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About Galatyn

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  1. The bonus skillgain timer should be like the newbie food and aggro timers, where it's based on the amount of time logged in to the game. That way, it's the same amount of time for everyone no matter when or how much they play. Nevermind, the incentive could be to have as many people log in as possible at the start to be able to report high numbers.
  2. I spammed the keybind to cast nolo on a necklace in case casting failed, and noticed it said "hiding" instead of "casting". So, I hit escape and then pressed the keybind again. Can see the results below when testing to see the word "hiding" when actually casting. [15:30:29] You start to cast 'Nolocate' on a necklace. [15:30:29] After you finish hiding you will start hiding again. [15:30:30] After you finish hiding you will start hiding again. [15:30:36] You stop hiding. [15:30:36] You start to cast 'Nolocate' on a necklace. [15:30:36] You stop hiding. [15:30:36] You start to cast 'Nolocate' on a necklace. [15:30:37] You stop hiding. [15:30:45] You start to cast 'Nolocate' on a necklace. [15:30:46] After you finish hiding you will start hiding again.
  3. It seems like when during the process of logging in an avatar into the game (something like instance creation), a connection object is created that interfaces between the avatar and world interactions. During that process, it seems something can happen to negatively impact that connection object to where the avatar experiences persistent lag for a lengthy period of time. For example, right now I have 2 avatars logged in. One has been logged in for hours and experiences no lag whatsoever. The second one, I logged in about 15 min ago, and there has been constant lag with everything, opening doors, menu, gates, etc. This issue occurs about every other month or so, so not really a big deal. Just curious about the behavior and why it happens. It would be nice to read technical details, instead of "weird Hetzner issues". If it's a server hosting or network issue, wouldn't it impact both avatars?
  4. Disintegrate was included in that same post. 2. make it much easier to remove reinforcements off deed
  5. "We want to reduce the number of priests needed in a fight to be viable, and as such have reduced the spell-spam effects" Before a fight, locate soul provides useful vector information about the enemy. You don't cast dirt on a person in a fight or disintegrate, which sounds pretty cool though. If you literally want to "reduce the number of priests in a fight to be viable", then it shouldn't take so many priests casting multiple times to achieve a goal, which results in a spell spam.
  6. Locate soul is not that important in the list to change. I don't think anyone really has an issue with it. For this one specifically, I'm just going by the perceived stated trend of number of priests needed and spell spam. Yeah, it's easy to cast locate soul, but it could take many casts. How many casts are typical to locate someone? From my experience, there are usually multiple priests simultaneously casting and it takes around 3 attempts or so (it's not exact, but more likely than not, more than one cast each). I would consider this spell spam and according to the recent patch notes, seems like the goal is to reduce the number of priests needed and spell spam. "We want to reduce the number of priests needed in a fight to be viable, and as such have reduced the spell-spam effects"
  7. 1. remove /who 2. make it much easier to remove reinforcements off deed 3. revert the sailing mechanics 4. make the local view distance the same above and below ground 5. casting locate soul is a spell spam and should have increased success rate so that it's cast less often and would require less priests
  8. wtb archery target skin
  9. Are trader moves restricted to the same server?
  10. Will the King's coffers still have money in it for non-trader activities, like killing mobs, etc.? if so, will it be more money? Or are King's coffers going away?
  11. I ran Hinbert over just to check out the deed. There was never any attempt nor plan to drain it. You shouldn't propagate lies if you weren't there.
  12. The camp was conquered and owned by Panda. My alt did not simply find/conquer a camp. I found the camp beforehand with my main fighter, cleared the area of mobs, set up in a cave and waited to trap, jumped out and surprised/killed Theshawv, hid again, ran the alt out to draw Panda fire, so I could pounce again, or stay hidden if too many, since there were 5 others online besides me. I stand by my initial reply. It is not possible for a new non-prem avatar to run out and find/conquer a camp (unless the camp spawns literally right outside a starter town, which I've never seen). If anyone thinks I'm wrong, then go out and prove it first before replying.
  13. Said from a Panda/TC player. Funny thing is that TC, at least, used alts. So you are saying any player who used alts, your own kingdom members included, are garbage players. GG
  14. There is no such thing as alt abuse. It is a subjective, dynamic measure of an account that TC/Panda uses to complain after lost events. The same way they complain about priests being overpowered, enemy PMK using exploits, Trebs being too powerful, etc. Losing in PvP results in lost time and money. There is no "satisfying and engaging PvP experience" when you lose real life money. You could lose hundreds of euros in drake, scale, rare items, shaker orbs, etc. You have to spend the time imping all of your gear over again or buying new gear. In this case, Eva lost a resellable HotA statue and 6 Kg of Glimmer and 6 Kg of Addy. I don't even count the medallions as having value. I used to be in Panda. I personally sailed with Eva and sold HotA statues for her personal benefit. So you see, I'm dismissing her premise because it's yet just another excuse for making a change that will benefit her and not the community as a whole. When you have time, read this egregious thread. It's a completely different viewpoint of hers when I was in Panda and we were fighting TC. I remember her telling me how the TC leader, McLovin, made her cry when she lost her scale set. Then, when WU pushes her back to the brink of extinction, she completely changes her feelings towards TC. People should not make suggestion threads that just benefit them. It should be for the community as a whole.
  15. Sure, Ciray, I'll answer your question directly, but you are not going to like my answer. It goes with what I said about life cycle. TC ruled the server for a while at it's peak. Then WU brought TC down to it's end by constantly defeating in fights, to the point where you all stopped leaving deed. Eventually, all of your players quit because TC could no longer win. Then all of WU quit because there was no more competition.