Tallios

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Everything posted by Tallios

  1. I would love to see a re-work of fountains and wells as a whole. Wells: I would like wells to be built on a tile, like guard towers. Not be restricted to "water tiles" Have a building cost based on how far down to water level the tile is. (similar to how bridges calculate supports) Not have a standing amount of water. Produce 12 Liters of water per "Draw water" action Have speed of "Draw water" action improved by well Quality and Body Strength of user. "Draw water" action should improve Body, Body Strength, and Body Stamina. Damage of well would lower water quality Fountains: I would like fountains to be built on a tile, like guard towers. Restricted to water tiles. Should be able to maintain their large amounts of water. Would fill 1-10 liters based on strength of water tile they are on. Have a fill speed improved by fountain Quality (basically full strength at 50QL, double(x2) at 70QL, quadruple(x4) at 90ql, and Octuple(x8) with 100ql) Damage on fountain would degrade quality of water added Quality of fountain would determine "evaporation level" how much water is lost per tick. (or amount of damage water takes over time) Now I certainly don't think this is a definitive set of rules for improving things, but I just wanted to get the ball rolling for a better more robust system. Thanks for listening.
  2. With all due respect, carpenters are not limited by their woodcutting skills.... They are limited by the wood the have to work with. However as a point of interest, I would love to see a way for a carpenter/woodcutter to refine the logs they get so that they can produce higher quality lumber from lesser materials.
  3. Not only do I +1 this idea, I suggest that using a smelter would also remove the loss over traditional smelting with a pot
  4. Nope, it means You would have 1 hour with which to remove it without having to pay the commission yourself. I'm sorry if I failed to make that clear.
  5. I would love to have merchants not let anything get damaged. I would think this would be acceptable, with the following caveat: Any item placed on a merchant for more than 1 hour, will require payment of the "commission" as a fee for using the merchant's time. This being 10% of the listed sale price. This of course could be reduced to say 1% but would put a severe dent in "storage merchants" Edit: This 1 hour grace period applies to the owner taking the item off the merchant without having to pay the commission.
  6. I've commented several times on this very issue. Not only the fact that a shaft fence requires boards, but also that a fence that takes 4 shafts could require 5+ boards to fully repair.
  7. Sawmill

    While I respect where you are going on this, please... no arbitrary limits like 1 per toon, 1 per deed, or anything like that. I do support some sort of limitation, but at the very least tie it to something within the game world, like steam power, wind power or having to be built on a water source. Now if we really wanted to get it going good. Instead of making this a totally automated thing, why not make it a force multiplier? so you can do a whole log in 30 seconds? or something along these lines?
  8. Auto miner/drill I would go with this, but it would have to be very slow. The source of power would also be a limiting factor. a windmill/watermill I'd like this, and it could be limited by the ability of having to be placed "on a spring" so that it gets it's water power, or limited by wind strength fish traps, animal traps please? also bait. meat smoker many have asked for this. I think we need to start getting away from the BSB, crate, FSB as permanent ways to store things. chicken coops yes please stamp mill this could work if you added more work for the automated side. such as crushing the rock shards, and then mixing with water and lye, and then baking or drying. a better ore smelter yes please compost bin This to, I'm tired of trying to get animals to "stay in place" just for a damn crop buff.
  9. A method that might be a little more simplistic, but also still limited. Make the merchant type, that would list things in a "quest" style. Add an item, and then list what you would like for it. When a purchaser trades the requested items, as a payment, then the merchant would give the item in question. This could be reversed for a purchase, where the merchant lists something they want, and what they are willing to give for it.
  10. Here's the simplest way to make this work. Allow a person to open the crafting recipe list, Drag an item out of there into the merchant box. This would open up the "set price" interface. The item would now show up in the trade list, as a red if negative (wants to buy), or a green (ready to sell) The merchant would also need to be able to hold coin for the purchases that does not count toward the item limits. The UI could be expanded at a later date to specify enchanted materials. (maybe? personally I'd just love to be able to talk to a merchant and actually "sell" something.)
  11. Actually it wasn't a "troll" post. It was more of a matter of logic, if the OP was to go through, why would you want to leave this out at the same time? Either way, it's an idea, it was suggested, some like and some dislike. Either way, have a great day.
  12. If this is to continue, might as well throw plant in there as well.
  13. I think what would be nice and useful, is a Bulletin board style trade "Chat". Where people could list individual sales, services, bulk sales, etc. with search options that could limit what is displayed. Then have the post use the stikethrough font to show a removal or sale, and have this last 48 hours. So that people can get a feel for the market. Maybe a limitation on the number of posts you can have at a time?? and or it requires paper, ink etc to be posted to the board.
  14. could make it nice and easy and make rare rolls relevant to crafting title that is active..... just a thought.
  15. I have a new canal that has been open for quite some time. This is an east to west corridor that runs across 3 deeds, is 2 full tiles wide, and supports any ship at: 4784, -995 to 4784, -994 by 4921, -995 to 4921, -994 There is also a north to south corridor that runs across 3 deeds, is 2 full tiles wide, and supports any ship at: 4986, -846 to 4988, -846 by 4986, -887 to 4988, -887. This runs through Quarry's Lemosa canal deed. This canal was brought to you by Tallios, Quarry, Alinicon. With special thanks to Phoenixus, Brimestonevomit, Harushu.
  16. I'm on xanadu and I definately +! this.
  17. I fully support this, it's a minor thing, and it brings back the realness of nature taking back an area.
  18. my daughter has been begging me to get moose added to the game. She would probably become a lifetime member if you added them. Especially if they could be ridden.
  19. It's a thought, however I wasn't specifically going for easier, just other options other than "On the water" or other tight restrictions.