I spent some time over the past couple days with the new fishing system and I wanted to share my experiences so far. I haven't ever really invested much time into fishing since I started so my skill was 11 when the update came in.
I started by making myself a rod, reel, line, and hook. It took a bit of thinking through the process to figure some of it out. For example, after trying to fit a metal reel into the rod with out success, I realized that the reel needs to be turned into a fishing reel first. Turned out that metal reels only make one kind of fishing reel (is it reinforced fishing reel??) and that type of fishing reel goes into a specific type of fishing rod (deepwater fishing rod??). Anyway, after mucking about with the different types of components, I settled on making a light fishing rod with a light fishing reel and a light line. It seems like all of these components have to match (ie the all have to be "light") in order to add them together. I was hoping that we would be able to mix and match these to a certain degree to increase the potential options.
I made a wooden hook, mostly so that I could continue imping it as I was out by the water, and headed out to find some bait and a float. I found several shriveled trees and about 1 out of 5 of them had grubs. I used a low ql awl (all that I had on me at the time) and was happy to see that I was getting more than one grub per tree. I also grabbed any bark off of the birch trees in the area, also about 1 in 5 trees had some bark. Finally, I searched any dirt tile I saw for wurms (yes, they are spelled this way in the game) and was having good luck with the dirt tiles near the water, about 1 in 3 tiles had a wurm. However, each tile only gave one wurm . After collecting, I had 4 pieces of bark, 6 grubs and 7 wurms.
I readied my rod, positioned myself next to a statue of Tich, and cast the line into the water. It took a few attempts and some asking in CA help to figure out that I needed to wait for the text in the Event window, then left click to hook the fish and wait for the fish to either be reeled in or escape. After my first successful fish (a 0.05kg roach), I checked my skill and it was already almost 13! I thought that was insane fast gains. I started keeping track of when the gains occur. It seems like you start gaining skill after you hook a fish and you get multiple ticks during the time that you are reeling in the fish. A single fish could potentially give you a ton of skill if it takes a while to reel it in. There was one fish that gave me 10 ticks. After about 30 mins of fishing, my skill went from 11 to 17. In total I caught 7 fish (i think), 3 of which I used as bait. The other 4 were all tiny.
As for this poll, I chose that I like the system. What I like about it is that I have to learn new things, ask the community questions, struggle, and ultimately am rewarded for my efforts through skill gain and fish caught. There are areas that I think need a bit of improvement, and I am sure the devs are looking at how they can tweak the system to make sure that its flow is optimized. Here are a few things I found that need attention:
Wurms and Grubs could probably use an increase in numbers. I understand that as time goes on, more tiles/trees will receive them, but I think that each tree/tile needs to produce more than 1 or 2 of them. Since bait gets used up so quickly, one will need a lot of it for extended fishing trips.
The 3 minute timer after casting is too long. I know the devs wanted a more interactive system, however, waiting potentially 2+ mins for the event message is excessive. I often found that my attention drifted away during that time waiting for the message which caused me to miss it, even though I was trying my best to keep my focus on it. I suggest that the the time it takes for a fish to arrive should be something like 20 seconds, give or take. This would probably also require lowering the skill gain per tick to compensate and keep the overall skill gain in a given session the same.
The reaction time required to click the button should be increased. As it was, even when I saw the message the moment it was posted, I still missed the window of opportunity a few times simply because my reaction time was not good enough. I feel like I am above average when it comes to my personal reaction time, and do not have too much difficulty with fps games like overwatch, so I could see how some people could get frustrated with not being able to hook a fish at all due to reaction time alone, especially after waiting 2 mins for the chance.
There needs to be added incentive to engage in fishing. More potential resources (eg. Fish oil, eyes and other animal bits etc) would help. I hear clams and pearls are a thing....and I did have a clam nibble on my line. More stuff like this would get people more motivated to put in the effort required to fish.
All in all, I really do like the system. I was thoroughly engaged with it and look forward to experimenting with it more. I think I know what this week's stream is going to be!