I finally got to read the entire forum tonight. Saw a bunch of good ideas for the game in general but most of them require way to much work for a short reset.
Primary issue I have seen for Epic is the elitist group running together owning the server. Even highly skilled characters have no chance solo. So a skill reset is ridiculous since the people that stay or join will just gain skill and we are right back here in a year or two. After lots of thought all I got, for long term survival of a PVP server, is to diminish their skills when they are to close together. Force a highly skilled player to raid/travel with lower players to keep their skills current. 2-90 FS players are lowered to 80 FS each, that sort of thing. I can imagine this would be a coding nightmare and don't expect to see it implemented any time soon, just a thought for the long term.
Need a way to draw players to Elevation from home servers.... Uniques and MM. Remove uniques from home servers. But while doing so make them pop more often on Elevation. It's another good reason for pvp while you got a group together anyhow. While doing so make the mm one way so there is still a reason for doing rifts on home servers for the noobs. Skill all you want on the home server but scale hide and mm only travel one way. No more stock piling it at your base on the home server. This would also allow those hard core collectors to gain some coin for previous efforts. Selling mm/scale/hide at a premium to new players on their way to elevation.
For the current reset of Elevation... minimize the deed size. I believe this will fix a lot of the "dirt wall" "mine door" issues as long as mine doors off deed are weaker and reinforced walls are eventually mineable or not even possible off deed. Yes, It could make you less money if 10 people could live on a 12x12 deed but most likely it will do the reverse and cause folks to buy more deed locations. And what could it hurt, its all just temporary anyhow.
And one final "to late to matter" thought...….. partial loot ! What's the difference between Epic and Chaos? For a noob that is...… nothing. Make it so one equipped item is left behind, totally at random, equal % to all items, so when you die instead of EVERYTHING lost you only loss 1 item. This should even be good for veterans with full scale sets as well. You want new players, don't make them loose it all every time some douche with a bit of skill jumps them. Want people to wear some of that hard earned scale or hide armor? make it so it cant be cherry picked from a corpse every single time you die.
Hell horses, same speed as regular horses, same speed boosts, just speed is not effected by barding. Still a reason to have but not op. On that note though, all horses are to squishy anyhow.