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Ayes last won the day on January 17 2019

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    :Beyond time and space.


  • Deliverance

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  1. Philosophically, I always thought of player "gods" as the height of egocentricity. To elevate a player to that status within Wurm seems a very strange idea to me that only serves that individual's mindset and diminishes the status of the true central gods of the game. Now it seems that the Devs have finally come to the conclusion of at least realizing the part of this concerning the main gods debasement from these other pretenders. Good riddance to them I say and yet changes that will have a positive impact further down the road often evoke dissatisfaction and pain in their initial implementation. Such is Wurm life where only the strong survive to weather these storms..... =Ayes=
  2. I started my first character Ayes on Golden Valley years ago. After running up some mountain sides and falling back down due to lack of stamina it was off to explore the world. I followed a cobblestone road for a while until it branched off in other directions. There were woods in the distance so that looked like an interesting way to go. The cobblestone road seemed to narrow but there was a little house in the woods down the way that I wanted to check out. Neat little place and the woods beyond looked even more interesting. I wondered how long they would extend as I wandered randomly through them. The cobblestone road was long gone and there were no N/S/E/W directions to follow that I could figure out lead to anywhere. Finally after about an hour of wandering who knew where I logged out of Ayes and left him lost there in the woods. I figured out this time I would start a new character and follow to cobblestone road to Glitterdale to try to settle down and learn the game there since it was a little town with some things to use and mines around it with players there too. Maybe a week or so later I learned enough about environmental reference points to once again log onto Ayes and make his way to Glitterdale to share in the plot that my other guy had been working on. Ayes has been my main character since then and the most I have learned about the game has been from reading about it on the Wurm reference listings such as Wurmpedia. These forums are great too for a lot of shared knowledge and experiences of others, both dire and heartwarming. Happy Trails =Ayes=
  3. The islands of the Caribbean have so many beautiful places to explore. Never ice there for sure. Maybe too hot sometimes in contrast. A lot better sailing over from Florida (wouldn't want to live on a boat their either) to get out of the USA. Some people are never heard from again though and not because they chose to be. =Ayes=
  4. I usually like sci-fi movies the best. Can't think of a favorite off hand but this 2014 film with Tom Cruise called Edge of Tomorrow was very enjoyable, funny theme through all the violent repeated dying. " A soldier fighting aliens gets to relive the same day over and over again, the day restarting every time he dies." =Ayes=
  5. From reading your post I don't get the impression that you enjoyed the experience but rather just ran into one pitfall after the other. Perhaps it would have been best that I not respond at all, yet I am not quite sure what it is that you enjoy about the game or what makes you want to continue to play it. That is what I find lacking in your post. Ultimately it is up to each person to find those treasures that hold them with curiosity, anticipation and interest tightly into the game. So much depends upon the visions of individual here rather than anyone else. I guess most still want that feeling of companionship and interaction with others as their primary focus and in these vast separated spaces that may be the thing harder to find. =Ayes=
  6. Rifts used to always spawn behind and next to another of my deeds and destroy all the forests that I had planted and replanted there. Then some time ago another person placed a fairly large deed next to that area which thankfully blocked those rifts from spawning again and they were moved farther away to another location. So it seems to me that the only way to intentionally block rifts that have been spawning persistently in some location is with deeds, which includes their perimeters which a rift "area" is not allowed to intrude into. So take the size of a rift area (51x51?) and make another deed next to an existing one just far enough away from that one that a rift will not fit into that space between them. =Ayes=
  7. Yes, I do wonder at times if some poster's intelligence is artificial but it just may be the artifice of their constructs that make it seem so. No way to tell really just from reading words posted that can be produced and then processed by various mechanisms, the human mind being one of these. Another thought for another day that simply makes the time pass away..... =Ayes=
  8. Good points made Steveleeb about being oneself and expressing viewpoints from that unique perspective. Too many people let themselves be molded by others by conforming to their idea of what is acceptable to present. I prefer more those who venture off the beaten path into vistas of ideas that I might not have considered myself or streams of contradictory thought that may make no sense other than to get you to realize that yeah, that's the point. The old brick wall that we smack into will clearly make its point but what about that shiny object on the bending path just before it. Perhaps it was a warning message or just something cleverly placed to stop the momentum of charging forward so blindly. We all have our place here and the differences just make it all the more significant. Easy enough to ignore those we don't find of interest, especially upon these forums. Then again you never know who might appreciate "absurd suggestions" and the mind of the one who thought to make them the center of attention, if only for the moment. Yet of course we will not appreciate everyone so kindly but they too will appeal to someone else who just seems to get their own vantage point and relate to it from the safety of these written words so distant from their rainy sky's or sun shinny days. When the light fades who will remember or even know that they have gone..... =Ayes=
  9. While I was reading the OP I was reminded a lot of Second Life. I played that game for a short while years ago because it had some interesting building mechanics but the money making aspects of it really offered no attraction to me. I could see that the game was really centered around this part with people making their "shops" to sell merchandise that they had created, mostly a lot of clothing options. Then there was the "real estate" part of it where players would try to purchase new properties in "choice" locations to later resell for a profit. Some few even "invested" in buying their own islands, then subdividing them to resell or develop with "nightclubs" or other gathering places. The whole "markets" were over saturated with these things with everyone trying to make $$$$ from everyone else. My opinion is that online games can never simulate accurately real life economies in a sustainable proportion to create enough money making capacity for any but a niche portion of those who are playing the game. There will simply be too many people selling similar objects and services to one another. If there is any freedom to make a choice of professions those with a focus upon making a living from playing the game will not have the discipline to proportion out these professions to benefit the whole system but rather seek out what will make them the most $$$$ income. The way RL economies have developed have taken 100's of years to meld into the current world economic functioning. Anyone who believes that they can create this within an online game which in turn will be an alternative source of income not tied to the world outside of it is just letting their imagination run away with them. The main attraction of online games is as an escape from the world outside of them. This is what makes them popular, so to attempt to return people to reality within them is defeating the purpose. If this happens to some game then fewer people will play it and seek their escape elsewhere. Wurm offers its own unique escape back to a more peaceful world without all the problems of the outside world intruding into it. If your crops rot no big deal, just plant some more. The rain won't destroy them either by saturating the ground creating mold and fungus problems. Want more trees to create your own forest environment? Just pick sprouts from existing ones and plant them. They never even die when old, they just turn into young ones and it all cycles through the ages once again. This is no place for reality or destruction of all progress made by character death or destruction of your Village that you have carefully created over years of time. It all remains unviolated if you pay the small price for it. No natural disasters here. This is the attraction of the PvE servers. Let's just keep reality to the minimum here, for few of us want any of that. I would agree that Wurm does not need any "saving". What it really needs is to continue to offer what it uniquely does in it's own particular escapist way. It is like an island that can only sustain so many people with its resources. Let the big city folks seek out their crowds and keep far away from here. If they come and then depart this was not the place for them. If RL intrudes with its demands then they best see to those first for with those more pressuring matters they can not afford to idle away the hours here. Responsibility is a personal issue that the game has no obligation nor intent to fulfill. Always the doomsayers appear with their grandiose plans of transformation of the game to their approval under the veil of good intentions. Perhaps we would prefer never to have to gaze into that face and of course within Wurm you never do..... =Ayes=
  10. Journey, I can relate to your feelings. I remember some years back when it was first added to the game that mobs would then have a chance to attack your horse while you were riding it if fighting them (even if your horse was not tamed). Actually there is still a chance of this but at the time it was new and a surprise when it happened to my horse. Freaking out and not really knowing what to do my poor horse was soon dead. After killing the mob I picked up my dead horse corpse and carried him back home to the village deed. There I sadly buried him in his farm pen where he would always happily graze away after we returned home. Not the best traited horse but I will always remember Osioosio with his funny repetitive name. I even made a post here about it at the time too and not liking this change either. Ahh well, our faithful friends will live on in our memories of journeys taken and time spent together. Perhaps they have indeed now found greener pastures elsewhere... Happy Trails =Ayes=
  11. Well we don't really have trailers in Wurm so I guess the best you could do is build some one tile shacks and dump a lot of junk around in between them. Maybe dig some pits between them too and just put a few pavement tiles here and there. Some unfinished large and small carts could add to the effect but unfortunately corpses of dead animals will decay away too fast and we don't have those small flys either, so what can ya do..... =Ayes=
  12. So, what if tools never had their quality reduced from use? What if enchants on items never lost their power from use? Wouldn't this be better for those players who purchased these items for what is in effect real $$$$ and thus makes the game more expensive to play? Why should silver coins be "money sinked" out of the game? Would it not be better for players to pay less to play the game then, rather than create a system as presently where these things wear down so other players must pay someone else to re-imp or re-enchant them? Now out in that other world we mostly live in there is obsolescence built into items, which then creates profits for the manufactures of them and employment for others. New and improved designs also create a demand for those products with the same result as above. This is a real world "economy" out of necessity for people to be able to live. To attempt to design a game such as Wurm on this basis only makes it more expensive for players as there is otherwise no need to have this Wurm "economy" sustain anyone's ability to live in the outside world. I would much rather that in Wurm items always kept their original quality and enchants kept their power than to have the current system that benefits those who improve and enchant these items. Why should the game be setup so that they can make $$$$ from other players. Remember we are talking about a RL expense here being added into the playing of this game. In contrast, players draining Traders or pursuing the various coin drop give-backs cost myself and other players nothing since they are taken for a portion of the game's profits based upon deed upkeep percentage. Remember, some player will originally still have to create or enchant these tools and they will be purchased from them if the player is not able to do this them self. After that there is no real need to have these items degrade, other than the obvious desire of these producers to make more $$$$ by providing a further service that would otherwise not be needed. A game system that rewards other's greed(?) is perhaps not the best design to attempt to justify as a positive aspect of the game? =Ayes=
  13. This seems a very dire situation to me. If as you suggest I find a Wurm hole to live in and all these containers fill to overflowing then they will fill my livable hole with this liquid and it will no longer be habitable. No, no! I am moving to higher ground immediately and thank you for this timely warning. Maybe I will even build an ark too! Well, at least a corbita anyway. Come to think of it I already have one of those so when I see the lake water rising I will just quickly pack up everything and live aboard. Maybe this water will never go down though if people continue to arrive so it's probably best to discourage more people from playing. Ah ha! I discovered your clever plot here. Very devious... =Ayes=
  14. Yes, I noticed too. Quite disappointing is the lack of his quirky yet tolerant experiences being so soothingly presented. Again I agree with you here. Few can tolerate this creepingly slow blue slug sneering at them as it passes before (under) their eyes in a promise of never ending torment should they make the valiant effort to defeat and deflate it's impact with hours/years of game play. There with nothing better to do with my time would I have been gone as well..... =Ayes=
  15. Do not tamper with the master's (Bloodscythe) work!!! =Ayes=