nitram20

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nitram20 last won the day on June 21 2023

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  1. I mean what the ###### made you think that allowing botting and manually ###### with players is a good idea?
  2. What does this thread have to do with rifts again?
  3. This has been known for a while. Rolf must have been extremely stupid and incompetent or really really wanted out of it all to have sold Wurm to a shady, scammy company with no internet presence and no prior experience with games especially MMOs. He sold his shares for around 300k dollars. Seriously? He couldn’t have found someone, ANYONE better at least on an international scale that’s semi known and not just in Sweden?? A ”company” that deals in what you described not only disgusts me on a personal level, but would actively turn me off from doing any sort of business with them if i had a product to sell. I really really want to know what in the ###### Rolf was thinking or how he even found them. Maybe they promised him a hands off approach but come on. He surely couldn’t have believed that they’d stick to it? Hell i’m surprised many of you guys believed it.
  4. You must be very new here or simply haven’t been paying attention Wurm has volunteers, not devs What little full time devs it had (about 3) who were around for years are now gone.
  5. I’ve said it before and i’ll say it again The devs don’t communicate because every time they do, their promises fall short and flat and will mostly never be fullfilled. They know this all too well.
  6. Pretty sure that Rolf sold all his shares for around 250-300k US dollars. I can’t see Wurm being worth more than 750k at best at the moment. But i’d even say 500k If i had millions to blow, i’d buy it.
  7. Wurm releases stuff half finished, they then work for a few months on fixing the most important and easiest to fix issues, then give us empty promises only to later sweep them under the rug and never talk about them again or give us more empty promises until we forget them. Any “bashing” or calling them out are then met with post removals, thread locks, silence and the devs burying their head in the sand. Just as this thread will be locked soon enough.
  8. Basically this. Wurm should bite the bullet and start removing servers IMO. There are way, way too many right now.
  9. On PvE only, remove Body Str requirement of bashing of house walls. I get that the 21str requirement for bashing in general is to stop griefers, but you already need permission to bash house walls so it is irrelevant. So many new players mess up their first house, only to realise they have to deal with it, ask someone to help, or start from scratch if they don’t have premium.
  10. Quite frankly, a game this complex, sandboxy and big as Wurm cannot and should not have a railroaded, text based tutorial. What we need is to return to either Golden Valley or an environment similiar to Golden Valley. A large (but not too large) tutorial island where new players can learn the game in relatively safety at their own pace with other new players without having to worry about getting lost or getting killed by something that they have absolutely no chance of fighting. Golden Valley was perfect in this regard. Now sure, it wasn’t flawless, it was overpopulated and had issues but it was a good foundation. If those things can be solved, and a dynamic tutorial set up, with a few community members willing to teach new players (as it was on GV) it would help tremendously. Every new account would start on this server. They would obviously be told that they are restricted on the tutorial island, but are free to leave anytime they wish, there is no pressure to pick a server right away, and take whatever they want with them. The server should be unique in a sense that there would be no deeding allowed, skills are restricted even if you have premium, higher decay rate and no aggressive mobs outside of wolves/lions, no merchants, mailbox enchantments wouldn’t work and more. Players could leave by portal, or by boat and would be allowed to return at any point, (even existing accounts would be allowed to visit) but their skills would be restricted back to 20 (even if they had more than 20 in that skill) I think being surrounded by like minded new players or players on the same skill/development level as you would help a lot in keeping them around. Not having to compete with decades old accounts on your server immedietly from the get go, or finding land that’s not deeded is just bonus.
  11. Obviously this would not be for new players. There would be big warnings at the portal. I agree that more servers and splitting up the community is a bad idea. It’s why north and south freedom isles should be connected if such a server were to be made and the entirety of Epic removed altogether as it is. But that’s another story… As for WU… it is close to 5 years out of date with no players and lukewarm modding that requires you to have a small degree in java to create anything worthwhile.
  12. Create a new server with a 4k map with unique features and some old ones that mirrors what Wurm used to be like. 1. 4k size, completely disconnected from other servers 2. No ingame map or map dumps 3. Only 1 starter deed 4. No deed stakes. Players must buy deed forms from traders 5. No one time teleport to deed option 6. Increased deed prices and dynamic decay where upkeep increases by a flat % if the mayor has been offline for 1 month. This should increase the longer they are offline. 7. Darker nights 8. Old starter kit (10ql shortsword +wooden shield and no armour) but with crude tools. No compass, tent, rope, bowl, etc… 9. Old botanizing system where you don’t get whole plants but their seeds 10. Metals should take longer to heat up (but not as long as before) 11. When failing with an item you should lose half of what you used to create the item. Ex: failing with a shaft destroys 1kg of the log. This used to be equal to the item. Ex: a shaft would use up 2kg of log when you failed 12. Slightly longer grow timer for crops 13. Bring back iron and cotton scraps 14. Mooring ropes for rowboats again 15. No vehicles should automatically start with a lock on them 16. Butchering should only be possible with a butchering knife, cutting down trees only with a hatchet or other axes (no shovel) 17. No newbie buffs 18. Increased off deed decay Survival features: 1. Undrinkable salt water 2. Thirst and hunger reaching 0% = death 3. Inedible raw meat 4. Weather system where you take damage from too cold or too hot temperatures 5. Liquid in containers including fountains outside a building or cave should freeze in the winter when it snows 6. Certain crops don’t grow when it snows 7. Snow covered tiles should impede movement
  13. I am rather curious as to how much of this feedback can be adopted to the update that is supposed to come out tomorrow, or what exactly were you thinking about putting this on a mere 3 days before release? judging from the dev responses “we will look into it” or “We will discuss the rewards” that its absolutely not going to change before release. Any online game will put the update on weeks if not months in advance for public testing. also to me “treasure” translates to rare, unique, possibly unmakeable or obtainable items, and not trash materials. I mean, Tar? Seriously?
  14. I still think that GV should be opened for new players and work as it did in the past, but with also an added tutorial that we have now. This way you have all new players starting on the same server, no deeds so they can build literally anywhere, no dangerous wildlife, small map so they cant get lost that easily and they’ll have more like minded newbies to play and group up with. This was and is a good concept, but had poor execution back then as you couldnt leave unless you bought premium. Allowing non premiums to leave while also giving them a choice to stay would solve many problems old GV had. I really dont understand why the devs are so against this… Sure you would lose the stuff you built but telling people that the whole server is intended as a way to learn the game in a more “safer” way, and that they are free to leave if they wish to keep their stuff, would work. A game so in depth like Wurm simply cannot be taught in a linear tutorial with walls of text. You learn by experience. And what better way to do so than in a safe, and relatively small but still open world environment like GV? I dont know how it works but right now as soon as you finish the tutorial you must choose one of the existing servers, without even knowing what they are and what the game really is. You are then dumped into a massive and dangerous world. Bad idea. i remember the old signs posted around New Dawn that explained how the world works. None of those exist now at the other servers