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  1. No. The mod just injects different item template ids for the various years but the server code will still only create one item.
  2. [RELEASED] Client mod loader

    The serverpacks mod. This comes with the client modlauncher and is automaticly enabled. Errors downloading the graphics pack will show up in the console window and the client.log file
  3. [RELEASED] Creatures Mod

    Depends on the version you're using. The most recent is
  4. [RELEASED] Creatures Mod

    I have no idea. This looks like a video driver issue.
  5. [RELEASED] Client mod loader

    This should actually work as the mapdump is in the maps folder and the mappings.txt has map.infinity=maps/Infinity.png The map_Infinity is the name of the graphics pack generated by the serverpack mod. You can see the two entries in the client log. The first is for the generated pack (map_infinity), the second for your manually created pack (infinity.jar)
  6. [RELEASED] Client mod loader

    I've uploaded a version with the path fixed. Please make sure to extract the archive into the "Wurm Unlimited/WurmLauncher" folder (i.e. the client folder) and to run the patcher from there. Version 0.10.1 patcher Fix java version on linux
  7. [RELEASED] Client mod loader

    I currently don't get why it's failing. You're essentially serving the map twice. The servermap mod will create a mapdump and automaticly create a pack with that map dump. Adding the infinity.jar pack will add a map for the same server again. You may wan't to try with either the servermap or myservermap mod. I should work nevertheless. Can you upload your map pack somewhere so I can look at it? The map pack file must be a zip file format (this is the same as jar), have mappings.txt in the top level folder and the resources relative to the top level folder. In you case that's both mappings.txt and map_Infinity.png in the top level folder.
  8. It should work. Use present2018=XXX with XXX being the template id of the item. apparently it does not support item names although its suggested by the config template. I could change that but it will not support custom template names since the database with the ids can not be read before the server is started properly
  9. [RELEASED] Client mod loader

    Please change the version number to jre1.8.0_121. It seems I have not modified the when the supplied java runtime changed. EDIT: What version of the client mod loader do you use? The version was changed with version 0.7 almost a year ago.
  10. First idea is the firewall. Can the clients from the external net connect to the ports or is connecting prohibited. The client prints the serverpack URL it tries to download in the log. Does IP and port in the URL match what you haved configured?
  11. I moved servers earlier this year and changed the dyndns ips. But the vhost contract still ran for some months and the dyndns ip must have changed back. So most of the uploads went to the old server again and are not in the new repository. I'm currently trying to upload everything from my local maven repository to the server again.
  12. [RELEASED] Creatures Mod

    The original author abandoned it a while ago though I update it to keep it running with newer servers.
  13. Yes, java files must be compiled. Almost all mods are usually available in compiled form. If you want to edit parts of BagOfHolding then you'll have to compile it yourself. With the Java JDK and Maven installed you should be able to run "mvn package" in the bagofholding folder to build the mod.
  14. require('fs') is from node.js. The scriptrunner uses the javascript engine from java (Nashorn) and does not provide the vast collection of modules like node.js. You can however use the Java API from the scripts. To access files you can for example do var path = java.nio.file.Paths.get('/local/path'); var charset = java.nio.charset.StandardCharsets.UTF_8; var lines = java.nio.file.Files.readAllLines(path, charset); The javascript part can access all Java classes which allows direct access to WurmUnlimited classes and data. There is no documentation of the WurmUnlimited "API". I guess most other developers use a decompiler to get the source from the WU code and discover how WU does things and use this information.
  15. [RELEASED] Live Map

    Version 1.8 fixed reinforced cave tile colors