nitram20

Members
  • Content Count

    142
  • Joined

  • Last visited

Community Reputation

76 Decent

About nitram20

  • Rank
    Villager

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I am rather curious as to how much of this feedback can be adopted to the update that is supposed to come out tomorrow, or what exactly were you thinking about putting this on a mere 3 days before release? judging from the dev responses “we will look into it” or “We will discuss the rewards” that its absolutely not going to change before release. Any online game will put the update on weeks if not months in advance for public testing. also to me “treasure” translates to rare, unique, possibly unmakeable or obtainable items, and not trash materials. I mean, Tar? Seriously?
  2. I still think that GV should be opened for new players and work as it did in the past, but with also an added tutorial that we have now. This way you have all new players starting on the same server, no deeds so they can build literally anywhere, no dangerous wildlife, small map so they cant get lost that easily and they’ll have more like minded newbies to play and group up with. This was and is a good concept, but had poor execution back then as you couldnt leave unless you bought premium. Allowing non premiums to leave while also giving them a choice to stay would solve many problems old GV had. I really dont understand why the devs are so against this… Sure you would lose the stuff you built but telling people that the whole server is intended as a way to learn the game in a more “safer” way, and that they are free to leave if they wish to keep their stuff, would work. A game so in depth like Wurm simply cannot be taught in a linear tutorial with walls of text. You learn by experience. And what better way to do so than in a safe, and relatively small but still open world environment like GV? I dont know how it works but right now as soon as you finish the tutorial you must choose one of the existing servers, without even knowing what they are and what the game really is. You are then dumped into a massive and dangerous world. Bad idea. i remember the old signs posted around New Dawn that explained how the world works. None of those exist now at the other servers
  3. Just shows how people still barely know of Wurm.
  4. Facepunch invasions, especially the one on Golden Valley back in 2010 that settled above Blood Gulch on a mountain. It was known as Minges Tirith 4chan invasions I believe Rolf have even thanked them, as Wurm hit an all time high player count at that time. Sadly these invasions stopped pretty much after 2011-2012ish with the rise of Minecraft. At least there hasnt been one on the magnitude of the old ones that happened before 2010. The semi regular zombie events at Freedom Market hosted by MrBloodworth were great too. Or the infamous siege of Sparta by MR on Chaos, when they spent 30hours+ flattening it to the ground, and where Rolf stepped in to change how disintegrate worked. That really pissed off a lot of players. I also remember the invincible Nogumps and spirit drakes? That appeared on Freedom shortly after Epic was released and wreaked havoc across the servers. They were so deadly and overpowered that nobody could take them on. Not even fully geared pvpers helped by guards. Only Venom had a chance to kill them.
  5. And how exactly would this “trade blockade” be enforced. You have heard of alts, yes? Especially PvPers, who are very fond of them. Even if the trade window is disabled, what is to stop them from simply dropping the items on the ground or using other means to trade? It’s like you never played this game before
  6. So you want to spawn at a specific location? You have to manually make deeds as a GM and set them as default spawn then
  7. It would certainly save you and the dev team a lot of headache and allow you to start fresh and focus on a single, normal server
  8. Wurm seasons have nothing to do with real life seasons and work independently of them
  9. I agree it isn’t Demona’s fault and all this pressure isn’t helping either. But there should have been someone else to continue with it, and they should not have left it for a single person to do.
  10. I am just curious as to what was the point of the partnership with that esports company then? Samool said that it was done for this contest So where were they in this? And while its understandable that you had RL issues, but for any other product that we pay for, there are replacement persons and plan Bs for this sort of scenario and one person isn’t expected to do everything in case something happens to them. Which it did. So yes, the dev and management team IS RESPONSIBLE for not planning it out better and having no alternative replacements for over two months to carry this out with. For any other paid product, a secondary person would have publicly come out by now and carried the contest on, while apologising for your absence.
  11. Its strange that they partnered with an esports company just to get help in organising that contest, yet still fail to live up to it and have nothing going on for it after months. What was the point then? We had plenty of other design and whatnot contests before and none needed the help of other companies.
  12. It should be appealing to brand new players and easy to start, while also appealing to end game players and veterans. Right now fishing is neither It went from a reliable, safe, easy and generally quick way to get food for a brand new newbie, and a relaxing part time activity for veterans, to having to grind for ages and gather all sorts of stupid materials before you can reliably catch a fish that can actually be cooked and eaten and will give you food. It’s also not relaxing anymore for veterans as you have to pay attention to all sorts of stuff, and once again gather a bunch of materials. Spear fishing is a joke, and in general the whole thing is buggy and not well explained. It’s way too time consuming RNG filled and interactive for what it is, while giving you very little in return. A brand new player now might as well starve or ask others for food, or just simply start hunting because he/she will waste hours on gathering stuff and fishing up garbage that they’ll just get fed up and leave. It does have some neat ideas, like different types of fish that can be caught in specific waters and at specific time or day. Depth is fine but the rewards need to be useful and worth it. And as others have said it needs to be clearly and thorougly explained on how it works and supposed to work and then communicated to us if something is intended or not. But of course that’s like asking for god to come down from the heavens.
  13. I believe it’s not Samool who is doing it, but rather they got a new external 3rd party dev team to develop it. At least i think that’s what they said or implied. And yes this is 100% Gamechest trying to be “innovative”. It wouldn’t surprise me that when the team got wind of it, they all got sick of the stupidity of it all and just left, hence the lack of updates. I mean VR is finnicky, difficult, time, money, and resource intensive. Just look at the new medal of honor VR game and how bad it is, and that was developed by EA a multinational, multi billionaire AAA company for a popular franchise Meanwhile here we have a random noname company pushing VR for a random niche noname MMO that’s coded in Java and is notorious for being terribly coded and optimized.