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  1. Dear Releasians! It's my honour to be the new cartographer of the Release map. I will continue the great work of Pandalet and before her Akaryd. A great thanks to you guys! The method will be the same as before, so nothing much has changed. 😇 Edit: Except we just added the Yaga Map as well 🥳 Current Maps Original Map: https://www.dl.dropboxusercontent.com/s/jnv65yd3ejnujaa/RELEASE%20MAP%20DUMP.png?dl=0 🗺️ Updated Map Dump (Feb 2022) https://www.dl.dropboxusercontent.com/s/jnv65yd3ejnujaa/RELEASE%20MAP%20DUMP.png?dl=0 🗺️ Topographical Map: https://www.dl.dropboxusercontent.com/s/hspxl1dj36l8ybe/RELEASE%20MAP%20TOPO.png?dl=0 🗺️ YagaMap (NEW✨): https://release.yaga.host/ General Instructions Adding a Deed If you'd like your deed added, please post it here with your deed token coordinates (with an image of exactly where your deed is if you wish - using the maps above) or use the Yaga Map and send the coordinates that way. Just post the following information. Settlement name Location (x,y) / yaga map link And if you wish you can add: Has mailbox (yes/no) Has merchant (yes/no) etc... Please only post settlement locations that you own. And do not PM your update requests. Only requests made in this post will be added to the map. Thank you. Adding a Road, Tunnel or Canal If posting new roads, bridges or tunnels then please 👉 include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [/img]. 👉 If your canal or tunnel has a name; remember to write that too. 👉 Please include if boats can use it / if there is a walkpath / both Disbanded Deeds Besides that I am gathering a list of abandoned deeds, so if you do archeology and find a lost deed please send me the yaga link and name of the deed so I can add it to my list. Likewise if you have a hard time finding an old abandoned deed on your map, please PM me to see if I can help you by searching the list Always feel free to send me updated and changes you notice such as moving epic structures or a deed disbands etc. Just remember a deed can only be added to the maps with the consent of the mayor of that deed.
  2. Hi everyone. In an attempt to not "spam" these forums since I keep making more and more server mods, I am going to condense them all into one thread like the other smart modders out there like Ago, Bdew and WalkerInTheVoid. You can download them all individually or simply browse the repositories where I'm storing all of them: https://github.com/Sindusk?tab=repositories Here's some details about everything you'll find in there: Sindusk Library Download (GitHub) This mod is very specifically a library built to support the rest of my mods. It has other functionality that other modders may find useful as well as features allowing double-checking whether or not a feature is broken in one of my mods due to another mod conflict or Wurm Unlimited update. While required required for a good deal of my mods, the library itself being installed does not affect the server or gameplay at all. The library is installed just like any other mod on your server. Armoury Mod Thread - Download (GitHub) While primarily consisting of bug fixes and minor tweaks, this should give server owners the control over weapons and armour that has been desperately missing from our modding community for some time. Requirements Sindusk Library Primary Features Change Weapon Swing Timer - Ever get sick of being capped to 3 seconds per swing minimum? Think it's too fast? Now you have the power to change that. Allow knives to hit every second, or once every 10 seconds. Enable Non-Player Crits - Crits are fun. Why limit them to PvP? Let yourself feel stronger by allowing yourself to critically strike the animals and monsters of the world. Be careful though, if you do this, they can critically hit you back! Rare Swing Timer Reduction - Rare weaponry is exceptionally useless by default, offering a pitiful crit chance increase. Well without this mod, you can't crit NPC's anyway. Beyond that, the crit increase is still bad. So I've fixed that! Now you can allow rare, supreme, and fantastic weaponry to actually reduce the swing timer of the weapons. That supreme huge axe you made specifically for that unique slaying now actually does something special! The amount they reduce swings by is configurable, and defaults to 0.2 seconds per rarity level. Bug Fixes Armour Limit Buff Bug - Go into your server. Equip a full set of plate. Take all the plate off. Look at your buff bar. This fixes that. Armour Limit Spell Effect Bug - Similar to the above, spell effects always show as "Bonus" instead of "Penalty" in the Spell Effects, even when the value is negative. This fixes that. Saved Swing Timer Removal - Ever shield bash, then immediately get two hits off in succession? That's because the swing timer is actually still ticking when the shield bash action is ticking. This removes that interaction, and others, by reducing the swing timer back to 0 as soon as you land a hit, ensuring that you don't cheese the system with free hits for no reason. This option is configurable for those who feel this maneuver is skillful and not a bug. Configurable Weapon & Armour Settings Armour Reduction Values - Edit the damage reduction values on all types of armour, from cloth to dragonscale. Want dragonscale to be better than glimmersteel plate? This allows you to do that. On the topic of moon metals, damage modifiers from moon metal on plate gear (and others, if applicable) is also modifiable here. Armour Limit Factor Values - Sick of having that -30% penalty to spellcasting while wearing plate? This allows you to edit those values for all types of armour. Remove the penalty entirely, or make it worse. The choice is yours. Armour Movement Rate Values - Edit individual pieces of armour and adjust their movement penalties. For example, I like to reduce the penalty on plate breast plates and leggings from 9% to 8%. This mod allows me to do that. Custom Weapon Values - Edit weapons and tune them to exactly how you want them. Values to modify: Base damage, swing speed, crit chance, reach, weight group (useless value I think?), parry percent, and skill penalty. This makes a great deal possible: Remove the skill penalty from sickles to bring them in line with other weaponry. Buff the damage of knives so they're viable weapons in combat. Nerf the parry rates on swords to bring them more in line with other weaponry. Allow previously incapable weapons to crit, such as small axes or legs (for when you get that kick inbetween theirs). Included .properties file, including a write-out of all default weapon stats for reference: Spellcraft Mod Thread - Download (GitHub) One of the hardest and most complicated mods I've ever made, now fully realized and completely customizable. Requirements Sindusk Library Primary Features Change Maximum Faith - Change faith to be lower than 100 or up into the thousands. This functions properly and breaks no systems in the game. Scaled Prayer Gains - Changes the formula for how prayers are calculated to match the maximum faith set above. Priest Faith Requirement Change - Allow players to become priests at 10 faith. Or 1 faith. Now you can let those spells with faith requirements less than 30 actually mean something. New Favor Regeneration - Now operates 10 times faster. Literally. You gain 1/10th of the previous favor per tick, but it ticks 1 time per second instead of once per 10 seconds. Also wonderful to use with the new maximum faith gains to ensure you don't get spikes of 20+ when below 1 favor (due to how the calculation works). Show Creature Spell Effects - Pretty simple, just shows spell effects on creatures like enchants on items. [23:45:43] Horses like this one have many uses. [23:45:43] He is very well defined. [23:45:43] This creature could use some grooming. [23:45:43] Frantic charge has been cast on it, so it has greater speed. [50] New Damage Modifier - It's really hard to explain why this is here to someone who doesn't code, but basically due to one of my custom spells I had to include it. You can find out more information about how this works here, under the "Damage Modifier" section. I highly recommend it. Improved Enchant Grouping - Improves enchant grouping to be more efficient. This feature allows more detailed explanations as to why certain enchants do not stack. [21:01:38] The longsword is already enchanted with something that would negate the effect. [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of Ages. Enchant Group Customization (New) - Allows you to edit the enchant groupings. You can now edit whether WoA clashes with BotD, or if Flaming Aura should be cast with Frostbrand. You can now have a fire and ice sword that makes no sense! Statuette Spellcasting Tweaks - Gives the option of statuette QL and rarity affecting the power of spellcasts. Now your shiny statuette is more than a decoration, and instead a useful tool in your arsenal! Rite Changes This gives a lot more control over the deity favor requirements for the Rites that exist in the game. Many of the rites require an MMO amount of prayers which is generally unreasonable for the lower population Wurm Unlimited servers. This also adds custom tweaks to some rites that don't really operate up to the standards I hold them. With many people running Crop Mod, making fields never wither, there is now an option to allow Holy Crop to do a "Mass Genesis" cast, removing a random trait for all bred animals on the map. Rite of Spring now has a customizable cap for the amount of players required in the vicinity. On older, more heavily populated but less dense servers, this should make casting the spell more reasonable. New Spells I have designed and implemented several new custom spells. I may expand on this concept and add more in the future. All spells have completely configurable settings: cast time, favor cost, difficulty, faith requirement, and cooldown. Harden - Enchant able to be cast on most items. It reduces damage taken by the item by up to 30% at 100 power. Phasing - Enchant able to be cast on weapons. It increases the difficulty of blocking attacks with the enchanted weapon. Configurable for how much the difficulty will increase. Summon Soul - Summons a player to the position of the caster. Has a window appear much like Locate Soul for the caster to type the target name into. After that, the target gets a window asking if they want to accept. Upon accepting, the target is teleported to the position of the caster. This spell is quite un-refined and will work to summon enemies to you, if they choose to hit accept. Expand (New) - Enchant able to be cast on containers. Increases the capacity of the enchanted container. Efficiency (New) - Enchant able to be cast on most items. Reduces the difficulty of skill checks with the enchanted item. Quarry (New) - Enchant able to be cast on pickaxes. Increases the chance to successfully surface mine. Default Spell Modifications Edit Spell Variables - You can edit all of the settings for existing spells in the game through the properties file. Change the cast time of Strongwall. Change the cost of Genesis. Change the difficulty of Light of Fo. With Spellcraft, you have full control over the base spells in the game. Add and remove spells from deities - You can now add and remove spells from any, or all, deities in the game. Remove the god demise spells from all the deities since they don't work. Add Willowspine to Libila. Give Rebirth to Magranon. The choice is yours, and the control is now in your hands. Support for player gods - The system also supports player deities. You can add and remove spells from player deities in the same way you remove them from non-player deities. Fine-tune that player deity that didn't quite get a good spell list. Included .properties file: DiscordRelay (Original by whisper2shades) Mod Thread - Download (GitHub) Primary Features Relay Kingdom Chat - GL-Freedom, Freedom, GL-HOTS, whatever kingdom chats are in use. They can now be relayed seamlessly to and from Discord. Relay Trade Chat - Relays Trade chat to and from your Discord server. Type messages into #trade without that pesky "WTS/WTT/WTB/PC" prefix that's usually required! Relay Unique Rumors - When a new unique spawns, it's hard to know unless you were online. This fixes that, keeping a log of all spawns directly on your Discord server, along with the map they spawned on! Bot Setup Properties File - The properties file has a link and visual image that will assist you with setup. It will link you to the page where you would create the bot and show you where to obtain the bot token when the bot is properly configured. Mod Integration The sendToDiscord() method - By listing DiscordRelay as a dependency for your mod, you're able to call the sendToDiscord() method with 3 simple arguments: String channel (discord channel to send to), String message (the content to send in the message), and boolean includeMap (whether to append the map name to the message). This will allow modders interested in broadcasting their custom mod details to Discord the ability to do so seamlessly, assuming this mod is installed. If you're curious about how well it functions, I encourage you to join the Revenant Discord at the following link to see it in action: https://discord.gg/r8QNXAC Even if you do not intend to play there, you'll see all the in-game channels laid out in a way that will demonstrate the power and utility that this mod provides. Included .properties file: Treasure Hunting (Original by Ulviirala) Mod Thread - Download (GitHub) Requirements Sindusk Library (v1.0 or higher) Primary Features Written explanation coming soon... In the meantime, please check out the original mod thread for more details about this mod. Better Combat Log (Outdated!) Outdated Note: While this mod is currently outdated and no longer functional since the introduction of multicolor line sequences, I'd like to revisit it and make it functional again in the future, on top of making it better. Old Information: Libila Fixes (Depreciated - Merged to ServerTweaks) Server Player Counter Download This mod is meant to "correct" player count in the client Server List when launching the game. Because of some weird mechanics of how Steam counts players, the count on the server list can very commonly become incorrect. This solves the following problems: Invisible/Offline Steam users not counting towards the server list. Players on other maps in your cluster not counting towards the server list. Players who lose connection and become de-auth'd from Steam, despite reconnecting, not counting towards the server list. Alt accounts of players do not show on the server list. Server Tweaks Download (GitHub) Requirements Sindusk Library (1.0 or higher) Primary Features Quality of Life Bugfixes - Automatically put new players in CA HELP. Naturally spawn uniques as a developer. Fix moon metal veins being capped to 50. There is a suite of bugfixes and QoL updates to utilize! Useful Gameplay Tweaks - Disable sermons or the fatigue system. Tax inactive player deeds. Allow GM's to create enchants up to 999 on items as special rewards. So many useful tweaks you probably wont even use them all. Fully Enable/Disable Ready - Don't like what you see here except one thing? That's fine! Simply disable absolutely everything else in the mod through the configurations and use only what you want. With everything disabled, this mod runs no code on your server and changes nothing. There's nothing but pure benefit from installing! If something breaks, disable it! Here is a list of all the settings you can adjust: v2 - 11/23/2016 New Settings Disable Sermons - Sermons are disabled from the server. Disable Fatigue - Fatigue is disable from the server. Dev Commands - New commands for CM+ and DEV characters. Dev Commands ##event (message) - CM and above. Creates a message in the Srv-Event channel. This is visible to the whole server, but can only be posted in by CM's and above. Meant for running events. ##unique - DEV-ONLY. Does a natural unique spawn attempt. It checks each unique and gives a 1/300 chance (if default) of it spawning. Spamming this will eventually spawn a natural unique. ##kingme - DEV-ONLY. Makes you king of your current kingdom. Only works if there is not a current king. v3 - 3/29/2018 Now requires Sindusk Library. If you had a configuration file, you will need to go through and make identical changes in the new one. Sorry for the inconvenience. Heavily re-written backend to split into dev commands, bug fixes, and gameplay tweaks. Mod Merge: Libila Fixes. All of Libila Fixes changes have been rolled into 3 options for ServerTweaks: fixFreedomMycelium, enableFreedomLibila, enableFreedomDarkMessenger. Mod Merge: SkillGainControl. The characteristicDivider option from SkillGainControl is now available in ServerTweaks as characteristicDivisor. Mod Merge: TaxConfig. The gracePeriodDays and increasePerDay options are now available in ServerTweaks as taxGracePeriodDays and taxPercentIncreasePerDayGone. New Feature: Moon Metal vein fix [Bugfix]. This stops moon metal veins from being capped at 50 hits. This performs the same fix as Moon Metal Mining by Webba, but uses string replace instead of bytecode manipulation, making it more resilient to breaking through WU updates. New Feature: Rarity window adjustments [Gameplay Tweak]. You can now modify the chance of fantastic, supreme, and rare rolls during a rarity window. These can be configured in the properties file. New Feature: Item based food affinities [Gameplay Tweak]. This makes food affinities based on the item instead of the consuming player. The reason to do this is to allow players to sell well-cooked food with good affinities. New Feature: Bank Balance action [Gameplay Tweak]. This gives an action usable from your body or hand that will tell you your bank balance instantly from any location. New Feature: Spawn Teleport action [Gameplay Tweak]. This gives an action that can be used to teleport to the spawnpoint. Skill Gain Control (Depreciated - Merged into ServerTweaks) Starter Gear Download (GitHub) This mod allows you to fully control what is created for new players on your server. It has an implementation where you can configure in the properties exactly what you want, what quality, and whether or not to make it repairable. Here's the default config, using the starting items for a normal server without epic or challenge settings: #Format: Item-[internal id]=(templateId),(quality),(amount),(isStarter) # internal id - This is just an internal index for debugging purposes. If your config is incorrect, it will reference this value. # templateId - The ID for the item you want to create. Reference ItemList.java to find the template ID for the items you want. # quality - The quality you want the item to spawn in. Floating point values accepted. # amount - It will give this many of the item to the player. # isStarter - Whether or not it can be improved. When true, item cannot be repaired. When false, acts as if created normally. #After weapons and armour are created, the player attempts to "equip" everything available. weapon-1=swordLong,50.0,1,true weapon-2=shieldMediumWood,30.0,1,true armour-1=leatherGlove,30.0,2,true armour-2=leatherBoot,30.0,2,true armour-3=leatherSleeve,30.0,2,true armour-4=leatherJacket,30.0,1,true armour-5=leatherCap,30.0,1,true armour-6=leatherHose,30.0,1,true armour-7=toolbelt,20.0,1,true armour-8=backPack,10.0,1,true #Recommend keeping the mirror as-is. item-1=handMirror,20.0,1,false item-2=flintSteel,50.0,1,true item-3=bowlPottery,2.0,1,true item-4=rope,10.0,1,true item-5=compass,30.0,1,true item-6=tent,30.0,1,true item-7=deedStake,30.0,1,true item-8=hatchet,30.0,1,true item-9=knifeCarving,10.0,1,true item-10=shovel,10.0,1,true item-11=saw,10.0,1,true item-12=pickAxe,10.0,1,true item-13=rake,10.0,1,true Tax Config (Depreciated - Merged into ServerTweaks) Thank you for visiting and I'll try to keep this up to date with anything new I make. Please click subscribe, like this video, and let me know what you'd like to see next in the comments below!
  3. Armoury - Download (Google Drive) While primarily consisting of bug fixes and minor tweaks, this should give server owners the control over weapons and armour that has been desperately missing from our modding community for some time. Primary Features Change Weapon Swing Timer - Ever get sick of being capped to 3 seconds per swing minimum? Think it's too fast? Now you have the power to change that. Allow knives to hit every second, or once every 10 seconds. Enable Non-Player Crits - Crits are fun. Why limit them to PvP? Let yourself feel stronger by allowing yourself to critically strike the animals and monsters of the world. Be careful though, if you do this, they can critically hit you back! Rare Swing Timer Reduction - Rare weaponry is exceptionally useless by default, offering a pitiful crit chance increase. Well without this mod, you can't crit NPC's anyway. Beyond that, the crit increase is still bad. So I've fixed that! Now you can allow rare, supreme, and fantastic weaponry to actually reduce the swing timer of the weapons. That supreme huge axe you made specifically for that unique slaying now actually does something special! The amount they reduce swings by is configurable, and defaults to 0.2 seconds per rarity level. Bug Fixes Armour Limit Buff Bug - Go into your server. Equip a full set of plate. Take all the plate off. Look at your buff bar. This fixes that. Armour Limit Spell Effect Bug - Similar to the above, spell effects always show as "Bonus" instead of "Penalty" in the Spell Effects, even when the value is negative. This fixes that. Saved Swing Timer Removal - Ever shield bash, then immediately get two hits off in succession? That's because the swing timer is actually still ticking when the shield bash action is ticking. This removes that interaction, and others, by reducing the swing timer back to 0 as soon as you land a hit, ensuring that you don't cheese the system with free hits for no reason. This option is configurable for those who feel this maneuver is skillful and not a bug. Configurable Weapon & Armour Settings Armour Reduction Values - Edit the damage reduction values on all types of armour, from cloth to dragonscale. Want dragonscale to be better than glimmersteel plate? This allows you to do that. On the topic of moon metals, damage modifiers from moon metal on plate gear (and others, if applicable) is also modifiable here. Armour Limit Factor Values - Sick of having that -30% penalty to spellcasting while wearing plate? This allows you to edit those values for all types of armour. Remove the penalty entirely, or make it worse. The choice is yours. Armour Movement Rate Values - Edit individual pieces of armour and adjust their movement penalties. For example, I like to reduce the penalty on plate breast plates and leggings from 9% to 8%. This mod allows me to do that. Custom Weapon Values - Edit weapons and tune them to exactly how you want them. Values to modify: Base damage, swing speed, crit chance, reach, weight group (useless value I think?), parry percent, and skill penalty. This makes a great deal possible: Remove the skill penalty from sickles to bring them in line with other weaponry. Buff the damage of knives so they're viable weapons in combat. Nerf the parry rates on swords to bring them more in line with other weaponry. Allow previously incapable weapons to crit, such as small axes or legs (for when you get that kick inbetween theirs). Included .properties file, including a write-out of all default weapon stats for reference: Download (Google Drive)
  4. Spellcraft - Download (Google Drive) One of the hardest and most complicated mods I've ever made, now fully realized and completely customizable. Compatible with Ago's modlauncher and SpellMod (including priest restriction removal). Primary Features Change Maximum Faith - Change faith to be lower than 100 or up into the thousands. This functions properly and breaks no systems in the game. Scaled Prayer Gains - Changes the formula for how prayers are calculated to match the maximum faith set above. Priest Faith Requirement Change - Allow players to become priests at 10 faith. Or 1 faith. Now you can let those spells with faith requirements less than 30 actually mean something. New Favor Regeneration - Now operates 10 times faster. Literally. You gain 1/10th of the previous favor per tick, but it ticks 1 time per second instead of once per 10 seconds. Also wonderful to use with the new maximum faith gains to ensure you don't get spikes of 20+ when below 1 favor (due to how the calculation works). Show Creature Spell Effects - Pretty simple, just shows spell effects on creatures like enchants on items. [23:45:43] Horses like this one have many uses. [23:45:43] He is very well defined. [23:45:43] This creature could use some grooming. [23:45:43] Frantic charge has been cast on it, so it has greater speed. [50] New Damage Modifier - It's really hard to explain why this is here to someone who doesn't code, but basically due to one of my custom spells I had to include it. You can find out more information about how this works here, under the "Damage Modifier" section. I highly recommend it. Improved Enchant Grouping - Improves enchant grouping to be more efficient. I plan to expand this system to allow server owners to create custom enchant groups. You'll finally be able to make that Flaming Aura + Frostbrand sword you've always wanted! Before then, however, this feature allows more detailed explanations as to why certain enchants do not stack. [21:01:38] The longsword is already enchanted with something that would negate the effect. [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of Ages. Rite Changes This gives a lot more control over the deity favor requirements for the Rites that exist in the game. Many of the rites require an MMO amount of prayers which is generally unreasonable for the lower population Wurm Unlimited servers. This also adds custom tweaks to some rites that don't really operate up to the standards I hold them. With many people running Crop Mod, making fields never wither, there is now an option to allow Holy Crop to do a "Mass Genesis" cast, removing a random trait for all bred animals on the map. Rite of Spring now has a customizable cap for the amount of players required in the vicinity. On older, more heavily populated but less dense servers, this should make casting the spell more reasonable. New Spells I have designed and implemented several new custom spells. I may expand on this concept and add more in the future. All spells have completely configurable settings: cast time, favor cost, difficulty, faith requirement, and cooldown. Harden - Enchant able to be cast on most items. It reduces damage taken by the item by up to 30% at 100 power. Phasing - Enchant able to be cast on weapons. It increases the difficulty of blocking attacks from the enchanted weapon. Configurable for how much the difficulty will increase. Summon Soul - Summons a player to the position of the caster. Has a window appear much like Locate Soul for the caster to type the target name into. After that, the target gets a window asking if they want to accept. Upon accepting, the target is teleported to the position of the caster. This spell is quite un-refined and will work to summon enemies to you, if they choose to hit accept. Default Spell Modifications Edit Spell Variables - You can edit all of the settings for existing spells in the game through the properties file. Change the cast time of Strongwall. Change the cost of Genesis. Change the difficulty of Light of Fo. With Spellcraft, you have full control over the base spells in the game. Add and remove spells from deities - You can now add and remove spells from any, or all, deities in the game. Remove the god demise spells from all the deities since they don't work. Add Willowspine to Libila. Give Rebirth to Magranon. The choice is yours, and the control is now in your hands. Support for player gods - The system also supports player deities. You can add and remove spells from player deities in the same way you remove them from non-player deities. Fine-tune that player deity that didn't quite get a good spell list. Included .properties file: Download (Google Drive)
  5. Greetings everyone! I am considering live streaming my adventures in Wurm Online as I embark on exciting treasure hunts. How many of you would be interested in joining me on my journey as I explore the vast world of Wurm in search of hidden treasures? My expeditions will take me to Deliverance, Exodus, Celebration, Pristine, and Release islands. If I garner a substantial following, I may also expand my search for treasure to Independence and Xanadu. So, who's ready to embark on this thrilling quest with me? Let's get started! https://www.twitch.tv/ocproductionsofficial
  6. Overview WyvernMods is the culmination of over 2 years of modding for my servers Wyvern Reborn and Revenant. After over a month of re-coding, the task of making WyvernMods configurable is now complete. Featuring over 20 modules in a configuration file of over 1000 lines and hundreds of configuration options, this might be the largest single Wurm mod there is. Standing with a whopping 500KB+ file size of raw code, WyvernMods is absolutely packed with features and tweaks. The best part? It's set up to allow you to pick and choose which features you want. With everything disabled, WyvernMods has no effect on a server. If any of the features here interest you, you're able to get those features specifically and decline to implement the rest. So... what does it have? Download WyvernMods (Updated fork by Tyoda here) Preview Configuration File Required Mods SinduskLibrary v2.3 or higher: Download Bdew Server Mod Tools v1.0.0 or higher: Download TreasureHunting v2.0 or higher: Download Can have it's functionality disabled by setting map drop chances to zero. DiscordRelay v3.0 or higher: Download Can have it's functionality disabled by leaving botToken blank. DUSKombat v2.1 or higher: Download Can be fully disabled by setting enableDUSKombat to false. Optional Mods ServerPacks (included in modlauncher by default) Allow custom models/textures for the glimmerscale set (see here). Iconzz v0.1.3.1 or higher: Download Allows custom icons for the knuckles and the glimmerscale set. Miscellaneous Changes Module Over 50 configurable options with miscellaneous tweaks and QoL changes, including: Server Info Tab - Configure your own tab that displays information about your server when a player first logs in. Fatigue Action Override - Allow players to craft, improve, etc. while mounted. Disable GM Emote Limit - Remove the 5 second delay between emotes playing sounds for GM. Slap your players with vigor and have them hear each and every excruciating one. Dynamic Skill Rate - Allows a reduction to skill gain rate as players get higher skill. Mayors Command Abandoned Vehicles - Allow mayors to command, but not access the hold of, vehicles abandoned on their deed. Helps with letting players remove abandoned carts from their deed. Hide Sorcery Buff Bar - Removes the buff icons for sorceries. Now you might be able to see your real buffs again. Spell Effects window will still display the sorceries active. Arena Module Over 40 configurable options with changes specific to PvP servers, including functionality for same-kingdom PvP, including: Equip Horse Gear By Leading - Allows players to manage horse gear by simply leading the creature instead of requiring to tame it. Disable PMK's - Disables PMK's from being founded. Disable Player Champions - Disables players from becoming champions. Disable Farwalker Items - Disables Farwalker Stones and Farwalker Twigs from being used. Cap Maximum Guards - Reduce the maximum amount of guards allowed to be hired on deeds. Disable Karma Teleport - Disables Karma Teleport from being used. Remove OWFL - Prevents players from dropping items on death, removing the "Open World Full Loot" aspect of Wurm. Custom Titles Module Make your own custom titles. These titles can then be configured to be granted to specific players on their next login, or will trigger on certain skill thresholds if configured that way. Anti-Cheat Module Removes the ability for livemap and xray to see ores that are not exposed. Grants "prospecting vision", allowing the data to be correct for players up to the point they can prospect. Map Steam ID's to a different database. The vanilla version of mapping Steam ID's is better but can be confusing. This is a simple Player Name -> SteamID map which is used for Bounty Module functions later. Combat Module Adjust combat rating with various different effects, like scaling pet CR based on Soul Depth or incurring a CR penalty for being on a vehicle. Fix for Magranon damage stacking not calculating properly in aggressive stance. Disable legendary creatures from regenerating and replace it with a new static regeneration system. Mastercraft Module Mastercraft is aimed at expanding the rewards for achieving high skill and QL on skills and items. Adjusts difficulty of actions to give bonuses to players with higher skills and items. Allows configuration to give rare items a further difficulty reduction on actions, making rare+ improvement tools slightly better. Empowers channelers with higher potential casts using a new system which has an astronomically low chance of rolling maximum. This raises the ceiling for casts, but makes the highest ones exceptionally uncommon and very valuable. Skill Module Hybrid skill gain system which merges WO skill gain with WU skill gain, allowing success closer to a result of zero to grant more skill. This helps mitigate the creation spam meta. Rename skills which will properly show in the skill window. Adjust individual skill difficulty to make them faster or slower. Adjust the tick time of a skill, allowing one tick of skill gain per X amount of time. Meditation Module Many changes to meditation, including smoothing the rate at which bonuses occur to lower levels and scaling up. Simplify meditation question requirements to just a tile type instead of specific tiles on the map. Remove SotG and Hate War Bonus. Options to replace them with action speed and movement speed bonuses instead. Adjust every meditation ability cooldown individually. Titan Module Titans are designed as "raid boss" style encounters for players to undertake. Rare Spawn Module Rare Spawns are designed as creatures for small hunting parties. Mission Module Adjusts how missions are created. Allows configuration to enable valrei entities to generate missions. Cleans up the mission removal and addition process so it's less likely to get bugged missions. Add currency rewards for completing missions. Changes some checks to make the mission system more friendly to modded creatures. Disable the epic mission types: Ritual, Guard Tower, and Tower Guard missions. Mounted Module Complete re-write of mount scaling, making it no longer depend on thresholds but instead use a fluid formula for calculations of speed. Update mount speed on damage. Instead of taking up to 20 seconds to slow down when archered, mounts will now immediately decrease in speed when hit. Allow bisons to be mounted. If they can pull a wagon, why can't we ride them? Teleport Module Adjustments to how teleportation works between servers. Most of this module is specifically coded towards my servers and wont function well on other servers. Economy Module Adjust the price of sealed maps (custom item) to be more reasonable based on QL. Disable traders from refilling their coin from the king's coffers. Void money that traders receive from trades. Supply Depot Module Spawn randomly generated supply depots around the map which players can capture for rewards. Configure if they use the red rift light and how long between their spawns. Bestiary Module Disable players from AFK training on creatures. Condition wild creatures at random, giving them the "greenish" "angry" and similar modifiers without being spawned from a lair. Prevent legendary creatures from being hitched to vehicles. Log creature spawns to the server, so you know what type of creatures are where. Allow epic creatures to spawn naturally on a non-epic server. Configuration for addition of custom creatures, such as Wyverns, Chargers, Giants, Avengers, and more. Bounty Module Handles the bounty rewards for players and loot from creatures. Item Module Over 30 configurable options adjusting items and adding new custom items, including: Combine Leather and Logs - Allow leather and logs to be combined into one item, preserving enchants for crafting. Reduce Log and Kindling Volume - Reduces the volume of logs and kindlings so more can fit into BSB's. Creating kindling from logs will no longer have more volume than the logs they're made from. Droppable Sleep Powder - Allows sleep powder to be dropped. This makes them drop when a player is slain, but they can also be mailed. Change Price of Silver Mirror and Gold Mirror - Changes their price so they can be sold on traders. Loadable Mailbox - Allows loading of mailboxes so they can be traded among players. One Handed Spear - Changes long spears to be one-handed. Addition of nearly 50 custom items, including arrow packs, affinity orbs, books of conversion, and more. Each one able to be configured as craftable or not. Soulstealing Module A completely different vision for the Stealing skill, this enables a system by which players can steal the soul of a slain creature instead of butchering it. The souls can then be fed to an Eternal Reservoir (custom item) which will automatically feed nearby carnivores and keep forges and ovens lit. Action Module Adds custom actions such as: Unequip All - Allows players to unequip all items by right-clicking an item instead of their body. Receive All Mail - Accepts all non-COD mail in one action instead of having to check the box next to each one. Split Sorcery - Split sorcery charges into separate items each with one charge. Add Mission (Dev) - Allows GM power 5 accounts to create new missions. Remove Mission (Dev) - Allows GM power 5 accounts to remove existing missions. Creature Report (Dev) - Allows GM power 5 accounts to generate a creature report of current creatures on the server. Smooth Terrain (Dev) - Allows GM power 5 accounts to smooth a section of terrain. Erosion Module A new system that helps smoothing out a map by reducing the noise over time. Configuration for the speed at which erosion occurs. Treasure Chest Module Adjusts the contents of treasure chests that spawn naturally. Important Disclaimer Some modules of WyvernMods are not fully configurable to the degree I think they should be. Many modules will have #TODO comments marked stating some of the further additions that need to be added. The default configuration file matches my settings on Revenant. This was done to make it easier for me to develop by ensuring the configurations I had worked identically to before. A "fresh" configuration file will be provided in the future.
  7. Hello all, I've released some mods for use with ago's ModLauncher https://github.com/WalkerInTheVoid/WurmMods/releases/latest v1.7 Mods included in this release: Server Mods: BoatMod Change the wind effect for all boats to be like a rowboat, with a commensurate increase in speed, up to the cap. Make all animals able to swim while led by a player Enable continued leading of animals when embarking on a vehicle (no more having to frantically re-lead all your critters when you hop in the boat) BountyMod - features (as separate config options): Enable skillgain for fighting/killing player-bred creatures Convert the chance of receiving a coin award from a slim chance of a rare coin to a certainty of a non-rare coin. Player-bred creatures offer lesser bounties. (Note that skillgain for player-bred creatures has to be enabled to award bounties for such kills) Bounty for each species of critter can be independently configured Can pay to bank account instead of into player's inventory Configurable multiplier for all bounties, for ease of fine tuning for your server Configurable multiplier for player-bred creature bounties Bounties can be paid out of thin air (thus unlimited bounty payments) or from the kingdom coffers (thanks Netscreever) Non-hostile, same-kingdom creatures can be set to pay out no bounty (thanks again Netscreever) BulkMod Enables placing hot items into BSBs and FSBs. (Further features probably coming, depending on feedback) DigLikeMiningMod A recreation of Alexgopen's Digging Like Mining for use with ago's modlauncher. Enabled dredging to ship Added the ability to use dirt or sand piled on the tile you're standing on if you need to use dirt/sand when flattening or leveling. The game will use dirt in your inventory, then dirt in a pile, then sand in your inventory, and finally sand in a pile, in that order. MeditateMod - features (as separate config options): Enables guaranteed skill success (no more "You fail to relax" or not getting a path question you qualify for) No delay between first 5 skill gains of the day No difference in delay requirements after the first 5 meditations (if the above setting is on, there's no delay requirements for meditation skill gain at all, if it's off, always 30 minutes between meditation skill gains, never 3 hours) Disable distance requirements for meditation skill gains (No more need to move 11 tiles for skillgain) A configurable multiplier for path question cooldowns. This can be set to half to cut these delays in half, set to 0 to disable them entirely, the choice is yours. Specify custom action duration for meditation (NEW) Configure the delay before joining a new path after leaving an old one (NEW) Now imposes a configurable maximum level a player may reach in any path ProspectMod - features: Prospecting cave floors provides the same information as prospecting a rock tile on the surface above (i.e. detect nearby ore veins) PhobiaMod - for those who find the spider models creepy, features (as separate config options) Replace Huge Spiders with Black Bears Replace Lava Spiders with Lava Fiends SacrificeMod Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits. SalveMod Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head. Client Mod: SortMod (NEW) My first client side mod, which of course requires ago's client modLauncher Now out of Beta (code unchanged, I have received no error reports either from others or my own testing, though thanks to the chicanery it can give false positives for errors when, say, you get disconnected. Features (as seperate configuration options): Sort Player Inventory On Game Start Auto Sort Inventory Sort Container Contents on Window Open Auto Sort Container Windows Auto Sort Skills Window As ago has come out with a patcher for using his modlauncher when you still need to run the executable (a method I find superior to mine), I've taken down my version.
  8. Hello Wurmians and today harvestmoon is recruiting. We have good stuff that inclides: 1. Farms you are free to take from [u get farmer rank if you choose the job farmer and u have to farm.] 2. Animals 3. Jobs 4. Water 5. Closest town on island is Valiheim 6. Boathouse with boats to build on. 7. Friendly staff [Farmboybello and Ultradude] 8. Free cart shuttle service 9. Farms ship supply store. Your number one Place to buy boat materials for the boats! 10. Free houses. you can choose from one of your vacant houses or build your own! If for some reason the town isn't big enough for your house, we will gladly expand our town for you. 11. Farm is strict BEWARE! 12. We have a mancave that has free materials for you to take [Farm will soon be looting it for any boat materials] 13. Fun 24/7 Thanks for reading this me and ultra hope to see you soon in harvestmoon lagoon . Harvestmoon Lagoon is a copywritten by Band Organ Town CO. Band Organ CO. the company with many companys. Band Organ co is a trademark company of Band Organ INC. all rights reserved use with permission.
  9. We are Harvestmoon Lagoon! We are a settlement that was founded in 2012 and we are still growing! We are currently located in the freedom servers on Release. We are currently looking for new members. We have no taxes or requirements so all players new and old can come on down and join our family! We have plenty of land and activities for all players! Plenty of farmland and animals as well as a nice shoreline for those who love fishing. Love cooking? Come cook in our Pizza Tavern! We also have plenty of mines and other activities for you all to partake in! How can I join? Currently our mayor is Ultradude. You can pm him in game using /tell Ultradude for an invite, message him here on the forum, or reply to this post! What all do we have to offer? Pens full of Horses, Cows, Bulls, Bisons, Chickens, Pigs, Hell Horses, and Deer! A large mine made into a crafting and storage area with mixed veins as well as a few other mines. Vacant houses if you dont want to build your own place, but if you do we have plenty of land for you to build your dream home or shop! Huge fields where you can grind farming skills! We have 3 Spirit Guards to guard you against all threats. Public carts and food while you get settled down! Advice and knowledge for new players. We hope you join us! Below are some pictures of our settlement! Pictures Pizza Tavern Crafting Area Farming Fields Our monsters Hope to see you all soon!
  10. CraftedTwigs

    Tired of spending more time gathering twigs and bark than actual fishing? https://github.com/n0ma13/WurmUnlimitedModding/releases Craft some twigs from branches and eat some seafood.
  11. Have you ever wanted to join a Massive settlement? The size of Harvestmoon Lagoon is 77 by 131. Harvestmoon village was founded in 2012 and it's still going strong! We have no Taxs or Requirements, all are welcome! So how can you join Harvestmoon? The mayor of our deed is Ultradude but you can also contact myself - Wach. Just pm me ingame using command /tell "wachmistrz" or "ultradude" - without quotes, then we can add you or feel free to write me a message on the forums. if you are on Release, you will have the option to teleport to the settlement token, or Ultra can pick you up by boat. This village is alocated on Release D 22 Here: There are plenty of buildings and structures inside the village such as:-Pens full of Horses, Cows, Bulls, Bisons, Chickens, Pigs, Hell Horses and Deers.-Main mine where we store Wemp, Cotton, Food Ingredients and mixed Veins.-secondary mine where our Iron veins are located .-Vacant Houses that you can take over, if you dont feel like building your own.-Huge fields where you can grind farming skill.-Huge land where you can build your dream home.Here is video from our village (Best with subtitles turned on): What we can offer You: -Food -Advice and Knowledge for new players -A place to call Home -weapons and tools -Wagons or carts -An active Alliance -3 Spirit Guards -Lots of resources for your daily needs -Free Vacant homes or land to build your own Fell free to ask and join us . Ultradude, Emperor, Harvestmoon Lagoon
  12. Reset date projections Updated Jan 13th, 2018 This is a new thread based on the previous one located at Old Lando is no longer maintaining the thread so I've started a new one. Likely to be a few hiccups until I figure out how the system works. Our thanks to Old Lando and Protuna who maintained the previous versions of the Trader Reset Info Threads for their volunteering. Trader Reset All Servers - Report Here Please Please note that traders alternate between a 28 and 29 day schedule currently not sure what influences the time either way. The approximate reset day is set for 29 days so it's generally they day of the event or the day before. If you don't do a "Get Info" it's probably a better idea to wait a few days before trading or check the end of the thread for a reset report to confirm it has happened Deliverance Server - Deli Traders reset Dec 23rd ( next reset approx. Jan 21st ) Celebration Server - Cele Traders reset on Dec 26th ( next reset approx. Jan 24th ) Exodus Server - Exodus Traders reset on Jan 3rd ( next reset approx. Feb 1st ) Indy server - Indy Traders Reset on Jan 10th ( next reset approx. Feb 08th ) Xanadu server - No Private Traders Allows, thus not tracking Elevation Server - No updates so not tracking Pristine Server - Pristine Traders reset Dec 24th ( next reset approx. Jan 22nd ) Release Server - No updates so not tracking Buying Trader Deeds - If the Trader is a Citizen of another deed on the Deed you are buying and has the TAX rate set to more than 0% those funds will not go to the Deed you are Buying. The Current Deed That Trader is a Citizen of Will have to boot the Trader from being a Citizen before the Trader's TAX will go to the Deed you are Buying. Until that happens ALL Taxes collected will go to the Deed the Trader is a Citizen of. Players should always check the Citizenship of the Trader by examining them. Example of answer [08:49:40] He bears the mark of a citizen of <village name>. Traders are resetting when /uptime reaches a new day and not at different times during the day. Up to you whether to wait a day to do your trades or not. Thanks to Tpikol for pointing out the old information was incorrect. On Elevation and Chaos, Traders now receive bonus coins depending on kingdom size. Remember that the reset dates will change (move forward) with the time of the server downtimes between the resets. King's envoy "Trading with the Trader" message is no longer broadcast.
  13. Hello Wurmians, new and old! Rather than let it crash, I would like to sell my VERY well equipped deed on Release, Crazy Eights. If you are looking for a prime location, look no further. If you are into breeding, you just might want to pick this up. All breeding stock are purebred 5-speeds. No non-speed traits. This is perfect for someone with Animal Husbandry of 50-59. Horses are all of the new colors. All the mares are bred, so the new owner can expect many new 5-speed foals. Of course the house is stocked with plenty of resources. The mine has silver, lead, iron, and tons of marble. Mine Map available with purchase. Tar Nearby Clay available North, up the coast. 97 Courier on Mailbox PRIME hunting just to the East Plenty of on and off-deed farming space Undeeded Dock area, or with the fall of neighboring deed, you can expand to the coast. (I know the mayor) Seeking 30s or best offer. Thanks for looking! - Malokai
  14. Hello wurmians, I am looking for a small deed for a friend and myself. The deed must have - an area to use for farming (a few flat tiles) - one or more houses - a small workshop (does not have to be "equipped", just seperate building) - a small mine (with iron in it) - a nearby forest (d prefer one inside a forest) Some extras which d be nice: - harbour or coast line - walls - guard tower - some useful goods - a ship - horses - carts - nearby clay tiles - and so on Feel free to post or pm your deed with all information, and also server and location plus the price you are asking. Would love a deed on pristine, but if its a nice one i d accept release or east coast of xanadu too. Greetings Simju
  15. the old link on page http://www.wurmpedia.com/index.php/Astronomy_and_geography section "Release", first link "Release Community Map" shows https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release map.png correct actual link is https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release map.png?dl=0
  16. Hey guys as the title states I am looking for a Star Diamond and/or Oakenwood Star Diamond Staff. Leave a post here if you have one you would like to sell or PM me on forums or in-game to discuss the price. -Thanks in advance =Jakeii=
  17. Nacho friend!

    So.. am I wrong? *sigh* . . . . . . O.k... let's do this.. at last, why not, what's to lose anymore. I logged one day like any other and got into.. whatever happened in that daily log below: Logging started 2016-04-21 [11:32:37] MOTD:Procrastinators unite!.... tomorrow. [11:33:08] <Magdegreen> did you knwo nahjo preists can't build fences?? [11:35:18] <Magdegreen> whew... [11:38:20] <Finn> rip horse.. [11:38:25] <Finn> silverwar/4sp/male [11:38:27] <Magdegreen> http://prnt.sc/auxick [11:38:27] <Finn> yello [11:38:33] <Magdegreen> hiya lol [11:40:02] <Finn> cant build fences? O M G [11:40:12] <Finn> did you know fences have the thing called 'continue' [11:40:33] <Finn> it's a priest, can create, cant continue [11:40:37] <Finn> so yea [11:40:40] <Magdegreen> that didn't work either [11:40:45] <Magdegreen> oh i see [11:40:57] <Finn> -------'s derp was like... 'can priests make barrels?' - no.. [11:41:27] <Finn> you managed to tame it or trapped ? [11:41:32] <Magdegreen> i had no clue continue was included [11:41:35] <Magdegreen> traped [11:41:43] <Finn> imo make screens or figs of them on max settings [11:41:45] <Magdegreen> both magde and cael nearly died [11:41:45] <Finn> upload somewhere.. [11:41:57] <Magdegreen> lol.. [11:42:03] <Finn> might take months to year(s) until next time you get a wolf or bear [11:42:12] <Finn> wildcats seem 'common' enough [11:42:29] <Magdegreen> huh... sacing stuff healed cael just now [11:42:39] <Finn> yea, there's chance [11:42:42] <Finn> from praying [11:42:45] <Magdegreen> cool [11:42:52] <Finn> didnt know sacrificing does that also [11:43:13] <Magdegreen> o.o mine me some zinc? [11:43:22] <Finn> from where? [11:43:28] <Finn> -------'s ###### quality vein? [11:43:32] <Finn> it's low ql here [11:43:39] <Magdegreen> I mean.... ok nvm [11:43:46] <Magdegreen> doens;t seem liek you wnat to leave [11:44:01] <Finn> takes 20min to go 1 way [11:44:07] <Magdegreen> yes yes yes [11:44:10] <Magdegreen> nvm nvm [11:44:12] <Finn> 30+to mine, get back, smelt, move [11:44:19] <Finn> it's why I wanted to do it than [11:44:21] <Magdegreen> oi [11:44:26] <Magdegreen> nvm [11:44:50] <Magdegreen> I gotta go back to ------- anyways [11:45:32] <Finn> go watch geers draw butts and tentacles [11:45:38] <Magdegreen> nah [11:45:38] <Finn> not in that order [11:45:44] <Magdegreen> o.o [11:48:00] <Finn> y u need zinc? [11:48:08] <Finn> make the green lighter? [11:48:21] <Magdegreen> just to toy with... [11:48:27] <Magdegreen> I need more blue really [11:48:37] <Finn> here it's capped at ql69 or something like that [11:48:55] <Magdegreen> if thats teh case i'll just mine soem 60qls [11:49:45] <Finn> think the one under bridge was better [11:50:56] <Magdegreen> jeez i said it's ok already [11:51:01] <Magdegreen> I'll just ask anther time [11:51:49] <Finn> what happened with ur crates [11:51:55] <Magdegreen> sold them [11:52:14] <Magdegreen> got 10s you get 5 [11:52:26] <Finn> did u even have planks [11:52:39] <Magdegreen> yes?.. [11:52:41] <Magdegreen> O.o [11:52:53] <Finn> u used ql60s on the bridge I think [11:52:57] <Magdegreen> i don't get taht question [11:53:16] <Magdegreen> I might have.. but i have 700 left over planks [11:54:18] <Finn> omg.. 0.0789 meditating skill tick now at 54 [11:54:25] <Magdegreen> dwho all do you like at our allinace? [11:54:33] <Magdegreen> yay! [11:54:54] <Finn> define 'like' [11:55:35] <Magdegreen> erm.. [11:55:44] <Magdegreen> like do you care if i piss off -------? [11:55:51] <Finn> I cant figure why -------------- doesnt like me that much, was kind of neutral to me before .. added a few red points when -------------- [11:56:11] <Finn> "development goes.. I just log to kill time with my stuff that dont matter for me or anyone anyway" [11:56:37] <Finn> about that one.. not really [11:57:04] <Magdegreen> good o.o [11:57:20] <Magdegreen> before you get pissed I can;t talk about it yet [11:58:08] <Finn> tell me tho [11:58:21] <Magdegreen> ------- was going to tell you.. [11:58:24] <Finn> something u did or about to [11:58:32] <Magdegreen> in the future [11:58:36] <Finn> thought we were 'living together' there.. [11:58:44] <Magdegreen> huh? o.o [11:58:49] <Finn> playing [11:58:50] <Finn> derp [11:59:07] <Magdegreen> ...O.O I'm not playing house noo you cna;t make me [11:59:30] <Finn> ok.. [11:59:37] <Finn> but we have a mutant dog [11:59:41] <Finn> *shrugs* [11:59:49] <Magdegreen> dit's becuase you're in my deed taht I'm asking if ou care if i piss off ------- lol [11:59:53] <Magdegreen> lol! [11:59:59] <Magdegreen> and bear now lol [12:00:26] <Finn> same question.. [12:00:36] <Finn> but not explaining anything, can we get to the point? [12:00:52] <Finn> I talk more often with ------- who rarely talks.. than with ------- [12:01:01] <Magdegreen> lemme ask ------- jeez... [12:01:04] <Magdegreen> true [12:01:04] <Finn> just like say it.. instead of .. '------- was about to tell you...' [12:01:12] <Finn> sure.. in 2 months when he randomly pm me [12:02:07] <Magdegreen> [04:01:28] <Magdegreen> can i tell finn can I can I please? .>.< [12:02:39] <Finn> yea.. that kind of stuff... makes me want to move btw [12:02:48] <Magdegreen> from me? [12:02:51] <Finn> yea [12:02:58] <Magdegreen> why [12:03:06] <Finn> too many things that you know but I learn last [12:03:15] <Magdegreen> last is not right [12:03:36] <Magdegreen> what else did i know taht you learned last [12:03:42] <Finn> well there's certain level of lack of communication and information sharing [12:03:45] <Magdegreen> the last dragon fight on rel? [12:04:16] <Magdegreen> I told you why I purposly put that out of my mind [12:04:36] <Magdegreen> [04:04:03] <-------> Yeah ... as long as he doesnt tell anyone else [12:04:53] <Magdegreen> but first tell me what else I'm keeping from you [12:05:01] <Finn> dont tell me [12:05:16] <Magdegreen> you won't be able to keep it a secret? [12:05:29] <Finn> if you tell me now I leave village [12:05:40] <Magdegreen> are you ######.. [12:06:13] <Magdegreen> I am at a total lose.. [12:06:21] <Finn> all I needed was YOU to ask me to not tell anyone [12:06:23] <Magdegreen> as to what you are upset about.. [12:06:29] <Finn> not you to ask anyone for permission to tell me [12:06:33] <Finn> it's pointless now [12:06:37] <Finn> dont want to know [12:06:41] <Magdegreen> what.. [12:06:57] <Magdegreen> do you even realise that makes no sense? [12:07:09] <Finn> you trust me with your priest or gear or w/e [12:07:16] <Magdegreen> it wasn't my info to give, thus i asked [12:07:20] <Finn> but not that you might piss off a person neither of us play with ? [12:07:37] <Magdegreen> i play with ------- all teh time [12:07:54] <Magdegreen> i consider ------- to be one of my better freinds on this game [12:08:00] <Magdegreen> right under you [12:08:19] <Magdegreen> except you do keep giving me headaches... and doing things i don't understand whatsoever [12:08:48] <Finn> what have I done [12:09:04] <Magdegreen> what is this even... are we dating? becuase it feels like I have a boyfreind right now... [12:09:29] <Finn> it's a village [12:09:33] <Finn> smaller alliance [12:09:42] <Finn> and we had some issue with information [12:09:45] <Finn> something like that [12:09:50] <Magdegreen> well i'm not telling the whole allaince about this for sure [12:09:54] <Finn> anyway dont tell me [12:09:58] <Magdegreen> omg [12:10:11] <Finn> ------- tried to pm me.. just closed it [12:10:22] <Magdegreen> i'm going to be doing a whole bunch of things you won't understand at all if I don't tell you [12:10:39] <Finn> it's ok [12:11:00] <Finn> that was my point [12:11:13] <Finn> I was put in that circle of 'can I trust that guy with this' from the start [12:11:27] <Magdegreen> I trust you completely [12:11:45] <Finn> anyway.. I dont care about w/e either of you is or will do [12:11:55] <Finn> just forget about it [12:12:08] <Magdegreen> flabbergasted [12:12:43] <Finn> is that even a word [12:12:54] <Magdegreen> when did you start geting so touchy... [12:13:18] <Magdegreen> http://www.dictionary.com/browse/flabbergasted [12:13:34] <Finn> it's ok, got a dictionary [12:13:41] <Magdegreen> did i do something taht was fundamentally wrong to upset you to such a degree? [12:13:42] <Finn> and it's ok, I just said what I think [12:14:06] <Finn> I explained it above [12:14:08] <Finn> it's ok [12:14:10] <Magdegreen> you get mad at me nearly every single day now [12:14:14] <Magdegreen> you did not Logging started 2016-04-21 [12:22:22] MOTD:Procrastinators unite!.... tomorrow. [12:24:21] <Finn> crask [12:24:21] <Finn> h //edit// blue screen crash [12:27:04] <Magdegreen> not sure if I should paste you everythying I said or just leave it [12:30:06] <Finn> go ahead [12:31:19] <Magdegreen> it's just me getting super mad at you =\ [12:31:34] <Finn> explain.. and lets figure it out [12:34:04] <Magdegreen> http://prntscr.com/c836qe [12:36:03] <Magdegreen> troublsom part is how I make you mad every day now.. [12:36:22] <Magdegreen> I hate fighting endlessly about things when i'm not the one mad = [12:36:24] <Magdegreen> =\ [12:38:30] <Finn> I can be annoyed from side things irl or not and I usually say when I DONT want to talk, literally to anyone [12:38:54] <Magdegreen> yes.. [12:39:03] <Finn> yesterday logged to just move the wagon here and meditate, log off do some irl things [12:39:34] <Finn> asked if I can help with anything and you dropped me a silence and few .....o.o instead of coming, just sent me home //edit// wanted me to mine zinc, than got upset as I wait 10-15 tiles from her house on her deed's bridge waiting for her to come so we can go [12:39:47] <Finn> you do like to build and do your own thing, I'm ok with that [12:40:12] <Magdegreen> I do very much love to do my own thing... it's so much more difficult to work with others [12:41:04] <Magdegreen> I had been up all night and not functioning at all when that happened [12:41:16] <Magdegreen> and you seemed rushed, thats why I called it off [12:41:30] <Finn> could have explained it [12:41:45] <Finn> it's how you start a difficult situation w/o talking pushing people away [12:41:56] <Magdegreen> "not functioning at all" I do remember telling you I was drunk at the time [12:42:40] <Finn> remember u being drunk and being on a hunting trip.. driving the cart [12:42:49] <Finn> *shrugs* not an excuse //edit// that was kind of a joke.. but that did happen [12:42:55] <Magdegreen> that was different [12:43:06] <Magdegreen> you werne;t rushed then and I was just being me [12:43:36] <Magdegreen> we were on completely different wavelengths when you wanted to mine zinc //edit// I was going to mine the zinc because of skill level and.. she was just going to chill and help me kill the mobs.. [12:44:23] <Finn> had a plan.. log, go back, ask.. can I help.. [12:44:55] <Finn> u said I can.. and we could literally be there in 2-5min [12:45:05] <Finn> all you needed was your hh cart or w/e you mainly use to move around [12:45:15] <Magdegreen> I kind of thought you meant later at a different time [12:45:38] <Magdegreen> to me I have a mental list of all things I do [12:45:47] <Magdegreen> and I do thejm in order [12:45:51] <Finn> you wanted zinc to play with.. and I asked if u want help, u said yes.. that shifted to top priority.. [12:46:01] <Finn> but u ditched me on the bridge.. and sent me home [12:46:12] <Magdegreen> at teh time I was making dye I think... then I was going to make more crates, then mine more [12:46:13] <Finn> than.. I logged and you didnt say a word whole day [12:46:22] <Finn> it was my fault somehow [12:46:42] <Magdegreen> you could have just as easily said hi to me [12:46:53] <Magdegreen> dear ###### god I have a boyfreind [12:47:09] <Finn> ###### no [12:47:50] <Magdegreen> this is really dumb ###### to be arguing about [12:48:15] <Finn> I just take 'trust' to it's worth.. I did tell ------- about that place for example.. and I was going to back off from it.. [12:48:24] <Finn> you started to joke how I stalk it too much [12:48:31] <Finn> and than you was like.. no.. I want that -------------- [12:48:40] <Finn> and ... fine.... I came to help [12:48:42] <Magdegreen> i don't liek ------- [12:48:55] <Finn> explained all the tiny details about taking this and that.. based on game mechanics and stuff.. [12:48:57] <Magdegreen> from now on i'll stay out of all things ------- [12:49:07] <Finn> didnt want to deal with the ###### .. but you wanted them.. so I helped [12:49:34] <Finn> I dont like ------- [12:49:41] <Finn> ..in the sense of... working with [12:49:54] <Finn> he's not trusty... I'm yet to see a fair deal with him [12:50:02] <Finn> he tried to low ball me 2-3 times [12:50:09] <Magdegreen> same [12:50:26] <Magdegreen> so long as ------- on my side i'm ok with ------- thouogh [12:50:43] <Finn> and his level of manipulation or w/e... is so... low [12:51:00] <Magdegreen> lol right? [12:51:06] <Magdegreen> it's so funny and cute lol [12:51:13] <Finn> not at all.. [12:51:38] <Magdegreen> lol where am I.. [12:52:33] <Magdegreen> eh.. I find him funny [12:57:27] <Magdegreen> are we done fighting now or is it still continuing? [12:59:11] <Finn> can do more some other time [12:59:39] <Magdegreen> you like fighitng in small batches?... [13:00:22] <Finn> I dont like it.. [13:01:09] <Magdegreen> neither do I... but it's one of the few things i like to get over and done with as soon as posible [13:01:22] <Magdegreen> and if it's posible to talk about it with a cool head.. //edit// another lie here.. never came clean about anything later [13:06:26] <Finn> http://prntscr.com/auyebo [13:07:39] <Magdegreen> nice [13:07:59] <Magdegreen> a young one? [13:08:16] <Finn> foal [13:08:49] <Magdegreen> I just had to kill a bug that i don;t liek killing =( [13:09:54] <Finn> I'm still piss'd [13:10:02] <Magdegreen> ik [13:10:27] <Magdegreen> and I still have no clue why [13:10:41] <Magdegreen> it can;t be about all of the small things you have brought up [13:11:55] <Finn> just the tiny conspiracy you guys are doing... [13:12:06] <Finn> and trying to decide if you should or should not tell me [13:12:23] <Finn> imagine if I was doing something fishy with someone and not telling you [13:12:32] <Magdegreen> conspiracy... [13:12:33] <Finn> that kind of ###### is annoying [13:12:42] <Magdegreen> it has to do with ------- [13:12:48] <Finn> put some "", speaking in general [13:13:05] <Magdegreen> we just don;t want to be ambushed before we even finish what we want to do [13:13:16] <Finn> dont tell me [13:13:23] <Finn> 2 late [13:13:35] <Magdegreen> and as you have said, you and ------- have not talked much, his only reaosn to trust you is becuase of me [13:13:42] <Magdegreen> thats nothing [13:14:28] <Magdegreen> I have 0 reason to not tell you [13:14:37] <Magdegreen> I ask ------- for ------'s sake [13:14:47] <Magdegreen> and had 0 reaosn to believe you would be so upset [13:15:22] <Magdegreen> but you have been mad at me since before today and before yesterday [13:15:34] <Magdegreen> theres something I did before that upset you [13:15:55] <Magdegreen> likely if you weren't already upset you would not have been upset by today at all [13:16:44] <Finn> been upset before today.. about what? [13:17:40] <Magdegreen> I think it's still about the drgaon I didn't tell you about that was traped by ------- last time [13:17:55] <Magdegreen> but i'm not you [13:18:15] <Magdegreen> and as I have said before, I seem to do a bunch of things that upset you [13:20:42] <Finn> maybe I just take trust too seriously [13:21:06] <Magdegreen> as I have said I trust you with everything.. [13:21:21] <Magdegreen> my reaosn for not tlaking about the dragon is I didn't want to know [13:21:30] <Magdegreen> I ignored it for myself [13:21:48] <Finn> problem was the part with 'I dont know if I should tell you or not, let me ask first' [13:22:02] <Finn> that says more than other 'excuses' [13:22:16] <Magdegreen> ok phrased wrong? "let me ask if i'm allowed to tell"? [13:23:44] <Magdegreen> as an example.... if ------- was planing a dragon fight you would ask if you could tell me about it [13:23:57] <Magdegreen> you have done that in the past //edit// another lie.. was invited to a private kill for which I didnt want to go without her, than and there I kind of demanded a +1 or I wasnt going at all [13:24:05] <Finn> no [13:24:22] <Finn> I'd tell you either way [13:24:29] <Finn> it's a dragon who gives a ###### [13:24:49] <Finn> think I gave you my last talk with ------- and his private kill.. [13:24:58] <Magdegreen> you did [13:24:59] <Finn> I was plainly saying that I wont go alone [13:25:15] <Finn> and needed a +1.. if I dont have that.. rather have him invite ------- on 'my spot' [13:25:16] <Magdegreen> ok the example doesn;t work.. [13:25:34] <Magdegreen> are you still going to leave if I tell you more? [13:25:40] <Finn> never cared for silver that much [13:25:47] <Finn> I should [13:25:54] <Finn> I just dont want to know now [13:26:38] <Finn> buggs me that I was put in that 'hold' position at all [13:26:52] <Magdegreen> barely was [13:27:03] <Magdegreen> ------- wanted to tell you himself was all [13:27:14] <Magdegreen> but he was busy when I wanted to talk to you about it [13:27:19] <Magdegreen> and now you;re all pissed [13:27:37] <Finn> pretty much.. [13:27:43] <Magdegreen> look i'm not going to tip toe around, leave if you want //edit// huh didnt read this for what it meant at the time I guess [13:27:51] <Finn> and rather now learn withthe rest or not at all for w/e it is [13:28:04] <Magdegreen> if I have to tip toe i'm just going to be bloody mad all the time [13:28:45] <Magdegreen> hate ###### tip toeing.. I was never going to keep it a secrete, as I said that was done for -------s sake [13:28:57] <Magdegreen> for ######s sake [13:29:42] <Finn> carefully avoid discussing or dealing with (a difficult or sensitive subject). [13:29:54] <Finn> I'm not avoiding it.. I literally explained what bugged me there [13:30:33] <Magdegreen> well now i'm in a real ###### difficult position [13:30:51] <Finn> nah,.. it's over [13:31:03] <Magdegreen> only way to fix it... if theres anyway to fix it at all is to tell you everything but I can;t tell you everything [13:31:12] <Magdegreen> no it's not [13:31:18] <Finn> decision was made when you asked, you wasnt sure if you want or can tell me [13:31:26] <Magdegreen> not unless you say you zare leaving for sure then yeah it's over [13:31:42] <Finn> I dont want to know it now.. [13:31:51] <Finn> it's just insulting to tell me now [13:31:54] <Finn> that's the worst part [13:32:00] <Magdegreen> "let me ask ------- if I can" was never ever "I'm not sure if I can tell you or not" [13:32:05] <Finn> that's why I said I'd leave if you do [13:32:14] <Finn> and never read w/e ------- pm'd me.. just closed the tab [13:32:17] <Finn> I dont want to know now [13:32:51] <Finn> decision for me knowing was made for me, I was handled, rather than let-know about w/e [13:32:56] <Magdegreen> you;re ###### ridiculous... [13:33:12] <Magdegreen> you weren;t the one being handled [13:33:16] <Magdegreen> ------- was [13:33:26] <Magdegreen> i was careful for ------- not you //edit// out of context, but I have to admit it here - YES, that's true... that there is the truth, and what hurts after all that time we've been friends.. [13:33:38] <Magdegreen> I tell you everything that I remember bluntly [13:33:42] <Finn> exactly the point [13:33:47] <Magdegreen> but apparently you can;t deal with it [13:33:50] <Magdegreen> whatever [13:33:52] <Finn> you cared more for him than trusting me [13:34:04] <Magdegreen> no [13:34:09] <Magdegreen> i always trust you [13:34:14] <Finn> and your example with -------'s dragon.. I cared more if you can go, rather than if I can [13:34:51] <Magdegreen> I wanted him to tell you //edit// nothing more annoying than being few a cooked up(not full/half true) story from someone you do not really trust, add the part where I didnt even care to know w/e but was "forced to know after being handled as a risk factor to w/e plan they had [13:35:06] <Magdegreen> but was giving up on that and was going to tell you [13:35:11] <Finn> as I said.. we talk barely once a few months [13:35:22] <Magdegreen> so? I wnated him to tell you [13:35:26] <Finn> I talk more with ------- lately.. and ------- rarely ever talks [13:35:39] <Magdegreen> again... so? [13:36:12] <Magdegreen> just whatever,, [13:36:30] <Finn> 'him telling me' for me means.. 'hey you know what.. wait a few days for him to tell you' [13:37:07] <Magdegreen> i wans;t aware he was going to take his sweet time with it [13:37:26] <Magdegreen> I told him you were online and he was somewhat afk [13:38:08] <Magdegreen> like I said whatever, you don;t want me to tell you, as far as i'm conserned theres no way you're going to budge and thats the end of this convo [13:38:15] <Magdegreen> you go ahead and keep being mad [13:38:22] <Magdegreen> theres nothing I can do to fix it [13:38:32] <Magdegreen> and if you so choose to leave go for it [13:38:52] <Finn> just tried to explain how you say you trust me but.. you dont really [13:39:10] <Magdegreen> I trust you. [13:39:22] <Magdegreen> you ###### don;t udnerstand what I was trying to dop [13:39:25] <Magdegreen> do8 [14:03:29] <Magdegreen> god dammit [14:04:00] <Magdegreen> ugh so completely unreasonable.... [14:06:12] <Magdegreen> it's a freaking game //edit// true... [14:06:41] <Magdegreen> now i can;t even happily talk to you about dumb ###### [14:06:58] <Magdegreen> and have no clue when you;ll stop being mad if you do at all [14:07:09] <Magdegreen> becuase you haven;t stoped being mad for awhile now [14:07:13] <Magdegreen> and I just keep waiting [14:08:05] <Magdegreen> is out freindship just over? just like that? as I see it, you are the one that doesn't trust me... //edit// and did I have any reasons for that? [14:14:11] <Finn> try after 4+hours when I log again.. [14:14:16] <Finn> I'll be wrecked [14:14:57] <Magdegreen> why... [14:15:00] <Finn> 'i dont trust you' ? how [14:15:22] <Magdegreen> willy you be wrcked and why should I try again when you are wrecked [14:15:30] <Finn> as I said.. I was being 'handled' to be told or not [14:15:31] <Magdegreen> will* [14:15:41] <Finn> if you really trusted me, you wouldnt ask yourself that [14:15:47] <Magdegreen> as I have said you weren;t the one handled [14:15:54] <Finn> I get that you have -------'s interest or trust at stake [14:15:57] <Magdegreen> I wans;t asking myeself thatr [14:16:05] <Finn> but that was at higher spot than trusting me [14:16:11] <Finn> and you made me know that [14:16:16] <Magdegreen> no [14:16:40] <Magdegreen> it was all a manipulation on my part towards him [14:16:43] <Magdegreen> no you [14:16:46] <Magdegreen> not* [14:16:57] <Magdegreen> you were going to be told reguardless //edit// more lies...; she did rage tell me 'the plan' randomly much later in 2-3 words, NOT THE POINT, never was.. silly me.. I just cared for someone who... [14:17:19] <Magdegreen> but I wanted him to tell you becuase taht is what he is most comfortable doing and i want in [14:17:21] <Finn> either way.. I was told about it all //edit// as in.. 'it all..' what I'm worth, not 'the plan' at the time [14:17:28] <Finn> damage done [14:17:45] <Magdegreen> I'm not that frekaing talented [14:17:59] <Finn> I explained it to you.. that even tho you think and say you do trust me.. you proven the oposite [14:18:00] <Finn> and how [14:18:02] <Magdegreen> why should I continue this once you are "wrecked"? [14:18:15] <Finn> will go see my nephews [14:18:24] <Finn> I'll be .. ignored or jumped on.. [14:18:28] <Finn> depends of their mood [14:18:38] <Magdegreen> you see it as me haveing proven it but thats not how it is [14:18:46] <Finn> so.. be bored or tired when I get back [14:19:20] <Magdegreen> it was a "act" on my part for ------- sake... again, you would have been told reguardless [14:19:32] <Magdegreen> might still be, becuase I don;t keep secrets from you [14:19:33] <Finn> doesnt matter now [14:20:00] <Magdegreen> it does matter becuase you aren;t getting it.. [14:20:44] <Magdegreen> the only course of mind i can take now is that you;ll leave becuase i'll say stuff you don;t like [14:21:01] <Magdegreen> and thats very sad.. [14:21:08] <Magdegreen> so now I';m very sad.. [14:22:28] <Finn> ez.. dont tell me [14:22:37] <Magdegreen> not a choice [14:22:46] <Magdegreen> never was a choice [14:22:57] <Magdegreen> ok it was a choice if I wans;t going to be a part of it [14:22:59] <Magdegreen> but i am [14:23:08] <Magdegreen> so tahts not a choice [14:23:40] <Finn> https://www.youtube.com/watch?v=Gz2GVlQkn4Q&index=1&list=RDGz2GVlQkn4Q [14:23:56] <Magdegreen> I don;t know maybe you should talk to ------- or work something out with ------- [14:24:27] <Finn> what about ------- [14:24:41] <Magdegreen> ask if you can live on his deed [14:25:13] <Finn> want me to leave than [14:25:58] <Finn> again.. you say you care but you dont, easier to quit and distance yourself than fix anything [14:26:01] <Finn> ok [14:26:21] <Magdegreen> it's much easier [14:26:31] <Magdegreen> especially when there doesn't seem to be a fix [14:26:40] <Magdegreen> not a obvious one anyways.... [14:27:16] <Magdegreen> just like working by myself it's much easier to be sad by myself [14:28:04] <Finn> if that is what you want [14:30:44] <Magdegreen> want.... right..... [14:31:34] <Finn> unclear [14:31:45] <Finn> is there anything that can be fixed or you just want me out [14:32:00] <Magdegreen> I will blab [14:32:39] <Magdegreen> I have 2 sets of freinds [14:32:50] <Magdegreen> ones I tell everything and ones I don't [14:34:45] <Finn> so I wasnt a friend? [14:35:08] <Finn> you're making it hard.. and cryptic [14:35:10] <Magdegreen> you are teh one I tell everything //edit// .... [14:35:19] <Finn> ok how did we get here.. [14:35:29] <Magdegreen> no i am not... you are firmly in the slot that i tell everything [14:35:39] <Magdegreen> becuase I was playing a game with ------- [14:36:21] <Finn> 'nice game [14:36:23] <Finn> ' [14:37:00] <Magdegreen> it's one I regret playing thats for damn sure [14:41:54] <Magdegreen> youtube seems to know i'm in the mood to wallow.... [14:42:45] <Finn> dunno... it's a nice playlist [14:44:12] <Magdegreen> ah you sent me a playlist..... it's full of my favorites... and fits my mood well.... [14:53:53] <Finn> logging for now [14:54:24] <Magdegreen> k... Logging started 2016-04-21 [18:33:10] MOTD:Procrastinators unite!.... tomorrow. Logging started 2016-04-21 [21:59:51] MOTD:Procrastinators unite!.... tomorrow. Logging started 2016-04-22 [11:58:23] MOTD:Procrastinators unite!.... tomorrow. Logging started 2016-04-22 [18:27:12] MOTD:Procrastinators unite!.... tomorrow. Logging started 2016-04-22 [20:37:48] MOTD:Procrastinators unite!.... tomorrow. [01:06:47] <Magdegreen> o/ Logging started 2016-04-23 [01:16:54] MOTD:Procrastinators unite!.... tomorrow. [02:06:44] <Magdegreen> I did o/ before you dced... I'm not giving you the silent treatment [02:18:53] <Magdegreen> guess theres no real reason to say that since I'm the one being ignored huh.... I still have absolutly no idea what I did wrong [03:00:18] <Finn> yo [03:00:35] <Finn> http://prntscr.com/avnve6 [03:02:20] <Finn> was afk.. 1 game leads to another... and .. yea [04:39:05] <Magdegreen> brought you your corb back and the rares you let me borrow [04:39:35] <Magdegreen> whatever I did I'm sorry... and I don't feel ok keeping jyour stuff when we are not on tlaking terms [04:40:59] <Magdegreen> tell me if I forgot anything [04:43:55] <Finn> I didnt want anything [04:43:58] <Finn> we barely talked today Pretty much main thing here is .. how I lost a almost half a year old friend which I used to spend my days playing or talking with.. for half to whole day. There's more to it, I left her village a few days or within a week later of that village log, right after she came to randomly drop some of my things that I had given to her. It was than when I left her deed(used to be a villager there), her returning of some of my items was kind of a sign to cut any relation with me or my items.. I did return them to her, I didnt want to end things there.. but there had to be some space to sort things. After a week or 2 later of no development, and random short awkward talks I did 'apologize'(not exactly.. I didnt see any reason for which I had to..), but I didnt want to lose a good friend(best one I had in wurm or online at the time), after some talk.. I kind of got back to being a citizen at her deed, assured that I can trust her(as in... I asked her a few times if I can trust her.. and got a 'yes' back..), only to be kicked/ignored/and kos'd less than 24hours later on the day after, randomly as we have casual talk about what we do at the moment in alliance chat. At which point... you've heard about 'fool me one, fool me twise'.. than's when I really needed a reason and gone toxic about it.. as I was ignored.. I had to pm and ask with alt(s) - none of that helped, I emailed - I got lies back.. like how I am responsible for deed's layout, house furniture arrangement, annoying habbits of mine that piss her off, and how I made fun of her that day in alliance chat for building a guard tower in perimeter without plans to expand over it. Lies. I have maybe put an altar on a whim for which I am sure that I was allowed to put one aboveground, not sure if it was ok where I did place it; none of the deed's layout is my doing.. she did plan it all and built 90-95% of it if not more.. I barely helped working on a few walls/fences that were planned already; house arrangement - HA, NO, I logged on her alt to make a whetstone for a mission.. took me 20 to 30 minutes to find a stone chisel('sounds like a person who knows where to find one, as I was already in the building where at least 5-10 of those sneaky tools are hiding'), my annoying habbits more of a thing.. where I drag my cart in her face while she works on something.. it's a thing that she used to do to me.. and I have explained to her how annoying it is, and she kept doing it, so I started here and there to do the same to her, apparently the 2nd or 3rd time drove her mad *shrugs* why did she do it to me if it would annoy her than. That were the email lies.. Around 2 days after the kick/ignore/kos.. I log in an alt to go and try communicate/as I am ignored/ .. maybe drop a pile of items, name things.. or make a sign and name it.. with a question, request to talk to me.. idk, blank character.. you know how hard making a plank is.. anyway.. I was kos on my alt also \o/ fun times.. I spawn in the water.. swimming from her water perimeter border to her deed.. update... no more templars to chase me, after she hired some to chase me out of the deed's border but killed a champion cat and a hell horse.. I move past a pile I made the day before and drag a thing to my inventory which shouldnt take the item.. and it does remain on my character, which never had permissions on the deed, Odd. Run up to the token and saw that non-citizens have full permissions to tale planted things or w/e.. anything, from the deed or buildings, here I think.. she might have had some idk what moment.. and quit the game.. put all items to be free for the taking.. and move on.. well sh.., nobody wants that so .. I tried to talk to a CA to contact a GM to lock her deed until she logs back sooner or later.. eventually.. just to find her things; no luck there.. not possible to interfere from what I was told.. so I tabbed to my afk main and grabbed 2 horses and a boat.. sailed over.. used wagons I had still laying around, spent maybe 2 to 3 hours total to load her things to the wagons so she can find portion of her most valuable things if/when she logins back.. and while I'm at it.. after an hour and something running around moving things.. I had a thought to call 1 of her new friends.. maybe it could get her to login and fix her deed as gms werent an option.. worked.. she did login, mad, I dont know if she knew that I was the reason for her to log.. first thing I got was..: [01:49:38] <Magdegreen> I hope you got all that you wnated. [01:49:48] <Finn> no [01:49:52] <Finn> havent taken anything [01:50:02] <Finn> can you like let me drop/unload the hotas? [01:50:03] <Magdegreen> teh hotas? [01:50:13] <Magdegreen> lI don't ###### trust you [01:50:17] <Finn> give me permission to unload [01:50:20] <Finn> I dont give a ###### [01:50:28] <Magdegreen> I didn't change those settings [01:50:31] <Finn> right now 1 is in the boat another on me.. and I cant drop them [01:50:35] <Magdegreen> so who did? [01:50:44] <Finn> you kicked me from the village [01:50:54] <Finn> there was an update the other day [01:50:56] <Finn> ask the devs [01:51:01] <Finn> you were the one who kicked me [01:51:16] <Finn> I never touched any permission, only advised you to fix some [01:51:31] <Finn> done [01:51:32] <Magdegreen> what were you even doing here? [01:51:35] <Finn> lock permissions [01:51:51] <Finn> you have permissions to the S1/S2 wagons by the bridge [01:52:16] <Magdegreen> ... [01:52:19] <Finn> sorry for the mess but given your deed was a mess.. and your house was under same rules... tried to save all what's worth anything [01:52:31] <Finn> best storage near was the wagons above [01:52:49] <Finn> http://prntscr.com/b15ma8 [01:52:55] <Finn> have nothing on the knarr [01:53:11] <Finn> I'd still like to get my things [01:53:35] <Finn> not this way, I just logged ------- to see if you was online and saw that I can pick the 0.01 large nail from the pile [01:53:37] <Magdegreen> I don't even know what you're refering to [01:53:41] <Finn> checked token for permissions [01:53:57] <Finn> sigh... I'll sail away.. fix your stuff... [01:54:05] <Finn> just pm me when you want to talk [01:54:30] <Magdegreen> what if I never do? [01:54:46] <Finn> I still want my tools [01:54:50] <Finn> I dont like dramas [01:55:03] <Magdegreen> what tools [01:55:04] <Finn> if your plan was all along to rob me of bunch of items.. I fell for it [01:55:08] <Finn> whatever [01:55:14] <Magdegreen> idk what whatever is [01:55:57] <Finn> I'd really like to know why you pulled all this [01:56:13] <Finn> I havent changed, literally all I do is create/imp stuff and level skills [01:56:19] <Finn> and had you for fun time chatting [01:57:17] <Magdegreen> you were treating me wrongly.... I don't have to explain how [01:57:32] <Finn> ok [01:57:51] <Finn> I'd still like to get my corbita back and my rare tools lantern etc.. keep the needle and maul [01:58:21] <Finn> along them.. anything I've made and you dont insist on keeping .. I'd like to get back [01:58:25] <Finn> that's all [01:58:34] <Finn> I cant force you in any way to get any of that [01:58:41] <Magdegreen> ik [01:58:44] <Finn> nor any gm will help me in this game [01:59:01] <Magdegreen> I'll think about it [01:59:14] <Magdegreen> you're keeping teh rare forge huh? [01:59:36] <Finn> I can only assure you that before all this .. I never said anything bad against you to anyone [01:59:44] <Finn> nor did anything bad for you [01:59:57] <Finn> why not? you're keeping 2 rares [02:00:14] <Magdegreen> idk what rares you are even tlaking about [02:00:28] <Finn> point.. I returned your rares, we reunited and you kept my gifts and yours, you didnt care to give me anything [02:00:35] <Finn> that's how much you valued me //edit// to this day she never regret any of her doings, she didnt return anything either. Later same day/morning.. a gm pm'd me asking about the things that happened above.. if I have messed with the permissions ot have taken anything, she apparently put a ticket about me messing her deed or stealing, probably both... odd part.. I got all my rare items that I had given her.. and the boat that she wasnt sure she wants to give me back.. from what I know not because she wanted to return any of that on her own. I kept asking her to give me my other items, to this day - she never did return any of the raw materials or items that were mine or our shared to use or sell. Logging started 2016-05-23 [15:33:26] <Finn> griefer [15:33:49] <Caelus> how so [15:34:59] <Finn> really? [15:35:09] <Finn> kicked me.. no reason, kept all of mine [15:35:14] <Finn> 'how so' [15:35:34] <Caelus> gave back all of yours [15:35:39] <Caelus> thus I'm not [15:35:46] <Caelus> you need to stop obsessing [15:36:08] <Finn> really? [15:36:51] <Finn> check more than half the things on your deeds and containers [15:37:47] <Caelus> yeah well thats slowly going away so you don't need to worry about it [15:37:59] <Finn> oh really? [15:38:08] <Caelus> not like any thats left is anything that you care about anyways [15:38:13] <Caelus> yeah. [15:38:14] <Finn> I'm so "happy' that I'm helping my griefer than [15:38:25] <Finn> 'dont have to worry about it' [15:38:28] <Caelus> you're greifer... hah [15:38:37] <Caelus> you are so funny... [15:38:43] <Finn> am I? [15:38:47] <Caelus> yeah [15:38:48] <Finn> that a girl stole so much from me? [15:39:04] <Caelus> becuase there is nothing... nothing at all that I am doing to you [15:39:11] <Caelus> I didn't [15:39:17] <Caelus> I gave all of your ###### back //edit// she didnt give me anything back, a gm did, she didnt give me a single thing [15:39:20] <Finn> nothing you're doing to me? [15:39:36] <Finn> you were the one person I trusted and all I wanted back was the same.. [15:39:36] <System> Caelus is not currently available, please try again later. //edit// another ignore, how she handles things What I dont get is.. how someone I trusted and I never imagined to have issues with could turn into this thing.. that has lying for nothing, manipulating people, toying with them, playing with people she doesnt like or trust for entertainment. The reason I chose to play the way I did was simple.. not get into bullsh.. like this(.... by far nothing remotely close to this), I dont get the toying and manipulating part either.. if I dont like someone - I dont play with them.. I dont keep them close to entertain me, that's.. sick. I dont know what else to say/write/, it's hard to believe this transformation from best friend to this.. and it's weird to see her drop some of the tons of smileys she does in global/freedom, I cant look at the name without disgust. Why am I sharing this, because I had to, I didnt really want to.. but felt like I had to share it for the sake of whoever takes any lesson from it. For what I know, my friendship was traded for a chaos wagon and few flags and promised position in a new pmk. FeelsBadMan
  18. Pirates Booty is still looking for newbie or vet players to join. currently building the tree farm but soon will have small island plots for homesteads M21 - Release
  19. The size of Stars Hollow is 20 by 22. The perimeter is 5 and it has 0 guards hired. The settlement has 1 silver, 58 copper and 74 iron in its coffers. The monthly cost is 1 silver.The upkeep will last approximately 44 days, 10 hours and 43 minutes more. The settlement is granted the following faith bonuses: War (0) damage: 0% CR: 0%, Healing (0): 0%, Enchanting (8.257512): 2.752504%, Rarity window: 8 bonus seconds. The tile per creature ratio of this deed is 15.172414. Optimal is 15.0 or more.This is a good figure. In my recent travelings i have fell in love with a new location where I'm looking to create a home and settle down, therefore need to sell my old deed. Server is Release, Coords are M15, StarsHollow is the name, bigger lake on ingame map. Deed comes with a cave (very good silver vein) and loads of mines closeby with more silver and iron veins various QL (up to utmost) ; minor pen full of black sheep both male and female, aswell as a breeding pair of unicorns and its baby ; altar of Vynora that gives 70,5 faith bonus ; house-guest house and workshop furnished + Love tile made in the courtyard. I have off deed rice farm and animal pens(hell horses/bison/ cow/sheep/deer) that buyer can take over aswell There is resource tiles nearby : tar, peat, moss, clay. Alliance membership is to be discussed with the members if wanting to stay in it. PM me here or in game for more information or to set up a tour. I'm currently taking offers Pictures or it didn't happen: http://i.imgur.com/k9wWpRb.jpg http://i.imgur.com/hydSeTO.jpg courtyard with love tile and altar area http://i.imgur.com/LbCZDZR.jpg http://i.imgur.com/eXy72lN.jpg http://i.imgur.com/SE9yrs7.jpg Guest house and views from bottom and top of it http://i.imgur.com/rk41k4r.jpg http://i.imgur.com/4MDUW21.jpg http://i.imgur.com/iENiPQ0.jpg Main house and view from its balcony http://i.imgur.com/qjLMIcN.jpg Workshop http://i.imgur.com/Bl8xlJx.jpg Pens with sheepiieees and uni Ask for more pics and/or any additional info i forgot to put up
  20. We need to travel by ship to Pristine along the East coast of Release and then along the East coast of Pristine, can anyone please tell me if you have spotted any sea serpents on that route? Thanks!
  21. Looking to get a PC and/or sell a Vyn Priest Battery Path: Goodhearted on path of Love Stats:
  22. Looking for an LT weapon. I would like between 70 and 75 LT on either a huge axe, 2H sword, or wooden spear - I assume all 3 can be mailed. Weapon QL doesn't matter. Reply or PM with a price.
  23. Puddlesby is a large mature deed situated on Release at L18 on the in-game map. The deed is coastal and centrally located with easy access to Spawn lake via the Tarawick tunnel. We have a decent mine and access to other mines. There are dwellings ready to move into. We have good quality hot food cooking, smithing, weapon smithing, masonry, carpentry, bow-making, leather-working and ship building skills available in deed. There are communal areas for smithing, cooking and cloth-working. We are also in an active alliance with many other settlements. We are actively seeking new villagers and are particularly interested a farmer. Anyone is welcome to apply however. Please come visit or message Tarator, Pride or Deri in-game.
  24. Hey everyone! As the title states, im selling the following items: The prices are as following: Longsword, lead: 2.5s 90ql complete cloth set: 3s rare 92ql cloth glove: 2.5s (90ql cloth set combined with the rare glove: 5s total) Blue Dragon Hatchling blood(will create a Fletching potion): 1s each I will take Sleep Powders as buy-ins for 1s each. I will pay all shipping costs from Release. Happy holidays to everyone!
  25. Looking one maybe 2 people as a partner(s) in crime . someone witty creative like long hours in wurm Adventurous Premium players prefered Deeds D-16 release T-16 Indy Pm Mstrgrim in game