Alectrys

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Everything posted by Alectrys

  1. Try updating your graphics driver directly from the manufacturer's site. See if that helps.
  2. Already noted on the bug list. Thanks for your report.
  3. Adding a similar post and including all 2 handed weapon animations in one place. http://forum.wurmonline.com/index.php?/topic/143466-huge-axe-is-held-with-one-hand-instead-of-two-hands/
  4. I'm going to include this one with the other 2 hand animation issues. http://forum.wurmonline.com/index.php?/topic/143661-2h-weapons-using-incorrected-stance-animations/
  5. Actually, Nukacola is correct. The 'glimmersteel' 2h sword is using the the one hand animation. 2h weapons made from iron all have the correct animation. I'll go through all the 2 handed moon metal weapons to see if others have the issue. Thanks for the report.
  6. Please post a copy of your console log. Have you tried to 1) Update your graphics drivers directly from the manufacturer, 2) set all compatibility settings to Core? Those are a few things you can try, if that doesn't help, post a console log here.
  7. Situation has been reproduced and logged as a bug. Thanks for the report.
  8. Thank you for your details. The issue has been logged as a bug.
  9. Are these gates built inside arched walls in a cave dwelling?
  10. It's very difficult to troubleshoot something like missing items as you can't reproduce it at will. Most often a GM in game can't help either. If we hear that 10 people lost a pumpkin while crossing servers, at least we know where to start troubleshooting. It's the odd ball once in a lifetime missing item that hard to track. I had a frying pan disappear from my forge today - no damage, 90 quality. No one has access to the house except me and my other me and my even other me. I have no way to figure out what happened. However, often things go 'missing' because you drag something into your inventory and it gets nested inside a container or you think you picked it up and meant to pick it up, but instead left it where it was. I wish things would reappear instead of disappear Thanks for your reports, we'll keep nailing down things hopefully.
  11. Did you do an in game /support for this? If not, please do so before crossing back over the border.
  12. Low rope fences do not block movement like the rest of the fences.
  13. I have a bug for this already opened and there are other reports in the server bugs thread with this issue. It's extremely hard to reproduce when it doesn't happen every time. If you can provide a set of steps that would reproduce this every time, please do. In the meantime, I'll add this thread to the already opened bug. Thanks for your report.
  14. Verified and added. Seems to be a 2 part bug, one regarding the bridge on deed not using the same 'mayor can do it all' mechanic and the other with pushing items over the transition tile and having them fall. Thanks for your report.
  15. Correct, that's what I meant by related. You can continue to keybind push an item farther than you are able with the right click menu but it's based on how far away from the item you need to be when you first see the move option. For instance - I see the right click move menu on a bsb at 1 tile away. I can push that bsb 2 tiles before getting the 'you are too far' message. I see the right click move menu on a wagon at 1.5 tiles away. I can push that wagon 3 tiles before getting the 'you are too far' message.
  16. Verified - will report a missing Fo.
  17. Reproduced and will make a note of it. Seems to be related to the distance you need to be in order to get the right click move menu.
  18. Your first picture shows only 2 flags with damage. Now this pictures shows those two with more damage. Do you see other flags/banners damaged in your first picture? I see quality 27.25 with 3.67 damage in 1 and 7.48 damage in 2. I see quality 18.38 with 5.44 damage in 1 and 11.20 damage in 2. Nothing else in either picture has damage.
  19. Can you tell me if the two with damage have taken additional damage since your screenshot and have any of the others taken damage since?
  20. Cross referencing this as well http://forum.wurmonline.com/index.php?/topic/143504-unstable-client-crash-at-log-in/
  21. Cross referencing this as well http://forum.wurmonline.com/index.php?/topic/143059-unstable-400-a060f54-client-crash-while-rendering-the-game/
  22. Should be fixed with today's patch - http://forum.wurmonline.com/index.php?/topic/143512-patch-notes-22-july-2016/
  23. Yes, that was a different issue that was just introduced yesterday and fixed today. The 'already in use' issue is a different one.