madnezz

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madnezz last won the day on May 10 2016

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About madnezz

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  1. because RNG
  2. Instead of throwing around random experiences and guessing at who has what where, let's do real math and document what really happens over the next 3 months. Enough with the knee-jerk changes to the game because someone feels its not hard enough for them.
  3. You might want to double check your math because I get about 20 packed tiles a month across my deeds and they all seem to come at once. So I will wake up to 3 packed tiles on one deed for example. All of my ratios are correct and I have no more than 2 animals per tile. I'll start keeping track of when and how many from now on since it's such a rare event supposedly. If only I could get fantastic items when the devs are wrong about something, instead I just get more packed tiles, typical.
  4. A while ago my account was deleted while crossing into Xanadu. It was quite concerning to get the message saying I needed to create an account when I tried to re-log. I was extremely relieved when Keenan worked his magic and brought me back to life. Out of the blue tonight Retrograde pm'd me to drop off some pretty cool compensation as a way of apologizing for my account disappearing back then. Just want to publicly thank the team for going above and beyond expectations by improving customer service to this level, well done!
  5. Paving my docks and I am getting gravel instead of wooden planks when I use 49.05ql floor boards, birchwood. They came out of a bsb and were created 2 days ago for a mission, so 1 large nail and 5 planks per. Confirmed: You get a different option if the dirt is not packed, Lay Boards, as opposed to pave on packed dirt. When you lay boards it does turn into wooden planks as intended.
  6. I am merely asking for a clarification in order to illuminate the slippery slope you will create with such arbitrary rulings. Changing the area to a GM zone is not an ideal resolution either because where does that end, will you solve every argument with making the area out of bounds? That is impractical, easily abused, and not sustainable long term. There are always going to be land disputes, its human nature. You have a solution that you created when you changed the rules on off-deed enclosures, deed it or lose it, it's much simpler and leaves little room for interpretation.
  7. I think you are setting a bad precedent when you threaten to ban players over the planting of trees off-deed. I believe the correct GM response to this is to promote the generation of revenue for the game and encourage players to deed the places they want to alter if they cant agree with others on off-deed spaces. Deed it or lose it is a much more fair way of resolving these types of issues. How do you handle disputes when player A whines that someone clearcut an area near their deed and Player B says they did it for the valrei mission to cut down a tree there? Are you going to ban them too?
  8. I own a deed in the area and I object to this since it is in clear violation of the GM ruling. If this space is not within 20 tiles of your main deed why should you be allowed to plant any type of tree there? Why don't you just worry about your main deed and the 20 tiles surrounding it that is not deeded by others and everything will be almost fair.
  9. Firestarter recommended that I post this here. Built a house, put lock on door, a month later ran my alt to the house, troll walked in behind it and killed it. Examined door and saw that it was not locked, looked at door history and saw that it was never unlocked. For as long as I have been building houses the door always locks when the lock is attached.
  10. Let's start with something easy, give us the ability to wear a bracelet for the personal goal that says wear a bracelet, necklace, and ring at the same time.
  11. The small minds of those responsible for this game, unbelievable. If new players decide to stay in the starter town longer than expected, guess what, the starter town will always appear to have life and will continue to attract and help retain newly spawned players...it will self perpetuate. The mentors should also be illuminating the benefits of moving on to the next server to encourage growth of the new players. Benefits like more space to design, different building materials, boats & sailing, different armor types, rare items and better quality, merchants, better variety of mobs, dragons and the rest of the uniques, pvp and the list goes on. You could also save the ability to ride horses for the main servers too. Those that want to play the full game will not stay any longer than they have to and those that stick around will still enhance new player retention as GV will be bustling with activity. Is this really that difficult to see? If so, maybe Wurm needs a fresh set of new eyes if it wants to flourish.
  12. The only reason traders are not doing well is because there are less players in the game resulting in less deeds and templars. This all goes away if the playerbase grows. If you really want to do you part in keeping wurm alive, find new players to enjoy wurm. You don't need to waste dev time with fancy suggestions and pity parties for CCAB. Word of mouth is always the best advertising and in the case of Wurm it's the only form of advertising at least as long as I've been playing. Spend less time here day dreaming and arguing and more time inviting people to the game you enjoy playing.
  13. This error has happened several times starting today as I was leveling up an area diagonally (leveling 3 dirt at a time from inventory). When you run out of dirt in your inventory the next leveling tick that would usually fail do to lack of dirt causing the leveling action to stop is now grabbing 1 dirt from the tile you are standing on making that tile no longer flat to level from. Would the new dredging changes have caused this? [20:55:59] You use a dirt in one corner. [20:55:59] You use a dirt in one corner. [20:55:59] You use a dirt in one corner. [20:56:04] You use a dirt in one corner. [20:56:04] You use a dirt in one corner. [20:56:04] You use a dirt in one corner. [20:56:09] You use a dirt in one corner. [20:56:09] You use a dirt in one corner. [20:56:09] You use a dirt in one corner. [20:56:13] You use a dirt in one corner. [20:56:13] You use a dirt in one corner. [20:56:13] You use a dirt in one corner. [20:56:18] You use a dirt in one corner. [20:56:18] You use a dirt in one corner. [20:56:18] You use a dirt in one corner. [20:56:23] You assemble some dirt from a corner. [20:56:23] You need to be standing on flat ground to be able to level. This is not happening with a straight leveling action however. [21:12:09] You use a heap of sand in one corner. [21:12:09] You use a heap of sand in one corner. [21:12:14] You use a heap of sand in one corner. [21:12:14] You use a heap of sand in one corner. [21:12:19] You use a heap of sand in one corner. [21:12:19] You use a heap of sand in one corner. [21:12:24] You use a heap of sand in one corner. [21:12:24] You use a heap of sand in one corner. [21:12:29] You use a heap of sand in one corner. [21:12:29] You use a heap of sand in one corner. [21:12:34] You use a heap of sand in one corner. [21:12:34] You use a heap of sand in one corner. [21:12:39] You use a heap of sand in one corner. [21:12:39] You use a heap of sand in one corner. [21:12:44] You use a heap of sand in one corner. [21:12:44] If you carried some dirt, it would be used to fill the 1 corners that need it. [21:12:44] You finish leveling.
  14. kinda looks silly digging in a mine with a pickaxe when you flatten a ceiling...might want to find something better.