Ostentatio

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Ostentatio last won the day on November 19 2023

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About Ostentatio

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  1. PMK graphics being removed does not require a code change or any update to the server or client software. There wouldn't be a patch note because there isn't really a patch at all. Also, the reason Capybara Sultanate are doing the explaining is because the PMK graphics were removed at their own request.
  2. I'm not even remotely Polish but it is simply not in my nature to say no to pączki
  3. @Emoo When is each log from? Do you have an exact date? Also, what servers were you on at the time?
  4. Sorry, I think we're on the same page here but there's a misunderstanding. The action was either allowed at the time or not, and the amount of items you got was solely determined by tile type and grass length.
  5. As I said previously, yes, it does. This was not the case in the old system, and is not the case in the new system either. In the old system, a tile could either be foraged (or botanized) or not; it didn't matter how long past that point you waited. Resource nodes are the same way, in that once they appear, they will not continue to "grow" in any sense.
  6. Many of them are very similar in difficulty. At your skill level (upper 90s I think?), it's pretty likely that they're all falling into the same category because your skill level is so much higher than their difficulty when alcohol isn't involved. The difficulty estimates are definitely enough to optimize skill gain, at least. Pretty much anything in the "somewhat hard" range will be close enough to optimal that more precision wouldn't help that much. Enchantment decay works the same as it would on any tool, so rarity matters as much for foraging as it does anything else.
  7. If you use the "Lore" action on a resource node, you will get an approximation of how easy or difficult the resource node is.
  8. I'm honestly not sure what you are referring to here. What kinds of clusters?
  9. The old foraging and botanizing item pools were larger than the item pools for any particular resource node under the new system, and by a pretty large margin. Please refrain from posting misinformation in official threads.
  10. We've announced that and a few other upcoming tweaks in a news post:
  11. We have stated several times, in multiple places, that collecting snow is not affected in any way by any skill. Please stop posting misinformation to this thread.
  12. Skill gain (for a given action of the same length of time) is the exact same in the new system as it is in the old system, when enchantments are not involved.
  13. Just to clarify this, collecting snow does not depend on any skill, in any way.
  14. For what it's worth, this is not true. One reason for the public testing period has been to get feedback on resource node availability, which would be undermined if conditions didn't at least roughly reflect what they will be on the live servers.
  15. I don't know where Tristanc got this impression, but it is not true.