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Content Count
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4
Everything posted by Alectrys
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READ BEFORE POSTING: How to handle different types of crashes
Alectrys replied to Dashiva's topic in Technical Issues
Try updating your graphics driver directly from the manufacturer's site. See if that helps. -
Already noted on the bug list. Thanks for your report.
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18 [Fixed] 2H weapons using incorrected stance animations
Alectrys replied to Nukacola's topic in Model and Sound Bugs
Adding a similar post and including all 2 handed weapon animations in one place. http://forum.wurmonline.com/index.php?/topic/143466-huge-axe-is-held-with-one-hand-instead-of-two-hands/ -
Huge Axe is held with one hand instead of two hands
Alectrys replied to Nukacola's topic in Model and Sound Bugs
I'm going to include this one with the other 2 hand animation issues. http://forum.wurmonline.com/index.php?/topic/143661-2h-weapons-using-incorrected-stance-animations/ -
18 [Fixed] 2H weapons using incorrected stance animations
Alectrys replied to Nukacola's topic in Model and Sound Bugs
Actually, Nukacola is correct. The 'glimmersteel' 2h sword is using the the one hand animation. 2h weapons made from iron all have the correct animation. I'll go through all the 2 handed moon metal weapons to see if others have the issue. Thanks for the report. -
Please post a copy of your console log. Have you tried to 1) Update your graphics drivers directly from the manufacturer, 2) set all compatibility settings to Core? Those are a few things you can try, if that doesn't help, post a console log here.
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[Fixed] underground fence gates not opening in maze
Alectrys replied to Gunnbjorn's topic in Server Bugs
Situation has been reproduced and logged as a bug. Thanks for the report. -
Thank you for your details. The issue has been logged as a bug.
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[Fixed] underground fence gates not opening in maze
Alectrys replied to Gunnbjorn's topic in Server Bugs
Are these gates built inside arched walls in a cave dwelling? -
[Resolved] Plate suit pieces gone on crossing border
Alectrys replied to Baloo's topic in Server Bugs
It's very difficult to troubleshoot something like missing items as you can't reproduce it at will. Most often a GM in game can't help either. If we hear that 10 people lost a pumpkin while crossing servers, at least we know where to start troubleshooting. It's the odd ball once in a lifetime missing item that hard to track. I had a frying pan disappear from my forge today - no damage, 90 quality. No one has access to the house except me and my other me and my even other me. I have no way to figure out what happened. However, often things go 'missing' because you drag something into your inventory and it gets nested inside a container or you think you picked it up and meant to pick it up, but instead left it where it was. I wish things would reappear instead of disappear Thanks for your reports, we'll keep nailing down things hopefully. -
[Resolved] Plate suit pieces gone on crossing border
Alectrys replied to Baloo's topic in Server Bugs
Did you do an in game /support for this? If not, please do so before crossing back over the border. -
Low rope fences do not block movement like the rest of the fences.
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I have a bug for this already opened and there are other reports in the server bugs thread with this issue. It's extremely hard to reproduce when it doesn't happen every time. If you can provide a set of steps that would reproduce this every time, please do. In the meantime, I'll add this thread to the already opened bug. Thanks for your report.
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UNS Client 4.x GUI Skin Vanishes When Sizing Village Plan Window
Alectrys replied to Eyesgood's topic in Client Bugs
Reproduced, thanks for the report. -
[FIXED] Lamps Planted on Bridges Cannot Be Picked Up By Mayor
Alectrys replied to Eyesgood's topic in Server Bugs
Verified and added. Seems to be a 2 part bug, one regarding the bridge on deed not using the same 'mayor can do it all' mechanic and the other with pushing items over the transition tile and having them fall. Thanks for your report. -
108 [Fixed] Can push Knarrs from "ludicrous" distance away.
Alectrys replied to Rasu's topic in Server Bugs
Correct, that's what I meant by related. You can continue to keybind push an item farther than you are able with the right click menu but it's based on how far away from the item you need to be when you first see the move option. For instance - I see the right click move menu on a bsb at 1 tile away. I can push that bsb 2 tiles before getting the 'you are too far' message. I see the right click move menu on a wagon at 1.5 tiles away. I can push that wagon 3 tiles before getting the 'you are too far' message. -
Verified - will report a missing Fo.
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108 [Fixed] Can push Knarrs from "ludicrous" distance away.
Alectrys replied to Rasu's topic in Server Bugs
Reproduced and will make a note of it. Seems to be related to the distance you need to be in order to get the right click move menu. -
[FIXED] Flags decay in invetory and on merchants
Alectrys replied to kochinac's topic in Server Bugs
Your first picture shows only 2 flags with damage. Now this pictures shows those two with more damage. Do you see other flags/banners damaged in your first picture? I see quality 27.25 with 3.67 damage in 1 and 7.48 damage in 2. I see quality 18.38 with 5.44 damage in 1 and 11.20 damage in 2. Nothing else in either picture has damage. -
[FIXED] Flags decay in invetory and on merchants
Alectrys replied to kochinac's topic in Server Bugs
Can you tell me if the two with damage have taken additional damage since your screenshot and have any of the others taken damage since? -
Unstable 4.00-a060f54 - Client crash while rendering the game
Alectrys replied to McGarnicle's topic in Client Bugs
Cross referencing this as well http://forum.wurmonline.com/index.php?/topic/143504-unstable-client-crash-at-log-in/ -
Cross referencing this as well http://forum.wurmonline.com/index.php?/topic/143059-unstable-400-a060f54-client-crash-while-rendering-the-game/
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Thanks for the report.
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Should be fixed with today's patch - http://forum.wurmonline.com/index.php?/topic/143512-patch-notes-22-july-2016/
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[Fixed] Can't reuse changed locks: The door lock is already in use.
Alectrys replied to Rocklobstar's topic in Server Bugs
Yes, that was a different issue that was just introduced yesterday and fixed today. The 'already in use' issue is a different one.