Galatyn

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About Galatyn

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  1. [09:30:51] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes. thx post updated
  2. I find it difficult to believe that a new player would start with an initial goal to destroy a game that they know nothing about. More likely, the new player was frustrated with the perceived complexity and was short on patience and gave up.
  3. Hi, This is what I have that I'd be willing to sell. Let me know your offer, if interested. https://gyazo.com/b056363f7fbcb5f6ab0ed1f7bfa9a461
  4. I would prefer to see the battlecamps last longer. Maybe extend from 10 to 20 days to give people more options for capturing.
  5. sent, ty [14:43:35] The items silently disappear from the spirit castle. You expect them to arrive in less than ten minutes.
  6. 30s Selling as a full set, not individual pieces. Each level of rarity adds 3% to damage reduction: Rare: +3% Supreme: +6% https://www.wurmpedia.com/index.php/Armour
  7. The bonus skillgain timer should be like the newbie food and aggro timers, where it's based on the amount of time logged in to the game. That way, it's the same amount of time for everyone no matter when or how much they play. Nevermind, the incentive could be to have as many people log in as possible at the start to be able to report high numbers.
  8. I spammed the keybind to cast nolo on a necklace in case casting failed, and noticed it said "hiding" instead of "casting". So, I hit escape and then pressed the keybind again. Can see the results below when testing to see the word "hiding" when actually casting. [15:30:29] You start to cast 'Nolocate' on a necklace. [15:30:29] After you finish hiding you will start hiding again. [15:30:30] After you finish hiding you will start hiding again. [15:30:36] You stop hiding. [15:30:36] You start to cast 'Nolocate' on a necklace. [15:30:36] You stop hiding. [15:30:36] You start to cast 'Nolocate' on a necklace. [15:30:37] You stop hiding. [15:30:45] You start to cast 'Nolocate' on a necklace. [15:30:46] After you finish hiding you will start hiding again.
  9. It seems like when during the process of logging in an avatar into the game (something like instance creation), a connection object is created that interfaces between the avatar and world interactions. During that process, it seems something can happen to negatively impact that connection object to where the avatar experiences persistent lag for a lengthy period of time. For example, right now I have 2 avatars logged in. One has been logged in for hours and experiences no lag whatsoever. The second one, I logged in about 15 min ago, and there has been constant lag with everything, opening doors, menu, gates, etc. This issue occurs about every other month or so, so not really a big deal. Just curious about the behavior and why it happens. It would be nice to read technical details, instead of "weird Hetzner issues". If it's a server hosting or network issue, wouldn't it impact both avatars?
  10. Disintegrate was included in that same post. 2. make it much easier to remove reinforcements off deed