Posted March 19, 2015 Please either allow us to lead 4 animals at once with a normal rope, or revert the change that now no longer allows us to lead 4 with a mooring rope. 46 Share this post Link to post Share on other sites
Posted March 19, 2015 I approve of this suggestion. Its hard enough as it is organizing your animal herds. Share this post Link to post Share on other sites
Posted March 19, 2015 +1 I had just learned about the mooring rope not long ago and found it really useful. I am not sure why we should be made to carry four when we can use just the one. 2 Share this post Link to post Share on other sites
Posted March 19, 2015 Never knew this existed, always carried multiple ropes, had I known I'd have reported it as a bug. Considering it however, you should allow longer ropes to lead more animals, ie combine 2 ropes, lead 2 animals, combine 3 then lead 3. You still have the weight penalty for the longer rope but you don't get the inventory count penalty. 4 Share this post Link to post Share on other sites
Posted March 19, 2015 (edited) Never knew this existed, always carried multiple ropes, had I known I'd have reported it as a bug. I don't think many did it was in the video the other day by the factional fight guys that brought it to light for me and to the developers too i guess, lol Edited March 19, 2015 by Kegan Share this post Link to post Share on other sites
Posted March 19, 2015 Noooo! Yes revert the change, this makes me sad in my happy place 4 Share this post Link to post Share on other sites
Posted March 19, 2015 +1 >https://www.youtube.com/watch?v=uVD3KPUnKHk 3 Share this post Link to post Share on other sites
Posted March 19, 2015 wont be reverted.... but +1 1 Share this post Link to post Share on other sites
Posted March 19, 2015 What does this change even accomplish? i really cant understand the thought process here. Revert this please, pointless change. 3 Share this post Link to post Share on other sites
Posted March 19, 2015 haha they made the ux worse on purpose again 2 Share this post Link to post Share on other sites
Posted March 19, 2015 What does this change even accomplish? i really cant understand the thought process here. Revert this please, pointless change. 1 Share this post Link to post Share on other sites
Posted March 19, 2015 (edited) My biggest concern is .. sometimes you have to unhitch bison from wagons in open space. We all know bison sort of bolt when unhitched; having to use four ropes (and select each of them first, even when on a toolbelt) then fast click each bison before they go poof is going to be fun! not Edited March 19, 2015 by Evening 11 Share this post Link to post Share on other sites
Posted March 19, 2015 Haha, nerfs ropes, but won't fix more pressing pvp issues. +1 for a revert. Generating more jobs doesn't equate to fun 2 Share this post Link to post Share on other sites
Posted March 19, 2015 (edited) +1 would be great if devs focus on adding features, not on removing them (oh gosh, my client crashed during writing this post, what should I think about it?) Edited March 19, 2015 by Joeix 1 Share this post Link to post Share on other sites
Posted March 19, 2015 +1. A minor convenience goes a long way.A minor inconvenience sparks hellfire. 2 Share this post Link to post Share on other sites
Posted March 19, 2015 Where was the harm in letting us use the mooring rope to lead 4 animals? Will you be taking away the crafting window since that too is very convenient and eliminates clicks? This was one of those bugs that should have been overlooked or made into an intended feature. Note to those who make video's about wurm: Please don't highlight "neat tricks" that make this game easier it will only give those with the power to do so incentive to remove them. 1 Share this post Link to post Share on other sites