Kswords

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Kswords last won the day on February 16 2016

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About Kswords

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    Mayor
  • Birthday 06/22/1990

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    Male
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    Everywhere, Inde
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    Carpentry, Bowyery, Coal-making, Woodcutting, Exploring and scavenging ruins of old deeds.

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  1. Crashed while imping bows. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [07:39:41] [07:39:41] Preparing to enable console logging. [07:39:41] Now logging to E:\Wurm\console.Kswords.log [07:39:41] Time is Thu Jul 30 07:39:41 PDT 2020 [07:39:41] Running client version 4.2.16 [07:39:41] client build# c08746c3eeed7dd71c23234d83f63c308437cb9e [07:39:41] client build time 2020-07-28 16:00 [07:39:41] [07:39:41] === System information === [07:39:41] Executing from E:\Wurm Online\ [07:39:41] Operating system: Windows 10 (arch: amd64, version: 10.0) [07:39:41] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [07:39:41] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [07:39:41] Available CPUs: 12 [07:39:41] [07:39:41] [07:39:41] === Wurm options === [07:39:41] animation_playback_self = 0 [07:39:41] ao_level = 0 [07:39:41] auto_mipmaps_enabled = 1 [07:39:41] auto_run_source = 0 [07:39:41] cavedetail = 1 [07:39:41] censor_chat = false [07:39:41] collada_animations = 3 [07:39:41] colorItemsDamage = true [07:39:41] color_black = 0.0,0.0,0.0,1.0 [07:39:41] color_cyan = 0.0,1.0,1.0,1.0 [07:39:41] color_enchant_desc = 0.5,0.5,1.0,1.0 [07:39:41] color_enchant_name = 0.0,0.5,0.5,1.0 [07:39:41] color_enchant_power = 0.0,1.0,1.0,1.0 [07:39:41] color_error = 1.0,0.3,0.3,1.0 [07:39:41] color_fuchsia = 1.0,0.0,1.0,1.0 [07:39:41] color_green = 0.4,0.72,0.47,1.0 [07:39:41] color_grey = 0.5,0.75,1.0,1.0 [07:39:41] color_lime = 0.5,1.0,0.5,1.0 [07:39:41] color_maroon = 0.5,0.0,0.0,1.0 [07:39:41] color_navy_blue = 0.23,0.39,1.0,1.0 [07:39:41] color_orange = 1.0,0.58,0.04,1.0 [07:39:41] color_outline_ally = 0.3019608,0.4,0.8,1.0 [07:39:41] color_outline_friend = 0.8,0.6,0.8,1.0 [07:39:41] color_outline_hostile = 1.0,0.0,0.0,1.0 [07:39:41] color_outline_neutral = 0.5019608,0.5019608,0.5019608,1.0 [07:39:41] color_purple = 0.5,0.0,0.5,1.0 [07:39:41] color_red = 1.0,0.0,0.0,1.0 [07:39:41] color_royal_blue = 0.5,0.5,1.0,1.0 [07:39:41] color_salve_acid = 1.0,1.0,0.0,1.0 [07:39:41] color_salve_fire = 1.0,0.0,0.0,1.0 [07:39:41] color_salve_frost = 0.0,0.0,1.0,1.0 [07:39:41] color_silver = 0.75,0.75,0.75,1.0 [07:39:41] color_system = 0.5,1.0,0.5,1.0 [07:39:41] color_teal = 0.0,0.5,0.5,1.0 [07:39:41] color_white = 1.0,1.0,1.0,1.0 [07:39:41] color_yellow = 1.0,1.0,0.0,1.0 [07:39:41] compressed_textures = false [07:39:41] compressed_textures_S3TC = true [07:39:41] contribution_culling = 200 [07:39:41] custim_timer_source = 1 [07:39:41] customTimer1 = -1|-1 [07:39:41] customTimer2 = -1|-1 [07:39:41] customTimer3 = -1|-1 [07:39:41] customTimer4 = -1|-1 [07:39:41] customTimer5 = -1|-1 [07:39:41] debug_mode = false [07:39:41] defaultActions_source = 0 [07:39:41] depth_clamp_enabled = 2 [07:39:41] disable_select_all_shortcut = false [07:39:41] display_settings = false:false:0:1680:1050:32:-1:false:true [07:39:41] enable_contribution_culling = false [07:39:41] enable_debugs = false [07:39:41] enable_lod = true [07:39:41] enable_shift_drag = false [07:39:41] enable_volumetric_fog = true [07:39:41] enable_vsync = false [07:39:41] enable_world_drag = true [07:39:41] event_log_rotation = 2 [07:39:41] exec_source = 0 [07:39:41] fast_yield = false [07:39:41] fbo_enabled = 2 [07:39:41] fog_coord_src = 0 [07:39:41] font_antialias = 2 [07:39:41] font_bold = 11 [07:39:41] font_default = 11 [07:39:41] font_header = 24 [07:39:41] font_italian = 11 [07:39:41] font_monospaced = 11 [07:39:41] font_static = 11 [07:39:41] fov_horizontal = 96 [07:39:41] fps_limit = 60 [07:39:41] fps_limit_background = 20 [07:39:41] fps_limit_enabled = true [07:39:41] free_look_mode_disable_on_close_component = false [07:39:41] free_look_mode_disable_on_combat = false [07:39:41] free_look_mode_disable_on_open_component = false [07:39:41] free_look_mode_sensitivity = 7 [07:39:41] game_client_thread_priority = 2 [07:39:41] glsl_debug_loading = false [07:39:41] glsl_enabled = 2 [07:39:41] gpu_skinning = true [07:39:41] gui_opacity = 3 [07:39:41] gui_skin = 1 [07:39:41] has_read_eula = true [07:39:41] head_bob = false [07:39:41] hide_cursor_with_ui = false [07:39:41] hide_inactive_friends = false [07:39:41] hide_menu_examine = false [07:39:41] hide_menu_no_target = false [07:39:41] hide_menu_spam_mode = false [07:39:41] hide_menu_stop = false [07:39:41] hide_onscreen_fail_messages = false [07:39:41] hide_onscreen_hostile_messages = false [07:39:41] hide_onscreen_info_messages = false [07:39:41] hide_personal_goal = false [07:39:41] high_res_binoculars = true [07:39:41] hint_texture_scaling = 2 [07:39:41] impColumn = true [07:39:41] inverse_mouse = false [07:39:41] irc_log_rotation = 2 [07:39:41] irc_notif = 0 [07:39:41] item_creature_render_distance = 4 [07:39:41] key_bindings_source = 0 [07:39:41] keyboard_layout = 0 [07:39:41] limit_dynamic_lights = true [07:39:41] loadInventoryStartup = true [07:39:41] local_list_in_event = true [07:39:41] lod = 1 [07:39:41] log_extra_errors = false [07:39:41] log_gl_errors = false [07:39:41] mark_text_read = true [07:39:41] material_as_suffix = true [07:39:41] max_dynamic_lights = 5 [07:39:41] max_shader_lights = 8 [07:39:41] max_texture_size = 2 [07:39:41] mega_texture_size = 6 [07:39:41] model_loader_thread_priority = 2 [07:39:41] model_loading_threads = 2 [07:39:41] mount_control_mode = 0 [07:39:41] mount_rotation = false [07:39:41] mouse_camera_sensitivity = 10.0 [07:39:41] mouse_smoothing = 0.0 [07:39:41] multicolor_usage = 1 [07:39:41] multidraw_enabled = 1 [07:39:41] no_brightness = false [07:39:41] no_terrain_render = false [07:39:41] no_world_render = false [07:39:41] non_power_of_two = 1 [07:39:41] normal_maps = true [07:39:41] occlusion_queries_enabled = 2 [07:39:41] offscreen_texture_size = 2 [07:39:41] other_log_rotation = 2 [07:39:41] outline_picking = true [07:39:41] player_texture_size = 2 [07:39:41] quick_keybinds = true [07:39:41] reflection_texture_size = 2 [07:39:41] reflections = 2 [07:39:41] remember_password = true [07:39:41] render_bloom = false [07:39:41] render_distant_terrain = true [07:39:41] render_fxaa = false [07:39:41] render_sun_glare = false [07:39:41] render_vignette = false [07:39:41] renderer_type = 1 [07:39:41] resident_models = false [07:39:41] save_skills_on_quit = false [07:39:41] screen_brightness = 0.0 [07:39:41] screenshot_file_format = 1 [07:39:41] season_override = 0 [07:39:41] send_extra_tile_data = false [07:39:41] setting_timestamps = true [07:39:41] settings_version = 14 [07:39:41] shadow_level = 0 [07:39:41] shadow_mapsize = 1 [07:39:41] shift_drag_default = 10 [07:39:41] showKChat = true [07:39:41] show_body_in_inventory = true [07:39:41] show_creature_overlay = true [07:39:41] show_examine_world_text = true [07:39:41] show_local_world_text = true [07:39:41] show_old_menu = false [07:39:41] show_old_quickbar = true [07:39:41] silent_friends_update = false [07:39:41] skillgain_minimum = 3 [07:39:41] skillgain_no_alignment = true [07:39:41] skillgain_no_favor = true [07:39:41] skydetail = 1 [07:39:41] sound_al_gain = 0 [07:39:41] sound_buzzlevel = 2 [07:39:41] sound_cache_enabled = true [07:39:41] sound_doppler_enabled = false [07:39:41] sound_engine = 2 [07:39:41] sound_footstepslevel = 10 [07:39:41] sound_music_level = 0 [07:39:41] sound_play_PMAlert = false [07:39:41] sound_play_UIsounds = true [07:39:41] sound_play_ambients = false [07:39:41] sound_play_buzz = true [07:39:41] sound_play_combat = true [07:39:41] sound_play_door = true [07:39:41] sound_play_emotes = true [07:39:41] sound_play_footsteps = true [07:39:41] sound_play_music = false [07:39:41] sound_play_weather = false [07:39:41] sound_play_work = false [07:39:41] structure_render_distance = 4 [07:39:41] submit_client_data = 2 [07:39:41] supersampling = 0 [07:39:41] swap_mouse_buttons = false [07:39:41] terrain_res = 2 [07:39:41] test_attach_equipment = false [07:39:41] test_mode = 0 [07:39:41] thirdPerson = false [07:39:41] tile_transitions = true [07:39:41] tiledecorations = 2 [07:39:41] togglePushToTalk = true [07:39:41] treelist_outline = true [07:39:41] trees = 4 [07:39:41] ui_scale = 90 [07:39:41] update_optional = true [07:39:41] use_alpha_particles = true [07:39:41] use_anisotropic_filtering = 4 [07:39:41] use_antialiasing = 1 [07:39:41] use_default_action = true [07:39:41] use_fast_clock_work_around = true [07:39:41] use_nano_timer = false [07:39:41] use_non_alpha_particles = true [07:39:41] use_phobia_models = false [07:39:41] use_tree_models = true [07:39:41] use_weather_particles = true [07:39:41] vbo_enabled = 1 [07:39:41] vg_ui_theme = 1 [07:39:41] viewport_bob = true [07:39:41] water_detail = 2 [07:39:41] [07:39:42] Setting up WurmModel Model Loader [07:39:42] Executing E:\Wurm\configs\default\keybindings.txt [07:39:42] Translating legacy key NUMPAD4 to KP_4 [07:39:42] Translating legacy key NUMPAD4 to KP_4 [07:39:42] Translating legacy key NUMPAD5 to KP_5 [07:39:42] Translating legacy key NUMPAD5 to KP_5 [07:39:42] Translating legacy key SUBTRACT to KP_SUBTRACT [07:39:42] Translating legacy key EQUALS to EQUAL [07:39:42] Translating legacy key ADD to KP_ADD [07:39:42] Translating legacy key NUMPAD2 to KP_2 [07:39:42] Translating legacy key NUMPAD2 to KP_2 [07:39:42] Translating legacy key NUMPAD3 to KP_3 [07:39:42] Translating legacy key NUMPAD3 to KP_3 [07:39:42] Translating legacy key NUMPAD1 to KP_1 [07:39:42] Translating legacy key NUMPAD1 to KP_1 [07:39:42] Translating legacy key MULTIPLY to KP_MULTIPLY [07:39:42] Translating legacy key NUMPAD0 to KP_0 [07:39:42] Translating legacy key NUMPAD6 to KP_6 [07:39:42] Translating legacy key DECIMAL to KP_DECIMAL [07:39:42] Translating legacy key DIVIDE to KP_DIVIDE [07:39:43] Word filter loaded: 23 [07:39:43] Starting global frame job manager with 12 worker threads [07:39:43] Starting global lazy job manager with 6 worker threads [07:39:43] Setting up OpenAL Sound Engine [07:39:43] OpenAL version: 1.1 ALSOFT 1.19.1 [07:39:43] OpenAL renderer: OpenAL Soft [07:39:43] OpenAL vendor: OpenAL Community [07:39:43] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [07:39:43] Generating: 128 source channels. [07:39:43] [07:39:43] === OpenGL information === [07:39:43] LWJGL version: 3.2.3 1.2.0 [07:39:43] OpenGL vendor: ATI Technologies Inc. [07:39:43] OpenGL renderer: AMD Radeon RX 5700 XT [07:39:43] OpenGL version: 4.6.13587 Compatibility Profile Context 20.2.2 26.20.15019.19000 [07:39:43] OpenGL extensions: [07:39:43] GL_AMDX_debug_output [07:39:43] GL_AMD_blend_minmax_factor [07:39:43] GL_AMD_conservative_depth [07:39:43] GL_AMD_debug_output [07:39:43] GL_AMD_depth_clamp_separate [07:39:43] GL_AMD_draw_buffers_blend [07:39:43] GL_AMD_framebuffer_sample_positions [07:39:43] GL_AMD_gcn_shader [07:39:43] GL_AMD_gpu_shader_half_float [07:39:43] GL_AMD_gpu_shader_half_float_fetch [07:39:43] GL_AMD_gpu_shader_int16 [07:39:43] GL_AMD_gpu_shader_int64 [07:39:43] GL_AMD_interleaved_elements [07:39:43] GL_AMD_multi_draw_indirect [07:39:43] GL_AMD_name_gen_delete [07:39:43] GL_AMD_occlusion_query_event [07:39:43] GL_AMD_performance_monitor [07:39:43] GL_AMD_pinned_memory [07:39:43] GL_AMD_query_buffer_object [07:39:43] GL_AMD_sample_positions [07:39:43] GL_AMD_seamless_cubemap_per_texture [07:39:43] GL_AMD_shader_atomic_counter_ops [07:39:43] GL_AMD_shader_stencil_export [07:39:43] GL_AMD_shader_stencil_value_export [07:39:43] GL_AMD_shader_trace [07:39:43] GL_AMD_shader_trinary_minmax [07:39:43] GL_AMD_sparse_texture [07:39:43] GL_AMD_sparse_texture_pool [07:39:43] GL_AMD_stencil_operation_extended [07:39:43] GL_AMD_texture_cube_map_array [07:39:43] GL_AMD_texture_texture4 [07:39:43] GL_AMD_transform_feedback3_lines_triangles [07:39:43] GL_AMD_transform_feedback4 [07:39:43] GL_AMD_vertex_shader_layer [07:39:43] GL_AMD_vertex_shader_viewport_index [07:39:43] GL_ARB_ES2_compatibility [07:39:43] GL_ARB_ES3_1_compatibility [07:39:43] GL_ARB_ES3_compatibility [07:39:43] GL_ARB_arrays_of_arrays [07:39:43] GL_ARB_base_instance [07:39:43] GL_ARB_bindless_texture [07:39:43] GL_ARB_blend_func_extended [07:39:43] GL_ARB_buffer_storage [07:39:43] GL_ARB_clear_buffer_object [07:39:43] GL_ARB_clear_texture [07:39:43] GL_ARB_clip_control [07:39:43] GL_ARB_color_buffer_float [07:39:43] GL_ARB_compatibility [07:39:43] GL_ARB_compressed_texture_pixel_storage [07:39:43] GL_ARB_compute_shader [07:39:43] GL_ARB_conditional_render_inverted [07:39:43] GL_ARB_conservative_depth [07:39:43] GL_ARB_copy_buffer [07:39:43] GL_ARB_copy_image [07:39:43] GL_ARB_cull_distance [07:39:43] GL_ARB_debug_output [07:39:43] GL_ARB_depth_buffer_float [07:39:43] GL_ARB_depth_clamp [07:39:43] GL_ARB_depth_texture [07:39:43] GL_ARB_derivative_control [07:39:43] GL_ARB_direct_state_access [07:39:43] GL_ARB_draw_buffers [07:39:43] GL_ARB_draw_buffers_blend [07:39:43] GL_ARB_draw_elements_base_vertex [07:39:43] GL_ARB_draw_indirect [07:39:43] GL_ARB_draw_instanced [07:39:43] GL_ARB_enhanced_layouts [07:39:43] GL_ARB_explicit_attrib_location [07:39:43] GL_ARB_explicit_uniform_location [07:39:43] GL_ARB_fragment_coord_conventions [07:39:43] GL_ARB_fragment_layer_viewport [07:39:43] GL_ARB_fragment_program [07:39:43] GL_ARB_fragment_program_shadow [07:39:43] GL_ARB_fragment_shader [07:39:43] GL_ARB_framebuffer_no_attachments [07:39:43] GL_ARB_framebuffer_object [07:39:43] GL_ARB_framebuffer_sRGB [07:39:43] GL_ARB_geometry_shader4 [07:39:43] GL_ARB_get_program_binary [07:39:43] GL_ARB_get_texture_sub_image [07:39:43] GL_ARB_gl_spirv [07:39:43] GL_ARB_gpu_shader5 [07:39:43] GL_ARB_gpu_shader_fp64 [07:39:43] GL_ARB_half_float_pixel [07:39:43] GL_ARB_half_float_vertex [07:39:43] GL_ARB_imaging [07:39:43] GL_ARB_indirect_parameters [07:39:43] GL_ARB_instanced_arrays [07:39:43] GL_ARB_internalformat_query [07:39:43] GL_ARB_internalformat_query2 [07:39:43] GL_ARB_invalidate_subdata [07:39:43] GL_ARB_map_buffer_alignment [07:39:43] GL_ARB_map_buffer_range [07:39:43] GL_ARB_multi_bind [07:39:43] GL_ARB_multi_draw_indirect [07:39:43] GL_ARB_multisample [07:39:43] GL_ARB_multitexture [07:39:43] GL_ARB_occlusion_query [07:39:43] GL_ARB_occlusion_query2 [07:39:43] GL_ARB_parallel_shader_compile [07:39:43] GL_ARB_pipeline_statistics_query [07:39:43] GL_ARB_pixel_buffer_object [07:39:43] GL_ARB_point_parameters [07:39:43] GL_ARB_point_sprite [07:39:43] GL_ARB_polygon_offset_clamp [07:39:43] GL_ARB_program_interface_query [07:39:43] GL_ARB_provoking_vertex [07:39:43] GL_ARB_query_buffer_object [07:39:43] GL_ARB_robust_buffer_access_behavior [07:39:43] GL_ARB_sample_shading [07:39:43] GL_ARB_sampler_objects [07:39:43] GL_ARB_seamless_cube_map [07:39:43] GL_ARB_seamless_cubemap_per_texture [07:39:43] GL_ARB_separate_shader_objects [07:39:43] GL_ARB_shader_atomic_counters [07:39:43] GL_ARB_shader_ballot [07:39:43] GL_ARB_shader_bit_encoding [07:39:43] GL_ARB_shader_draw_parameters [07:39:43] GL_ARB_shader_group_vote [07:39:43] GL_ARB_shader_image_load_store [07:39:43] GL_ARB_shader_image_size [07:39:43] GL_ARB_shader_objects [07:39:43] GL_ARB_shader_precision [07:39:43] GL_ARB_shader_stencil_export [07:39:43] GL_ARB_shader_storage_buffer_object [07:39:43] GL_ARB_shader_subroutine [07:39:43] GL_ARB_shader_texture_image_samples [07:39:43] GL_ARB_shader_texture_lod [07:39:43] GL_ARB_shader_viewport_layer_array [07:39:43] GL_ARB_shading_language_100 [07:39:43] GL_ARB_shading_language_420pack [07:39:43] GL_ARB_shading_language_packing [07:39:43] GL_ARB_shadow [07:39:43] GL_ARB_shadow_ambient [07:39:43] GL_ARB_sparse_buffer [07:39:43] GL_ARB_sparse_texture [07:39:43] GL_ARB_spirv_extensions [07:39:43] GL_ARB_stencil_texturing [07:39:43] GL_ARB_sync [07:39:43] GL_ARB_tessellation_shader [07:39:43] GL_ARB_texture_barrier [07:39:43] GL_ARB_texture_border_clamp [07:39:43] GL_ARB_texture_buffer_object [07:39:43] GL_ARB_texture_buffer_object_rgb32 [07:39:43] GL_ARB_texture_buffer_range [07:39:43] GL_ARB_texture_compression [07:39:43] GL_ARB_texture_compression_bptc [07:39:43] GL_ARB_texture_compression_rgtc [07:39:43] GL_ARB_texture_cube_map [07:39:43] GL_ARB_texture_cube_map_array [07:39:43] GL_ARB_texture_env_add [07:39:43] GL_ARB_texture_env_combine [07:39:43] GL_ARB_texture_env_crossbar [07:39:43] GL_ARB_texture_env_dot3 [07:39:43] GL_ARB_texture_float [07:39:43] GL_ARB_texture_gather [07:39:43] GL_ARB_texture_mirror_clamp_to_edge [07:39:43] GL_ARB_texture_mirrored_repeat [07:39:43] GL_ARB_texture_multisample [07:39:43] GL_ARB_texture_non_power_of_two [07:39:43] GL_ARB_texture_query_levels [07:39:43] GL_ARB_texture_query_lod [07:39:43] GL_ARB_texture_rectangle [07:39:43] GL_ARB_texture_rg [07:39:43] GL_ARB_texture_rgb10_a2ui [07:39:43] GL_ARB_texture_snorm [07:39:43] GL_ARB_texture_stencil8 [07:39:43] GL_ARB_texture_storage [07:39:43] GL_ARB_texture_storage_multisample [07:39:43] GL_ARB_texture_swizzle [07:39:43] GL_ARB_texture_view [07:39:43] GL_ARB_timer_query [07:39:43] GL_ARB_transform_feedback2 [07:39:43] GL_ARB_transform_feedback3 [07:39:43] GL_ARB_transform_feedback_instanced [07:39:43] GL_ARB_transform_feedback_overflow_query [07:39:43] GL_ARB_transpose_matrix [07:39:43] GL_ARB_uniform_buffer_object [07:39:43] GL_ARB_vertex_array_bgra [07:39:43] GL_ARB_vertex_array_object [07:39:43] GL_ARB_vertex_attrib_64bit [07:39:43] GL_ARB_vertex_attrib_binding [07:39:43] GL_ARB_vertex_buffer_object [07:39:43] GL_ARB_vertex_program [07:39:43] GL_ARB_vertex_shader [07:39:43] GL_ARB_vertex_type_10f_11f_11f_rev [07:39:43] GL_ARB_vertex_type_2_10_10_10_rev [07:39:43] GL_ARB_viewport_array [07:39:43] GL_ARB_window_pos [07:39:43] GL_ATI_draw_buffers [07:39:43] GL_ATI_envmap_bumpmap [07:39:43] GL_ATI_fragment_shader [07:39:43] GL_ATI_separate_stencil [07:39:43] GL_ATI_texture_compression_3dc [07:39:43] GL_ATI_texture_env_combine3 [07:39:43] GL_ATI_texture_float [07:39:43] GL_ATI_texture_mirror_once [07:39:43] GL_EXT_abgr [07:39:43] GL_EXT_bgra [07:39:43] GL_EXT_bindable_uniform [07:39:43] GL_EXT_blend_color [07:39:43] GL_EXT_blend_equation_separate [07:39:43] GL_EXT_blend_func_separate [07:39:43] GL_EXT_blend_minmax [07:39:43] GL_EXT_blend_subtract [07:39:43] GL_EXT_compiled_vertex_array [07:39:43] GL_EXT_copy_buffer [07:39:43] GL_EXT_copy_texture [07:39:43] GL_EXT_depth_bounds_test [07:39:43] GL_EXT_direct_state_access [07:39:43] GL_EXT_draw_buffers2 [07:39:43] GL_EXT_draw_instanced [07:39:43] GL_EXT_draw_range_elements [07:39:43] GL_EXT_fog_coord [07:39:43] GL_EXT_framebuffer_blit [07:39:43] GL_EXT_framebuffer_multisample [07:39:43] GL_EXT_framebuffer_object [07:39:43] GL_EXT_framebuffer_sRGB [07:39:43] GL_EXT_geometry_shader4 [07:39:43] GL_EXT_gpu_program_parameters [07:39:43] GL_EXT_gpu_shader4 [07:39:43] GL_EXT_histogram [07:39:43] GL_EXT_memory_object [07:39:43] GL_EXT_memory_object_win32 [07:39:43] GL_EXT_multi_draw_arrays [07:39:43] GL_EXT_packed_depth_stencil [07:39:43] GL_EXT_packed_float [07:39:43] GL_EXT_packed_pixels [07:39:43] GL_EXT_pixel_buffer_object [07:39:43] GL_EXT_point_parameters [07:39:43] GL_EXT_polygon_offset_clamp [07:39:43] GL_EXT_provoking_vertex [07:39:43] GL_EXT_rescale_normal [07:39:43] GL_EXT_secondary_color [07:39:43] GL_EXT_semaphore [07:39:43] GL_EXT_semaphore_win32 [07:39:43] GL_EXT_separate_specular_color [07:39:43] GL_EXT_shader_image_load_store [07:39:43] GL_EXT_shader_integer_mix [07:39:43] GL_EXT_shadow_funcs [07:39:43] GL_EXT_stencil_wrap [07:39:43] GL_EXT_subtexture [07:39:43] GL_EXT_texgen_reflection [07:39:43] GL_EXT_texture3D [07:39:43] GL_EXT_texture_array [07:39:43] GL_EXT_texture_buffer_object [07:39:43] GL_EXT_texture_compression_bptc [07:39:43] GL_EXT_texture_compression_latc [07:39:43] GL_EXT_texture_compression_rgtc [07:39:43] GL_EXT_texture_compression_s3tc [07:39:43] GL_EXT_texture_cube_map [07:39:43] GL_EXT_texture_edge_clamp [07:39:43] GL_EXT_texture_env_add [07:39:43] GL_EXT_texture_env_combine [07:39:43] GL_EXT_texture_env_dot3 [07:39:43] GL_EXT_texture_filter_anisotropic [07:39:43] GL_EXT_texture_integer [07:39:43] GL_EXT_texture_lod [07:39:43] GL_EXT_texture_lod_bias [07:39:43] GL_EXT_texture_mirror_clamp [07:39:43] GL_EXT_texture_object [07:39:43] GL_EXT_texture_rectangle [07:39:43] GL_EXT_texture_sRGB [07:39:43] GL_EXT_texture_sRGB_R8 [07:39:43] GL_EXT_texture_sRGB_RG8 [07:39:43] GL_EXT_texture_sRGB_decode [07:39:43] GL_EXT_texture_shared_exponent [07:39:43] GL_EXT_texture_snorm [07:39:43] GL_EXT_texture_storage [07:39:43] GL_EXT_texture_swizzle [07:39:43] GL_EXT_timer_query [07:39:43] GL_EXT_transform_feedback [07:39:43] GL_EXT_vertex_array [07:39:43] GL_EXT_vertex_array_bgra [07:39:43] GL_EXT_vertex_attrib_64bit [07:39:43] GL_IBM_texture_mirrored_repeat [07:39:43] GL_INTEL_fragment_shader_ordering [07:39:43] GL_KHR_context_flush_control [07:39:43] GL_KHR_debug [07:39:43] GL_KHR_no_error [07:39:43] GL_KHR_parallel_shader_compile [07:39:43] GL_KHR_robust_buffer_access_behavior [07:39:43] GL_KHR_robustness [07:39:43] GL_KTX_buffer_region [07:39:43] GL_NV_alpha_to_coverage_dither_control [07:39:43] GL_NV_blend_square [07:39:43] GL_NV_conditional_render [07:39:43] GL_NV_copy_depth_to_color [07:39:43] GL_NV_copy_image [07:39:43] GL_NV_depth_buffer_float [07:39:43] GL_NV_explicit_multisample [07:39:43] GL_NV_float_buffer [07:39:43] GL_NV_half_float [07:39:43] GL_NV_primitive_restart [07:39:43] GL_NV_shader_atomic_int64 [07:39:43] GL_NV_texgen_reflection [07:39:43] GL_NV_texture_barrier [07:39:43] GL_OES_EGL_image [07:39:43] GL_SGIS_generate_mipmap [07:39:43] GL_SGIS_texture_edge_clamp [07:39:43] GL_SGIS_texture_lod [07:39:43] GL_SUN_multi_draw_arrays [07:39:43] GL_WIN_swap_hint [07:39:43] WGL_EXT_swap_control [07:39:43] OpenGL pixel format: 8:8:8:8 [07:39:43] OpenGL depth format: 24:8 [07:39:43] [07:39:43] GLSL version: 4.60 [07:39:43] GLSL max vertex uniforms: 4096 (16384) [07:39:43] GLSL max fragment uniforms: 4096 (16384) [07:39:43] GLSL max varyings: 128 (128) [07:39:43] GLSL max lights: 8 (8) [07:39:43] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [07:39:43] [07:39:43] Vertex/index buffer memory limit: 0MiB [07:39:43] Starting workaround for fast running clocks [07:39:43] Using LWJGL timer. [07:39:43] Startup Phase - Initializing.. [07:39:43] Preloading builtin materials [07:39:44] Preloading builtin materials done [07:39:44] Setting up Collada Model Loader [07:39:44] Launching Collada Model Loader threads [07:39:44] Launching WOM Loader threads [07:39:44] Startup Phase - Setting up.. [07:39:44] Loading window positions from E:\Wurm\players\Kswords\windows_1680x1050.txt [07:39:44] Loading props file E:\Wurm\players\Kswords\windows_1680x1050.txt [07:39:44] Gui initialized [07:39:44] Startup Phase - Preparing terrain... [07:39:45] Startup Phase - Connecting .. [07:39:45] Disabling Nagles [07:39:45] Writing to E:\Wurm\players\Kswords\logs\_Event.2020-07.txt [07:39:46] Disabling Nagles [07:39:46] Writing to E:\Wurm\players\Kswords\logs\_Friends.2020-07.txt [07:39:47] Login successful [07:39:47] Executing E:\Wurm\configs\default\autorun.txt [07:39:47] Starting update of login splash image... [07:39:47] Water reflection offscreen size 840x525 [07:39:48] Writing to E:\Wurm\players\Kswords\logs\Village.2020-07.txt [07:39:48] Writing to E:\Wurm\players\Kswords\logs\Kenn-Jellon.2020-07.txt [07:39:48] Writing to E:\Wurm\players\Kswords\logs\Trade.2020-07.txt [07:39:48] Finished loading new login splash image! [07:39:49] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [07:39:50] No mapping found for hair6 [09:50:54] No mapping found for hair6 [09:53:26] No mapping found for hair6 [10:23:38] Writing to E:\Wurm\players\Kswords\logs\_Skills.2020-07.txt [10:39:36] Execution aborted at connection 1, iteration 332264 [10:39:36] Run time 2h 59m, local time Thu Jul 30 10:39:36 PDT 2020 [10:39:36] Destroying game window [10:39:37] ====== CLIENT CRASH ====== [10:39:37] Unexpected crash while playing [10:39:37] java.lang.NullPointerException [10:39:37] at class.EPsVafdUz7.BILF1iey6X(SourceFile:1979) [10:39:37] at class.VnfewXSljT.FZOk5L6Gfy(SourceFile:1214) [10:39:37] at class.ONkY2XpGCF.fgtPPuD8uC(SourceFile:1687) [10:39:37] at class.ONkY2XpGCF.mMV5oPkCW(SourceFile:1335) [10:39:37] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12526) [10:39:37] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [10:39:37] at java.lang.Thread.run(Unknown Source)
  2. Well I'm more of a dog person so I won't even use a cat.
  3. Network Error

    SOLVED: Just keep hitting reconnect until you get in.
  4. Can't connect to the server
  5. WURM IS WAITING AND SO AM I!
  6. [01:18:19] You can't bring yourself to let go.
  7. It's even worse if I put Shadow Detail on 'Everything'. Like a big shadow follows my screen wherever I'm looking. Also I think the sky looks a little greener than normal
  8. Modern render is on.
  9. The one thing that's been bugging me most recently is these weird shadow effects. Sol is down behind me, dark clouds above gives me a sense of dread. I waved my mouse around behind me and couldn't find Sol, so where are the shadows coming from? Overlapping shadows??? Honestly I don't know what the shadows are doing here
  10. Should try circulating ads on Youtube. I bet that'd help. Game has been around 2000 players for the past 10 years?(correct me if I'm wrong) At least I remember seeing that graph a few years ago only to be showing the same slowly dying trend. It will boost back up during Christmas when everyone prems up there alts to grab the Christmas gift. Then it will die down again. Might see a sudden spike if/when the Halloween stuff kicks in.
  11. Why not just start Wurm Online 2 game that's not made in Java? Why not try pushing for a Nintendo Switch version?
  12. You'll just run out of stamina with more actions.
  13. Should add some large and small mouse pads to the store. Might help me find my way without having to bring it up on the screen lol
  14. So you guys are assuming everyone in Wurm is an ######? Only reason I suggest this is because an alliance member disappeared recently and had I known he was low on upkeep I would've paid a bit to keep it up or had precautions to get his stuff to a safer place. I can understand that a lot of people would use a menu like this in a wrong way though.
  15. Simple suggestion: Just a menu for deed holders to see upkeep of deeds in the alliance they are part of. Would make it easier to let alliance members know when a deed in their alliance is running low or about to disband. The menu could show the cost per month, upkeep left, and days left until disband.