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Found 15 results

  1. This ancient, beautiful relic has been lying in ruins under Pristine for what seems like an eternity, long before I arrived on Pristine. A couple of years ago myself and Blarster started fixing this canal up after finding it in ruins, but real-life got in the way and the project died off again. I also should have made this post long, long ago. The original tunnelers clearly put a lot of work into it, so It seems a shame to let such a useful canal be forgotten and lost to decay. Current Status: Open - Not fully reinforced. Knarrs, sailing and rowing boats only. Roughly two-thirds of canal walls are reinforced Lots of veins to be mined out of the way (see below) Canal ceiling needs raising Canal floor needs lowering for larger boats Walkway started from south side. Incomplete One or two surface access tunnels to be fitted along the canal, connecting to its walkway Midway between Oasis Motel and Pierpoint is messy old collapses and reinforcements which need fixing Northern entrance is now nice and shiny Map (Enlarged version here) Obstructing Veins All veins are listed from north to south. Anyone is welcome to come and chip away at them and you can do whatever you like with the ores you've mined. The only exception is deeded veins, unless the deed owner has given permission to mine/take them, for obvious reasons. Note: I've been gone a few weeks, so the the list below is outdated. In the meantime check out Anarres vein list. Will update the OP soon. Thank You! A special thank you to all those who have helped so far: @Anarres- busting veins @Ayesfor shedding light on the canal's history Blarster - Support beams, terraforming, tunneling, concrete, busting veins, crates, bsbs @Explora- busting veins. Canal history @Fotb- busting veins @JDBooker- Deed permissions, founder of the original project, original planning, mining and construction @Jospicy - busting veins @Jugurtha - Tunneling, concrete. Also gave me a kick in the butt to get the project restarted @LionIX- busting veins @Muse- busting veins, strongwall casts @Ohana- Terraforming, tunneling, busting veins and strongwall casts @QueenRocks- busting veins @Tilda- busting veins, concrete, crates, bsbs, original tunnel work, strongwall casts , canal history and lots of other supplies! @Tuga - tunneling, busting veins @WurmholeTunneling, deed permissions and providing an alternative route if needed! Please let me know if I have missed anyone out, including those who worked on the original tunnel. If you've mined any of the veins (even a bit) feel free to post or PM me, you're doing us all a huge favour by aiding their removal! Lastly, If anyone would like to help with getting the canal finished, please drop a post here or PM me ingame (Syncaidius), or via discord (Syncaidius#0785). Any assistance is greatly appreciated!
  2. Hi Everyone I started a new long term project to connect the East Coast to sommerholt with an Highway and subsequent Wagoner, especially to connect my village Langrange Indiana, located in L26. Is kinda big and realize gonna take a long time, therefore asking for any help anyone could provide. Could be beneficial to a lot of villages, and also could be an incentive for people to build villages and populate an area of the map not very populated. That means more possibilities to commerce, develop and improve a community around that area. I would divide the project in two steps: Lay down a two lane road along the way I started it, but takes long time to modify terrains, leveling/terraforming, and paving with cobblestone Put catseyes and waystones Going to be time consuming to do all the catseye and waystones and put in place, checking links. Following some images and obstacles I found along the way Lagrange to Serenity On this first image there is a 2 lane bridge already, didn't check permits in dzolo gon area, but should be alright, but there is a problem on the bridge connecting serenity cove to dzolo gon, 1 lane bridge, thinking maybe drop dirt under to make a 2 lane road, no idea if u can add a second lane to that bridge Serenity to hiddenvalley Shouldn't be problems Hidden valley to Sanctorium Sure 2 lane on bridge, need to check permits for terraforming and paving, already catseyes and waystone in place at sanctorium, already connected to sommerholt from that point If anyone can help, give advice or even start to pave or putting catseyes let me know. At the moment cannot work actively on this project due to RL work but try to work as much as possible. Thanks a lot to everyone, let's make this possible in the future Byez Enniskillen
  3. Hi fellow Exodians, There is an ongoing community project whereby several of us are trying to restore tundra on Mount Tundra. This is done but packing tiles next to the tundra, then cultivating them, so there is a dirt border for the tundra to spread into, with a further packed dirt border to stop grass, etc moving into the dirt tiles before the tundra has time to spread. Whoever planted steppe in the dirt border next to the tundra did not help at all. Steppe spreads faster than grass and will no doubt take over the tundra tiles. Please, whoever you are, do not do this again. Thank you in advance. Anyone can help with this project. But please try not to destroy any tundra tiles that are currently there. Thanks.
  4. I've spoken with Shmeric and expressed my interest in helping move this project forward as many of you have shown a great desire to help as well. He's agreed to that partnership, so here we are! Shmeric has already laid a chunk of the ground work as far as planning goes and the dropping of many dirts. I'm going to be surveying the area as well, just to make clear the plans in my mind. The way I see it we can split this into three teams, so if you're interested in helping please leave a comment and we'll go from there. The team focal points would be as follows: Dirt placement/allocation: this is pretty obvious as the team would mostly be comprised of players who don't mind dropping dirt in marked locations for building the dirt spires to connect bridge segments. This doesn't mean you have to bring a crap ton of dirt to the project, but if you'd like to that is very much appreciated. We'd also appreciate anyone who is able to pick-up and deliver dirt to the desired drop points. Highway routing: again, pretty obvious--this team would survey the end points of the bridge and design a route to connect the bridge to any main highway in the region, and then build those paths. Please be kind to your neighbors living in the region in which you want to route the highway through; the best policy is asking permission before putting your shovel to the dirt. Bridge construction: if you're interested in helping with the project but don't want to join until the construction bit that is perfectly fine. This team will be responsible for planning the bridge segments, aqcuiring the materials to build those segments, and then, of course, building the bridge! Note: Teams aren't limited to the slots listed below; that's just a placeholder, of sorts. Terraforming Team: Highway Team: Veste (Nefer) Ostentatio Construction Team: Neenee Thorakkanath As far as materials go I'll get a count up here as soon as I can. Please leave a comment if you're interested in joining the efforts, whether that be to join a team or just to donate materials! We want to make sure we credit all those who help out as well. If you have high skills to help out in any of these areas include that info as well! P.S. Participate in the poll above to let us know what type of bridge you want to Newspring! P.S.S. Keep in mind that flat bridges will require more bricks and mortar due to having support pillars. Here's a sample of what the bridges might look like if arched or flat. Both images are of marble because the stone texture was giving me errors in DeedPlanner, so just imagine the white is also grey! Update: A whopping 58% of the voters would like to see an arched bridge for this project (as of right now) so we're going to go ahead and name that type the winner. Each type has its own value, obviously, but arched will also make this project less demanding on resources such as bricks and mortar. Now to determine the material type...
  5. Everybody heard the echoing screams from poor travelers attacked by nightmarish creatures in that area of our beloved server. Well, the goal is to provide a quick way to travel underground and away from them, but also to improve our canal network and connect Echo to Nighmare lake. The tunnel will feature a walkway on the north side and a 2 tiles wide cave canal one tile south of it (using the freshly added wide entrances). We will have open air canals at both ends and through the 'Eldorado Crater' (nota. Walkway will start from the crater to the east exit). Western branch of the tunnel will not require a walkway, plenty of accessible roads in the area leading in and out of the crater. Trivia: This project have been thought accross a good amount of years now. The smaller amounts of deeds in the way, light improvement in tunnels, wider entrance and success of the Yellow Subway and Rainbow canal make this tunnel the logical next step in our efforts to improve Deliverance. What Can I Do?! : We can use miners, miners and even more miners. As well as concrete makers, support beams creators and blacksmith for those shiny new lamps. The Eldorado Crater contain more than enough gold veins to be mined out, leaving enough lumps for the lamps and your own storages. As usual a commemorative sign of some kind (statues, lamps, sign) with the name of the helpers will be place in the tunnel or the Eldorado crater. Edit : Shout out to dye makers. We will most likely need a bunch of some various gold / purple / amber tones. Reach me there or ingame if you are interested.
  6. So in a recent thread I made about having a mega project several community members chimed in with interest for a bridge connecting Newspring to the mainland. A few others chimed in for improved highway connections between the starter towns on Xanadu. Those two ideas pretty much took over that thread. lol In fairness of that I figured a new project proposal was in order. So which would you prefer if you had to choose: a bridge connecting Newspring to the mainland, or improved highways on the mainland connecting starter towns? Let me know what you think. If you're excited to help with either project ASSUMING we can get it off the ground without ruffling too many feathers then please chime in! Either of these projects will require great digging skills. The bridge will require more dirt than probably exists (who knows?), as well as 29803 tons of bricks. Sounds fun right!? lol Anyhow, leave a comment below.
  7. Hey guys and gals. Any interest in a mega-project? No, I have no idea what kind of project, exactly, just thought it would be cool to group up as a small community and do a mega project. If you aren't interested that's cool. Chime in if you are though, and we'll discuss details. Thanks! Update: It's feeling like a grand memorial to those we've lost (and onward) might be the way to go with this project. If you agree with that thought and have ideas to share please feel free to chime in!
  8. Hi A new canal project allowing big ships going between north crystal lake and Harmony lake. It will be 5 tiles wide with land passage on the east side Its starting in south just east of Hells Harbour and is planned to end just west of the main road leading up there ( at the guard tower west of lorath ) Project is well under way. At some point the help of a Mag priest would be convenient and much appreciated to tidy up minor mistakes og closing holes to older mines though i dont recall there beeing much mining activity along the route atleast since 2010. I am aware there is reminents of an old 1 tile canal at Sand Castle but its reinforced parts of the way and will max allow for a sailboat to pass. Its expected ready in a 2-3 month time depending on the number of neighbors taking part. When done im considerering connecting Harmony to Inner sea.
  9. Project 1: Crystal Canal June 2nd 2015 - July 5th 2015 The time has come for a new project. This project has been green lit by the deed owners involved, and they seem very excited to move forward with production! This current project is a bridge spanning across Crystal Canal. Thank you to everyone who contributed the materials below! 1 Dioptra1 High Mason - 94 skill2 Builders - 40+ masonry4000 Dirt2900 Marble Bricks2000 Mortar800 Rock ShardsWe'll keep you updated on the progress of this project and post pictures when available. If you're interested in helping, please do comment, and we thank you ahead of time for your contribution! Thank you Broken, Joykill, Kraten and Jberg for your help and assistance with this project!
  10. Well there has been a few hints about this secret project Rolf has going for a few months now so does anyone care to speculate as to what it is? I know that we will never know but guessing might be fun and who knows there might be some guesses that the developers see and think well that might not be a bad idea. I am still a fan of breeding a creature that you can eventual teach it to fly and ride but i am sure that is not it, lol
  11. HURRAY FOR PROJECTS! The plan... Level all the dirtBuild the palisades at the perimetermine down the mountain facebuild stone walls on inner perimeterBuild castle on leveled mountain facePROFIT This deed is a friend of mine's, and I agreed to move in and help. Skills skills skills. And where the tunnel is up there is right before where the deed ends. -UPDATE 5/17/2013- I have decided that the perimeter thing will go, this is what i have so far. going to to the outside in all stone walls and the dip to the right in the stone walls I am going to make a completely seperate section off deed for my taming animals and such. Only way to access it will be through the deed itself though.
  12. I was thinking about priests on independence today and noticed that black dog sermons aren't really that central, So I thought maybe the community of this server might want to get together and build a 'Central Sermon Centre', The sermons would be held as often as possible and the priests attending could then discuss who was to hold the next sermon. (I would appreciate any feedback or advice on this matter Facilities would include Beds Animal pens Ovens Altars of each deity Farms Forges Mine If you could find anything else to add please PM me (shads) If any player is interested in helping out or thinks this is a good idea, please comment below
  13. HI Over the + 2,5 years, I never made it to eastern plains, living north coast of crystal bay. I'm seriusly considering making a tunnel under the mountain massive NE of crystal bay making a shortcut going from the coastline east to ? somewere in a sutherly direction. The edge of the mountain is as far as i know not deeded otherwise we'ed have to speak with locals there. Ive mined an awfull lot so i was wondering if anyone would like to participate in such adventure. ingame im : deathlemming , godzildarella located at hells forge N of crystal
  14. Hello, Celebration. On behalf of the of the (recently renamed) Northmere alliance, I am pleased to announce the creation of a highway leading from the western shores of The Northmere (the large inland northern lake) to the eastern coast, where it terminates near the "East Outpost" settlement. This road begins south of Wealdin Anchorage and extends through what we call the Spiderwood (massive birch forest in to the East of Mount New Hope, in the NE part of the map), opening up the area, with its vast mineral and timber resources, to further settlement. There is still one short leg of the highway that needs leveling and re-planing, but overall it is complete and passable via drawn carts. Additionally, the Storrfjall tunnel is now complete, allowing land passage over the mountain range north of Mount New Hope. The tunnel begins on the Northeastern Highway at Storrfjall and extends north, over the mountain passes and toward the northern deserts. The entire tunnel is on deed, and protected by templars. Prior to the completion of these projects, it was not possible for settlers from Tapdance to bring large carts north of Mount New Hope without unhitching and pushing them bodily up the mountain face, and the prevalence of creatures in the Spiderwood led to it becoming a boneyard for wave upon wave of would-be settlers. We saw many many people turn back and head south when they realized they'd hit the end of the proverbial road. These two projects should allow for a smoother flow of traffic into and through the northeast. Special thanks go out to Balack for his material support and tireless efforts during the Spiderwood road construction sprint, as well as to Rekker for engineering the northern tunnel through his deed, and especially to Angelus for contributing backbreaking labor on both projects. Also, shout outs to Crick, Xallo, Frogster, Mihai, and others for helping with the necessary surface mining and tunneling on Rekker's tunnel. We have plans to connect our highway system more formally to the road networks near TD, but will wait to discuss those plans until the project is complete. Be of good cheer.