nicedreams

Members
  • Content Count

    1414
  • Joined

  • Last visited

  • Days Won

    3

nicedreams last won the day on January 26

nicedreams had the most liked content!

Community Reputation

909 Excellent

About nicedreams

  • Rank
    Mayor

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

3172 profile views
  1. Assuming market price of rare knarr is 30s, rare sailboat is 10s and don't know about rare rowboat.
  2. Domesticating certain animals like Wild Cats. Cooking skill for making treats for your pet. Be able to groom them like we can now, but also pet them and other things to keep them loyal instead of taming them 20 more times to increase loyalty. Ability to create pet feeders (bowls) and toys (part of toy making with these new game boards) to retain loyalty. Have the creatures after being at a certain loyalty get a skill level (with special moves) so we can go out fighting and skill up our new animal partner making it stronger. Need to be able to track it's skill level and how strong it's becoming. Make traits when breeding more valuable for combat. Tame more than 1 creature at a time based on skill level (can tame a second creature after 50 taming skill). I know you can have bears and hell hounds lead your large cart and only seen it done couple of times years ago. Make it easier to control creatures that are tame like always following you unless they are attacking something without having to be lead again. Rework Animal Husbandry at the same time of doing taming since they are related. Would guess taming and AH would work together for certain additions. I've probably posted this same suggestion 4+ years ago.
  3. Make it part of a creature/taming rework.
  4. I'm guessing 20 planks, 6 shafts, 5 small nails and at least 60 in Fine Carpentry.
  5. Should be a 1 or 2 week buff. I know when I started out the most scary thing was to go and explore because you thought I'd get lost and can't make it back to starter deed. With a beam at least have a direction to head back to so not afraid to wonder around looking for a place to deed.
  6. At least the change in source spawns is good news.
  7. They just got rid of a bunch of player Gods. I think the God changes are done.
  8. Hope it also helps you know who you are attacking and who's attacking you at rifts. Would think it'd be the same for PvP.
  9. Default karma options are lacking except "summon corpse" and was hoping for additional ways to spend karma that is not related to sorcery. I like doing missions for karma, but never use it and have a lot. Maybe an alternative way to buy skins? A currency exchange from karma to Wurm shop?
  10. Maybe they'll allow a spirit templar to play with you.
  11. Maybe they'll add a new "game table" next patch?
  12. Woot!!!! Board Games! Thanks Wurm Team. Now for some quality interaction with others that is not mind-numbing. Of course Chess would be a great next game. Who's setting up a gaming house? Getting my knarr ready for travel. Hope this gets expanded like: Implement www.cardgames.io into Wurm Online. j/k but would be cool though. KING ME!