Wulfmaer

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About Wulfmaer

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  1. You might find there are some `hs_err_pidnnn.log` files which might contain some extra details. Might be related to the problem reported by Kogs
  2. I still getting kicked off my knarr, occasionally, when turning...
  3. As usual see Niarja for the rift time. For those coming by boat the best landing spot is probably the east end of the Fraggle Rock Canal, and using the highway from there.
  4. Given that @minnie reported that while a Mac was failing, a windows machine on the same connect was working at the same time. I wonder if the problem is down to some differences in the defaults used somewhere in the network stack. I'm not aware of any OS updates around the time this problem started appearing, so a question for the Devs. Was there a change in either the bundled version of Java, or in the client itself that could be the cause. I'm not sure which stats would help with debugging this - worth noting that `netstat -s` needs to be run with sudo to give any IP4 stats - if anything there might help.
  5. As usual see Niarja for the rift time. There is an old rift safe area just to the east of the rift, just needs locks adding back onto the gates.
  6. All waystone pointers point to 'unknown' after the bug fix restart, on Xanadu... 'Find route' list also has no entries, so just sayes 'None'
  7. So, not sure if this will help but... This morning ping/mtr reports for when there was no problems, I have removed my ISP section from the mtr reports: --- freedom007.game.wurmonline.com ping statistics --- 10 packets transmitted, 10 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 26.610/27.090/29.338/0.759 ms Start: Thu Mar 5 05:59:17 2020 HOST: paul.home Loss% Snt Last Avg Best Wrst StDev 6.|-- 166-49-209-132.eu.bt.net 0.0% 10 8.2 7.9 7.4 8.3 0.0 7.|-- t2c3-et-7-3-0.nl-ams2.eu. 0.0% 10 13.5 13.0 12.8 13.5 0.0 8.|-- 213-133-124-217.clients.y 0.0% 10 13.3 13.8 12.7 15.9 1.1 9.|-- core4.fra.hetzner.com 0.0% 10 23.2 23.2 22.6 24.6 0.5 10.|-- core23.fsn1.hetzner.com 0.0% 10 28.0 28.0 27.8 28.3 0.0 11.|-- ex9k2.dc11.fsn1.hetzner.c 0.0% 10 27.5 27.5 26.9 28.7 0.3 12.|-- xanadu.game.wurmonline.co 0.0% 10 27.1 26.9 26.6 27.2 0.0 After lunch, when the client was failing to connect: --- freedom007.game.wurmonline.com ping statistics --- 10 packets transmitted, 10 packets received, 0.0% packet loss round-trip min/avg/max/stddev = 26.796/26.962/27.112/0.117 ms Start: Thu Mar 5 14:02:11 2020 HOST: paul.local Loss% Snt Last Avg Best Wrst StDev 6.|-- 166-49-209-132.eu.bt.net 0.0% 10 8.0 9.1 7.7 18.4 3.2 7.|-- t2c3-et-7-3-0.nl-ams2.eu. 0.0% 10 13.2 13.1 12.7 13.5 0.0 8.|-- 213-133-124-217.clients.y 0.0% 10 12.9 13.5 12.8 17.1 1.1 9.|-- core4.fra.hetzner.com 0.0% 10 22.9 23.0 22.5 23.3 0.0 10.|-- core23.fsn1.hetzner.com 10.0% 10 27.3 28.0 27.3 28.6 0.0 11.|-- ex9k2.dc11.fsn1.hetzner.c 0.0% 10 27.0 32.7 27.0 71.6 13.8 12.|-- xanadu.game.wurmonline.co 0.0% 10 27.3 27.1 26.7 27.6 0.0 Ping times look consistent, but some packet loss in the hetzner network! Restarting the router, and the route taken within Hetzner is slightly different... Start: Thu Mar 5 14:10:02 2020 HOST: paul.home Loss% Snt Last Avg Best Wrst StDev 6.|-- 166-49-209-132.eu.bt.net 0.0% 10 9.2 10.0 8.6 12.7 1.3 7.|-- t2c3-et-7-3-0.nl-ams2.eu. 0.0% 10 12.4 12.9 12.4 13.3 0.0 8.|-- 213-133-124-217.clients.y 0.0% 10 13.2 13.2 12.8 13.6 0.0 9.|-- core1.fra.hetzner.com 0.0% 10 19.5 27.4 19.3 92.3 22.9 10.|-- core24.fsn1.hetzner.com 0.0% 10 27.7 32.6 27.5 51.4 7.4 11.|-- ex9k2.dc11.fsn1.hetzner.c 0.0% 10 27.4 27.1 26.8 27.8 0.0 12.|-- xanadu.game.wurmonline.co 0.0% 10 26.9 27.0 26.7 27.4 0.0 traceroute is getting that final hop to the wurm server, but shows 6 62.6.201.144 (62.6.201.144) 8.488 ms 166-49-209-132.eu.bt.net (166.49.209.132) 8.727 ms 62.6.201.144 (62.6.201.144) 8.947 ms 7 t2c3-et-7-3-0.nl-ams2.eu.bt.net (166.49.195.174) 12.377 ms 166-49-209-132.eu.bt.net (166.49.209.132) 8.881 ms 9.476 ms 8 213-133-124-217.clients.your-server.de (213.133.124.217) 13.246 ms 13.506 ms 13.197 ms 9 core1.fra.hetzner.com (213.239.203.157) 18.939 ms core4.fra.hetzner.com (213.239.252.45) 22.618 ms 30.133 ms 10 core23.fsn1.hetzner.com (213.239.203.154) 27.062 ms core24.fsn1.hetzner.com (213.239.224.253) 28.948 ms core23.fsn1.hetzner.com (213.239.203.154) 26.933 ms 11 core23.fsn1.hetzner.com (213.239.224.249) 27.154 ms core23.fsn1.hetzner.com (213.239.203.154) 26.923 ms ex9k2.dc11.fsn1.hetzner.com (213.239.229.14) 27.667 ms 12 ex9k2.dc11.fsn1.hetzner.com (213.239.229.10) 27.373 ms * * Don't know if any of that helps...
  8. Looks like it. Just captured normal ping and mtr reports, will see what they look like when the connection is getting reset and report back...
  9. Champion 'Traitor' Blue Whale trying to escape detection... some interesting patterns on its back
  10. Not sure why this has started happening... both today and yesterday... had been playing wurm on and off much of the day. After a few hours break the client fails to connect to the server, after the game window opens, with the message 'Connection reset by peer' Log for failed connection The only thing that appears to fix the problem is restarting the router, which kept the same IP address. The only other occurrence I see of this problem in the forums is Narille report over in the 'Wurm not working after last update' thread and from several years ago in the Wurm Unlimited room.
  11. Rift 03-02

    Seems really strange to be able to see a rift beam from my deed way up near the north coast.
  12. As usual see Niarja for the rift time. This rift is in the woods (cherry trees) to the south of 'Hell Hound Highway' just to the west of Rome.
  13. Locally here, in the north, it is not the deserts but the steppe that seem to have the highest number of mobs. And some of the forests seem to be far worse, but then not many venture into them... There was some work by the devs some years ago to look at the spawning/distribution of mobs - and while I remember there having been some changes, the effects on the distribution of mobs seems to have been short lived. While I remember seeing a decrease in mobs numbers here in the north at the time (mid 2015?), the mobs numbers here seem to have remained almost constant over the last 5 year irrespective of the level of hunting being done. As a side note, there still seem to be as many mobs running around on the cliffs as before the changes that were meant to stop them doing that.