Nappy

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Everything posted by Nappy

  1. Tyvm. Downloading the mod now to give it a try!
  2. Thanks for the tips guys. Definitely adding gradle to the list of things to explore.
  3. TY @nekoexmachina Before reading your reply I managed to make some serious headway. I started building an existing, working mod (meditation mod) from source code using maven and eclipse. After some interesting learning curve experiences it eventually compiled. I then extended the mod to do a small additional thing. After compiling again I tested it on a working server successfully. It worked! Lots more to learn however slowly making headway! I have to look into your suggestions including learning about gradle
  4. Whenever I start the server the forge and smelter are lit even after I snuff them out or let them burn out. I've noticed that too on a different server. Assuming that you have upped the power level of you gm character already, in a chat window type #give 176 in order to have an ebony wand created into your inventory
  5. I am having same problem on a 4k monitor. Will try changing resolution etc Didn't work.
  6. Did not know that. I actually thought the rungs were to hang pennants/flags/banners etc, always wondered why they weren't in game. Thanks for educating me.
  7. I've been playing around with fishing on WU as a noob level char. Definately better going with a fishing net to build initial skill and feed yourself. Problem is that it takes some time to build that too
  8. I used to develop a lot in C and C++ a while back. Diving into Java really for the first time (although object oriented isn't new to me) so I am getting hung up on the first three steps actually: 1) Download IDE XXX and install it using these parameters/settings. 2) Start a new project/whatever the IDE calls a solution. 3) Add XX libraries to the project by doing these exact steps... I tried Eclipse however having trouble getting to third step. Also tried Intellj and getting stuck there even doing a Hello World program that simply writes to system.out The joys of the learning curve I guess....
  9. @RicowanI am actually looking for the same information as you are however in the server modloader space. Can you share the pointers you found in that area?
  10. Would it be possible to add a configurable option that does the following when enabled: - All newly created players are automatically granted citizenship to a specific deed name (same name for all players) ~Nappy
  11. I can confirm the following items on your list are working: compass livemap timelock toolbelt tooltips wurmesp
  12. In my opinion you have to treat the client as hostile. Anything you add to the client can easily be identified and then someone can make their own client mod that provides the expected responses that you are waiting for. At that point you have the false sense of security that the client is good when in reality they have their own client with it's own hidden abilities that just sends you what you expect to see. Even in WO they seem to have GM investigations where they actively watch a player or group of players for a period of time to try to identify if they are doing something wrong. I think focusing on server side control is the way to go.
  13. Why would they? They have one niche they can claim, "the perception of effective protection from macroing and other forms of cheating". The very interesting thing is that many of these mods allegedly came from what was originally used on WO. I don't think wurmESP did however it's predecessor bearmod which did everything esp does (and likely more) was said to have originated on WO. No idea personally if this is true. You have to treat the client as hostile, which means you need to control everything the server sends and validate everything it receives. Been tempted to do some wiresharking on the network traffic myself to figure it out. Even considered setting up a proxy, man-in-the-middle like network filter which would allow me to filter out everything sent between server and client outside WU however all just theory right now. ~Nappy
  14. @GenSekielIt looks like this mod is crashing on 1.9. Would you be able to look into it? Disabling this mod and restarting the server results in foraging working correctly without a server crash. Steps to reproduce: 1) Log in character 2) Move a few tiles 3) Forage a tile 4) Server instantly crashes 5) Fully message appears in server console: [09:31:50 PM] SEVERE com.wurmonline.server.Server: java.lang.reflect.InvocationTargetException org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.reflect.InvocationTargetException at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:394) at com.wurmonline.server.Players.pollPlayers(Players.java) at com.wurmonline.server.Server.run(Server.java:1916) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.gotti.wurmunlimited.modloader.server.ProxyServerHook$6$1.invoke(ProxyServerHook.java:181) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:384) ... 4 more Caused by: java.lang.IllegalAccessError: tried to access field com.wurmonline.server.skills.Skill.knowledge from class com.wurmonline.server.behaviours.TileBehaviour at com.wurmonline.server.behaviours.TileBehaviour.forage(TileBehaviour.java) at com.wurmonline.server.behaviours.TileBehaviour.action(TileBehaviour.java:1151) at com.wurmonline.server.behaviours.TileGrassBehaviour.action(TileGrassBehaviour.java:378) at com.wurmonline.server.behaviours.Action.poll(Action.java:3296) at com.wurmonline.server.behaviours.ActionStack.poll(ActionStack.java:247) at com.wurmonline.server.players.Player.pollActions(Player.java:9793) at com.wurmonline.server.Players.pollPlayers$1(Players.java:4641) ... 9 more
  15. @EjectOriginally I requested this mod for DesV4. This was a PVP server that introduced a concept called Epochs which were times when player skill gain were limited to max targets that would change with time. So Epoch 1 had 20 max for skills, epoch 2 30 max, epoch 3 40 max etc. This mod was needed because you could get around the limit if the quality of mats that you foraged were significantly better then your maximum allowed skill. The original page of the DesV4 server tells you more about it's design if interested: Just saw your note now so sorry about the delayed response. Actually have this in mind for a different project so hoping it still works on 1.9 - Going to try it out and see.
  16. Happy to help with testing as much as I can. Drop me a forum note if you like, I usually see them quickly.
  17. This has been the case on WO for quite awhile. The easy solution for most of the problem was to setup sermon groups so that the WL/BL priests alternate when sermoning, giving a net alignment change of 0. (WL does sermon one, BL does sermon two etc) I guess the problem comes down to how large an area is covered by a sermon.
  18. I play using a 4K monitor at 3840 x 2160 resolution. With Fishbuddy I can start fishing and the little fishbuddy pop-up appears. However all I see is the "Starting" in the black text box, no buttons etc like in the screenshot earlier in the thread. No way to make the box either as far as I can tell. I have 6.5 fishing skill and I am currently using a fishing net. Once done fishing I have no way to turn off fishbuddy short of relogging. I haven't tried fishing with rods or spear yet.
  19. Just added a techaffliction mega shifter to my american and euro truck simulators. Really bumps up the game another notch! (grin)
  20. What do you mean by it can't be blocked? - Mine mode - showing ores that you can't see normally yet - can be blocked - Outlining of chars ? - Haven't figured out a good way to do it outside of reducing size of local and that's not really a fix There has to be additional network feeds that tell the client where things are. Must be a way to filter it that way, need to get around to figuring it out. What other things can't be blocked? Not trolling, seriously interested in your thoughts. ~Nappy
  21. Is there anyway to use this tool to locate trees? In my case I am trying to find olive trees (new server, relatively rare). Tried esp search hm olive - shows me items that are made from that
  22. Milo has updated this server to the latest version.