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Eyesgood last won the day on May 15 2017

Eyesgood had the most liked content!

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    Virginia, USA


  • Chaos
    Eyesgood, Surviverman
  • Independence
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    Eyesgood, Theophilus

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  1. This might be too late to even suggest, but here it goes. I think many Freedomers will want to support the Jackal invasions rather than fight. To this end, maybe it would be more beneficial to turn the Jackal Points into a tradeable currency, the Jackal! Coins earned, via clearing or crafting/trading would return with your character and be used to purchase the vanity items back on Freedom. Perhaps they could be stored in the bank like Wurm coinage is now. Perhaps they actually have a conversion rate to Wurm coinage? Making them a tangible, tradeable item in the game that can be traded and spent is going to make the whole effort more balanced and more interesting, I think. Just an idea...
  2. That'a a totally BAD idea. What if the day of the reset the players had planned to take the stronghold? It should be determined by the players activity, not some arbitrary deadline.
  3. I think it is universally understood by most MMO players that those who are able to put more time into the game get more out of the game at a faster rate than others. I don't think CodeClub can or should be responsible for mitigating that fact. I think if these new Jackal scenarios immediately reset after the stronghold is defeated, it gives a constant active scenario for anyone to pop into and contribute in whatever way they want, gaining a bit of this and that along the way. It almost seems to me to be a sort of extended quest/story line you see in other MMOs. If so, and if it is not totally wrecked by greedy PVP content, it will provide some PVE content readily available ANY TIME for ANY player. I am liking this, to be honest.
  4. Ughhh nothing.... THIS is the kind of PVE content that Wurm really needs to round out the PVP and sandbox features. I am guessing once players working together are able to breach and defeat the stronghold, the map will reset and start over? Warning: If there is any PVP on Jackal, this whole marvelous system will come crashing down... Oh, and don't forget to get rid of a few Freedom maps, for the icing on the cake! Good Stuff Wurm!
  5. forum

    Been woefully slow for me (East Coast USA) for the past 18 hours or so. Sometimes it takes a minute to load a page. Very unusual.
  6. I remember when Jenn-Kellon Home was shut down when Independence was opened. If you are going to open (yet) another map, please consider shutting down several maps. It won't be nearly as bad as you think. The population is woefully spread out too thin.
  7. It means Wurm upkeep is 13 months a year, not 12.
  8. Drop the sub back down to what it was way back when (5EU a month) and nobody would be talking about a hybrid player status.
  9. The Best and Worst are my opinions on the best features/aspects of the game and the worst for each game. I am not comparing games, I am listing what I love the most and what I dislike the most about EACH game. Wurm is a fantastic game. But the price is the thing I dislike the most about Wurm.
  10. I was poking around my desktop and found a txt file I put together a long time ago, with my opinions on the best and worst aspects of the various games I have played. I thought it would be fun to share it and see if anyone else can come up with a list. Here it is: Meridian59 Best: Entering the castle and seeing the trolls and others killing them Worse: PK out of the blue with no warning Star Wars Galaxies Best: putting together the creature lab, gathering DNA to make creatures, creating and selling the eggs Worst: The amount of time it took to ride out to a location was frustrating Everquest 2 Best: Resource gathering with the chance to get rares for selling. Worst: Gankers and the level grind made you constantly have to replace your gear. Wurm Online Best: Land Ownership and sandbox designing Worst: Cost Life is Feudal Best: Crafting station simulations Worst: the detail of the world made it hard to see items in the game Shroud of the Avatar Best: crafting mechanics Worst: 2-tier map system and the instancing Elder Scrolls Online Best: Graphics Worst: Housing instanced Eve Online Best: Market system Worst: world was too dangerous to enjoy Albion Online Best: skill tree Worst: graphics, and resource levels that made the whole game wash, rinse, repeat Haven and Hearth Best: complexity of the crafting Worst: too many gankers and too many ways to trap players Lord of the Rings Online Best: Story Worst: not enough to do Xsyon Best: gathering system Worst: creatures way too hard to kill Ultima Online Best: complexity of the game itself Worst: learning curve Voyage Century Best: skill gaining through gathering Worst: cash shop pay to win Runescape Best: always felt like something to do Worst: too much hand-holding for my taste The Repopulation Best: Sandbox feel Worst: Nothing to do Star Wars The Old Republic Best: Theme Worst: Pay to Win Vanguard Best: crafting experience Worst: Market Fallen Earth Best: crafting gear including bullets Worst: Dead community
  11. Premium accounts are basic accounts with active premium time. Premium time can be bought from the Wurm shop for 5 Euros per month, or 50 Euros for 12 months. That should be resurrected! If it were, I would be back in the game yesterday with 2-3 of my toons.
  12. Of course, I was referring to two different characters that can very much play at the same time. But you calculated my assumptions perfectly. Yes, I want a deed that size. Most other MMOs give you multiple characters per account. This goes along with what I have been saying for many years now. They finally got the price of deed founding and upkeep very reasonable. They need to do the same thing with the cost of characters. Until the cost of playing WO gets more in line with other MMOs, I will keep spending my money on Wurm Unlimited. It's that simple for me.