Sign in to follow this  
Xalorum

Please reconsider rope changes

Recommended Posts

+1


revert Back


 


{where long rant went} but he dont care about anything othere then pvp.


Share this post


Link to post
Share on other sites

If nothing else make a rope lead that is craftable and can function with leading 4 animals at once. 


  • Like 1

Share this post


Link to post
Share on other sites

You guys are funny.  Have any of you actually tried to lead 4 horses with 1 rope, a rope of any kind?  It doesn't work.  I never knew this bug existed and won't miss it now that it has been fixed.    Now, why don't you all take a chill pill and go make 4 ropes to carry with you.


  • Like 1

Share this post


Link to post
Share on other sites

I agree with the other sentiments expressed here. Leading multiple animals with a mooring rope has been around for a long time, hard to believe that they didn't know it was functioning this way... why now decide it's a "bug" and remove it? Doesn't make much sense.


  • Like 1

Share this post


Link to post
Share on other sites

+1!!!!


 


There is so many things wrong with this game.. Why "fix" the things we actually enjoy about it?


 


First the "Hual Up/Hual Down" thing which made it so you could no longer unload from a cart onto any floor.. Not sure why this was an issue.. But ok.. Sure! You wanna be more realistic? Ok!


 


But removing the mooring rope trick for horses? That's just cruel! Otherwise you're forced to carry 4 items in your limited inventory spacing (Which could be avoided by a back-back sure..


 


But trying to un-lead a specific horse is miserable! You have to sit there and guess which rope you used on what horse...


 


Why make the game worst when you can work on making it better? 


 


I can't dismount near a wall with out getting stuck inside of it... Horses vanish into cave walls/floors sometimes.. If you cross any servers or travel halfway around a server the lag is unbearable!.. 


 


There is countless more issues at hand which should be focus vs wither or not we can use a mooring rope or a normal rope to lead a horse..


 


Making changes like this only discourages us the players to play this game. 


 


Why pay to play a game which doesn't fix the serious bugs and issues of the game but instead constantly pushes new content to try to "Wow!" the consumer into staying, when the only issues which are "fixed" are mechanics in which we actually enjoy!

  • Like 7

Share this post


Link to post
Share on other sites

I can see the real life argument that it's impossible and unrealistic to lead 4 animals with 1 rope in real life.  No one argues with that logic.  However, if you're gonna be such a stickler for realism, then just eliminate everything else in the game that isn't realistic (deities, Valrei, magic, shall I go on?) 


 


I think the bigger problem is developers/owner that clearly do not understand how to  market or retain customers.  Should folks have been allowed to lead 3-4 animals with a mooring rope?  Of course not.  That's not the point.  


 


The point is... you had it in place FOREVER.  It's a tiny, insignificant unintended feature that made your paying customers happy.  Throw them a damn bone.  Completely stupid decision to nerf this.


Edited by Kruggan
  • Like 10

Share this post


Link to post
Share on other sites

trying to manage horses when getting kicked off my knarr, while entering a canal tunnel... this is going to be a nightmare again.


 


Devs, please don't consider this a bug.  Think of it this way: What do Vasaline, Viagra and Mooring ropes have in common?  Well, you thought wrong! The answer is: Great inventions that happened accidentally


 


The Mooring rope works like a charm and makes a miserable process so much better.  I find coffins are great for holding my lamps.  Rafts in carts/wagons are excellent for bulky storage. We could go on and on about things used in wurm that get used in ways that were not originally intended.  But this is a game of discovery, so please let us enjoy this wonderful discovery, which doesn't harm game play in any way.


  • Like 8

Share this post


Link to post
Share on other sites

trying to manage horses when getting kicked off my knarr, while entering a canal tunnel... this is going to be a nightmare again.

 

Yes! Also not looking forward to trying to enter a boat cave to be kicked off halfway in, then chase any un-saddles horses around while trying not to drown and figure out which rope is not being used already..

Share this post


Link to post
Share on other sites

Surely you rename all of your ropes as soon as you attach them to an animal so you can keep them straight.  Convenient and realistic!  :D


Share this post


Link to post
Share on other sites

+1   Please keep the mooring rope to lead 4 animals


 


And PLEASE allow hauling up and down with mooring rope too - so don't have to carry a rope + mooring rope....


  • Like 1

Share this post


Link to post
Share on other sites

Being able to lead all four animals at once with a single rope is one of those things that you don't know how good it is until it's gone.  Now that we're back to using four ropes to lead four mobs, we can see how godawful it is to fidget with activating four different items to do such a basic task.


 


There's a lot of ways to "balance" the feature so that it makes more sense, such as combining rope up to four times to make it capable of leading four animals at once, as it's now four lengths of rope bundled together but separable for leading.  You could even make "lead" a default action that automatically uses a different rope in your inventory for every critter you're trying to lead (up to a maximum of four), eliminating the need to even activate an item.


 


You could also revert the fix and let mooring rope stay weird and capable of leading four critters at once.  The bug certainly went unreported for so long because it was such an improvement over fussing with individual ropes.


 


Almost any solution is better than slashing quality of life in this way.  If you don't want single mooring ropes to be able to lead multiple mobs, but still allow players to lead up to four at once, then fix the interface so it isn't such a nightmare to do so.


  • Like 5

Share this post


Link to post
Share on other sites

+1


 


Thanks Wurm team for once again reverting something else to be a complete PITA!  :angry:   


  • Like 1

Share this post


Link to post
Share on other sites

+1 to giving it back.

Edited by Rockmod

Share this post


Link to post
Share on other sites

Just a couple of questions for all of you complaining.  You all say this bug has been going on for a long time, but did any of you report the bug?  Maybe Rolf took so long to fix it because no one reported it.  Is it possible that Rolf did not know of the bug until it was added to the wiki and a tips video was done showing it?  If this is the case, then we players failed in reporting a bug a long time ago and there is no one but ourselves to blame when it finally got fixed.  Just something to think about as you rant today.


  • Like 1

Share this post


Link to post
Share on other sites

Just a couple of questions for all of you complaining.  You all say this bug has been going on for a long time, but did any of you report the bug?  Maybe Rolf took so long to fix it because no one reported it.  Is it possible that Rolf did not know of the bug until it was added to the wiki and a tips video was done showing it?  If this is the case, then we players failed in reporting a bug a long time ago and there is no one but ourselves to blame when it finally got fixed.  Just something to think about as you rant today.

  • Like 3

Share this post


Link to post
Share on other sites

Just a couple of questions for all of you complaining. You all say this bug has been going on for a long time, but did any of you report the bug? Maybe Rolf took so long to fix it because no one reported it. Is it possible that Rolf did not know of the bug until it was added to the wiki and a tips video was done showing it? If this is the case, then we players failed in reporting a bug a long time ago and there is no one but ourselves to blame when it finally got fixed. Just something to think about as you rant today.

Edited by Postinglels
  • Like 3

Share this post


Link to post
Share on other sites

Just a couple of questions for all of you complaining.  You all say this bug has been going on for a long time, but did any of you report the bug?  Maybe Rolf took so long to fix it because no one reported it.  Is it possible that Rolf did not know of the bug until it was added to the wiki and a tips video was done showing it?  If this is the case, then we players failed in reporting a bug a long time ago and there is no one but ourselves to blame when it finally got fixed.  Just something to think about as you rant today.

  • Like 10

Share this post


Link to post
Share on other sites

Regardless if it was a bug or not many people enjoyed it and want the feature back again. I suggest a new craftable lead that you can craft that will work the same as the mooring rope did before so that both sides "win" on the deal. 


Edited by Kegan
  • Like 3

Share this post


Link to post
Share on other sites

Regardless if it was a bug or not many people enjoyed it and want the feature back again. I suggest a new craftable lead that you can craft that will work the same as the mooring rope did before so that both sides "win" on the deal.

Share this post


Link to post
Share on other sites

+1


 


I always used a mooring rope to lead more than one animal.


Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this