Ikeprof

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About Ikeprof

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    Villager
  • Birthday 02/06/65

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  • Website URL
    http://www.pveplands.com

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  • Gender
    Male
  • Location
    Detroit Michigan

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  1. I have the same issue but didn't mention it due to thinking that others were PM'ing you with symptoms. It generally starts doing that within 10 minutes or less. I've not had it do the random letters on anything other than creatures, but have not tested this to any detailed degree. I did disable the tooltips mod to see if there was some conflict but it had no effect with tooltips disabled.
  2. It's working on two servers that I know of. Nothing special was done on PVEpLands server to get it to run with the latest update.
  3. Deployed the latest update. Any map, pre or post update will guide you to the x-marks-the-spot location just fine, but when attempting to dig using the shovel on the map, generates a "you are too far away" message.
  4. I thought you were just happy to see me
  5. Used the method you described this evening. Got it all sorted out. Thank you for the assistance, is much appreciated.
  6. I just ran it with no parameters at all. Weird. It was apparently every mine entrance too.
  7. It acted like it patched fine. Didn't throw any errors. I used the no arguments command line "java -jar CaveResourceFix.jar" Upon bringing the server back up, all mine entrances were closed. Attempts to tunnel in resulted in the "brittle" error message as the tile I was trying to mine into was an empty open space (not describing this well). It's as if the closed mine entrance was a mine door, but it was not. I only know the tile where the rock surface was empty due to the fact that when I logged my GM out, I was in the mine to begin with and it appeared to be a rock mine door visually. I was able to open a mine back up by converting the rock to a mine door and then destroying the mine door, but that would be a painful and labor intensive solution to apply across the server. I reverted to a backup and may temporarily hand out transmute rods till I can figure out how to fix this. Thanks Ike
  8. Naturally occurring Sandstone tiles have a quantity of 54, which seems a lot lower than what my understanding. What's interesting is I have my rock tile break point set at 33, so on regular rock tiles, it takes roughly 33 hits to pop it, whereas a sandstone tile is taking 54'ish.
  9. I was running the release client, switching to the beta client showed the sandstone vein.
  10. oh hahahhah so dumb Ya, THIS is why I always hesitate to post anything
  11. Any attempt to spawn a sandstone vein via change terrain or transmutation wand results in a hole in the mine. Is it working for everyone else?
  12. Same here with intelliJ and Netbeans. I'd be happy to work in any IDE if I could get a debugger to work and see some of the internals in action.
  13. Woad, cocoa bean, raspberries, kelp and all mushrooms can now be grown in planters.
  14. Asked on the server if someone was experiencing a recipe issue but no responses (they may not have been paying attention) Anyhow, saw this same error multiple times