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Yaga last won the day on June 26 2018

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About Yaga

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  • Deliverance
  • Xanadu
  • Pristine

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  1. Deliverance Community Map

    Software version 1.10 released. The map now contains an additional layer called "Special places". For now it shows the locations of Epic mission structures (obelisks, pylons, spirit gates...). Example: Currently I only have coordinates for a single mission structure - please use this thread to report the locations of others!
  2. Deliverance Community Map

    Thank you. Done.
  3. Deliverance Community Map

    Thanks. Done
  4. The new community map (as announced above) has been released: Please use this new thread for any future submissions or discussions. My sincerest thanks go to @jackjoneswho provided the software and framework for our last community map. His ideas and concepts greatly influenced the creation of our new map. I understand real-life issues keep you from continuing your awesome work for now, mate, and I really hope RL won't stress you too much. Good luck!
  5. Deliverance Community Map

    How to use the map 1. Navigating the map You can zoom and pan (move) the map using your mouse. Zoom in and out by scrolling the mouse wheel or using the "+/-" buttons in the upper left corner. Pan the map by holding the left mouse button while moving your mouse. 2. Map coordinates The map is based on "tile coordinates". According to Wurmpedia "a tile is a 4 meter by 4 meter square on the ground, which pretty much makes up the world of Wurm". The Deliverance server is a square of 2048 x 2048 tiles (corresponding to roughly 8 x 8 kilometers). On the official map dump image as provided by Code Club AB each pixel corresponds to a map tile. Map tiles are described by 2 coordinates (x, y), each counting from 0 to 2047. This coordinate system (unlike the "classical" Cartesian system) has its origin in the upper left corner: For example, the upper left corner of the map has the coordinates (0,0), the upper right corner is at (2047, 0). While you move your mouse pointer over the map the coordinates of the current map point are displayed in the sidebar (field "Current"): This is how you determine the precise coordinates for any map point you may want to work with. You can also select a point on the map (to save its coordinates) by a single left-click. A small crosshair symbol will appear and the coordinates will be shown in the field "Selected". The contents of that field can be copied to the clipboard in the usual way (by selecting and pressing Ctrl-C). 3. Layers Most information on the map is provided as a layer that can be turned on and off. You see a list of available layers in the sidebar. By clicking the little checkboxes you can toggle that type of map information on and off: The letters in parentheses are the hotkeys to quickly toggle a layer: Press "D" to toggle deeds Press "H" to toggle highways Press "B" to toggle bridges Press "T" to toggle tunnels and canals Press "G" to toggle resources (clay, tar...) Press "S" to toggle special places (mission structures...) Press "G" to toggle the map grid. The "map grid" is an overlay showing grid cells that use the same notation as the in-game map. This can be very helpful when trying to describe the location of an area for another player when in-game. 4. Map types In correspondence with the various map dump types released by Code Club AB, you can choose between a pure terrain map and a topographic map: 5. Find a settlement If you want to find a particular settlement, just use the Search function in the sidebar. You can either enter a deed name or use the drop-down list:
  6. Deliverance Community Map

    Deliverance Community Map After experiencing technical problems with the previous community map, I teamed up with @Substrto create a new interactive web-based community map. Like before, it is based on the latest official map dumps provided by Code Club AB. Map Link: Deliverance Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colors and symbols Map policy The community of Deliverance agreed on an "opt-out policy" for the community map. This means that the map is meant to be as complete and precise as possible, aiming at showing every settlement on the server as well as highways, tunnels, boat canals, bridges and important landmarks. To achieve this goal every community member is requested to help keeping the map up to date. Please report settlements (deeds), highways, tunnels, canals and landmarks that are not yet on the map. Use this forum thread to provide new information. If you are the mayor of a deed on the map and you feel that you have a good reason to hide your settlement from the community, please send me (Yaga) a PM, requesting your deed to be removed from the map ("Opt-out"). Please include a reason. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) Map Development The software for this map was developed by @Substrand will be maintained and updated by both of us (Substr and Yaga). It is part of an ongoing project. Further improvements and features will be added in future updates. I am very grateful to Substr, who did an awesome job creating the foundation for this community map project. Our thanks also go to jackjones for his original ideas and concepts, which were the basis of our previous community map and also influenced the development of this new map project.
  7. Thanks. In principle the software is capable of supporting other server maps as well. However, currently it has been designed and optimized to work for small maps (2048x2048 tiles) and tbh I have no idea if it would severely act up with a huge map like Xanadu, for example. Let's just use it with Deli for a while, before we venture further. But, who knows...
  8. Almost there...
  9. This is a feature that has to be done yet. Maybe a symbol inside the yellow square? Or an outline that has a different color (e.g. purple instead of black)? We are free to do what we want. EDIT: I think we will use the outline
  10. I have good news. After we were left with an unfinished map software and no information about when it will be fixed (if at all), I teamed up with my friend Substr, who is an experienced web developer, to create a new web based interactive map. When finished, this new community map will contain all the information that we once had (highways, landmarks and location names, resources...) and more! Here is a sneak preview of what it will look like: This new map is based on a small and clean web application, created by Substr. We (Substr and myself) will have complete control over the map software and thus will be able to adjust the map to the needs and wishes of Deli's community, without being dependent on a third party. The new map is almost finished and will be available soon(TM). Please stand by.
  11. No, it is a Windows Desktop application.
  12. I submitted the file to Microsoft, and they removed the detection. So this should no longer be a problem. Quoting Microsoft:
  13. PLEASE NOTE: With today's update of Microsoft's anti-malware software Defender, the program file WurmClock3.exe seems to raise a malware alert on some computers. Windows Defender claims to have found: Trojan:Win32/Zpevdo.A I closely examined the executable and also uploaded it to virustotal.com, where it was declared "CLEAN" by 66 different virus scanners (including leading scanners like Avast, Bitdefender, Kaspersky...). So this can only be a false alarm. It should be safe to "whitelist" the program file in Windows Defender. Sorry for the inconvenience, but false alarms occur from time to time - especially with software that's not widely known.
  14. Hi Malena! I am very sorry that WurmClock does not work for you. To be honest, I have no clue what's happening. It just seems that "something" on your computer is blocking the exe file from being executed. If there was anything wrong with the program itself it would display some kind of error message. The only possible reason I can think of is: security software. Some malware protection software is known for being overly cautious when you try to run a new program they do not know. In a seizure of paranoia they often block it completely - but usually they show you a message about it. I have heard of cases where malware protection software classified WurmClock as "potentially dangerous" - the reason probably being that WurmClock contains code to load data from the internet. (This is an intentional feature, because after an update WurmClock can download its latest version for you.) So, please check the logfiles of your anti-malware software, and maybe add WurmClock3.exe to the whitelist. Also, check if the folder you are running it from is not write-proteced. I hope you'll get it sorted soon.
  15. Please check your screenshot folder. I experienced similar problems when I had too many screenshot files in that folder (like hundreds of them). The client does not seem to like saving to folders with an excessive amount of files - it can even crash. (Maybe this problem has been fixed by now, but it can't hurt to check.)