JakeRivers

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Everything posted by JakeRivers

  1. +1 I like the idea useful all around
  2. This is a great auction, no reserves, no buyouts, way to do it.
  3. enemy can't lead/ride regular tamed enemy horses can they? pretty sure they show as hostile, but its been a while should be the same system for the unicorns, I really don't understand why anyone would want to ride a unicorn into battle though =p
  4. Okay, from yesterday's patch notes: Change: You should no longer waste a full sap harvest if your bucket is full upon beginning the harvest action. The dev's are concerned enough that someone may waste milking some sap from a few tree's but on the other hand are totally fine with someone wasting 100's of tree's worth of sap at one time? Doe's this make any sense at all? Bloodscythe said it best, the defeat is not needed here.
  5. fantastic role, 1 in 10,000 of a chance on a successful action so lame
  6. Just be more organized, a bsu can hold something close to 8,000 bricks, not too hard to open it and see how man you have.
  7. Okay fun and a laugh is for using the wrong scrap and waiting 5 days and getting vinegar on one batch. For the poor sods who did it on 5,000 kgs, and this is not myself that did it, just all the others who have, its no fun. 'Discovery' is still accomplished when you seal that barrel and it tells you the results in the event window, waiting another 5 days really does not make it any different. A poor decision on the dev's part, adding one extra line of code will not hurt the 'discovery', I think the dev's never gave it any thought to someone cranking out a ton of wine in one shot with those results surely they want the game to be enjoyable, you know rather than sinking below the 2k mark for subs.
  8. You create a fermenting white wine. No where does the above line suggest the wine will become anything else but wine. If it should be turning into vinegar, it should show as such: You create a fermenting white wine vinegar. Why put your player base through the misery of ruining there wine, sure the wiki states it, but its easy enough to mistakenly pull random fruit scraps out of your bsb when sealing the wine. If the event window showed that you were creating vinegar, then at least you would only be ruining one barrel of wine, instead of potentially dozens. The same problem happens when making red wine, rice wine and even malts/worts.
  9. docks be cool don't think they can add fences to the bridge borders, as you can already build fences on the ground below the bridge, not knowing much about coding but I would think it be not possible there is quite a few bugs with bridges still and removing the safety rail on the sides may cause more problems with carts/wagons/horses dropping through the ground or just magically floating in the air
  10. I would be very sad with my nahjo priest, I worked on my gardening skill getting it to 93 so I could use lovage as favor, nerf the favor on my priest and all that time gone to waste.
  11. There is a option already to have affinities deleted. It involves a trip to chaos.
  12. Yeah I realize that now, no other option but to count.
  13. well if its your deed can simply turn off mine rock, then you know when you hit it
  14. It was like this from the very start, just to have 3x3 protections, pain in the ass sometimes, but nothing a little crowbar grease can't fix.
  15. that is a hell of an idea, just completely recode the entire game keep these great suggestions coming along
  16. -1 if I am in a hurry I don't want a confirmation window, I have no problems with sorting out the menu
  17. -1 fine as it is we don't need forever crops