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About Eobersig

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  1. Mailing archaeology journals (with reports in the journal cause on cannot remove them) gets rather expensive, postage of 1c has to be paid for the journal and for every single report in there. Mailing cost of a full journal is thus 23 coppers. Sounds unintended, I would have expected a method to either remove a report from a journal or to set the report price at 1 iron. Thanks.
  2. I disagree with you here, Yldrania. I see continuous business with lower-ql leather gear as well. Ql50-80 saddles for example, ql80 studded sets, ql50-80 toolbelts, not to talk about items like bridles, saddle bags, etc. where ql doesn't even matter. Of course the high-end gear pays better (esp. in leather because the material leather is difficult to produce in high amounts and high ql) but it's still worthwhile to serve the lower and middle ql market as well. Toolbelts: I usually have 25 toolbelts in stock, 4 each of ql50, 60, 70, 80 and 90 in my warehouse, 1 of each ql in my merchant at Vrock Landing. Same with plain and studded leather sets, always 7 studded and 7 plain leather sets in stock (ql 50, 60, 70, 80, 80, 90, 90), always 22 blank saddles in stock (4 each ql50, 60, 70, 80, 90, 2 ql93). And I see business with these middle ql items as well. In many cases it doesn't even matter whether an item is 10 coppers cheaper or not, it matters that a player knows he/she can PM me and I very likely have ready in stock what they want. I also - with full intent - did not lower my prices since I opened my shop 2 or 3 years ago. it's intended to leave room for newer crafters to undercut me. (If you're a newer crafter reading this: feel free to undercut me, I don't mind, I won't hold it against you!)
  3. Tim's Tannery, Vrock Landing, Xanadu

    Thanks, all in the mail ... [22:46:31] The items silently disappear from the spirit house. You expect them to arrive in less than ten minutes. and lol about the cotton sheets, in the mail too
  4. Very Laggy Gameplay

    Sorry, needs more information. Unclear from your post whether the issue is graphic lag, server lag, low FPS, latency or whatever else the reason may be. Please provide more information and the console log from your Wurm directory.
  5. Correct. Just a more snazzy place to keep that stuff than a plain and regular barrel rack.
  6. I'd agree that the alchemist cupboard should prevent all decay of liquids in the vials .. a place to store blood, metallic liquid, potions.
  7. The Wurm Economy Problem

    Correct. The system stays the same no matter how many players there are. A bunch of new players would only be a flash in the pan and nothing more. The problem is: For highly skilled players in a craft (and I am one of them, LW skill 99.98) it's too easy to create/imp very high-ql items. And my skill and the items I create with this skill will never leave the game again. Thus over time the whole economy becomes top-heavy.
  8. Tim's Tannery, Vrock Landing, Xanadu

    Update: Added new enchanted ql80 saddles: WoA power 80-91
  9. Catapults not hitting animal dens, bug or intended?

    In general terms siege weapons damage structures, i.e. objects blocking movements (walls, fences, etc.)
  10. Creature Movement Feedback

    Animals (in the wild) tend to move north where they bunch up on slopes or other dead ends, peninsulae for example. Here's a screenshot from Xanadu, near Vrock Landing. Slope is facing north. Note also that there's not a single aggressive mob on the picture, bulls and cows spawn at a crazy rate it seems, leaving no room for aggressive critters. In a region where I once saw 150-200 aggressive critters in local (via get-info) I now see 10 or 20 aggressive ones when I'm lucky, sometimes only 4 or 5.
  11. Passenger Carriages

    I'd call that thing a large cart.
  12. Use case for normal bow?

    Not really any essential use case but two fun ones: Kiting trolls with medium bows, shoot, ride, shoot, ride. I know one could just use a longbow but it's fun. Hunting hounds with bows: spot at good distance, lose 3-4 longbow shots, switch to medium bow, lose 2 more shots, when the hound is at the archer it's half dead and looks like a pin doll.
  13. I want more and more difficult aggressive mobs on Xanadu. I also want a newbie/builder-friendly game. And that is not even a contradiction - because both is possible at the same time. It just needs a better spawning system and a migration algorithm that doesn't rely on random directions. Spawning: spawns should take into account distance from starter towns. The closer to a starter town the weaker the mob should be. Same for spawning of lairs. Migration: the closer to a starter town a difficult aggressive mob is (say hell hounds, scorpions, crocs, trolls, the like), the more likely it should move away from said starter town. There two rules alone should safeguard new and/or casual players. Can blame the templars in the starter villages for it, even mobs should be able to learn that approaching a bunch of templars is an unhealthy attitude.
  14. Armoursmith title effect

    Correct, same for cloth tailoring and leather working titles. Cloth, leather and studded are "armours" as well.
  15. Tim's Tannery, Vrock Landing, Xanadu

    Update: Added new enchanted ql80 saddles: WoA power 81-87