Search the Community

Showing results for tags 'modding'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 9 results

  1. Hopefully one of our great community modders can answer this. What would be the best place to start to eventually make a mod for WU? I've a background in programming, though it has been a (not small) number of years. But, just treat me like a total noob here. What languages would I need to pick up, and where should one even start? Thank you very much for your time.
  2. Yay! Nice that we now have a section devoted to videos. Thus, I shall start this thread where I will post the ongoing saga of building Ultima Nostalgia. The Wurm Unlimited folks probably already know what this is about, but for the rest of you who don't, let me explain: Ultima Nostalgia is my aim to recreate the map and world of Ultima Online in Wurm Unlimited. It has drawn an astounding amount of attention so far, with several sites posting about it (Massively OP, Ultima Codex, New World Notes and even VICE Motherboard). It has also had several of the original creators of UO posting/commenting about it on Twitter etc, Lord British himself included! Honestly, when I started this project, I was never expecting that to happen. It was for my own amusement and I assumed that the only people interested would be a few Wurmians who also happened to play UO back in the day. But holy cow, seems I was wrong! With all that attention, it seems like I will actually have to see this thing through to the end! In addition, I've had a lot of non-wurm UO players ask me more about Wurm and ask if they can come and live on this server. The two games share so many similarities that Wurm is the perfect haven for old UO players who don't want to play UO anymore, but are not satisfied with what modern MMOs have to offer. So although originally (and in my first video) I say that this will only be a server you can visit, but cannot "play" in the full meaning of the term, I am starting to dabble with the idea of whether I might reconsider. But for that to happen, we would need to have a new permission system for tiles so that we can set additional permissions for specific tiles we want to make available for those living on our deeds. See the suggestion I made about it here, and vote it up if you agree that this would be great. And then on to the videos themselves!
  3. Hey folks, I'm currently setting up a modded local server, got it up and running with the default mods of the mod launcher, works nicely. However I'm trying to change the max cast power of enchants, but I cannot find any reference to it when scouring the server.jar classes. I thought Sindusk's Spellcraft might do it as he does over 200 cast power max, but alas nothing in there either. Does anyone know what specifically to change to set a new max cast power or where I can find it in the server jar? Unless I've missed it, I cannot see it in any kind of static effects, spells, or deity content.
  4. Both SQL and JSON are used in WurmUnlimited, for those wanting to learn how to work with them a good resource is W3Schools.com as they are free, and teach both of those along with many other programming aspects, mostly web oriented. Just be aware that WurmUnlimited for the most part uses Java, NOT JavaScript (except the aforementioned JSON of course) which is a completely different thing. Of the 2 they only teach JavaScript there so while it may be interesting it won't help you do too much modding here.
  5. Ok need some help from a real good modeler hint Saroman. I have some issues which no luck finding info on on web. You'll at CC know by now my increase in textures but I have stretched this to adding back in the wood textures as well. There are 2 ways to go about this the hard way which will be the way you don't want to go and the easy way you should go. Hard way: make a texture for each item with each wood type. Issues: more textures than you need to many textures having to load in memory when near x amount of objects. Best and correct way: Make the model multi/sub then make a set of wood grains and a set of second texture then call them on the mapping.txt. Issue I ran into is when I import the original model into max I'm no modeler so I'm trying to learn here it breaks the bones you have created for animations etc... and turns them into dummies so when I export the model back out after remapping the material id's for example the high chair the sit ability no longer exist. Pic below chair no texture with sit ability and new multi/sub chair with broken sit ability. I need help in what I need to do to get the sit working again. Do i make new bones? is there something I can do to turn the dummies back to workable bones before exporting. Or are you using dummies and what am i doing wrong on the export to cause them to break?
  6. Is it possible to mod additional key bindings (to use with console command "bind 1 <keybind>") to Wurm Unlimited? There are several missing keybinds from the base game, like Taunt, Archery Shoots, Riding a horse (there is EMBARK_COMMANDER but only works with carts and ships). Also keybinds for special moves don't work properly, DESTROY_FENCE doesn't work, etc. It would be awesome if those can be modded in without waiting for Devs to do it, if they do it. Moved from Unlimited Questions and Confusions
  7. Long time no talk on the wurm forums. Anyway straight to the point. As the title suggests I'm looking for some sort of mod creation tutorial. Preferably using a free IDE like intellij which i've been using. I am not particular which one as long as it's free I've managed to make a number of server side changes myself to a server I'm running. I just wish there was a way to share some of them. I've made modifications to various things from terraforming multiplier changes to the repropsect code to include ada and glimmer when ran. However these were changes to Server.jar. I've got a few projects in the works and would like to know how to turn them into shareable mods. This is especially with one project I'm thinking of undertaking, adding herb gardens for many of the forages. I rooted well enough around in the code to determine farms can't be changed without a major overhaul. With a project that size and seemingly wanted by many I'd want to share it. If anyone knows a good tutorial available for making one that works with Ago's that would be great. If not could someone put one together. The fact There isn't one stickied anywhere probably stops a lot of would be modders.
  8. Hello. Qibbler here, I have a few questions. I am aware of the nature of how incredibly new Wurm Unlimited is currently so please do not mistake my first post for a critique, but, even still... I'm having a hell of a time finding basic information and resources I'm going to need before I can begin trying to developing anything of anykind for the game... Hopefully someone can provide some answers for me. First order of buisness is that I'm going to need some better clarifcation of CodeClub's standing terms and policy in regards to what we are and are not allowed to do when creating new mod content for Wurm Unlimited:
  9. Hello Wurmians, if possible, can anyone explain me or make/link a video how to create a new item? i m not quiet sure, but it should be possible, but ofc correct me if i m wrong. due to thhe fact that i know java a bit it only has to be a item-creation tutorial, not a java one Thanks and save travels, Simju