Lostpox

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Everything posted by Lostpox

  1. Bought a rare forge. Got promt delivery, would buy from this dude MrZodiac again.
  2. 80c for the 18ql grooming brush with 90 coc. send to lostpox if you accept. Found one somewhere else please do not send.
  3. stone chisel, BOTD92: 1s 60c COD to lostpox please.
  4. COD to lostpox please hammer, BOTD91: 1s 53c hatchet, BOTD93: 1s 67c pickaxe, BOTD92: 1s 60c saw, BOTD92: 1s 60c shovel, BOTD93: 1s 67c trowel, BOTD91: 1s 53c Thank you.
  5. Gavin, COD to lostpox please. whetstone 98.29QL W78 C81 1s19c hammer 90.36QL W86 C91 2S22C longsword 78.01QL NB81 LT82 C92 MS93 3s39c longsword 79.56QL NB86 LT88 C70 MS80 3s22c
  6. I met Duce on my 1st day in Wurm back on JK home. Over the years he was extremely helpful and hilarious. I will never forget when he let me barrow one of his priest to do some enchanting. The password for the priests account was "kimmygibblerstits". I laughed so hard. As many others have said, story time with duce was always extremely entertaining and hilarious. Its hard to believe that he has passed. All the happy thoughts and positive energy I have are going out to you old friend. PS. DUCO PLEASE IMP MY MANHAMMER!!
  7. what server is it on? I just tried and I cant mail a lrg sign
  8. Rare iron lantern, 90.27 QL painted with 75ql white dye. [21:59:07] A small iron box with wicker and a cannister for oil. This is a very rare and interesting version of the item. Colors: R=230, G=230, B=230. You need to temper the lantern by dipping it in water while it's hot. [21:59:07] You can barely make out the signature of its maker, 'Lostpox'. Bidding starts at 2 silver. No reserve, no buyout. 50c minimum increments. 1 hour sniper protection. Can be picked up at Amish Paradise on Celebration, or mailed at the expense of the buyer. Auction will end October 28th at 5pm, US mountain time zone.
  9. I would like to buy a 90ql black drake cap with, Magranons shield, and protective aura of Magranon. Contact Lostpox on celebration, or PM through forum.
  10. Rolf found and returned my armor Thank you very much Rolf and any other GM that helped
  11. About 2 weeks ago I got a new motherboard ram and cpu, so I did a fresh install of my OS. I dont have any logs going back to when I purchased the drake set. I know my drake set is floating in limbo somwhere and I trust Rolf will find it for me.
  12. I have been around for awile and this is the 1st time I Have noticed somthing missing. I never take my drake set out of Lostpox's inventory and no one has access to my acount. My black drake set is the only item I have ever spent real money on and I have been really excited for 1.0 so I can see myself in it. Im trying to remain hopfull that it will be found for me. Thank you for replying Rolf, I will be patient for now in hopes of it being found.
  13. it was 90ish ql with 90 plus aosp, each peace was labeled with my name and the aosp enchant. The helm is a 90ql great helm with no enchants. Im trying to remain hopfull that they will find it. it is my most prized possesion. i dont have exact details on the parts, just going off memory.
  14. I had 80ish ql black drake set with 80 plus aosp that I always keep in a pack in my inventory. Now the pack I keep it in is empty. No body else has access to my acount. I did a /support aswell and im waiting for a reply. EDIT: it was a 90ish ql black drake set a few parts under 90 and a few parts over 90 ql with a great helm. the drake parts are 90 plus aosp. The helm is not enchanted. Anyways I doubt this matters aslong as rolf can find it.
  15. I have always got good response in this forum. Not this time, guess we just have to live with it
  16. I upgraded to a 64 BIT OS and ever since I can not get sound. I have swapped the settings from hardware to software and back again. I have uninstalled wurm and re-installed. I am not sure what else i can do. please help. Java Web Start 1.6.0_24 Using JRE version 1.6.0_24-b07 Java HotSpot 64-Bit Server VM User home directory = C:\Users\lostpox ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack 0-5: set trace level to <n> ---------------------------------------------------- Could not launch from cache. Will try online mode. [some of required resources are not cached.] Time is Sat Jun 04 13:24:55 MDT 2011 Running client version 3.0.1 === System information === Executing from C:\Users\lostpox\Desktop Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.6.0_24 (Sun Microsystems Inc.) &lt;http://java.sun.com/> Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character lostpox Loading config lookin good Loading props file C:\Users\lostpox\wurm\configs\lookin good\gamesettings.txt Loading props file C:\Users\lostpox\wurm\players\lostpox\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\lostpox\wurm\players\lostpox\password.txt Saving props file C:\Users\lostpox\wurm\configs\lookin good\gamesettings.txt Loaded pack sound.jar (r552) Loaded pack graphics.jar (r614) Options up-to-date! Loading props file C:\Users\lostpox\wurm\players\lostpox\stats.txt Preparing to enable console logging. Now logging to C:\Users\lostpox\wurm\console.lostpox.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1680:1050:32:60:true:false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 23 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = 263874519500034 toolSlot10 = -1 toolSlot2 = 1135262734222594 toolSlot3 = 1135261945693442 toolSlot4 = 209029733286402 toolSlot5 = 1151471655585026 toolSlot6 = -1 toolSlot7 = -1 toolSlot8 = -1 toolSlot9 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\lostpox\wurm\configs\lookin good\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1680:1050:32:60 (true) Setting up OpenAL Sound Engine org.lwjgl.LWJGLException: Could not locate OpenAL library. at org.lwjgl.openal.AL.create(AL.java:151) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at class.hQ.<init>(SourceFile:78) at class.hw.a(SourceFile:419) at com.wurmonline.client.j.run(SourceFile:1288) at java.lang.Thread.run(Unknown Source) class.hE: Failed to initialize sound: org.lwjgl.LWJGLException: Could not locate OpenAL library. at class.hQ.<init>(SourceFile:84) at class.hw.a(SourceFile:419) at com.wurmonline.client.j.run(SourceFile:1288) at java.lang.Thread.run(Unknown Source) Failed to start sound engine, using silent === OpenGL information === LWJGL version: 2.6 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (8.17.12.6658) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 285/PCI/SSE2 OpenGL version: 3.3.0 OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 NVIDIA via Cg compiler Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Shutting down OpenAL subsystem. Startup Phase - Setting up.. Loading window positions from C:\Users\lostpox\wurm\players\lostpox\windows_1680x1050.txt Loading props file C:\Users\lostpox\wurm\players\lostpox\windows_1680x1050.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\lostpox\wurm\players\lostpox\logs\_Event.2011-06.txt Disabling Nagles Login successful Executing C:\Users\lostpox\wurm\configs\lookin good\autorun.txt Starting update of login splash image... Setting up Collada Model Loader Finished loading new login splash image! Writing to C:\Users\lostpox\wurm\players\lostpox\logs\_Friends.2011-06.txt Writing to C:\Users\lostpox\wurm\players\lostpox\logs\Freedom.2011-06.txt
  17. No Sound

    A few month ago I upgraded to a 64 bit OS. Since then I have not had sound either. I changed the setting to software and hardware and nothing. I opened my HD audio manager like the last guy and that did not help. I have uninstalled and re-installed and nothing. Anyone have any more ideas on what I can try?
  18. my Xyson character is called Spud. im down for bonecrafting. ill head to the secret cove area and see what is up
  19. Obelisk located at 43x, 33y. needs to be moved south to the shore of crystal lake. it is still in 43x, 33y. i just want people to know we are on the water. Obelisk has a mailbox aswell. also "Fort Narlis" and "Silvertree" have disbanded