Deathangel

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Deathangel last won the day on February 2 2019

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About Deathangel

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  1. Please let armor QL and weapon QL affect combat, and carpentry not... P.S. I have prem time until 2025, just bought another year!
  2. I just died like 7 times this week and remembered I forgot to sac 400x 80ql signs first, and it makes me feel sad - because that might have been enough to make me equal or better than some of my foes. These two things should not be related. Remove war bonus so I can come back and fight without having to woodcut first. DA
  3. I echo others by recommending LOWERING the bar for melee pvp effectiveness. Make SOTG an every path thing. It's dumb that you have to be path of insanity for pvp melee. DA
  4. Patch Notes 12-July-2022 and July’s Monthly Skin Bugfix: Fixed a text error in event message when planning a bridge. Bugfix: Fixed a text error when failing to make a press/fruit press. Change: Treasure map model will now be slightly larger when dropped/placed. Note: Champions on Chaos will officially be removed with this update. Any champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp. Thanks Wurm Team! [18:08:19] You now have premier playing time until 20 May 2024 20:09:25 GMT. [18:08:19] You have received 12 sleeping powders in your inventory.
  5. Caffeine was made to help the casual player, But what if wurm needs to be more casual? Improved Improve would probably be a better addition to the game than what I'm suggesting here, Do you think restlessness should be removed, to allow uncapped use of caffeine and thus making the coffee industry profitable, sleep powders more valuable, and the game easier to grind? Or, do you think casual servers should be improved, like making Epic Skillgains be based off actual skill, not effective skill.
  6. I think Wurm could benefit from 2x easier to grind, or some similar tweak long term. With more seasoned accounts being lost to history than before, the average skill is probably dropping due to loss of account transfer. More % of newer players actually have to grind instead of buying a previously-grinded account. This will cause crafting to be harder as older skilled accounts are lost and newer ones are created. But how to transition to an easier wurm: I think we should drive up the price of sleep powders by removing the restlessness feature and allowing uncapped use of caffeine for the ~2x gains. This would probably have positive economic effects for buying silver for sb powder. (Side note: CCFP should also refund SB while using caffeine), and encourage the use of treasure maps and mission completion to regain SB. And rifts.
  7. Please let the boat captain regain stamina on Chaos. Can you imagine boat PvP where you aren't struggling to target the captain, instead you can just call a target you prefer? Having it tactically OP to target the captain is a weird feature. Right now, captains are the best target because they might have lower chance to block melee attacks due to no stamina. This means boat captains have to periodically slow down or stop to regain stamina. This is unnecessary. It also makes boat pvp less fun for the captain. That means 20% (sailboat) of the crew is having less fun in boat pvp. That means pvp is discouraged by this feature, with no obvious benefit. It also discourages me from sail-roaming with loot on me, where I might be more inclined to bring carpentry tools along if I can regain stamina. DA
  8. Please remove war bonus. It raises the bar for new and smaller kingdoms on Chaos. As a PvPer, I have 0 interest in saccing bulk crafted items just to be competitive in melee. This is not great for the game. Infact, this is bad for the game as it currently is on Chaos. I think war bonus should be disabled and possibly tweaked if it is to be kept, or disabled until it can be tweaked to not be OP and not be prohibitive toward new PMKs or new players. When I came to Chaos from Independence in 2010, I had a wooden shaft that I found near the Landing, which I used to try to beat a pheasant to death. I was then killed by Tonygreen on an alt he had. This was my first PvP encounter. Can you imagine if I had to worry about war bonus when I first came over to the server? It is not just recommended to have war bonus now, it is REQUIRED. I'm just glad war bonus didn't exist back then, and I think it should be changed or removed now. War bonus discourages new players and is a DISTRACTION from real skirmishes. DA
  9. What if we could fund a suggested idea or change? Like, let's say we as the community wanted to put our money where our mouths are when we beg for more development in specific areas. This would partially fund said development, especially in cases where developer time is limited or stretched thin. There are some changes I'd put money toward, especially if a certain threshold mandated a response or consideration from development staff. And, for ideas that get "NOPEd" by staff, a full refund could be issued to that topical fundraiser for development.
  10. +1 Please tell me devs are looking at this unanimous support I just came back to the game after a years break and guess what, champions suck to fight against and are in almost every fight. Wanna make pvp fun without making people quit? Remove champions. As it is, champions devalue the years hard work of tougher accounts, and discourage PvP. Wanna make new players enjoy pvp more? Remove war bonus. Nobody is gonna quit over removing champs or war bonus. All they both do is discourage pvp. DA
  11. I think the bonus should increase for Pvp deaths on friendly deeds, but it should be effective anywhere within friendly influence, so you can at least run enemies off your turn/locale.
  12. Well, loners are great, but friends, in a community, often encourage eachother to reprem up in spurts of activity. A small group is usually a threat or target to the big guys, compared to a lone nonprem freedomer. So this suggestion actually benefits the small groups, who could potentially all become ondeed bosses that can call targets and drop enemies draining their token on consecutive raid days.