MrGARY

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Everything posted by MrGARY

  1. Fair game play hits a new low

    change uniques into giant unattackable birds then idk about anyone else but im happy so its a reasonable solution to prevent further drama
  2. Getting rid of the last remains of my treasure until the new replacement goal system lets me obtain more things I don't need instead of what I want. Send me offers via forum pm, I don't have any prices in mind so asking what I want won't have an answer. Accepting silver or paypal (euros or usd), but also will trade for 2 charges of Tome of incineration, and 2 charges of White tome. Not interested in single charge only of either. Giant walnut This giant walnut has been picked on Valrei, home of the gods. Strange powers may dwelve within! Title: Druid Spell: Lightning Passives: 15% internal resistance | 10% fire weakness  Green tome - SOLD OUT The green leather covers will reveal the secrets of high magic for the one who dares open them. Title: Worgmaster Spell: Summon Worg Passives: 15% internal resistance | 10% fire weakness Red tome - SOLD OUT The red leather covers will reveal the secrets of high magic for the one who dares open them. Title: male: Sorceror | female: Sorceress Spell: Fireball Passives: 15% fire resistance | 10% internal weakness Uttacha slime - SOLD OUT This crystal vial contains the paralyzing slime of Uttacha, a giant slug living leagues deep in the Shaded Depths of Valrei. Title: male: Witch Hunter | female: Soothsayer Spell: True strike Passives: 15% slash resistance | 10% crush weakness Blue tome - SOLD OUT The blue leather covers will reveal the secrets of high magic for the one who dares open them. Title: male: Illusionist | female: Diviner Spell: Stone wall and Ice wall Passives: 15% ice resistance | 10% acid weakness
  3. What has made you hate Wurm?

    I think I posted in here but to be really honest, what this game really suffers from is punishing you for not playing. If you own a deed and don't login, the upkeep could've ran out and deed disbanded. If you own animals, their enchanted grass/food could've ran out and they died. Your items probably decayed or got stolen by the sleepless frothing nerd building fences around your deed checking nonstop so they can make a quick buck or ten. I've rarely been logging in lately since other things are more fun, but the rarely logging in is to make sure the pixel pets on freedom have the food they need to not die. The draw to logging in is seriously to make sure animals don't die and deeds don't fall and items don't decay. This is why people that take long breaks or quit stay gone
  4. Priest overhaul testing

    https://forum.wurmonline.com/index.php?/topic/168263-this-game-is-flawed-balance-pvp/&tab=comments#comment-1716034 Dunno why people think shields working vs magic has to be an all or nothing. Shields work vs melee and it's not all or nothing and it hasn't made melee totally useless. I think most people know how shields work vs melee so that probably doesn't need to be explained. tl;dr make magic work like melee, like you know, in probably every other game with magic and melee combat in it
  5. statue of an anatomically correct heart +1
  6. Objects in mines got teleported above ground

    saw this and took a look, a planted tall banner did the same thing
  7. This game is flawed! Balance PVP.

    yeah that's why I wrote a core thesis for a priest overhaul which relied on removing player gods and making template gods more desirable, buffing useless things and balancing strong things until it sat for like a year or more before sindusk came and turned it into reality but with his own twists and player gods, since no one else was doing it. I was against overpowered priests then, priest overhaul didn't turn out as my own opinion preferred and I'm still against it now. It just went from a single priest being op to many spells being too strong across most priests. It's just funny because back when hots was able to use lib to her fullest extent of her abilities and obliterate people with spells, they all defended it saying there were options to counter it. Player mentalities don't really change, they defend anything they are able to use to their severe advantage. But back then no one had to make sure they had the right armor to defend against the spell choice of the day, and use the right jewlery to counter the right spells, and use a spell to counter a spell, while x many other things too. Things are getting too complicated
  8. wts Glimmerbank tome treasure sellout

    bump still a couple walnuts left
  9. This game is flawed! Balance PVP.

    The difference is everyone can use a shield, not everyone can use tangleweave. The other difference is a shield can work against multiple attacks, but x spell casters require the same x tangleweave casters to counter them. Forcing people to become priests as a requirement to compete at all isn't healthy. My post earlier about shields working against spells isn't to make it as super strong as it is vs arrows, but to make it work the same way it does against melee attacks. It can either block it fully, partially parry and take lowered damage, or fail to block and take full damage. It gives ALL players the ability to "fight back" against magic, the same way that ALL players have the chance to fight back vs melee and archery. Yeah, a guy vs 10 is gonna die, a noob vs a few is gonna die, but if you actually give them a fighting chance that they can work towards then it gives all players an equal chance to survive only that they still need the skill and knowledge/experience on how to use it like everything else.
  10. Can We Talk About The Lag On Indy Now?

    There's been lag on inde ever since the halloween drop updates timeframe though (i don't know why the yearly graph keeps moving the start later into the year, it used to show its start in oct)
  11. This game is flawed! Balance PVP.

    I tried to warn Sindusk about reverting meta back to priests being overpowered and the insane necessity they were to win we had years ago (think being bl in like 2013~) when I was testing his balances to spells before I quit the team , but he said this is what he wanted and then quit anyway too. But you know, if magic is meant to be as strong as melee, then those things called armor and shields need to have the same effect vs magic that it has vs melee. Almost like that thing called archery, where shields and armor matter as well. Make your soul strength and armor affect damage taken by aoe spells (firepillar etc), and shield/armor/soul strength affect damage taken by direct target spells (fireheart etc), and you probably don't even need resistances at that point? Have your spells like fireheart be comparable to small weapons, spells like worm brains comparable to medium weapons, spells like smite comparable to huge weapons, and cast timers/cooldowns become the balance vs the fact you can cast it from a safe distance vs melee attacks
  12. unable to cast rites on chaos

    Iirc it was changed to not alter based on pop/etc and just be a base amount (which is why so many could be cast suddenly on xan). Not sure if it was posted in the priest overhaul, or elsewhere
  13. unable to cast rites on chaos

    https://forum.wurmonline.com/index.php?/topic/167264-no-bug-rite-of-death-is-not-working/ https://forum.wurmonline.com/index.php?/topic/167951-wl-rite-spells-not-available-on-serenity/
  14. Post your best memes

  15. WL rite spells not available on Serenity

    They will only show up when available. Land of the dead is also not a rite
  16. Id rather if there was some kind of personalized redeemable sleep bonus. A window of sorts, so when you receive sleep bonus from missions, journal, server downtime, etc it gets stored and via keybind/ui button you can open said window and see each reward stored with an option to pick it. Like stored as "30m sb mission reward" "2 hr sb journal tier x reward" "5 hr downtime reimbursement" and when you pick it you get the 30m, 2 hr, 5hr and so forth as if it was applied normally. Basically like the /refer window, but probably without the history of what sb you used. Sp from prem can remain as is so people can still trade it
  17. Farewell to the greatest Dev

    Budda/Rolf If people make 50 complaints a month against GMs due to their own bias/fears/tin hattery, should those 50 complaints be posted on the forums so everyone knows there isn't an issue? That's not up to me but I think that's a bit silly. However as far as I can recall there have been situations where information when complaints were valid was made public in the official section of forums. But.... if you are even asking where to report Enki, the guy in charge of GMs, what stops the next claim from just being "those results are biased and wrong! give us the truth!". If you cannot take staff seriously now, I highly doubt you will take any results seriously either. I'm not sure what this is but I'm probably not the one to answer. You should probably report whatever your concerns are to the proper places then, if they exist and it's not just the standard pvp mentality of "my enemy staff cheat because my friend said so" which I know first hand exists because I personally experienced this mentality over many years starting as just a player on wild.
  18. Farewell to the greatest Dev

    Not sure if this helps any concerns but GMs aren't allowed to be involved in a situation they are involved in as a player, or have personal ties to. I know this isn't a perfect world but that's how things are intended to go and usually is. Sometimes it's unavoidable to appear biased or abusing internal information. For example one time on elevation many years ago, BL killed MR poles in south ele in a boat fight, and their corpses were bugged invisible. MR poles were already coming back to the fight with those of us from the capital deed including me who was a CM at the time, but halfway there BL submit support ticket about the invisible corpses. This means I am able to see the tickets and know what is going on and that they are likely still in the water waiting for GM support. Unfortunately I am already on the way back with the people that died and they want revenge. I do not tell them about the ticket as that is leaking information, so my options are to either restrict my own gameplay and karma home avoiding telling why and giving my team a disadvantage when they could have found someone else to take my boat seat, or stay and act as if nothing occurred since it is what I was already doing. Naturally this upset BL and certain people accused me of abusing info from tickets despite me being the only one on my side with the knowledge. Except... for Brqqq who was on the boat next to me and actually a GM and yet no one said a word about him. There was also a time pre-staff when I got a knarr stuck in a cave wall and needed a GM to help. Just so happened the GM I got played on BLH and the knarr was for a bunch of us to go raid BLH. Nothing odd happened. There is also that other staff can tell when you as staff are on their server (which signifies raids on epic home servers), and I've been on both sides of this many times. Nothing odd happened still. Staff are trusted to keep staff and player separate, more so GMs. Anyone that has played WU knows what GMs can do and see. GM actions are logged and anyone abusing their power for gain in pvp would be removed for it. Feel free to report legitimate concerns of staff abuse to Enki and it will be looked into, but as of currently don't expect a personal response since after your report it becomes an internal matter which doesn't mean it won't be taken seriously.
  19. Tool stuck showing after being interrupted by combat

    Pretty sure this also occurs if you reconnect while doing an action that has a tool visible
  20. Farewell to the greatest Dev

    I may not have agreed with every change, but the attention and amount of feature and bug fixes that came from Sindusk in short time was incredible and will forever impact Wurm. The times I've spoken to you were enjoyable as it was nice to see a dev show so much care for the game and want to hear what I have to say. Sad to see you leave
  21. Remove /who from PvP servers

    I don't have any opinion to give on /who as it's not going to change anything and only opens up more loopholes that need to be plugged to have any effect and it ultimately boils down to player mentality, but as I always say every time this comes up, having it purely based on sounds is really bad. Aside from the obvious where people play with sounds off or listen to music, some people like myself don't hear as well as other people do so it would pretty much solidify never returning to pvp in wurm ever. Shouldn't need to turn my sound up to 11 so passing a crocodile causes it to growl and burst my ear drums in order to pvp