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Gaeron last won the day on July 3 2013

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About Gaeron

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  1. Never saw an issue with this, the no name change aspect that is. You are your reputation and your name is your identifier. Do bad, get bad rep, do good, get good rep. Part of the whole point of a persistent world. As account sales are not part of CC's services and happen outside of their control then when you buy an account, you buy its reputation as well. So if it has a crappy rep, well its worth less. If the buyer wanted to get top $$$ for it, should have behaved differently in game. If the buyer really doesn't want a toon with a bad rep, don't buy it. Simples.
  2. The thing about fences is they sort of shout "keep out" and are saying "We are concerned about your safety" Not the vibe I'd be looking for, I did say this was an artistic endeavour. On that score, bridges are very nice in a Venice sort of way but I'd give sooooooo much for a working drawbridge.
  3. Its not hard to put a moat around a deed which is what I'm currently doing, placing some bridges for access and its starting to look how I'd like it. But. I do have a serious problem in that I cannot think of any way to ensure crocodiles stay in it. They are needed for the ambience which also means no fences otherwise how can I enjoy it when unsuspecting peons fall in? I'd go with piranha at a pinch if they were in game but sadly they are not. Any suggestions on how I can resolve this artistic dilemma?
  4. Remember that saccing involves a square function against get price so the gains are better than linear. at about 90 IIRc the median point was approximately 40ish ql, if this raises to 60ish (guess) then the sac value is about 2.5x more on average. If you don't BSB the cordage or use a number of BSB to minimise QL loss then you'll see somewhat better gains still.
  5. Really can't see the issue here. I did the grind to 90+ mostly while priested and as far as I can see the only two differences are you need a lower QL ropetool for skilling and when making sac material, you get better sac material for a given skill level. Only issue with increasing rope get price is it would make it easier to loot the traders of any nice stuff.
  6. +1 its embarrassing being a path leader for hate.
  7. A little ammo for you. The level 11 ability is too easily negated as it only works for targeted spells so it is far too situational The logic here is that it is easy to know who is on the path and what level they've reached. So while you are in combat if there is a priest amongst the enemy if they decide that using a targeted spell is better than using an AoE if they don't know you have the immunity then they might pick you to cast it on. If no priest amongst the enemies - irrelevant if they prefer the AoE spells - irrelevant If they know you have immunity - irrelevant as they just cast it on anyone else who doesn't have immunity. About the only time I can imagine it really being useful is if you are being chased by boat and there are priests on following one. Did I say it was far too situational?
  8. wear shield, activate bow and then do a slow action like track. enemy see you with bow in hand and send you free arrows.
  9. I've deliberated over this but decided that the risk to other players warranted making this post. In the PvP arena most are aware that the MR forums were breached, meta gamers gained access to an admin account and through that caused serious damage to the kingdom. Many PvE players may not be aware, nor care. However, The account also had the ability to take an emergency backup which the individuals of course did. This backup has been restored on what sounds like an official Wurm Online server but is not. I will not give out its URL simply because leading people to it is counter-productive. If anyone gives you a URL to the Mol-Rehan forums which is not for then it is fake and likely dangerous. I do say dangerous as the copy still has hooks back to the official MR forums including into login details, so this may well be set up for password phishing. As a precaution we have temporarily closed our official forums to ensure any hook backs will fail while we look at our options.
  10. Would anyone like to share the actual mechanism of chopped veggies? I'm guessing it uses a butchers knife but you know ... .Wurm...... Is it one veggie -> one chopped veggie or is it one to multiple? if the latter do different items give different quantities, like garlic may give 2 and pumpkins 10? Hard for me to argue either way when I don't know anything about the new mechanism (not on wiki)
  11. Sorry to see you go! Good luck with all your future endeavours.
  12. It is still the case as priests may still be played in that exact manner should the player choose to do so and does not want to spend extra on alts. That someone can have a pet priest is actually irrelevant. Whether they choose to outlay extra cash on a priest alt is a personal choice that they can make to remain antisocial. Totally up to them and the concern of no one else. Also if it is a casting only alt then it doesn't actually need anything else, the non priest main will cover that. The core of a priest is that trade off, you get magic instead of most crafting. Its an up front choice and made very very clear. If it were not reversible I might agree with the extra abilities brigade more but the fact is, going priest is and always has been an option you can revoke. There is even a mechanism for quicker faith recovery, sermons. Given that, priests really are fine as they are.
  13. Priests were designed as a social character. The idea was that if a village could support one then a player could go priest, losing the crafting abilities but bringing new abilities (channelling) to the table for the betterment of the village. Due to the old deed system players were much more concentrated into fewer villages rather than everyone having their own plot as happens nowadays and that kind of specialisation was (and is) perfectly reasonable. I've priested up on my main several times now and each time had no problems with the limitations and always had more to do than I had time to do it. So for me I had absolutely no issues with how priesting worked. If I ever wanted to do other things then it was really simple, I de-priested. No doubt I'll go priest again on my main at some point when it suits my objectives. About the only change I'd want to see is how enchant power actually works. Rather than the miserable RNG we have now I'd rather it worked in the same way as imping does, on success a cast improves the power of the enchant by a bit, want a high enchant item? keep casting.
  14. yes to a reset if 1. the replacement server had a decent map. 2. before it is opened, KvKvK is looked at seriously and effort put into making it more fun, not so much grind. 3. Make everything as smooth and clean as possible, dig out every issue and fix the root cause in each. 4, Once all the ground rules are in place and everyone knows and agrees them then LEAVE THEM ALONE. no changing the foundations on which PvP is based.
  15. Not sure if this is possible because it should also mean kingdoms would be smaller/tighter so maybe a consideration for a later map if one were to turn up. Kingdom influence should have more intelligence built in and actually be useful, especially in these drain situations. A settlement would get to keep the current drain rules if there is an unbroken influence chain between it and the kingdom capital, ie it is still directly linked. If attackers could destroy towers and break that link so its no longer directly connected to the kingdom then the settlement is no longer "protected" and a new set of rules come into play. With the new rules you could have the no remote drain, an increase in the drain rate, hell you could even have demoralised guards and such. The idea is to reflect that a settlement is indeed sieged and now at risk. Also, if deeds are dropped simply because they are massively cheaper than the effort into claiming influence by building towers then the whole influence system needs a serious review anyway unless the reason for how it currently is, is to fill CodeClubs coffers.