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  1. I checked and it works as expected. I'm unsure though if the large number is causing issues. # number: additional results from harvests extraHarvest=50 Make sure you removed the hashmark on the line and check server.log for the amount the server uses [08:54:09 AM] INFORMATION org.gotti.wurmunlimited.mods.cropmod.CropMod: disableWeeds: true [08:54:09 AM] INFORMATION org.gotti.wurmunlimited.mods.cropmod.CropMod: extraHarvest: 50
  2. The number of possible spell effects is limited so I reused the courier spell id for bag of holding. As far as I remember it's not easily possibly to replace the examine message of the spell since it goes to the Courier spell right away.
  3. Version 0.37 modlauncher Call BehaviourProvider for skills There was no v0.36. I just messed up the numbering when I did the release build
  4. [RELEASED] Client mod loader

    This is the source code archive. You need
  5. [RELEASED] Creatures Mod

    The instructions on the first post are outdated and the the author did not update it for a while. I updated the mod to work with the latest server. You'll have to unzip the mod into the server folder and the client needs the client modloader.
  6. [RELEASED] Creatures Mod

    Which file or directory can not be found. What's the exact URL?
  7. [RELEASED] Creatures Mod

    I provide the file as HTTP download. You can download it to a computer and unzip it to any folder you like. If you can't download the file directly to the server and need to upload it then it's beyond what I can do.
  8. [RELEASED] Creatures Mod

    @Aqeela This address is on the local network and not reachable from the internet. Is this a public server or your own server running on your computer? If this is a public server it must be configured properly to allow connections to the port of the httpserver mod. as a workaround you can download and save it as D80AA93E063D7D405D4E87B3D9C110CF297C473A.jar into the "packs" folder of your WU client The packs for the hitchingpost and another mod are already present in the folder and are therefore not loaded again. @Batta The size has not changed much but it's significantly larger than most other mods. I have no idea how the pingperfect servers work so I can't comment on how you should copy the files to the servers.
  9. [RELEASED] Creatures Mod

    I'm not familar with the pingperfect server. But as you describe it you're uploading the file from your computer to pingperfect. The github server is not involved. The creaturemod zip is pretty big so maybe this is causing problems with the game console. You may want to contact pingperfect for support
  10. [RELEASED] Creatures Mod

    creaturedemo is an example of how to add new creatures. It only contains a subset of the creatures from creaturemod. Having both mods active may cause unexpected results. For the pack downloads to work the serverpacks mod must be installed on the server and the httpserver/serverpacks mod must be configured properly On the client the modloader and the serverpacks mod are required. The serverpacks mod is usually activated by default on the client. @attenia @Aqeela please post client.log. This should give an idea why the download of the graphics pack is failing
  11. [RELEASED] Creatures Mod

    I have no idea what you're trying to do. I think you tried to download the from github and you were just getting "404 Not found" errors. Or did you update the mod already and the client does not download the pack? Or is the server not starting because of an error? If the download of fails how are you trying to download it. Which program do you use to download. Please also double check if the URL matches the one in post. If you already have creaturemod 2.4 installed and it fails then please post the server.log If the download of the packs fail then please post both server.log and client.log
  12. [RELEASED] Creatures Mod

    Dragonmountmod is the cause The CreatureTypes class was moved to a different package. Creaturemod has been updated to reflect the change.
  13. [RELEASED] Creatures Mod

    The files are there. I have no idea why you can't download them on your server. Version and are almost identical. The mod works on both.
  14. FYI: When there is a new beta version I try to release an updated modloader and mods as soon as possible. When the beta goes live and you really have to update with the first few hours the please use the beta versions. I am not able to check every hour if there is a new version of WU available and if it works with the modloader. And if you notice any problems then please post the server.log file. "It does not work" is nothing I can work with.