The tower chaining itself is a good change. However, there will definitely be issues with the change to alerts when towers are being bashed. Let’s break this down:
For the past couple weeks I’ve held the kingdom title that allows me to see when towers are being bashed. With this title I’ve been alerted, almost immediately, of several towers under attack, and every time it was a struggle to find out which tower was being bashed, where it was located, and how we were going to contest it. Then there’s the issue of kingdom members being spread out across our lands, so they have to group up before you can even think about contesting. This all takes time, especially when you aren’t confined to a local or two of space on a server as large as Chaos.
We’re talking a good 5-10 minutes of figuring out which tower is being bashed, where it’s located, and what we’re going to do to contest it. Tack on another 10-15 minutes travel time, at least, just to get everyone grouped up at one deed, and we’re up to almost 30 minutes and we haven’t even gotten to the tower site yet! And with 10-15 bashers that tower (~80ql) is likely 70+ dmg by now, with the current system mind you.
So now take the new system under the same scenario. You get the alert when the tower is at 90 damage, and the bashers get a wave of guards attacking them. By the time you figure out what tower is being bashed, where it’s located, how you’re going to contest it, and have your players grouped at the nearest deed, the tower AND it’s defenders will be long gone. Those 10 or so guards that spawned (I’m assuming 10) are just a nuisance with 10-15 bashers, and won’t take long to kill at all.
I like the effort that was put into this, but can you see now how this new alert system isn’t going to work well? The reason we PvPers wanted capping removed is because it was way too quick for anyone to even bother trying to contest. With tower bashing as it is currently, if you have someone online with the proper title you are given just enough warning to do something about it, IF you have enough players online. With this new system you’re just bringing it in line with capping, which defeats the whole purpose.
I suggest keeping the alerts as is, and simply adding the server wide message when the tower is destroyed. However, if you’re dead set on introducing this new alert system at least start the alerts at the first wave of guards (30dmg) to give ample time for contesting.