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Showing content with the highest reputation on 31/07/19 in all areas

  1. 2 points
    I've been pickin snowballs from 20 snowmen since we got them ingame and haven't even got one pearl of any kind so I doubt their existence even if others got them
  2. 2 points
    Somehow I don't think that the collective of individuals (the Wurm Staff and Owner) that are making these decisions as to how the player Market/Economy will function are adjusting it in terms of how the players can make the most money/profits from playing the game. I would imagine that they are more interested in the game making enough profit to pay the various operating expenses and paying the Wurm Staff/Contractors a competitive wage to keep them interested in their employment within/without the company. This illusion that the player "Market" is of the most importance to focus upon and improve is just a player fiction created and perpetuated by those who make their few coins from it. It is just one facet of a multi-aspect gameplay. A minor draw to some players, hyped up to major proportions as being the only thing of importance to sustain player interest over time. You might notice that not much Developer attention is paid to it other than over the years an occasional attempt to adjust some of the excessiveness of it downwards in terms of payouts. As long as the game achieves the main goals of a profitable business I suppose there is little harm in these types of player "Market" speculations and resolutions. Good for amusement purposes only, of course. =Ayes=
  3. 2 points
    God ###### damnit your thread title gave me a heart attack
  4. 2 points
    You must be too young to remember the early 90's NES/Sega game. It was very similar to Double Dragon or Final Fight.... a side scrolling fighting game. It was made by a company called Rare, which later became hugely famous for the Donkey Kong Country series on the SNES.
  5. 1 point
    WGenerator Map Generator for Wurm Unlimited Servers Download Here | View Source on GitHub | WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer. From there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Detailed Instructions HeightMap Generation: Map Size: Map width and height in tiles, defaults to 2048. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Seed: Seed used to randomize heightmap generation. #: Automatically generate a new seed. Res: Resolution of the heightmap. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Iterations: How many times to pass over the heightmap adding more details. Lower iterations will leave a smoother, less detailed map. Min Edge: The minimum amount of tiles between the borders and first bits of land. Border Weight: How steeply the land will taper off near the borders. Higher number for steeper edges. Max Height: Maximum height for tiles (measured in dirt). More Land: Increases the base height of everything to create more land. HeightMap Erosion: Erosion Iterations: How many times to pass over the map eroding the heights. Erosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster. Dirt Dropping: Biome Seed: Seed used for random generation in dirt droppng and biome seeding. #: Automatically generate a new biome seed. Dirt Per Tile: How many dirt to drop on each tile total. Max Dirt Slope: Dirt will start flowing downhill above this slope. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Height: No dirt will be dropped above this height. For a few tiles just below this height, a smaller amount of dirt will be dropped. Water Height: The height of the water level (measured in dirt). Biome Generation: Dropdown: What type of tile to place with the biome generation. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Size: How far each seed can possibly spread to depending on growth percentage. Max Slope: Biome will not grow if the slope to the next tile is above this. Min Height: Biome will not grow below this height. Max Height: Biome will now grow above this height. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Add Biome: Adds the new biome. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time. Reset Biomes: Reset all biome changes. Ore Generation: Each entry box holds the percentage of tiles that will be a given ore type. Rock is automatically calculated so everything adds up to 100%. Note: Default ore generation values may be very dense, you may want to test this. Saving & Loading: Text Box: Name of the map. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Save Actions: Saves all actions taken for the current map generation to a text file. Text file can then be edited to remove certain lines, or shared with others etc. Load Actions: Loads the actions file from the current map name directory. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. Save Map Files: Saves all map files to the map name folder. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Show Map View: Shows the map dump view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Height View: Shows the heightmap view in the WGenerator window. Tips & Tricks Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Don't be surprised if everything is taking a long time to complete, especially with large maps. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. With older PCs and laptops, that can be at least 30 seconds each, if not longer. If you've clicked a button and the program is hanging, just wait until it completes - the button will stay pressed while everything is working. If you're clicking a button and something isn't finishing properly, e.g. clicking Drop Dirt and it finished in a few seconds with no change, you may be running out of memory. You can run from command line to confirm that. In order to fix that, run the jar from command line specifying how much RAM to use: "java -Xmx2048m -jar WGenerator.jar" where 2048m is how much RAM to use. Remember to check your maps folder fairly often. Map files tend to be saved a fair amount, so if you're generating a lot of maps, a lot of files will be created. Be sure to delete any folders for maps you no longer require, otherwise your storage drives might start getting full fairly quickly. That should be everything. Any questions feel free to ask here. Thanks to Xyp, Vardoj, Keenan and Tathar for testing, changes and feedback over the last few days helping to get this out in time for the WU release.
  6. 1 point
    A book on herbs, similar to the almanac. Created using the same resources as an almanac. Reports are created by studying a herb (which consumes it), and then, either, using a pen on paper to start a report on that herb. Report QL is capped by botanise skill, and relies on pen, ink and paper QL. Botanising skill is granted by this action. One can also study a herb and "refine" an existing report; granting a botanise skill tick, and increasing the QL by a small amount related to the QL of the herb used (herb QL/100 gain?). This is capped by botanise skill. A herbal can be used as a tool when botanising, to specifically search for any of the herbs contained within it. The QL of the report, increasing the chances of finding the herb in question.
  7. 1 point
    I was recommended in game by Quelon to start a thread for selling coin for reputation verification purposes. I currently do not have any in stock and simply making a thread for those who I sell to in-game to leave positive feedback for myself and I will do the same to others. Current Verified Buyers: Quelon Aceee Xrumx Angelklaine Seraphrattle Mezokie Jacobhayes This post will be updated periodically.
  8. 1 point
    Independence is 10 years old, and Julie, the NPC who has totally always been around and in the background of every major happening on Independence wants to celebrate, and she needs your help! Ever the fun loving kind, Julie wants to invite some unknown and well known names to this party, but being an NPC she can't wander around, this is where you come in. Travel around Independence and invite the weird and wonderful NPC's of Wurm to come along to a party, some may require some help before they can come though! This event starts at Freedom Market, and will travel far and wide across Independence. To start on this you will need to be a premium player. Depending on how many people you can find and invite, you will get a common, rare, supreme or fantastic version of the item, the wonderful Statue of Dragonfang! The event will run until the end of July update, so you have a whole month to check it out! I'll also be doing a community stream at 10PM tonight GMT time, where I will be going through the event and chatting as I do, if you'd like to join me on it be at Freedom Market then! Alternatively, you can watch it at https://twitch.tv/wurmonlineofficial
  9. 1 point
    When all goes well, I'll be heading with two of my chars into your direction to help out with some mining. Can't be there everyday, but weekends should be possible. And if all goes well enough, I may even lure another sla.... villager into the project. Thorin
  10. 1 point
    Sklotopolis needs YOU! Sklotopolis needs your help as we are currently looking for new Quality of Life improvements which can be added to our server. In our last big update we already implemented a lot awesome Quality of Life improvements, which were mostly ideas of our staff team. We can't wait to see what we can come up with if we combine the ideas and the experience of all our players together. Sklotopolis will be even more amazing with your help. Check out our last QoL-Update: Submit your ideas right here: Be aware that Quality of Life improvements are simple but effective changes in the gameplay for example: "When a fireplace of any kind (oven, forge, campfire,...) is going low on fuel, a warning will be displayed." https://docs.google.com/forms/d/1T5J5Cky7chGqGk0j25PWJ-JHIckxV7YyLtC_67buKi8/
  11. 1 point
  12. 1 point
    (No trolling whatsoever intended but , absolutely has to be linked:) https://www.youtube.com/watch?v=0dkkf5NEIo0
  13. 1 point
  14. 1 point
    Honestly; these are not just "ideas randomly spouted"; they're from someone who has run a popular long time server and listened to their player base. +1 on that basis alone
  15. 1 point
    Would have been hilarious if the Willow doppelganger just wizkilled prawn when he did the action instead of the other way around.
  16. 1 point
    At least I died in style
  17. 1 point
    Serpent in the morning haze:
  18. 1 point
    Hi, You can COD Rare Saw - Blank (3.5s) To Arka Thanks
  19. 1 point
    Please COD to Grobrim: QL ~85 Shovel w83 (70c) Thanks!
  20. 1 point
    Keybinds are the way to go. Hit F1, at bottom type in, bind m mine_forward (or key of your choice), hit enter. Done! Look at the response in that window that shows the bind was accepted and you are good. Also when you bring up the screen to log onto the game there is a "Settings" gear looking thing to click and in there you can choose many keybinds to set quite easily. As for Guard Towers to settle near you just need to wander around to see, unless someone knows area specifically and will respond. Always best to settle near one so smart choice there. =Ayes=
  21. 1 point
    Truffle Effects: Truffles would not change the affinity of the meal having an affinity value of 0/138. They would extend the affinity timer of the meal by 1% of the meals timer per ql of the truffle. (a 100ql truffle would double the timer) Multiple truffles do not stack on the meal affinity timer, one truffle per meal is enough. Truffle ql is tied to foraging or botanising skill. Anyone can have a chance to find a truffle if foraging or botanising on a tree tile whilst leading a pig. Any pig can be used but pigs get better at finding truffles as they age so a venerable pig would have the best chance. The keen senses trait would give a bonus chance to finding a truffle.
  22. 1 point
    Truffles Immensely rare and valuable, with *unknown* culinary properties. You have to forage or botanise to find them, and you need to be leading a pig.
  23. 1 point
    You can forage for this already. edit: I'm dumb and can't read
  24. 1 point
    Not a penny, but I did give me something to trade for high QL copper. Now though? Not likely. I'd agree with @Ekcinand say I am very skeptical as to how botanize rates as overpowered. The only thing it offers over gardening/farming is coins/nettles/nutmeg; and it offers nothing over forage which offers coins/mushrooms/seedlings (both of which are useful and not obtainable elsewhere). In terms of coins, these are recycled coins from deed upkeeps, and as the population drops the number of coins will likewise drop, so they're a fickle boon at best. You've also got to bare in mind, a lot of players took part in the masochistic skilling of botanize to get higher QL woad, something which has now been stripped from them.
  25. 1 point
    Version 0.43 modloader Update to Wurm Unlimited 1.9.1.5 https://github.com/ago1024/WurmServerModLauncher/releases/tag/v0.43
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