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  1. By default the version is read from the Implementation-Version field from the jar manifest. But you can override the getVersion() method on the WurmMod class and return any version string you like.
  2. I'm aware of the issue but did not have a chance to look into it yet.
  3. contains the modlauncher and all mod but it does not contain any .properties or .config files. This is to update the mods but will not activate any that has not been active before. If you want to activate one of the mods it's best to download the mod only packge (e.g. Those contain the .properties file for mod and activates the mod. Documentation for the mods is at
  4. When did this happen, was it critical to the server/cluster? I think the first server poll will actually run before the server startup was completed.
  5. Version 0.43 modloader Update to Wurm Unlimited
  6. This is a pre-release intended to be used with the WurmUnlimited Beta Version 0.43-beta1 modloader Update to Wurm Unlimited [bdew]
  7. Best way is probably to run modlauncher.bat The other option is to patch WurmServerLauncher. Run patcher.bat. This will modifiy server.jar and create a modified WurmServerLauncher-patched.exe. You can run this or copy WurmServerLauncher-patched.exe over WurmServerLauncher.exe and run WurmServerLauncher.exe.
  8. Version 0.42 modloader fix wildcard glob (*.jar) classpath entries
  9. A recent fix required to check for named jars first. This seems to break the wildcard lookup. I'll put a fix out tonight.
  10. It's essentially the demo case for the CreatureMod and has been superseeded by CreatureMod.
  11. I went a different path. Since the Loader is already a classloader I simply added the proper getResource/findResource/findResources methods. Version 0.41 modloader ItemIdParser and CreatureTemplateParser can read ids from the modsupport db after the server has started Fix resource loading and callback api from shared class loader [#51]
  12. [RELEASED] Client mod loader

    Make sure that IP-address sent is the one of the server and reachable from the client. Also make sure that the httpserver port is open in the firewall. You can copy the URL from the console window and try to download it in your web browser. This should make troubleshooting a lot easier.
  13. Can you please PM me the exception and stack trace? I haven't had the time yet to test it but maybe the stacktrace gives some ideas. The general idea was to provide a way for modified server code to call a mod api even if the mod resides in its own classloader. But the same should work if the mod is in the same classloader.
  14. I restarted the nginx containers. But according to the logs there were just requests from gradle with the https redirect 301 but no follow up requests. I just rebuilt a mod with a fresh download from the repository and it seems to work again on my end.
  15. With ChristmasMod installed the information who has already received a gift this year is stored in the modsupport database per year. Without ChristmasMod you'll need to reset the the reimbursed flag like bdew wrote.