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Gone420

Remove Cooldown From Aosp/wa

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Why isn't this implemented yet?

 

Rolfs on holiday, didn't you hear?

 

He's expected back December 2020

Edited by Bart
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2 cents:


 


1.) You reallize that prizes for enchants will drop to bottoms with this?


2.) I want chance on instant high ql on all items. it is stupid to imp some silly ropetool for 3h to get it to acceptable ql.


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This argument is dumb and comes up every time, the price for things like coc woa and aosp is identical, woa has no cool down......

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2 cents:

 

1.) You reallize that prizes for enchants will drop to bottoms with this?

2.) I want chance on instant high ql on all items. it is stupid to imp some silly ropetool for 3h to get it to acceptable ql.

No they won't. It still costs favor and that's already the limiting factor for bulk casting. Also you can make high ql rope tools on creation...

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-1


 


We need cooldowns, without them our lives would be pointless


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+1 YES!


Ever since the cooldown was put in enchanting has been annoyingly long.


You get all the materials you want to sacrifice or gems to suck up favor from just to enchant and you still have to wait for the cooldown, it's extremely boring.


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If cooldowns not taken off, should definitely be reduced by 50% at least in my opinion.


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Rolfs on holiday, didn't you hear?

 

He's expected back December 5102

 

fixed it for ya

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If cooldowns not taken off, should definitely be reduced by 50% at least in my opinion.

 

Half of a bad feature is still a bad feature.

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+1 To the OP, remove all cooldowns, except for offensive spells, of course.


 


 


 




2 cents:


 


1.) You reallize that prizes for enchants will drop to bottoms with this?


2.) I want chance on instant high ql on all items. it is stupid to imp some silly ropetool for 3h to get it to acceptable ql.




 


1) No change to any game mechanic should be based on the imginary market.


2) This is not a wishlist thread, its a suggestion about cooldown on priest spells.


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Changing this would make channeling a lot easier to grind. Kind of a shame for those accounts that have already spent the time to get 90+.

This has been ofset with stuff like allowing non-prem priests, the nerf on farming, etc.

 

+1 to the original idea, Wurm needs to get rid of crap like this that only serves as a frustration engine and is the main reason why Wurm fails bad when compared to inferior concepts such as minecraft.

Edited by ReaverKane
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1) No change to any game mechanic should be based on the imginary market.

 

I'm pretty sure there is a market for this stuff. I've met people that made hundreds of silvers a week because they were so good at it...

 

 

-1

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I'm pretty sure there is a market for this stuff. I've met people that made hundreds of silvers a week because they were so good at it...

 

 

-1

Who is making more than a gold per week from the market? I call ######.

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I'm pretty sure there is a market for this stuff. I've met people that made hundreds of silvers a week because they were so good at it...

-1

How does this change affect anything..? Priests don't charge for time, they charge on power of enchant.

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