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As_I_Decay last won the day on December 12 2014

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About As_I_Decay

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    Maine, US

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  1. In certain employment instances, I can completely understand utilizing your "down time" to do personal tasks (i.e. play games). Your profession is a good example of being able to do that and there are plenty of other examples in which it's completely acceptable. For instance, 20 years ago, a friend of mine was employed with a towing company and worked the 3rd shift. When he wasn't taking calls, or driving a wrecker, he had a "lounge" at the office that provided him with TV, movies, a couch to nap on, video game consoles, etc. Another good example would be my brother-in-law, who works for a call-in center of a retail store. If he's not getting phone calls, he can read, use his phone, etc. However, all jobs are not the same. Many places of employment don't have employee downtime, as there's always work to be done. This is where I disagree with your viewpoint that "any person(s) that can get paid to make bricks should be applauded". Sorry, I won't applaud the worker at the convenience store or the coffee shop that can't bother to ring me up because they are too busy on their phone... which is such a common occurrence these days. I've worked in (and managed) both food service and retail, both "professions" leave no down time. Bored? I can find you plenty of stuff to do (that you're supposed to be doing). Currently, I do contracting work. Building, renovation, etc. I see plenty of guys "disappearing" to go play around on their phones every 15 minutes (probably checking facebook). I won't applaud them, either. Contractual construction work is a lot like repairing cars: you quote a price (estimate) and that's pretty much what the pay-out is, regardless of the time that you, the contractor, put in. So, obviously, when employed in that type of field, you want to bang out a job as fast as possible to make the most money. If the other guys quit their phone nonsense and focused on the task at hand, we could probably get paid out for doing 4 roofs in a week, versus 3. It's the same amount of hours invested, yet more money for everyone. Besides, the title of this thread was "How do you hide Wurm at work?", which alludes to the notion that one is not supposed to be Wurming. This is completely different from your situation, where you have been given the okay to do so. (Now, I know I've used cellphones as the basis of my argument and not Wurm. It doesn't really matter, though. Same outcome.)
  2. Maybe i'm just old school but my boss(es) are paying me to do work, not play video games. I know i'm the idiot, though. I'm the one working while everyone else on the payroll is dicking around on their cellphones all day.
  3. Get rid of the whole "docile critters run away" mechanic entirely. . I know it was supposed to be an AI "improvement", but honestly, it's been nothing but a pain in the ass from the very start. We had a slope restriction years ago which ended up getting reversed. IIRC, the team set it so that it only checked uphill climbs only. What ended up happening was people started digging pits all over the place to capture as many critters as they could. This became problematic because people forgot about their pits, or they quit the game, and the critters had no way of getting out of their imprisonment. So, while the critter numbers for the server looked good (it was only Indy at the time), it was getting harder and harder to find any critters to kill.... unless you happened to stumble on someone's pit, which usually had 50+ critters in them.
  4. I made the prediction that he'd be there (10k) by the end of this summer. He's got less than 200 points to go, according to Niarja, but not many skills left that would be easy gain. Gonna have to start throwing traps together and firing off war machines soon... Heheheheh
  5. Okay, Rolf Jr... Your flawed mechanic of disbursing ash into the game needs to be worked on. Go fix it. I don't like being referred to/coined as/deemed an "abuser" because the team hasn't bothered to "simply fix the flaw" in the past decade+ , and i'm forced to create thousands of unwanted and unneeded campfires/coal piles. By the way, you may want to start looking into the "I mined straight ahead but got a very uneven mine floor" mechanic that's largely unwanted by the playerbase and has been bitched about for literal years now. (I don't even care about this trellis nonsense. Wouldn't even have posted had this warped and arrogant dev viewpoint not been included in this thread.)
  6. WTK

    I remember, OP. I decayed in the decaying Atlantis. How do you think I got this name? But after my time in Atlantis, I was reborn as an Aghori Sadhu a handful of times and spent a few hundred years painted in ash, sipping my drink from a skull. This life is the video gaming life. I figure I'd take a holiday. God said it was cool.
  7. Always wanted the flamethrower. Now, maybe I can get a Wurm one.
  8. Personally, I am under the opinion that you're free to put anyone's reputation into question at any time, for anything and said person is free to rebut you. The community can take what they want out of it. Theoretically, that includes a sale like the one that you had used as example. If you felt slighted (or ripped off), you have the right to put up a "name and shame". The seller has the right to come in and defend their reputation. Name and Shames don't exactly put your reputation in "shambles" after having put that rep into question, either. Take Maurizio as an example. Many people in the community will still conduct business with him and associate with him, because they feel he didn't do anything wrong. Then, there are others, who feel the opposite.
  9. Leave me to be the wiseass... You do know that we are legally and freely allowed to modify our client on WU to remove hastles such as these?
  10. -1 Being able to navigate through a forest is far more important to me than to be able to climb mountains without cheese sandwiches/lemonade.
  11. Name and shames aren't intended to be saved for the "worst of the worst", or for those that have specifically broke a rule. Those people are usually handled by the team. Name and Shame's are for anyone who puts their reputation at stake by doing something slimey. Maurizio, those unique snatchers, etc. all have a reason to be on the list. As for your "outrageously expensive" analogy, it's apples and oranges in this context. Anyone can sell anything at any price that they want to. Doesn't mean they will get the sale. For instance, I could ask for 1s per sprout I have for sale, and there is absolutely nothing "slimey" on my end for doing so. But, there is always cause and effect, and if I choose to sell my sprouts for 1s a piece, I will undoubtedly have 0 sales. Nowhere in Wurm is there a standard price for something, created by the game. All of the prices are created by the players. Some people charge 70s a set of drake, some charge 100s. The ones that are charging 100s aren't "slimey", they're just less likely to sell their merchandise.
  12. I voted linden. They're probably the best tree model in game to decorate with. Having said that, my preferred choice of trees are based first by my in game visibility, then by their look (texture). If I can see 40 tiles into the forest, then I pretty much "love" that tree type. My "tree list" looks something like this: Linden is awesome. (height is perfect with no obscuring foliage, thin trunks - model is great) Pine is great. (quite tall with high foliage, thin trunks - model is average) Cedar and Maple are good. (tall trees with high foliage, medium trunks - models are good) Birch is okay but i'm personally not a fan. (near perfect height but the foliage hangs a bit so obscures view, thin/medium trunks - model is average/below average) Walnut is okay. (medium trunks, foliage hangs and obscures view - model is good) Fruit trees are conditional. (short and foliage greatly reduces visibility, yet very thin trunks - models are good) Oak is conditional. (medium height but low hanging foliage, wide trunks - model is below average/ugly [the prior model was far better]) Willow is no good. (low foliage, wide trunks, no visibility - model is average/below average) Fir is no good. (low and dense foliage, trunks size is irrelevant because there is absolutely no visibility - model is good/average) Chestnut is to be clear cut. (foliage is high enough but the trunks are extremely wide and provide no visibility and make for difficult navigation* - model is average) Olive is to be clear cut. (low foliage, extremely wide trunks make for no visibility and difficult navigation* - model is very ugly) *when trees have clipping.
  13. I agree with this. The problem really stems from the fact that the "name and shame" threads are always posted in Town Square. This is the "face of the game" forum wise, so to speak, so it's understandable that the team tries to keep it tidy. There's a very simple fix, really. It's been suggested before, plenty of times. There needs to be a Freedom subforum that is lightly moderated (like how the 'Theater' [chaos/epic] subforum is, and how the 'Tar Pit' subforum used to be). Bury all the name and shame threads there. meanwhile keeping the face of the game pretty. Make it forum members view only, so that guests won't even know it's there.
  14. If you want them to look like the sandstone slab (pictured above, and what stone slab house flooring looks like currently) then, yes, you will have to redo them. After this update comes through, all stone slab floors for housing will look like the stone slab pavement texture.