrinth Adventure!

    Pretty sure the teleport is gone, however, you could start a brand new toon and teleport to vrocks landing using the portals.
  3. Do you like the new fishing system?

    I spent some time over the past couple days with the new fishing system and I wanted to share my experiences so far. I haven't ever really invested much time into fishing since I started so my skill was 11 when the update came in. I started by making myself a rod, reel, line, and hook. It took a bit of thinking through the process to figure some of it out. For example, after trying to fit a metal reel into the rod with out success, I realized that the reel needs to be turned into a fishing reel first. Turned out that metal reels only make one kind of fishing reel (is it reinforced fishing reel??) and that type of fishing reel goes into a specific type of fishing rod (deepwater fishing rod??). Anyway, after mucking about with the different types of components, I settled on making a light fishing rod with a light fishing reel and a light line. It seems like all of these components have to match (ie the all have to be "light") in order to add them together. I was hoping that we would be able to mix and match these to a certain degree to increase the potential options. I made a wooden hook, mostly so that I could continue imping it as I was out by the water, and headed out to find some bait and a float. I found several shriveled trees and about 1 out of 5 of them had grubs. I used a low ql awl (all that I had on me at the time) and was happy to see that I was getting more than one grub per tree. I also grabbed any bark off of the birch trees in the area, also about 1 in 5 trees had some bark. Finally, I searched any dirt tile I saw for wurms (yes, they are spelled this way in the game) and was having good luck with the dirt tiles near the water, about 1 in 3 tiles had a wurm. However, each tile only gave one wurm . After collecting, I had 4 pieces of bark, 6 grubs and 7 wurms. I readied my rod, positioned myself next to a statue of Tich, and cast the line into the water. It took a few attempts and some asking in CA help to figure out that I needed to wait for the text in the Event window, then left click to hook the fish and wait for the fish to either be reeled in or escape. After my first successful fish (a 0.05kg roach), I checked my skill and it was already almost 13! I thought that was insane fast gains. I started keeping track of when the gains occur. It seems like you start gaining skill after you hook a fish and you get multiple ticks during the time that you are reeling in the fish. A single fish could potentially give you a ton of skill if it takes a while to reel it in. There was one fish that gave me 10 ticks. After about 30 mins of fishing, my skill went from 11 to 17. In total I caught 7 fish (i think), 3 of which I used as bait. The other 4 were all tiny. As for this poll, I chose that I like the system. What I like about it is that I have to learn new things, ask the community questions, struggle, and ultimately am rewarded for my efforts through skill gain and fish caught. There are areas that I think need a bit of improvement, and I am sure the devs are looking at how they can tweak the system to make sure that its flow is optimized. Here are a few things I found that need attention: Wurms and Grubs could probably use an increase in numbers. I understand that as time goes on, more tiles/trees will receive them, but I think that each tree/tile needs to produce more than 1 or 2 of them. Since bait gets used up so quickly, one will need a lot of it for extended fishing trips. The 3 minute timer after casting is too long. I know the devs wanted a more interactive system, however, waiting potentially 2+ mins for the event message is excessive. I often found that my attention drifted away during that time waiting for the message which caused me to miss it, even though I was trying my best to keep my focus on it. I suggest that the the time it takes for a fish to arrive should be something like 20 seconds, give or take. This would probably also require lowering the skill gain per tick to compensate and keep the overall skill gain in a given session the same. The reaction time required to click the button should be increased. As it was, even when I saw the message the moment it was posted, I still missed the window of opportunity a few times simply because my reaction time was not good enough. I feel like I am above average when it comes to my personal reaction time, and do not have too much difficulty with fps games like overwatch, so I could see how some people could get frustrated with not being able to hook a fish at all due to reaction time alone, especially after waiting 2 mins for the chance. There needs to be added incentive to engage in fishing. More potential resources (eg. Fish oil, eyes and other animal bits etc) would help. I hear clams and pearls are a thing....and I did have a clam nibble on my line. More stuff like this would get people more motivated to put in the effort required to fish. All in all, I really do like the system. I was thoroughly engaged with it and look forward to experimenting with it more. I think I know what this week's stream is going to be!
  4. Patch Notes 17/DEC/18 Gone Fishing

    Thanks to all the devs and cro’s for all the hard work put into this update! I can’t wait to get home from work to test out all the new things!
  5. Factional Fight Streams Tomorrow - Dec. 16 2018

    We will be streaming tomorrow!!!
  6. DeedPlanner poll

    3d editing of terrain height would be awesome. Please make it so editing the terrain works similar to in game or maybe every click on a tile corner can raise or lower it by x amount. Allow us to see the slopes of the tile borders in 3d. Maybe a tool that allows you to select multiple tile corners to raise/lower them all by x amout with a click. For multistory housing it can be so you hover over a tile border and click to place a wall or hover over a tile to place a floor. I can see some challenges with how to highlight the 2nd story floor tile in 3d. Maybe make it similar to how it is in game ... i dont know. Anyway, thanks for all the hard work you put in on this!
  7. Random fancy stuff

    Mining potions 2s each? CoD to Griphyth
  8. Factional Fight Streams Tomorrow - Dec. 16 2018

    Bump for a special stream tonight!
  9. Blackmoor Christmas Impalong 2018

    Faeran and I (Griphyth) have arrived at Blackmoor and are excited to join in on the festivities. We apologize for such late notice but did not know whether we would make it until last night. If there are still rooms available, we would love to have one. We have a bunch of skills between us that can help imp. I’m just going to list what I can contribute. Griphyth has blacksmithing, weapon smithing and plate armor smithing. I also brought a bit of favor and my vyn (94 channelling) as well for casting if there is help needed there. Looking forward to the fun! Edit: Is there a sermon being organized? If so I would like to join in with my priest.
  10. Wurm Wednesday | Friday Christmas special!

    So much excitement!!!
  11. Ascorbic's Bulk Goods

    Ill take it, send it to Griphyth please.
  12. You have a moment of inspiration...

    I've been doing these Factional Fight updates from my car recently and posting them to our Patreon page. In the most recent edition I reply to this post about what inspires me. After a bit of prodding, Joelle convinced me to post it here.
  13. You are Invited to a Puzzle Labyrinth Adventure!

    It is still open. There are no current plans to close it. Go enjoy it if you havent yet done so.
  14. Crops Never Turn To Weeds

    I personally can’t do farming in this game because I can only really get on for a few hours on the weekends mostly. I always miss the ripe crops and log in to dead fields more often than not. I do understand that forever crops are also not desireable, but how about some middle ground solution. I suggest that the ripe stage lasts for about a week in real life time. This would give weekend players time enough to get to their crops without giving a permanent replaceme t for enchanted grass.
  15. Things I am looking forward to in Wurm...

    Looking forward to the priest update. As well, I am very intrigued about the fishing update as I havent really ever gotten into fishing. Interested to see what other aspects of the game that fishing will affect. The UI overhaul also has me very excited. Sometimes, I am baffled at how the devs manage to focus on so many things at the same time!