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Belrindor last won the day on April 6 2015

Belrindor had the most liked content!

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  1. I think it's a fantastic concept. On the server I play on there is no blacksmith, as all the blacksmiths have quit, then someone else does it for a few weeks or months, then quits, so finding even 50ql items becomes next to impossible. It got so bad that our admin actually became the blacksmith on his player character, just to have a few available items. But that shouldn't have to happen. On actual well populated servers with a thriving economy (if there is such a thing these days) there would be less of a use. Then you simply don't install the mod. But on lower populated servers where the people who DO play are on different timezones and rarely have crossover, the personal weaponsmith would be a boon, and it wouldn't detract from the economy, because there isn't one!
  2. Valrei International 081.

    Those are some amazing visuals. Well done! Very much looking forward to seeing that implemented. Aye! Enough visual puns. :)
  3. WU 1.9 Beta

    With 1.9 coming out soonish, is there an easy way to back up characters/map on a WU server so it doesn't get wiped out? It seems every time there's been an official update, and it updates the client and server the maps and characters are wiped. Now it's only my little test toons, so no big deal, but what's the quick and dirty way to avoid this wipe? Do you need to export/import the toons/map data from somewhere into the new version?
  4. In Memoriam - Seleas(Edward) - 02/18/2019

    I don't even have words for this. So incredibly sad. Rest well brother.
  5. How to get started modding?

    Hopefully one of our great community modders can answer this. What would be the best place to start to eventually make a mod for WU? I've a background in programming, though it has been a (not small) number of years. But, just treat me like a total noob here. What languages would I need to pick up, and where should one even start? Thank you very much for your time.
  6. Farewell to the greatest Dev

    Years ago now, a roadmap for future development plans was suggested. After a long period of refusal, a roadmap was laid out, then apparently almost entirely abandoned. Players get nervous because there's no roadmap. There's things the devs want, there's things the players want, and the future is a big open question mark in the eyes of most of the players. Without structure and stability, people tend to lose interest, or they don't see any point in continuing their investment. Wurm is typically an investment by a player over multiple years for their deed and characters. It's not something they take lightly. The basic response that people are tired of is akin to "Well, yea we have plans, but we can't really tell you what they are. You'll just have to trust us." It's not that the players don't trust the devs. It's that they want transparency, which, frankly, ya'll kind of suck at. Lay out a roadmap, and players will either support it or they won't. And maybe, just maybe, they'll have some good ideas on where to take the game. Considering they're the one's who have actually played it for years.
  7. Farewell to the greatest Dev

    Wait.... the best guy to come along in two years was a volunteer and wasn't even PAID for the awesome contributions he made? Jesus.
  8. Farewell to the greatest Dev

    Thanks for all the awesome, Sindusk. Your work and dedication has been amazing. I see the remaining peeps as just defending their position instead of taking a long hard look at that position. It's expected. But sad. The longer someone has been a part of something, the more they have invested in defending it, instead of just swallowing the ego and fixing it. If your customers keep saying... hey bub, this isn't right. You can bet your boots, it's not right. The customer is not your enemy or your opponent. Sindusk's post is what's wrong with basically every game and every community ever in existence. Somewhere along the line it turns into an 'us' (the development team) vs 'them' (the customers/players) then everything goes to pot from there on out forevermore. Until someone comes along and points it out and tries to fix it. Who's then usually cast out and/or crucified. And so the cycle continues.
  9. Extremely slow client loading

    The keybindings.txt writes an entry, that is to say, a duplicate entry every time the client is loaded. I don't think it's 'fixed' if it keeps doing it. Thanks folks! Post Scriptum: That was the problem. Thing was almost 6 MB for both files. Every time I'd switch between an alt, it'd just take forever to load.
  10. Extremely slow client loading

    Just within the last two days my WU client has been loading extraordinarily slowly. It'll take over a minute to load, when before it was just a few seconds. Same with changing a character. If I select any other than the currently selected character, it'll take over a full minute to pull up and it'll just hang. This used to be instantaneous just a few days ago. Wurm Online client is not affected, and loads normally. And no other steam game BUT WU does this now. Possible causes? Has anyone else experienced this?
  11. HELP! Missing Corbita 'The Exile'

    After arriving at the specified coordinates, I found a corbita... [18:48:06] A ship with square sails, steered using two side rudders connected to each other. It is locked with a lock of very poor quality. It is made from cedarwood. It could be improved with a log. Ql: 7.190153, Dam: 0.0. It is moored here. The name of the owner, Elsijn, has been etched in the stern. Corbita name is 'Meh'. Not my boat. Thank for the tip though, I appreciate it. EDIT: Nevermind, I found it. There was another corbita a bit past the Lowhou deed south and east of it, and I found my Corbita! I have no idea how a locked, moored corbita ended up on the other side of the world when it was moored close to Clay Harbor.
  12. HELP! Missing Corbita 'The Exile'

    Missing Corbita 'The Exile' Last seen on Pristine anchored at the deed now known as 'New Stonehaven', roughly I14. If seen, please contact Belrindor. Thank You.
  13. Item sink: disassembling for skillgain

    This looks like a fantastic idea. It would need to be balanced of course, and perhaps adjusted after a trial run. But all the systems should already be in place to allow for something like this, as you are basically just reverse 'imping' an item, and code would just need to be written to 'remove' the item at the end of the de-imp.
  14. Imping PAS

    That compiled list was very handy, thank you, Ostentatio.
  15. Wood Type Feedback Thread

    I see now that I misread one of the earlier posts. I thought it reverted back to the old system. Alas, that is not the case. Cedarwood looks so... Linden now... But, I'll have to experiment and find new looks I like. Thanks!