Eyesgood

Members
  • Content Count

    2382
  • Joined

  • Last visited

  • Days Won

    13

Eyesgood last won the day on September 14

Eyesgood had the most liked content!

Community Reputation

2134 Rare

About Eyesgood

  • Rank
    Mayor

Accounts

  • Independence
    Cedrik
  • Pristine
    Eyesgood, Theophilus

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Continual persistence of game mechanics which divide the player-base of Wurm Online will be the death of it. Just saying.
  2. I wonder if the new "pack" mechanic might be a prelude to actually scaling down the number of servers. If I could pack up my entire deed and move it, I would.
  3. Oh my goodness, not new servers; not more of the same strategy of the last 15 years. Please no.
  4. Why is Pristine always the last to come online...
  5. With such a small team, I wonder how much time is consumed each month just to feed this skin addiction many seem to have?
  6. I am thinking the auction house will be great for equalizing the prices of goods sold from player to player. It will also be another money-sink for the economy.
  7. I have been tooting that horn since NFI turned one year old. Whatever the technical limitations are, they should figure it out and DO IT. I really believe opening the border will create a boon similar to what happened when Independence opened up. That was a day to remember!!!
  8. Impressive. Most impressive.
  9. Wurm Unlimited shows a different publisher on Steam. They are not Code Club AB. They are named Plug In Digital, which publishes many dozens of games on Steam. I wonder why Code Club AB is not publishing WU?
  10. I get your points. I don't think you are understanding mine though. I have played on the PVP servers a few times in the last 14 years. I have always been told the same thing. "Don't worry about losing your gear, we (kingdom mates) will make sure it is replaced. That is the mentality on PVP servers whether we agree with what that politic resembles or not. My comments were about the general mentality of PVE vs PVP servers, specifically in the context of personal belongings. People on PVP servers tend to not care so much about losing "precious" gear because they know they will eventually get replaced. Whereas, on PVE servers, people work to achieve those things knowing they will not lose them. I made no comparisons beyond that observation.
  11. I think PVP and PVE require two differnent mentalities. PVE is all about self and going at it alone or in a group, but ultimately it is about self - collecting things that you eventually treasure and don't want to lose. PVP requires a communal attitude where you have things but they are not yours, they are the kingdom's stuff. Everyone builds to equip the kingdom. Self is lost in the struggle.
  12. Congrats. What exactly does Supreme lend to the forge?
  13. I have been in Wurm hibernation for about 2 years now. I buy silver to maintain my deed during the Black Friday window so I can hold on to the items I have accumulated the past 14 years, including a very special COG my son built on Jenn-Kellon Home the day before Independence was discovered. What prevents me from stepping out of this self-imposed hibernation is the fact that the powers-that-be will not move forward with suggestions that I believe will actually help the game grow. Call me selfish, I don't care. I know we all have our list of features we feel are more important. I think what bugs me most is the emphasis on the new player experience, which has been milked now for years. I mean YEARS! It seems like everyone in the company sees it as the Holy Grail of opportunities to get Wurm to explode in growth. I get it, but then I don't get it. At some point, they need to consider the players. PVP is shoved in the closet right beside Epic which hasn't seen the light of day in who knows when. Mind you, I don't even play PVP and Epic -- but the point is, those are two sub-groups of current players that are just "expected" to hang around and wait indefinitely, while new systems come online that most players never even wanted in the first place. My particular want is - NO BORDERS. Yes, I am that guy that keeps trumpeting, "Wurmians Without Borders!" Anyway, while this tug-of-war between financials and QOL features continues, I will sit right here and watch and wait for someone to pull the right strings to get me back. There is MONEY to be made. Wurmians are some of the most devoted gamers you will ever meet. But you can't take them for granted, forever...