Oh dear, whereami has a good point. In open field combat priests are just... better. During raids and defending are the only cases where normal players have an advantage, and stuff like that doesn't really happen much. And isn't the most riveting gameplay sitting at a wall repairing constantly.
Yeah it's a problem, that a non-pvper as myself can see. I've seen the complaints, and I have experienced it during testing. Priests are even more powerful now. And being a priest now just feels like another requirement to PvP, just like tome spells and tome passives. The ingredients in the PvP'er sandwich are becoming too much. And needless to say, a lot of people don't enjoy being priests.
When the priest overhaul was released I just thought to myself "Wait what? It's not complete yet! There's too many problems still!" And 7 months later here we are, nothing changed or balanced yet. Oh dear.