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About Thorinoakshield

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    Wandering Xanadu
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  1. There's a reason why leather and studded leather are brown coloured. -1 Thorin
  2. No worries; we're used of map updates being a bit late. well, at least before you took over, that is. Hope all goes well with the family (or will do so soon) as no matter how nice a game is, family ALWAYS comes first. Thorin
  3. May as well remove all "Glasshollow by" markets near starter towns, as only the orignal market remains. Thorin
  4. I don't know where exactly you live, but if you travel along the coast line of the lake next to G-18 all the way up to E-20 and keep following that highway you'll see plenty of monsters to be killed by. Thorin
  5. -1 It's a bloody pain to close a rift when only 4-5 people showing up. Being able to sac hearts while monsters are still alive is the only solution to avoid having 12+ hour rifts at a PvE server. And yes, I'm speaking out of experience here. Thorin
  6. I don't know how you got to that, but every cent not spend in the game, but actually leaving it, killed it. As mentioned by Elentari before, the money used to buy premium and silvers is actually flowing to Code Club and thus the devellopers; who in turn can come up and implement new stuff and fix bugs. If however that money flows OUT of the game towards players, the dev's can't use it to make this game even better as it already is. Or perhaps look at it like this: You go to a supermarket to buy things and pay for it with money. The cashier then takes the money and uses it to buy things for him- / herself, instead of handing it over to the supermaket manager, who could use it to buy that new refridgerator or add other goods to his stock. I doubt the supermarket would last long, or that the cashier would be walk free. Yet when it happens in Wurm it's considered as a normal thing and removing it would actually be considered a bad move? That's imho a worse joke as I've seen in some Adam Sandler movies. As for my personal stance: I've never sold items to have them being turned into real money and I never intended to do so. I've always thought that using a game like Wurm to make money isn't the right thing to do. If you want to make money with a game, go play poker or something like that. Instead, every time I bought something, I paid with silvers in game as that was the only and "official" currency and I will do that after the change too, as in a way it won't affect me. As for all those comments about banning RMT will be killing the bulk trade: that's complete ######. Bulk items always will be needed, no matter if they're paid for with silvers or euro's or dollars. Perhaps we will see a large influx of bulk items the moment all the RMT players leave the game and their deeds will be looted; but over time the market will become stable again and with the new influx of players most likely having enough sales to even improve. A large part of that influx may actually be low ql materials, "us veteran" players can't use, but it would be perfect for the newer players having low skills. And if not..... Well, if a new player wants to use 70ql sandstone bricks to build a 15ql wall, who am I to stop him / her for it. Fact is that the silvers paid for those bricks will flow back into the game when I use them to pay for the upkeep of my deed; as it was intended to be done. And frankly speaking I'm glad that change finally happens, as I've seen with the RM-auction house in Diablo III what greed can do to players. For those who don't know; that one didn't last long after it was found out players were selling the very first unique anyone could find for 90-100 USD. Thorin
  7. Door locks for Mag priest(e)s aren't easy either. First you need to find a high ql vein; which you can only mine with a high skill or a low skill and a rare plus imbued pickaxe to get the highest ql ore. After that you need to deal with the Sadistic Number Generator who's turning a 99ql lump into anything between a 1ql lock to a 99ql lock. And since lock ql sets the amount of favour you get from it, you're basically even more screwed as getting half the favour from veggies. Thorin
  8. None, as I've always gone against the flow and was smart enough to have a Mag and Fo priest. Thorin
  9. Youi mean 3 Retrograde's? I'm not sure many can handle that, as some already have problems handling one....................... Thorin
  10. Been through there twice, although the 2nd time RL circumstances had a major part in it as well. What I learned is: 1) Don't do big project in one go. Building 4 (now 5) Colossi in one go may look nice, but the preparations and building takes lots of time. Instead, cut up big projects in smaller ones (like doing only the Vyn colossus); then put your attention at some other things instead (being it projects to dig out a canal, a community project or whatever) until you at one point log in and think: "You know what.... Let's build that Fo Colossus this month!" 2) Don't focus at the grind or the skill ticks. I noticed that the more you focus at your skill ticks and the increase you (don't) get is only going to be frustrating at some point when you do need a certain level of skill to build things. Instead, just do what you like and more important enjoy! what you like and eventually you get the skill you need. If it isn't today, then it'll be next week or next month. 3) Don't make Wurm your favorite game you play 24/7. Instead, leave it for a few days once in a while and play another game. And make sure that other game isn't a sandbox game. In case you're already burned out, just make sure the most important animals are taken care off, all important goodies are stored in your wagon, L-cart and / or ships and the deed got a few months of upkeep and leave the game be. Things will be a small mess when you come back - and especially the fields - but at the same time that may also provide a nice challenge to be done while you continue at a large project or whatever. It sounds rude, but Wurm survived the years before you joined; it'll survive the months you aren't there too. Instead, go outside to enjoy the weather, spend some more time with your family, play other games, go to the movies or a restaurant; but do whatever you want to do as long as it doesn't concern wurm. Oh that also means that you won't build that outside shack to store your tools in you've been postponing for the past few years. Most important thing: don't play the game to get from 1 - 100 weapon smithing in 3 weeks; instead just enjoy it. Grinding is a part of it, big projects are a part of it and showing off is a part of it; but that doesn't mean you have to do that all the time. While enjoying the game may make a grind longer, it's eventually far mor effective as just grinding and trying to get the best skill ticks out of that tool. Simply because there's no grinding at all if you leave the game; while you still grind your skills the moment you are enjoying it. And, enjoying the game can be done by simply talking in alliance, freedom or GL-freedom chat all night and having noting done at all too. Thorin
  11. 2 things 1) About the loyalty system; is that rewarded according to the amount of months - or less than a month - a player purchases premium or is it based upon the amount of money spend to purchase premium? I'm asking coz there are a bunch of loyal players - I'm one of those fo.... them - who're purchasing an enscription for a year and thus paying 80 euro's (well in my case) instead of 12 times 10 euro's. Therefore, if the loyalty system is based upon the amount of money spend, we'd get 80 euro's times 4.5K points, while if it's based upon the months purchased, it'll be a far more honest 12x4.5K loyalty points. 2) About the priest changes: For the past FOUR!! years I've seen posts and entire booklets about how Nachooooo (*sniffs* sorry, I'm allergic to that name) was overpowered; something that was ALWAYS denied by those following that god. Yet with both the change of veggies being saccable items for all priests and the first big chance in priest abilities we had last year, it was that specific part of the community that was upset about the changes. Now with the 2nd change it's again that part of the community that's upset. It only proofs that Nachooooo *sniffs* was indeed overpowered; even now after the first big change. I know I'm gonna step at some toes here, but do you now understand how those following the old gods felt when an overpowered deity was added? And as for the comment that Libila is useless at PvE; Libila does have some good spells including BotD; which is basically WoA and CoC combined. I doubt that deity and its priests are useless at all. They may not be as useful as a Nachoooooo *sniffs* priest, but neither are Vyn, Fo and Mag. Still, all three of them have their uses. Thorin
  12. The first time, yes. But after the reset? Would you still see that many players entering Jackal to get their skills up from nothing to something so they could eventually conquer the stronghold? Just to do it again 6 months later. and 6 months after that. I'm playing WO to have fun. Grinding my char up at Jackal to the point it's now at a freedom server isn't my idea of "fun". Perhaps it's for others, but after it gets repeative, I doubt they'll visit Jackal this time of the year in 2022. Rifts are a partial failure too, but somehow the staff doesn't - or won't? - realize that. At first rifts it was a community event. Players got together, set up a save zone with at least a Fo altar and occasionally more things, including forges. Only disadvantage; out of the 40 "particiapents" there were 15 alts to loot the wood and crystals as soon as the last heart was sacced. So it got changed to the point that players get rewards, based upon level of participation. Good idea, except; thàt one failed too. Nowadays ppl arrive at the rift zone 5 minutes before it opens, fight the creatures, ignore the warmaster because it's harder to kill as a Dragon with a grumpy mood and wait for 1-2 players to sac the last batch of hearts; while the rest already stands with pickaxe or hatchet near the trees and rocks to harvest resources as fast as possible. Meaning the ones doing the saccing have to have an alt nearby, otherwise they miss out on the stuff as parts are even gone before they're able to return from the saccing altar. The only other reason players are doing rifts: the Journal goal. So they check the various servers - or niarja - wait for a rift to open, fight the monsters until it's closed and leave again. I'm curious, Retrograde; is that what you call "fun"? What I call "fun" is exploring a server, entering an old mine and encountering all kinds of monsters in there; while hoping I'm able to find some nice loot - being it items or a nice vein - in there. It's already possible as I and many others have done such things at old mines from abandoned deeds. I'm aware staff members are able to spawn monsters. So why not simply create some sort of dungeon, have a GM spawn the monsters in there and have players kill those to get to a chest or something else with a nice item or items in it. Make sure the items are defended by a boss monster; i.e. Champ goblin for low FS players, Kyklops, drake or dragon for high FS players. Players would love the exploring, would love to find the items and would love to gain some skills in both FS as their used weapons. You don't even have to have such events every day; just set a skill limit at certain days and you can use the same dungeon for the different levels. And in case it's too much presure at GM's; create the role of Dungeon Master; who're running the show. I'm pretty sure that it won't turn Wurm into a themepark, but it sure as hell would make the game a bit more attractive to players who've grown up with Skyrim, World of Warcraft, Elderscrolls online and those kind of games. Thorin
  13. This link - that Wulfmaer posted too - gives you all info needed: General rule: a rift spawns 7 days after it's closed. A rift opens 48 hours after it has spawned. So it's on a 9-day cycle. Thorin
  14. Guess that's one tunnel I can remove from my to-do list. Are you ppl ever planning to turn it into a deepwater tunnel? With a nice highway tunnel next to it? Thorin