Wulfmaer

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  1. This was, maybe, dealt with by Maybe it was the case I didn't have any points... looking through the logs again, I see less than 20% of the hearts burnt at Jackal beacons register as having given a bonus point. This seems wrong on a number of levels, and probably in part explains why beacons are not always getting destroyed (any reward is both small, and random, and in any case the rift mats can be collected without bothering). As well as affecting group dynamics, at least for some - why give others a chance to burn if there is a chance they will get a bonus point and you probably won't.
  2. Not too sure if this is a client bug, or something else is happening, but here goes... Client: 4.1.79 OS: macOS 10.14.6 Was going to post this elsewhere, but I get a feeling it is more likely there bug - even if it is only that I'm only seeing the option to 'redeem rift points' when on Jackal and that option does nothing... OK, I give up, so time for a stupid question time. Where the heck do you access the Jackal Shop... I've seen both and but all I see in the right click on the a Jackal Lodestone, on Jackal, is 'Redeem Rift Points' but that does nothing... I'm fairly certain I have seen a message about getting some Jackal Points, but that aside should I be seeing an option to redeem rift points that does nothing.... Console Log:
  3. From comments elsewhere that the some of the rules around notarization have been relaxed, but will be needed in 4 months (Jan. 2020). As a side question, has there been any progress in getting some of the latest graphics changes into the Mac client?
  4. looking north over the lake to the west of the starter town
  5. Shame I missed you, would have popped back from Jackal to show you around... That pond is very nice, there is a fairly large flat area in that crater area and a few more nice little ponds around the edge. There is even a route for riding back up to the highway, but it takes a little finding...
  6. That is useful to know. On a related question, I have been spotting Jackal Beacons where there are no mobs - presumably defeated - but at most only one or two hearts burnt.. What is going on? Are the beacons deliberately not being removed, or is it simply that the mobs are not giving enough hearts to destroy them?
  7. There are problems with this update on at least some Mac machines, see The JNLP launcher appears to be unaffected by this problem.
  8. I am getting exactly the same issue. Late 2013 iMac macOS Mojave (10.14.6) 3.4 GHz Intel Core i5 32 GB RAM NVIDIA GeForce GTX 775M 2 GB The console log shows a null exception pointer error, but as previous version showed that error that is unlikely to be related (see console log in linked post). Console Log:
  9. I was very much expecting that the Freedom beacons would have to form a chain... Just being able to go deep into the corruption a make one doesn't seem quite right. But, if that is how it is this time around....
  10. This was happening to me while riding on grass/tree tiles... so maybe nothing to do with mine doors
  11. Not sure if this is a client or server bug, but as relogging resolves the problem I suspect it's a client one... I've had this happen a couple of times while out riding... the weta under me turns invisible, glitches out. Looking in different directions it is sometimes visible, but can't be interacted with.. Riding back to deed and dismounting in a compound, it remains visible. Walking into the mine and looking out it is visible, but disappears again when exiting the mine. I don't currently have a console log for when this happens, but will add one next time it does.
  12. Client Version: 4.1.71 MacOS: 10.14.6 When I try to export the village plan I do not get a file save dialog, and the following error appears in the console log: Exception in thread "AWT-EventQueue-0" java.awt.HeadlessException at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:204) at java.awt.Window.<init>(Window.java:536) at java.awt.Frame.<init>(Frame.java:420) at java.awt.Frame.<init>(Frame.java:385) at javax.swing.JFrame.<init>(JFrame.java:189) at class.eHNxFbQAQb.mMV5oPkCW(SourceFile:1053) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758) at java.awt.EventQueue.access$500(EventQueue.java:97) at java.awt.EventQueue$3.run(EventQueue.java:709) at java.awt.EventQueue$3.run(EventQueue.java:703) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74) at java.awt.EventQueue.dispatchEvent(EventQueue.java:728) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93) at java.awt.EventDispatchThread.run(EventDispatchThread.java:82) Full console log:
  13. The Mac version appears to stall at 'Creating Map' on the title page...